224 lines
12 KiB
Markdown
224 lines
12 KiB
Markdown
---
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layout: page
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title: DEC VT100 Terminal
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permalink: /devices/pc8080/machine/vt100/debugger/
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machines:
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- type: pc8080
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id: vt100
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debugger: true
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---
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DEC VT100 Terminal with Debugger
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--------------------------------
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The [PC8080](/modules/pc8080/) machine below is configured to simulate a [VT100 Terminal](/devices/pc8080/machine/vt100/)
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with a Control Panel and Debugger. It is running the original [VT100 Firmware](/devices/pc8080/rom/vt100/) inside the
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[PC8080](/modules/pc8080/) CPU emulator.
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Click the "Run" button to start the simulation. You'll also find assorted
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[Hardware Notes](#vt100-memory-usage) below.
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{% include machine.html id="vt100" %}
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VT100 Memory Usage
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------------------
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As described in the [Technical Manual (July 1982)](http://bitsavers.informatik.uni-stuttgart.de/pdf/dec/terminal/vt100/EK-VT100-TM-003_VT100_Technical_Manual_Jul82.pdf),
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p. 4-15, 8Kb (0x2000) of ROM is located at 0x0000, and 3Kb (0x0C00) of RAM immediately follows it at 0x2000. The ROM at
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0x0000 contains all the VT100's 8080 code. The VT100 also contains a 2Kb character generator ROM, but that ROM is not
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addressable by the CPU; it is used directly by the Video Processor.
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See [DEC VT100 ROMs](/devices/pc8080/rom/vt100/) for more information about the ROMs.
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[vt100romhax](http://vt100romhax.tumblr.com/post/90697428973/the-vt100-memory-map-and-8080-disassembly)
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(aka [phooky](https://github.com/phooky) aka Adam Mayer) further explains VT100 memory usage:
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Start End Size Description
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0x0000 0x1fff 8K Basic ROM
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0x2000 0x2012 18 Blank lines for refresh (6 x 3B)
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0x2012 0x204f 61 Stack area (grows down from 0x204e)
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0x204f 0x22d0 641 Scratch Pad/Setup Area(?)
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0x22d0 0x2c00 2352 Screen RAM
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Note: 0x22bb through 0x22d0 appear to be unused
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In his [Platform Notes](https://github.com/phooky/VT100-Hax/blob/master/Platform%20Notes.md), he further describes
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portions of the "Scratch Pad" area:
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Start End Size Description
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0x2052 0x2054 2 0x2004 during init?
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0x2068 0x2069 1 Keys flag buffer
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0x206a 0x206e 3 New keys pressed buffer
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0x20f6 0x20f8 2 0x22d0 during init?
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0x2014 0x2015 1 0xff during init? [Typo or reference to a byte in the Stack area? -JP]
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and the "Setup" area:
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Start End Size Description
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0x217b 22 Answerback message (20chars+2delim)
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0x2191 17 Tabs (bit encoding) (first bit always set)
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0x21a2 1 80/132 col mode (00 = 80 col, 01 = 132 col)
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0x21a3 1 intensity (00 = brightest, 0x1f = dimmest)
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0x21a4 1 Mode byte for PUSART
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0x21a5 1 Online/local
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0x21a6 1 Switches 1
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0x21a7 1 Switches 2
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0x21a8 1 Switches 3
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0x21a9 1 Switches 4
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0x21aa 1 Switches 5
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0x21ab 1 TX baud rate
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0x21ac 1 RX baud rate
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0x21ad 1 parity
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0x21ae 1 nvr checksum
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VT100 I/O Ports
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---------------
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From p. 4-17 of the Technical Manual:
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READ OR WRITE
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00H PUSART data bus
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01H PUSART command port
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WRITE ONLY (Decoded with I/O WR L)
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02H Baud rate generator
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42H Brightness D/A latch
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62H NVR latch
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82H Keyboard UART data input
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A2H Video processor DC012
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C2H Video processor DC011
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E2H Graphics port
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READ ONLY (Decoded with I/O RD L)
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22H Modem buffer
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42H Flags buffer
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82H Keyboard UART data output
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The PC8080 ChipSet component deals with the ER1400's Non-volatile RAM (NVR) ports, the Flags buffer, and the
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DC011 and DC012 circuits, while the Keyboard component deals with the Keyboard UART.
