274 lines
5.9 KiB
NASM
274 lines
5.9 KiB
NASM
; =============================================================================
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; Project : Custom BIOS / ROM
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; File : boot.asm
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; Author : frater
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;
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; License : GNU General Public License v3.0 or later (GPL-3.0+)
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;
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU General Public License as published by
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; the Free Software Foundation, either version 3 of the License, or
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; (at your option) any later version.
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;
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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;
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; You should have received a copy of the GNU General Public License
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; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;
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; =============================================================================
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bits 16
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; ---------------------------------------------------------------------------
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;
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; configuration du bios
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;
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; ---------------------------------------------------------------------------
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; initial stack
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%define STACK_SEG 0x0800 ; segment de base
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%define GFX_DRIVERS 'CGA'
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section .text
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bits 16
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%include "./common/chartable.asm"
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%include "./common/cursor.asm"
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%include "./common/patterns.asm"
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%include "./common/generic.asm"
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%include "./common/string.asm"
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; definition du BDA
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%include "./common/bda.asm"
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; drivers
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%if GFX_DRIVERS == 'VGA'
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%include "./drivers/gfx_vga.asm"
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%else
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; default drivers
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%include "./drivers/gfx_cgam.asm"
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%endif
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%include "./drivers/mouse_ps2.asm"
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%include "./drivers/keyboard_ps2.asm"
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%include "./common/debug_gfx.asm"
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; GUI
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%include "./gui/lib-api.asm"
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; --- Données texte ---
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str_quit db "Quitter", 0
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str_hello db "Hello", 0
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str_option1 db "option 1", 0
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str_option2 db "option 2", 0
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str_option3 db "option 3", 0
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entrycode:
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cli
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mov ax, STACK_SEG ; creation du stack par défaut
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mov ss, ax
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mov sp, 0xFFFE ; haut du segment (64ko de stack), mot-aligné
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cld
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call ivt_setup ; configuration d'une table d'interruption "dummy"
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call bda_setup ; initialisation du BDA
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ISADBG ISA_GREEN, 0x01
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; Install IRQ 0 : timer_isr
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mov ax,cs
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mov dx,ax
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mov bx,timer_isr
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mov ax,i8259_MASTER_INT
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call ivt_setvector
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ISADBG ISA_GREEN, 0x02
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; initialisation des PIC 8259A
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call pic_init
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ISADBG ISA_GREEN, 0x04
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; load Roms
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call setup_load_rom
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ISADBG ISA_GREEN, 0x08
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; on vérifie que le BIOS VGA a installé une INT 10h
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call setup_check_vga
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ISADBG ISA_GREEN, 0x10
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; enable IRQ 0
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mov ah,IRQ_ENABLED
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mov al,0
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call pic_set_irq_mask
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call kbd_init
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sti
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DEBUG 0xFADE
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ISADBG ISA_GREEN, 0x20
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; on active le mode graphique
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GFX INIT
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ISADBG ISA_GREEN, 0xFF
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; call mouse_reset
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call mouse_init
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GFX MOUSE_MOVE
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GFX MOUSE_SHOW
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ISADBG ISA_RED, 0x81
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xor ax,ax
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.loops:
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call main_loop
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nop
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jmp .loops
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; --- Callbacks (Fonctions appelées par le moteur) ---
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on_click_quit:
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hlt
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jmp on_click_quit
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ret
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on_click_hello:
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ret
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%define .oldval word [bp-2]
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%define .my_slider word [bp-4]
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%define .value word [bp-6]
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main_loop:
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push bp
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mov bp, sp
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sub sp, 6
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push cs
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pop ds
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DEBUG 1
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ISADBG ISA_LEFT, 1
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; Init du système GUI
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call gui_init_system
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DEBUG 2
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ISADBG ISA_LEFT, 2
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; --- CRÉATION DYNAMIQUE DES BOUTONS ---
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; Créer Bouton 1 "QUITTER"
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GUI OBJ_CREATE, OBJ_TYPE_BUTTON_ROUNDED, 10, 10, 80, 16
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GUI OBJ_SET_TEXT, ax, cs, str_quit
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; Créer Bouton 2 "HELLO"
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GUI OBJ_CREATE, OBJ_TYPE_BUTTON_ROUNDED, 100, 50, 80, 16
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GUI OBJ_SET_TEXT, ax, cs, str_hello
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; Créer 3 checkbox "option"
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GUI OBJ_CREATE, OBJ_TYPE_CHECKBOX, 200, 50, 100, 15
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GUI OBJ_SET_TEXT, ax, cs, str_option1
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GUI OBJ_CREATE, OBJ_TYPE_CHECKBOX, 200, 50+16, 100, 15
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GUI OBJ_SET_TEXT, ax, cs, str_option2
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GUI OBJ_CREATE, OBJ_TYPE_CHECKBOX, 200, 50+16*2, 100, 15
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GUI OBJ_SET_TEXT, ax, cs, str_option3
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DEBUG 3
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ISADBG ISA_LEFT, 3
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; Créer Slider (Drag)
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GUI OBJ_CREATE, OBJ_TYPE_SLIDER, 10, 100, 150, 12
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GUI OBJ_SET_MODE, ax, SLIDER_HORIZONTAL
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GUI OBJ_SLIDER_SET_ATTR, ax, 10, 140, 10, 15
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GUI OBJ_CREATE, OBJ_TYPE_SLIDER, 400, 10, 16, 150
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mov .my_slider, ax
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GUI OBJ_SET_MODE, .my_slider, SLIDER_VERTICAL
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GUI OBJ_SLIDER_SET_ATTR, .my_slider, 0, 31, 0, 12
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mov .oldval, 0x1256
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mov .value, 0xFADE
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DEBUG 4
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ISADBG ISA_LEFT, 4
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.loop:
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call gui_process_all
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GUI OBJ_GET_VAL, .my_slider
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mov .value, ax
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cmp ax,.oldval
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je .loop
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; debug
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mov .oldval, ax
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GFX RECTANGLE_FILL,0,148,50,166, PATTERN_WHITE
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GFX GOTOXY, 8, 150
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mov ax, .value
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call print_word_hex
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; end debug
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; change palette...
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;and ax, 0x00FF
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;mov bh, 0x00
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;mov bl, al
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;mov ah, 0x0b
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;mov al, 0x00
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;int 0x10
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mov dx, CRTC_COLOR_DATA
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and ax, 0x001F
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out dx, ax
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jmp .loop
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leave
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ret
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; -----------------------------------------------------------
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; timer ISR (IRQ -> INT)
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; -----------------------------------------------------------
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timer_isr:
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push ax
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push fs
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mov ax,SEG_BDA_CUSTOM
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mov fs,ax
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; exemple de fonctionnement:
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; inc byte [fs:BDA_TIMER]
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mov al, PIC_EOI ; EOI master
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out i8259_MASTER_CMD, al
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pop fs
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pop ax
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iret
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; ------------------------------------------------------------------
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; Padding jusqu'au reset vector
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; ------------------------------------------------------------------
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times 0xFFF0 - ($ - $$) db 0xFF
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; ------------------------------------------------------------------
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; RESET VECTOR (exécuté par le CPU)
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; ------------------------------------------------------------------
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section .resetvect
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bits 16
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global reset_vector
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reset_vector:
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; code minimal au reset
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jmp 0xF000:entrycode
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builddate:
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db __DATE__
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times 16-($-$$) db 0 ; le stub tient dans 16 octets (ou moins)
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