Jeff Parsons
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67e1e66cb1
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More Node-related module tidying (but still doesn't solve ES6 browser issues with uncompiled code)
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2017-01-02 16:51:09 -08:00 |
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Jeff Parsons
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b5d6afd210
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Protect all Node-specific code with NODE checks
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2017-01-02 15:16:18 -08:00 |
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Jeff Parsons
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f87161f5d6
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v1.32.0: The New Year Release
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2016-12-30 15:56:01 -08:00 |
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Jeff Parsons
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0f680839f7
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Converted PC8080 to ES6
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2016-12-28 10:03:58 -08:00 |
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Jeff Parsons
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9ecb9e948f
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More tweaks to the on-going tension between giving machine elements focus (especially problematic when there are multiple machines) and preventing the page from being yanked around
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2016-10-23 09:24:26 -07:00 |
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Jeff Parsons
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b1f8fca2d9
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Re-enabled source maps, at least for the PDP-11 emulators (for now)
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2016-10-14 09:30:17 -07:00 |
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Jeff Parsons
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8bb978d7a9
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Resolved a problem with the original timer implementation, where a call to setTimer() made in the middle of a CPU burst would not properly account for cycles already executed as part of the current burst
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2016-10-12 22:08:45 -07:00 |
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Jeff
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e24d507aa2
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Removed useless version numbers and dates from .js file headers
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2016-10-06 16:22:24 -07:00 |
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Jeff
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b2294e2293
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Use CPU timer functions (instead of browser timeout/interval functions) to control device interrupts/timeouts
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2016-09-26 20:34:31 -07:00 |
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Jeff Parsons
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3bd02c7e19
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Bumped version to 1.30 in honor of the PDP11 module that's being integrated, along with my first attempt to use a newer version of the Closure Compiler (ie, the JavaScript version), as well as giving Gulp a try -- although Gulp leaves just as bad a taste in my mouth as Grunt did
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2016-09-13 15:33:17 -07:00 |
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Jeff Parsons
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100779e30a
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First batch of pdp11.js code adapted but totally untested
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2016-09-05 11:05:40 -07:00 |
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Jeff Parsons
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4b778b281d
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Groundwork for a PDP-11 emulator (starting with a gutted copy of PC8080)
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2016-09-03 17:43:06 -07:00 |
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Jeff Parsons
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a08fcab276
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Updated calcRemainingTime() to compensate for large time anomalies (usually caused by external debuggers)
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2016-08-24 17:06:01 -07:00 |
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Jeff Parsons
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7dc4448f41
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Fixed the PC8080 CPUState class name
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2016-08-24 14:17:54 -07:00 |
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Jeff Parsons
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244f0dba32
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Cleaned up the run loop, less complicated now, and video updates can drive themselves thanks to the new CPU timer functions
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2016-08-23 22:41:45 -07:00 |
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Jeff Parsons
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2b24e710d2
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Fixed the Computer updateFocus() interface to keep the page stable unless fScroll is explicitly set
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2016-08-23 14:59:06 -07:00 |
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Jeff Parsons
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c1b34a87ed
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Immunized cursor blink rate from changes to CPU speed
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2016-08-23 12:52:11 -07:00 |
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Jeff Parsons
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f0509bc5d1
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Successfully running PCx86 and PC8080 machines on the same page now
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2016-08-18 10:29:24 -07:00 |
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Jeff Parsons
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99023617fd
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Fixed lost 8080 interrupts, and added new CPU-driven setTimer() functionality
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2016-08-17 11:58:01 -07:00 |
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Jeff Parsons
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e516070375
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Added Video callout to make resolutions adjustments (eg, from 80-column mode to 132-column mode); work in Video component ready to begin
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2016-08-15 10:49:04 -07:00 |
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Jeff Parsons
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a1e999e0c4
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More PCjs/PCx86 disambiguation
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2016-05-17 00:04:51 -07:00 |
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Jeff
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bc7ec763ca
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Since "model" properties are strings now, they need to be coerced to numbers
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2016-05-14 19:00:13 -07:00 |
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Jeff Parsons
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5d76d662a0
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Eliminated unused exception handler
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2016-05-12 19:10:23 -07:00 |
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Jeff Parsons
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a02454467b
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Note on underwhelming performance when using a dynamically generated array of opcode functions specifying ".bind(this)" on every one (which is why I don't do it)
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2016-05-12 00:12:57 -07:00 |
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Jeff Parsons
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8c5ab8d73b
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Clean up the CPU/ChipSet interface, and get the PC8080 Video component ready to actually do something
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2016-05-01 10:13:43 -07:00 |
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Jeff Parsons
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07259c93ef
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Infrastructure in place for 8080 hardware interrupts (more specifically, vertical retrace interrupts)
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2016-04-25 18:39:43 -07:00 |
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Jeff Parsons
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19b22d32d4
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PC8080 skeleton
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2016-04-20 07:54:58 -07:00 |
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