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You might wonder why the PC8080 Video component doesn't manage the DC011 and DC012. In fact, the above labels are misleading.
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If you look at the Functional Diagram on p. 4-53 of the Technical Manual, you'll see that DC011 and DC012 are really
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peripheral components providing inputs to the Video Processor. Moreover, they are not exclusive to the Video Processor.
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For example, the LBA7 output of the DC011 is also used to clock the NVR chip.
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In most respects, the VT100 Technical Manual provides a phenomenal amount of detail.
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However, documentation for some of the above ports is almost non-existent. It's only thanks to
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[third parties](https://github.com/phooky/VT100-Hax/blob/master/Platform%20Notes.md) that we have, for example, the following
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information about the Flags buffer (port 0x42):
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Bit Active? Description
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7 H KBD Transmit Buffer Empty
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6 H NVR CLOCK, driven by LBA7 (line buffer address)
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5 H NVR DATA
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4 L EVEN FIELD (comes out of the video timing generator)
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3 H OPTION PRESENT (terminal output option???)
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2 L GRAPHICS FLAG (is VT125 graphics card present)
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1 L ADVANCED VIDEO (is AVO present)
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0 H XMIT FLAG
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VT100 Video Processor
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---------------------
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Normally, the PC8080 Video component allocates its own video buffer, based on the specified buffer address
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(*bufferAddr*) and other dimensions (eg, *bufferCols* and *bufferRows*), but the VT100 is a little unusual:
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it has a custom Video Processor that uses DMA to request character data from any region of RAM, one line at a time.
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It always defaults to address 0x2000 for the first line of character data, but each line terminates with 3 bytes
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containing the attributes and address of the next line, so the location of subsequent lines will vary, depending
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on the type of line:
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- Single-wide characters (80 or 132 columns)
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- Double-wide characters (40 or 66 columns)
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In addition to single-wide vs. double-wide, line attributes can also specify double-high, along with whether the
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top or bottom halves of the double-high characters should be displayed, because double-high always implies double-wide
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(ie, there is no support for double-high, single-wide characters).
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Conssequently, a VT100 [machine XML file](machine.xml) must set the Video component's *bufferRAM* property
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to "true", indicating that existing RAM should be used, and a new property, *bufferFormat* must be set to "vt100",
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enabling support for the VT100's line data format; eg:
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<ram id="ram" addr="0x2000" size="0x0C00"/>
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<video id="video" screenWidth="1600" screenHeight="960" bufferAddr="0x2000" bufferRAM="true" bufferFormat="vt100" bufferCols="80" bufferRows="24" ...>
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VT100 Screen and Character Dimensions
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-------------------------------------
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Ordinarily, the VT100 screen displays 800 dots per horizontal scan, and a total of 240 horizontal scans, and by default,
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it uses a 10x10 character cell, for a total of 80 columns and 24 rows of characters. However, in 132-column mode, it
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uses a 9x10 character cell instead, implying a total of 1188 dots displayed per horizontal scan. This means we will have
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to dynamically reallocate our internal buffers whenever the horizontal dimensions change. Also, if no AVO expansion
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card is present, there is only enough RAM available for 14 rows of characters in 132-column mode.
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For optimum scaling, I define the virtual screen size using multiples of the VT100's default "dot" dimensions; eg, 1600x960
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(a horizontal multiplier of 2 and a vertical multiplier of 4). That gives us a virtual screen aspect ratio of 1.67.
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According to the Technical Manual, a physical VT100 screen measures 12 inches diagonally, and in 80-column mode, characters
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measure 2.0mm x 3.35mm (in 132-column mode, they measure 1.3mm x 3.35mm), which suggests that the text area of the screen is
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roughly 160mm x 80mm, implying a screen aspect ratio of 2.0. However, after visually comparing the Technical Manual's SET-UP
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screenshots to our test screens, 1.67 appears to be closer to reality than 2.0. I'll revisit this issue at a later date.
