Fixed the PC8080 CPUState class name

This commit is contained in:
Jeff Parsons 2016-08-24 14:17:54 -07:00
commit 7dc4448f41
15 changed files with 408 additions and 408 deletions

View file

@ -13,11 +13,11 @@
<xsl:variable name="CSSCLASS">pcjs</xsl:variable>
<xsl:variable name="APPCLASS">pcx86</xsl:variable>
<xsl:variable name="APPNAME">PCx86</xsl:variable>
<xsl:variable name="APPVERSION">1.24.0</xsl:variable>
<xsl:variable name="APPVERSION">1.24.2</xsl:variable>
<xsl:variable name="SITEHOST">www.pcjs.org</xsl:variable>
<xsl:template name="componentStyles">
<link rel="stylesheet" type="text/css" href="/versions/pcx86/1.24.0/components.css"/>
<link rel="stylesheet" type="text/css" href="/versions/pcx86/1.24.2/components.css"/>
</xsl:template>
<xsl:template name="componentScripts">

View file

@ -63,7 +63,7 @@ if (NODE) {
* @constructor
* @extends Component
* @param {Object} parmsBus
* @param {CPUState8080} cpu
* @param {CPU8080State} cpu
* @param {Debugger8080} dbg
*/
function Bus8080(parmsBus, cpu, dbg)

View file

@ -400,7 +400,7 @@ ChipSet8080.prototype.setBinding = function(sHTMLType, sBinding, control, sValue
* @this {ChipSet8080}
* @param {Computer8080} cmp
* @param {Bus8080} bus
* @param {CPUState8080} cpu
* @param {CPU8080State} cpu
* @param {Debugger8080} dbg
*/
ChipSet8080.prototype.initBus = function(cmp, bus, cpu, dbg)

View file

@ -148,7 +148,7 @@ function Computer8080(parmsComputer, parmsMachine, fSuspended) {
* where we know getComponentByType() will only return an CPUState object or null), wrap the expression
* in parentheses. I never knew this until I stumbled across it in "Closure: The Definitive Guide".
*/
this.cpu = /** @type {CPUState8080} */ (Component.getComponentByType("CPU", this.id));
this.cpu = /** @type {CPU8080State} */ (Component.getComponentByType("CPU", this.id));
if (!this.cpu) {
Component.error("Unable to find CPU component");
return;
@ -189,7 +189,7 @@ function Computer8080(parmsComputer, parmsMachine, fSuspended) {
}
}
this.println(PC8080.APPNAME + " v" + PC8080.APPVERSION + "\n" + COPYRIGHT + "\n" + LICENSE);
this.println(PC8080.APPNAME + " v" + (XMLVERSION || PC8080.APPVERSION) + "\n" + COPYRIGHT + "\n" + LICENSE);
if (DEBUG && this.messageEnabled()) this.printMessage("TYPEDARRAYS: " + TYPEDARRAYS);

View file

@ -43,7 +43,7 @@ if (NODE) {
*
* The CPU8080 class supports the following (parmsCPU) properties:
*
* cycles: the machine's base cycles per second; the CPUState8080 constructor
* cycles: the machine's base cycles per second; the CPU8080State constructor
* will provide us with a default (based on the CPU model) to use as a fallback.
*
* multiplier: base cycle multiplier; default is 1.
@ -64,7 +64,7 @@ if (NODE) {
* This component is primarily responsible for interfacing the CPU with the outside
* world (eg, Panel and Debugger components), and managing overall CPU operation.
*
* It is extended by the CPUState8080 component, where the simulation control logic resides.
* It is extended by the CPU8080State component, where the simulation control logic resides.
*
* @constructor
* @extends Component

