Commit graph pcjs/devices/pc8080/machine/invaders/machine.xml
Author SHA1 Message Date
Jeff Parsons
6fd2a3bcb6 Started work on v1.35.1 2017-06-21 11:18:02 -07:00
Jeff Parsons
37e0e660c9 Bumped next release version to 1.35.0 2017-06-01 15:35:25 -07:00
Jeff
40c588a069 Starting work on v1.34.3 2017-03-21 14:32:50 -07:00
Jeff
3508b1050e Started work on v1.34.2: More PDP-10 opcode handlers 2017-03-01 12:26:57 -08:00
Jeff Parsons
ce3479c422 Promoted version to 1.34.1 2017-02-28 16:35:16 -08:00
Jeff Parsons
65bd1348dc Starting work on v1.34.0 2017-02-04 17:27:25 -08:00
Jeff Parsons
8f0b808b1e Switching to machine XML files that use a machine 'type' attribute rather than 'class'; 'class' can still be used to specify the machine type if 'type' is omitted, but going forward, it should only be used to specify an alternate CSS class 2017-01-31 22:05:04 -08:00
Jeff Parsons
323a42be37 Converted the rest of the PCjs machines to ES6 2017-01-31 11:44:33 -08:00
Jeff Parsons
c59dd06914 Start work on v1.32.2 2017-01-08 23:15:14 -08:00
Jeff Parsons
23cfefa971 Bumped version to 1.32.1, since there is an interface change (addition) to support sticky machines 2017-01-03 17:34:31 -08:00
Jeff Parsons
f87161f5d6 v1.32.0: The New Year Release 2016-12-30 15:56:01 -08:00
Jeff Parsons
28f47a3424 Starting on v1.31.1 2016-12-27 16:33:00 -08:00
Jeff Parsons
f4f6181923 v1.31.0 marks our first transition to ES6 classes, but only for PDPjs initially (which is why there must be both /lib and /es6 files in the shared folder for now) 2016-12-18 11:31:55 -08:00
Jeff Parsons
aa2aebd89a Working on v1.30.6 now 2016-12-03 09:04:34 -08:00
Jeff Parsons
be02b5780b Starting next phase of PDP-11 support (whatever that turns out to be) 2016-11-27 11:15:29 -08:00
Jeff Parsons
a29ee56a5d Starting work on 1.30.4 and some additional PDP-11 hardware support 2016-11-21 13:16:38 -08:00
Jeff
56bdd84e1a Promoted the working version to 1.30.3 2016-11-03 16:24:56 -07:00
Jeff Parsons
2274c97215 Starting work on v1.30.2 2016-10-22 00:23:55 -07:00
Jeff Parsons
ed24094683 Lots of tweaks in advance of PDPjs support for loading tape files 2016-10-17 15:19:01 -07:00
Jeff
f7659f9f34 Commencing work on v1.30.1 2016-10-06 12:48:48 -07:00
Jeff Parsons
3bd02c7e19 Bumped version to 1.30 in honor of the PDP11 module that's being integrated, along with my first attempt to use a newer version of the Closure Compiler (ie, the JavaScript version), as well as giving Gulp a try -- although Gulp leaves just as bad a taste in my mouth as Grunt did 2016-09-13 15:33:17 -07:00
Jeff Parsons
ff6ce2ccfa Prepare to work on v1.24.2 2016-08-24 14:06:54 -07:00
Jeff Parsons
6a5e18d493 Working on next release (v1.24.1): first change is enabling smooth scrolling by default 2016-08-19 16:10:48 -07:00
Jeff Parsons
145ec9d125 Starting on v1.24.0; first change: support for encoding ESC characters in SerialPort test strings (support which perhaps should eventually be moved into getComponentParms() instead) 2016-08-17 19:09:23 -07:00
Jeff Parsons
3ebe23f251 Fix SI1978 video format detection 2016-08-08 18:07:42 -07:00
Jeff Parsons
37593a107d Added VT100 keymap 2016-08-07 09:30:56 -07:00
Jeff Parsons
276c36334e Added Debugger "int" command to manually request interrupts 2016-08-06 13:39:46 -07:00
Jeff Parsons
498ffd62d2 Needed to run "grunt promote" since XSL files changed 2016-08-01 17:02:33 -07:00
Jeff Parsons
1365bdf05f Fixed the Debugger's "load" command (the disk controller interface had changed) 2016-07-23 00:11:35 -07:00
Jeff Parsons
29f2fa9132 Starting on v1.23.1 2016-05-25 08:00:24 -07:00
Jeff Parsons
288f28055d Starting work on disambiguating PCjs the emulator from PCjs the project/website; the emulator will become PCx86 2016-05-16 20:55:32 -07:00
Jeff Parsons
f09189c121 Space Invaders works on the desktop now 2016-05-14 23:12:39 -07:00
Jeff Parsons
252fc520a4 Set imageSmoothingEnabled to false for C1Pjs (although in this case the improvement seems negligible) 2016-05-08 11:06:26 -07:00
Jeff Parsons
1da4636e1d New blog post: The Sharpening 2016-05-04 09:15:15 -07:00
Jeff Parsons
db5db398fb Startup/status message tweaks 2016-05-03 12:44:22 -07:00
Jeff Parsons
c31f6222a1 Added smoothing control to both PCjs and PC8080 (setting it to false should probably be the new default)
It can be controlled with a new "smoothing" attribute on the <video> component and/or overridden with a "smoothing" URL parameter set to either "true" or "false"
2016-05-03 09:11:02 -07:00
Jeff Parsons
180ef91a72 Final tweaks to screen rotation (for now) 2016-05-02 17:28:13 -07:00
Jeff Parsons
3941cf8ff6 Fixed Space Invaders buffer update (the left-most pixel of every byte is bit 0, not bit 7 as in PC video adapters) 2016-05-02 16:19:50 -07:00
Jeff Parsons
108e2abefa Enable 90-degree screenRotation (this may not be the final/best solution, but it's a convenient one for now) 2016-05-02 11:38:01 -07:00
Jeff Parsons
59b6dd3be6 Ported some PCjs drawing code to PC8080, still needs work though 2016-05-02 09:01:06 -07:00
Jeff Parsons
e9099c6d38 Rounded out the PC8080 portion of the tree 2016-05-01 15:12:52 -07:00
Jeff Parsons
1cc5b58c1e Start work on v1.22.0 2016-05-01 10:16:35 -07:00
Jeff Parsons
8c5ab8d73b Clean up the CPU/ChipSet interface, and get the PC8080 Video component ready to actually do something 2016-05-01 10:13:43 -07:00
Jeff Parsons
5b6f6756a2 More 8080 improvements, including some initial "Fake CP/M" support 2016-04-27 08:28:52 -07:00
Jeff Parsons
07259c93ef Infrastructure in place for 8080 hardware interrupts (more specifically, vertical retrace interrupts) 2016-04-25 18:39:43 -07:00
Jeff Parsons
f324b62493 Fixed Node rendering of PC8080 pages (all one of them) 2016-04-21 09:50:03 -07:00
Jeff Parsons
87d01130bd Make the PC8080 prototype page more responsive 2016-04-20 16:43:01 -07:00
Jeff Parsons
28e4eabd8d More PC8080 structural fixes 2016-04-20 14:02:11 -07:00
Jeff Parsons
8971097b3b More PC8080 structural fixes 2016-04-20 13:37:37 -07:00
Jeff Parsons
a2d183ecfc More PC8080 skeleton bits 2016-04-20 09:36:58 -07:00