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VT100 Initialization Process
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----------------------------
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From "Power-Up and Self-Test", section 4.2.8, p. 4-19, of the VT100 Technical Manual (July 1982):
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> When power is first applied to the terminal controller board, the reset circuit in the 8224 holds the microprocessor
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in a halt state. Within a second, after the voltages stabilize in the power supply, the RC network at the reset input
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allows tlhe input voltage to rise to the switching threshold of a Schmitt trigger. Then the reset is released with the
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8080 program counter set to 0. The low 64 bytes of program are reserved for the eight interrupt service routines which
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can be addressed by the restart instruction (see previous section). The low 8 start the power-up routine by disabling
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the interrupts, setting up the stack pointer, and then going immediately into the self-test routines.
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> Assuming there are no hard logic failures present on the board, the microprocessor attempts to perform a confidence
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check of the controller. Some failures are considered fatal and will stop the machine; other failures limit its operation
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but win not prevent its use. Fatal failures are indicated by the LEDs on the keyboard, while nonfatal errors are indicated
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as a single character on the screen.
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> The microprocessor first sends the number of the first ROM to the LEDs on the keyboard. Then it calculates a checksum
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of the contents of the first 2K of program. (Since firmware is treated as four 2K blocks of code, later VT100s with one
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8K X 8 ROM chip operate the same way but any block failure requires replacement of the one chip). At the time of ROM
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preparation, a special byte was included within each block to make the checksum equal zero if there are no errors. If
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there is an error, the microprocessor halts and the LEDs indicate the current ROM at the time of failure. Otherwise, the
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LEDs are incremented to show the next ROM number and the process continues.
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> The next part of the test is writing and reading the RAM. Every bit in the RAM is written with a 0 and a 1 and read each
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time. If the advanced video option is present (as indicated by the Option Present flag), its RAM is tested immediately
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after the main RAM. In the main RAM a failure halts the machine. Failure of a bit in the advanced video option RAM is
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indicated on the screen and the process continues. In another termnnal, the VT52, one bad bit in the screen RAM means there
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is one location that may not contain right character. This can be annoying to the user but does not affect the rest of the
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screen. If one bit is bad in a VT100 line address, the entire screen below the affected line can become garbled and unsuable.
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A bad bit in the scratch area could disable communication with the host. So this confidence check ensures that any RAM
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failure is detected immediately.
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> The next test checks the nonvola1tile RAM by reading it. A checksum is calculated and compared with the value stored the
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last time the NVR was written during a save. A bad NVR does not stop the VT100 because the SET-UP values can always be
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reestablished from the keyboard at power-up. The NVR test is also the normal time when the terminal gets its auto SET-UP
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readings from the NVR. Time is saved because reading the NVR is the most time-consuming part of both the self-test and the
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auto SET-UP. If the NVR fails, the bell sounds several times to inform the operator, and then default settings stored in
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the ROM allow the terminal to work. The operator must then manually reset any parameters that differ from the default values.
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> To test the keyboard, the microprocessor commands the keyboard to scan once, lights all the LEDs, for about a half second,
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and sounds the bell. It waits for the scan to finish and then looks for the last key address 7FH at the keyboard UART.
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If the test fails, the terminal remains on-line, making it a receive-only (RO) terminal.
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> This is the end of testing.
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> Once the NVR data is in the scratch area in RAM, the microprocessor uses that data to program the hardware. All operating
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parameters that were last saved (see NVR) are recalled and the terminal is set to match them. Finally the cursor appears
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at column 1, line 1, and the microprocessor enters its background routine, ready for operation.
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Some additional observations:
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- During the NVR test, a "WAIT" message is displayed in the top-left corner of the screen.
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- Following the NVR test, code at 0x00D2 loops for 0xFFF (4095) times with the CLICK bit (0x80) set in the keyboard STATUS
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port (0x82), generating a "bell" (beep), presumably because the NVR test failed. And one would expect the NVR checksum test
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to fail, since we initialize all NVR words with the freshly-erased value of 0x3fff. Also, at some point before arriving at the
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preceding loop, the "WAIT" message has been cleared.
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Additional VT100 Resources
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--------------------------
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[VT100 Publications](/pubs/dec/vt100/)
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