File diff suppressed because it is too large Load diff

View file

@ -44,9 +44,9 @@ if (NODE) {
}
/**
* CPUState8080(parmsCPU)
* CPU8080State(parmsCPU)
*
* The CPUState8080 class uses the following (parmsCPU) properties:
* The CPU8080State class uses the following (parmsCPU) properties:
*
* model: a number (eg, 8080) that should match one of the CPUDef8080.MODEL_* values
*
@ -54,14 +54,14 @@ if (NODE) {
* constructor, along with a default speed (cycles per second) based on the specified (or default)
* CPU model number.
*
* The CPUState8080 class was initially written to simulate a 8080 microprocessor, although over time
* The CPU8080State class was initially written to simulate a 8080 microprocessor, although over time
* it may evolved to support other microprocessors (eg, the Zilog Z80).
*
* @constructor
* @extends CPU8080
* @param {Object} parmsCPU
*/
function CPUState8080(parmsCPU)
function CPU8080State(parmsCPU)
{
this.model = +parmsCPU['model'] || CPUDef8080.MODEL_8080;
@ -105,17 +105,17 @@ function CPUState8080(parmsCPU)
this.resetRegs();
}
Component.subclass(CPUState8080, CPU8080);
Component.subclass(CPU8080State, CPU8080);
/**
* addHaltCheck(fn)
*
* Records a function that will be called during HLT opcode processing.
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {function(number)} fn
*/
CPUState8080.prototype.addHaltCheck = function(fn)
CPU8080State.prototype.addHaltCheck = function(fn)
{
this.afnHalt.push(fn);
};
@ -129,9 +129,9 @@ CPUState8080.prototype.addHaltCheck = function(fn)
* a Closure Compiler optimization is defeated when generating the function array at run-time instead of at
* compile-time.
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.initProcessor = function()
CPU8080State.prototype.initProcessor = function()
{
this.aOps = CPUDef8080.aOps8080;
};
@ -139,9 +139,9 @@ CPUState8080.prototype.initProcessor = function()
/**
* reset()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.reset = function()
CPU8080State.prototype.reset = function()
{
if (this.flags.fRunning) this.stopCPU();
this.resetRegs();
@ -153,9 +153,9 @@ CPUState8080.prototype.reset = function()
/**
* resetRegs()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.resetRegs = function()
CPU8080State.prototype.resetRegs = function()
{
this.regA = 0;
this.regB = 0;
@ -183,10 +183,10 @@ CPUState8080.prototype.resetRegs = function()
/**
* setReset(addr)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} addr
*/
CPUState8080.prototype.setReset = function(addr)
CPU8080State.prototype.setReset = function(addr)
{
this.addrReset = addr;
this.setPC(addr);
@ -195,10 +195,10 @@ CPUState8080.prototype.setReset = function(addr)
/**
* getChecksum()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number} a 32-bit summation of key elements of the current CPU state (used by the CPU checksum code)
*/
CPUState8080.prototype.getChecksum = function()
CPU8080State.prototype.getChecksum = function()
{
var sum = (this.regA + this.regB + this.regC + this.regD + this.regE + this.regH + this.regL)|0;
sum = (sum + this.getSP() + this.getPC() + this.getPS())|0;
@ -208,12 +208,12 @@ CPUState8080.prototype.getChecksum = function()
/**
* save()
*
* This implements save support for the CPUState8080 component.
* This implements save support for the CPU8080State component.
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {Object|null}
*/
CPUState8080.prototype.save = function()
CPU8080State.prototype.save = function()
{
var state = new State(this);
state.set(0, [this.regA, this.regB, this.regC, this.regD, this.regE, this.regH, this.regL, this.getSP(), this.getPC(), this.getPS()]);
@ -225,13 +225,13 @@ CPUState8080.prototype.save = function()
/**
* restore(data)
*
* This implements restore support for the CPUState8080 component.
* This implements restore support for the CPU8080State component.
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {Object} data
* @return {boolean} true if restore successful, false if not
*/
CPUState8080.prototype.restore = function(data)
CPU8080State.prototype.restore = function(data)
{
var a = data[0];
this.regA = a[0];
@ -254,14 +254,14 @@ CPUState8080.prototype.restore = function(data)
/**
* setBinding(sHTMLType, sBinding, control, sValue)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "AX")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
CPUState8080.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
CPU8080State.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
{
var fBound = false;
switch (sBinding) {
@ -298,10 +298,10 @@ CPUState8080.prototype.setBinding = function(sHTMLType, sBinding, control, sValu
/**
* getBC()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number}
*/
CPUState8080.prototype.getBC = function()
CPU8080State.prototype.getBC = function()
{
return (this.regB << 8) | this.regC;
};
@ -309,10 +309,10 @@ CPUState8080.prototype.getBC = function()
/**
* setBC(w)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} w
*/
CPUState8080.prototype.setBC = function(w)
CPU8080State.prototype.setBC = function(w)
{
this.regB = (w >> 8) & 0xff;
this.regC = w & 0xff;
@ -321,10 +321,10 @@ CPUState8080.prototype.setBC = function(w)
/**
* getDE()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number}
*/
CPUState8080.prototype.getDE = function()
CPU8080State.prototype.getDE = function()
{
return (this.regD << 8) | this.regE;
};
@ -332,10 +332,10 @@ CPUState8080.prototype.getDE = function()
/**
* setDE(w)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} w
*/
CPUState8080.prototype.setDE = function(w)
CPU8080State.prototype.setDE = function(w)
{
this.regD = (w >> 8) & 0xff;
this.regE = w & 0xff;
@ -344,10 +344,10 @@ CPUState8080.prototype.setDE = function(w)
/**
* getHL()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number}
*/
CPUState8080.prototype.getHL = function()
CPU8080State.prototype.getHL = function()
{
return (this.regH << 8) | this.regL;
};
@ -355,10 +355,10 @@ CPUState8080.prototype.getHL = function()
/**
* setHL(w)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} w
*/
CPUState8080.prototype.setHL = function(w)
CPU8080State.prototype.setHL = function(w)
{
this.regH = (w >> 8) & 0xff;
this.regL = w & 0xff;
@ -367,10 +367,10 @@ CPUState8080.prototype.setHL = function(w)
/**
* getSP()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number}
*/
CPUState8080.prototype.getSP = function()
CPU8080State.prototype.getSP = function()
{
return this.regSP;
};
@ -378,10 +378,10 @@ CPUState8080.prototype.getSP = function()
/**
* setSP(off)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} off
*/
CPUState8080.prototype.setSP = function(off)
CPU8080State.prototype.setSP = function(off)
{
this.regSP = off & 0xffff;
};
@ -389,10 +389,10 @@ CPUState8080.prototype.setSP = function(off)
/**
* getPC()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number}
*/
CPUState8080.prototype.getPC = function()
CPU8080State.prototype.getPC = function()
{
return this.regPC;
};
@ -400,11 +400,11 @@ CPUState8080.prototype.getPC = function()
/**
* offPC()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} off
* @return {number}
*/
CPUState8080.prototype.offPC = function(off)
CPU8080State.prototype.offPC = function(off)
{
return (this.regPC + off) & 0xffff;
};
@ -412,10 +412,10 @@ CPUState8080.prototype.offPC = function(off)
/**
* setPC(off)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} off
*/
CPUState8080.prototype.setPC = function(off)
CPU8080State.prototype.setPC = function(off)
{
this.regPC = off & 0xffff;
};
@ -423,9 +423,9 @@ CPUState8080.prototype.setPC = function(off)
/**
* clearCF()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.clearCF = function()
CPU8080State.prototype.clearCF = function()
{
this.resultZeroCarry &= 0xff;
};
@ -433,10 +433,10 @@ CPUState8080.prototype.clearCF = function()
/**
* getCF()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number} 0 or 1 (CPUDef8080.PS.CF)
*/
CPUState8080.prototype.getCF = function()
CPU8080State.prototype.getCF = function()
{
return (this.resultZeroCarry & 0x100)? CPUDef8080.PS.CF : 0;
};
@ -444,9 +444,9 @@ CPUState8080.prototype.getCF = function()
/**
* setCF()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.setCF = function()
CPU8080State.prototype.setCF = function()
{
this.resultZeroCarry |= 0x100;
};
@ -454,10 +454,10 @@ CPUState8080.prototype.setCF = function()
/**
* updateCF(CF)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} CF (0x000 or 0x100)
*/
CPUState8080.prototype.updateCF = function(CF)
CPU8080State.prototype.updateCF = function(CF)
{
this.resultZeroCarry = (this.resultZeroCarry & 0xff) | CF;
};
@ -465,9 +465,9 @@ CPUState8080.prototype.updateCF = function(CF)
/**
* clearPF()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.clearPF = function()
CPU8080State.prototype.clearPF = function()
{
if (this.getPF()) this.resultParitySign ^= 0x1;
};
@ -475,10 +475,10 @@ CPUState8080.prototype.clearPF = function()
/**
* getPF()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number} 0 or CPUDef8080.PS.PF
*/
CPUState8080.prototype.getPF = function()
CPU8080State.prototype.getPF = function()
{
return (CPUDef8080.PARITY[this.resultParitySign & 0xff])? CPUDef8080.PS.PF : 0;
};
@ -486,9 +486,9 @@ CPUState8080.prototype.getPF = function()
/**
* setPF()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.setPF = function()
CPU8080State.prototype.setPF = function()
{
if (!this.getPF()) this.resultParitySign ^= 0x1;
};
@ -496,9 +496,9 @@ CPUState8080.prototype.setPF = function()
/**
* clearAF()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.clearAF = function()
CPU8080State.prototype.clearAF = function()
{
this.resultAuxOverflow = (this.resultParitySign & 0x10) | (this.resultAuxOverflow & ~0x10);
};
@ -506,10 +506,10 @@ CPUState8080.prototype.clearAF = function()
/**
* getAF()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number} 0 or CPUDef8080.PS.AF
*/
CPUState8080.prototype.getAF = function()
CPU8080State.prototype.getAF = function()
{
return ((this.resultParitySign ^ this.resultAuxOverflow) & 0x10)? CPUDef8080.PS.AF : 0;
};
@ -517,9 +517,9 @@ CPUState8080.prototype.getAF = function()
/**
* setAF()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.setAF = function()
CPU8080State.prototype.setAF = function()
{
this.resultAuxOverflow = (~this.resultParitySign & 0x10) | (this.resultAuxOverflow & ~0x10);
};
@ -527,9 +527,9 @@ CPUState8080.prototype.setAF = function()
/**
* clearZF()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.clearZF = function()
CPU8080State.prototype.clearZF = function()
{
this.resultZeroCarry |= 0xff;
};
@ -537,10 +537,10 @@ CPUState8080.prototype.clearZF = function()
/**
* getZF()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number} 0 or CPUDef8080.PS.ZF
*/
CPUState8080.prototype.getZF = function()
CPU8080State.prototype.getZF = function()
{
return (this.resultZeroCarry & 0xff)? 0 : CPUDef8080.PS.ZF;
};
@ -548,9 +548,9 @@ CPUState8080.prototype.getZF = function()
/**
* setZF()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.setZF = function()
CPU8080State.prototype.setZF = function()
{
this.resultZeroCarry &= ~0xff;
};
@ -558,9 +558,9 @@ CPUState8080.prototype.setZF = function()
/**
* clearSF()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.clearSF = function()
CPU8080State.prototype.clearSF = function()
{
if (this.getSF()) this.resultParitySign ^= 0xc0;
};
@ -568,10 +568,10 @@ CPUState8080.prototype.clearSF = function()
/**
* getSF()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number} 0 or CPUDef8080.PS.SF
*/
CPUState8080.prototype.getSF = function()
CPU8080State.prototype.getSF = function()
{
return (this.resultParitySign & 0x80)? CPUDef8080.PS.SF : 0;
};
@ -579,9 +579,9 @@ CPUState8080.prototype.getSF = function()
/**
* setSF()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.setSF = function()
CPU8080State.prototype.setSF = function()
{
if (!this.getSF()) this.resultParitySign ^= 0xc0;
};
@ -589,9 +589,9 @@ CPUState8080.prototype.setSF = function()
/**
* clearIF()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.clearIF = function()
CPU8080State.prototype.clearIF = function()
{
this.regPS &= ~CPUDef8080.PS.IF;
};
@ -599,10 +599,10 @@ CPUState8080.prototype.clearIF = function()
/**
* getIF()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number} 0 or CPUDef8080.PS.IF
*/
CPUState8080.prototype.getIF = function()
CPU8080State.prototype.getIF = function()
{
return (this.regPS & CPUDef8080.PS.IF);
};
@ -610,9 +610,9 @@ CPUState8080.prototype.getIF = function()
/**
* setIF()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.setIF = function()
CPU8080State.prototype.setIF = function()
{
this.regPS |= CPUDef8080.PS.IF;
};
@ -620,10 +620,10 @@ CPUState8080.prototype.setIF = function()
/**
* getPS()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number}
*/
CPUState8080.prototype.getPS = function()
CPU8080State.prototype.getPS = function()
{
return (this.regPS & ~CPUDef8080.PS.RESULT) | (this.getSF() | this.getZF() | this.getAF() | this.getPF() | this.getCF());
};
@ -631,10 +631,10 @@ CPUState8080.prototype.getPS = function()
/**
* setPS(regPS)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} regPS
*/
CPUState8080.prototype.setPS = function(regPS)
CPU8080State.prototype.setPS = function(regPS)
{
this.resultZeroCarry = this.resultParitySign = this.resultAuxOverflow = 0;
if (regPS & CPUDef8080.PS.CF) this.resultZeroCarry |= 0x100;
@ -649,10 +649,10 @@ CPUState8080.prototype.setPS = function(regPS)
/**
* getPSW()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number}
*/
CPUState8080.prototype.getPSW = function()
CPU8080State.prototype.getPSW = function()
{
return (this.getPS() & CPUDef8080.PS.MASK) | (this.regA << 8);
};
@ -660,10 +660,10 @@ CPUState8080.prototype.getPSW = function()
/**
* setPSW(w)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} w
*/
CPUState8080.prototype.setPSW = function(w)
CPU8080State.prototype.setPSW = function(w)
{
this.setPS((w & CPUDef8080.PS.MASK) | (this.regPS & ~CPUDef8080.PS.MASK));
this.regA = w >> 8;
@ -672,11 +672,11 @@ CPUState8080.prototype.setPSW = function(w)
/**
* addByte(src)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} src
* @return {number} regA + src
*/
CPUState8080.prototype.addByte = function(src)
CPU8080State.prototype.addByte = function(src)
{
this.resultAuxOverflow = this.regA ^ src;
return this.resultParitySign = (this.resultZeroCarry = this.regA + src) & 0xff;
@ -685,11 +685,11 @@ CPUState8080.prototype.addByte = function(src)
/**
* addByteCarry(src)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} src
* @return {number} regA + src + carry
*/
CPUState8080.prototype.addByteCarry = function(src)
CPU8080State.prototype.addByteCarry = function(src)
{
this.resultAuxOverflow = this.regA ^ src;
return this.resultParitySign = (this.resultZeroCarry = this.regA + src + ((this.resultZeroCarry & 0x100)? 1 : 0)) & 0xff;
@ -701,11 +701,11 @@ CPUState8080.prototype.addByteCarry = function(src)
* Ordinarily, one would expect the Auxiliary Carry flag (AF) to be clear after this operation,
* but apparently the 8080 will set AF if bit 3 in either operand is set.
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} src
* @return {number} regA & src
*/
CPUState8080.prototype.andByte = function(src)
CPU8080State.prototype.andByte = function(src)
{
this.resultZeroCarry = this.resultParitySign = this.resultAuxOverflow = this.regA & src;
if ((this.regA | src) & 0x8) this.resultAuxOverflow ^= 0x10; // set AF by inverting bit 4 in resultAuxOverflow
@ -718,11 +718,11 @@ CPUState8080.prototype.andByte = function(src)
* We perform this operation using 8-bit two's complement arithmetic, by negating and then adding
* the implied src of 1. This appears to mimic how the 8080 manages the Auxiliary Carry flag (AF).
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} b
* @return {number}
*/
CPUState8080.prototype.decByte = function(b)
CPU8080State.prototype.decByte = function(b)
{
this.resultAuxOverflow = b ^ 0xff;
b = this.resultParitySign = (b + 0xff) & 0xff;
@ -733,11 +733,11 @@ CPUState8080.prototype.decByte = function(b)
/**
* incByte(b)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} b
* @return {number}
*/
CPUState8080.prototype.incByte = function(b)
CPU8080State.prototype.incByte = function(b)
{
this.resultAuxOverflow = b;
b = this.resultParitySign = (b + 1) & 0xff;
@ -748,11 +748,11 @@ CPUState8080.prototype.incByte = function(b)
/**
* orByte(src)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} src
* @return {number} regA | src
*/
CPUState8080.prototype.orByte = function(src)
CPU8080State.prototype.orByte = function(src)
{
return this.resultParitySign = this.resultZeroCarry = this.resultAuxOverflow = this.regA | src;
};
@ -787,11 +787,11 @@ CPUState8080.prototype.orByte = function(src)
* ---------
* 1 0101 0110 (0x56)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} src
* @return {number} regA - src
*/
CPUState8080.prototype.subByte = function(src)
CPU8080State.prototype.subByte = function(src)
{
src ^= 0xff;
this.resultAuxOverflow = this.regA ^ src;
@ -808,11 +808,11 @@ CPUState8080.prototype.subByte = function(src)
* This mimics the behavior of subByte() when the Carry flag (CF) is clear, and hopefully also mimics how the
* 8080 manages the Auxiliary Carry flag (AF) when the Carry flag (CF) is set.
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} src
* @return {number} regA - src - carry
*/
CPUState8080.prototype.subByteBorrow = function(src)
CPU8080State.prototype.subByteBorrow = function(src)
{
src ^= 0xff;
this.resultAuxOverflow = this.regA ^ src;
@ -822,11 +822,11 @@ CPUState8080.prototype.subByteBorrow = function(src)
/**
* xorByte(src)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} src
* @return {number} regA ^ src
*/
CPUState8080.prototype.xorByte = function(src)
CPU8080State.prototype.xorByte = function(src)
{
return this.resultParitySign = this.resultZeroCarry = this.resultAuxOverflow = this.regA ^ src;
};
@ -834,11 +834,11 @@ CPUState8080.prototype.xorByte = function(src)
/**
* getByte(addr)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} addr is a linear address
* @return {number} byte (8-bit) value at that address
*/
CPUState8080.prototype.getByte = function(addr)
CPU8080State.prototype.getByte = function(addr)
{
return this.bus.getByte(addr);
};
@ -846,11 +846,11 @@ CPUState8080.prototype.getByte = function(addr)
/**
* getWord(addr)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} addr is a linear address
* @return {number} word (16-bit) value at that address
*/
CPUState8080.prototype.getWord = function(addr)
CPU8080State.prototype.getWord = function(addr)
{
return this.bus.getShort(addr);
};
@ -858,11 +858,11 @@ CPUState8080.prototype.getWord = function(addr)
/**
* setByte(addr, b)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} addr is a linear address
* @param {number} b is the byte (8-bit) value to write (which we truncate to 8 bits; required by opSTOSb)
*/
CPUState8080.prototype.setByte = function(addr, b)
CPU8080State.prototype.setByte = function(addr, b)
{
this.bus.setByte(addr, b);
};
@ -870,11 +870,11 @@ CPUState8080.prototype.setByte = function(addr, b)
/**
* setWord(addr, w)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} addr is a linear address
* @param {number} w is the word (16-bit) value to write (which we truncate to 16 bits to be safe)
*/
CPUState8080.prototype.setWord = function(addr, w)
CPU8080State.prototype.setWord = function(addr, w)
{
this.bus.setShort(addr, w);
};
@ -882,10 +882,10 @@ CPUState8080.prototype.setWord = function(addr, w)
/**
* getPCByte()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number} byte at the current PC; PC advanced by 1
*/
CPUState8080.prototype.getPCByte = function()
CPU8080State.prototype.getPCByte = function()
{
var b = this.getByte(this.regPC);
this.setPC(this.regPC + 1);
@ -895,10 +895,10 @@ CPUState8080.prototype.getPCByte = function()
/**
* getPCWord()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number} word at the current PC; PC advanced by 2
*/
CPUState8080.prototype.getPCWord = function()
CPU8080State.prototype.getPCWord = function()
{
var w = this.getWord(this.regPC);
this.setPC(this.regPC + 2);
@ -908,10 +908,10 @@ CPUState8080.prototype.getPCWord = function()
/**
* popWord()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {number} word popped from the current SP; SP increased by 2
*/
CPUState8080.prototype.popWord = function()
CPU8080State.prototype.popWord = function()
{
var w = this.getWord(this.regSP);
this.setSP(this.regSP + 2);
@ -921,10 +921,10 @@ CPUState8080.prototype.popWord = function()
/**
* pushWord(w)
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} w is the word (16-bit) value to push at current SP; SP decreased by 2
*/
CPUState8080.prototype.pushWord = function(w)
CPU8080State.prototype.pushWord = function(w)
{
this.setSP(this.regSP - 2);
this.setWord(this.regSP, w);
@ -933,10 +933,10 @@ CPUState8080.prototype.pushWord = function(w)
/**
* checkINTR()
*
* @this {CPUState8080}
* @this {CPU8080State}
* @return {boolean} true if execution may proceed, false if not
*/
CPUState8080.prototype.checkINTR = function()
CPU8080State.prototype.checkINTR = function()
{
/*
* If the Debugger is single-stepping, this.nStepCycles will always be zero, which we take
@ -976,10 +976,10 @@ CPUState8080.prototype.checkINTR = function()
* nLevel can either be a valid interrupt level (0-7), or -1 to clear all pending interrupts
* (eg, in the event of a system-wide reset).
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} nLevel (0-7, or -1 for all)
*/
CPUState8080.prototype.clearINTR = function(nLevel)
CPU8080State.prototype.clearINTR = function(nLevel)
{
var bitsClear = nLevel < 0? 0xff : (1 << nLevel);
this.intFlags &= ~bitsClear;
@ -989,9 +989,9 @@ CPUState8080.prototype.clearINTR = function(nLevel)
/**
* requestHALT()
*
* @this {CPUState8080}
* @this {CPU8080State}
*/
CPUState8080.prototype.requestHALT = function()
CPU8080State.prototype.requestHALT = function()
{
this.intFlags |= CPUDef8080.INTFLAG.HALT;
this.nBurstCycles -= this.nStepCycles;
@ -1008,10 +1008,10 @@ CPUState8080.prototype.requestHALT = function()
* by setting nStepCycles to zero. But before we do, we subtract nStepCycles from nBurstCycles,
* so that the calculation of how many cycles were actually executed on this burst is correct.
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} nLevel (0-7)
*/
CPUState8080.prototype.requestINTR = function(nLevel)
CPU8080State.prototype.requestINTR = function(nLevel)
{
this.intFlags |= (1 << nLevel);
if (this.getIF()) {
@ -1027,12 +1027,12 @@ CPUState8080.prototype.requestINTR = function(nLevel)
* CPU type before passing the call to displayValue(); in the "old days", updateStatus() called
* displayValue() directly (although then it was called displayReg()).
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {string} sReg
* @param {number} nValue
* @param {number} [cch] (default is 2 hex digits)
*/
CPUState8080.prototype.updateReg = function(sReg, nValue, cch)
CPU8080State.prototype.updateReg = function(sReg, nValue, cch)
{
this.displayValue(sReg, nValue, cch || 2);
};
@ -1046,10 +1046,10 @@ CPUState8080.prototype.updateReg = function(sReg, nValue, cch)
* Any high-frequency updates should be performed in updateVideo(), which should avoid DOM updates, since updateVideo()
* can be called up to 60 times per second (see VIDEO_UPDATES_PER_SECOND).
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled)
*/
CPUState8080.prototype.updateStatus = function(fForce)
CPU8080State.prototype.updateStatus = function(fForce)
{
if (this.cLiveRegs) {
if (fForce || !this.flags.fRunning || this.flags.fDisplayLiveRegs) {
@ -1091,13 +1091,13 @@ CPUState8080.prototype.updateStatus = function(fForce)
* As a result, the Debugger's complete independence means you can run other 8086/8088 debuggers
* (eg, DEBUG) inside the simulation without interference; you can even "debug" them with the Debugger.
*
* @this {CPUState8080}
* @this {CPU8080State}
* @param {number} nMinCycles (0 implies a single-step, and therefore breakpoints should be ignored)
* @return {number} of cycles executed; 0 indicates a pre-execution condition (ie, an execution breakpoint
* was hit), -1 indicates a post-execution condition (eg, a read or write breakpoint was hit), and a positive
* number indicates successful completion of that many cycles (which should always be >= nMinCycles).
*/
CPUState8080.prototype.stepCPU = function(nMinCycles)
CPU8080State.prototype.stepCPU = function(nMinCycles)
{
/*
* The Debugger uses fComplete to determine if the instruction completed (true) or was interrupted
@ -1155,21 +1155,21 @@ CPUState8080.prototype.stepCPU = function(nMinCycles)
};
/**
* CPUState8080.init()
* CPU8080State.init()
*
* This function operates on every HTML element of class "cpu", extracting the
* JSON-encoded parameters for the CPUState8080 constructor from the element's "data-value"
* JSON-encoded parameters for the CPU8080State constructor from the element's "data-value"
* attribute, invoking the constructor (which in turn invokes the CPU constructor)
* to create a CPUState8080 component, and then binding any associated HTML controls to the
* to create a CPU8080State component, and then binding any associated HTML controls to the
* new component.
*/
CPUState8080.init = function()
CPU8080State.init = function()
{
var aeCPUs = Component.getElementsByClass(document, PC8080.APPCLASS, "cpu");
for (var iCPU = 0; iCPU < aeCPUs.length; iCPU++) {
var eCPU = aeCPUs[iCPU];
var parmsCPU = Component.getComponentParms(eCPU);
var cpu = new CPUState8080(parmsCPU);
var cpu = new CPU8080State(parmsCPU);
Component.bindComponentControls(cpu, eCPU, PC8080.APPCLASS);
}
};
@ -1177,6 +1177,6 @@ CPUState8080.init = function()
/*
* Initialize every CPU module on the page
*/
web.onInit(CPUState8080.init);
web.onInit(CPU8080State.init);
if (NODE) module.exports = CPUState8080;
if (NODE) module.exports = CPU8080State;

View file

@ -673,7 +673,7 @@ if (DEBUGGER) {
* @this {Debugger8080}
* @param {Computer8080} cmp
* @param {Bus8080} bus
* @param {CPUState8080} cpu
* @param {CPU8080State} cpu
* @param {Debugger8080} dbg
*/
Debugger8080.prototype.initBus = function(cmp, bus, cpu, dbg)

View file

@ -541,7 +541,7 @@ Keyboard8080.prototype.setBinding = function(sHTMLType, sBinding, control, sValu
* @this {Keyboard8080}
* @param {Computer8080} cmp
* @param {Bus8080} bus
* @param {CPUState8080} cpu
* @param {CPU8080State} cpu
* @param {Debugger8080} dbg
*/
Keyboard8080.prototype.initBus = function(cmp, bus, cpu, dbg)

View file

@ -87,7 +87,7 @@ Panel8080.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
* @this {Panel8080}
* @param {Computer8080} cmp
* @param {Bus8080} bus
* @param {CPUState8080} cpu
* @param {CPU8080State} cpu
* @param {Debugger8080} dbg
*/
Panel8080.prototype.initBus = function(cmp, bus, cpu, dbg)

View file

@ -74,7 +74,7 @@ Component.subclass(RAM8080);
* @this {RAM8080}
* @param {Computer8080} cmp
* @param {Bus8080} bus
* @param {CPUState8080} cpu
* @param {CPU8080State} cpu
* @param {Debugger8080} dbg
*/
RAM8080.prototype.initBus = function(cmp, bus, cpu, dbg)

View file

@ -158,7 +158,7 @@ ROM8080.CPM.VECTORS = [ROM8080.CPM.BIOS.VECTOR, ROM8080.CPM.BDOS.VECTOR];
* @this {ROM8080}
* @param {Computer8080} cmp
* @param {Bus8080} bus
* @param {CPUState8080} cpu
* @param {CPU8080State} cpu
* @param {Debugger8080} dbg
*/
ROM8080.prototype.initBus = function(cmp, bus, cpu, dbg)

View file

@ -442,7 +442,7 @@ SerialPort8080.prototype.echoByte = function(b)
* @this {SerialPort8080}
* @param {Computer8080} cmp
* @param {Bus8080} bus
* @param {CPUState8080} cpu
* @param {CPU8080State} cpu
* @param {Debugger8080} dbg
*/
SerialPort8080.prototype.initBus = function(cmp, bus, cpu, dbg)

View file

@ -399,7 +399,7 @@ Video8080.prototype.initBuffers = function()
* @this {Video8080}
* @param {Computer8080} cmp
* @param {Bus8080} bus
* @param {CPUState8080} cpu
* @param {CPU8080State} cpu
* @param {Debugger8080} dbg
*/
Video8080.prototype.initBus = function(cmp, bus, cpu, dbg)

View file

@ -218,7 +218,7 @@ function Computer(parmsComputer, parmsMachine, fSuspended) {
}
}
this.println(PCX86.APPNAME + " v" + PCX86.APPVERSION + "\n" + COPYRIGHT + "\n" + LICENSE);
this.println(PCX86.APPNAME + " v" + (XMLVERSION || PCX86.APPVERSION) + "\n" + COPYRIGHT + "\n" + LICENSE);
if (DEBUG && this.messageEnabled()) this.printMessage("PREFETCH: " + PREFETCH + ", TYPEDARRAYS: " + TYPEDARRAYS);