Commit graph pcjs/devices/pc8080/machine/exerciser
Author SHA1 Message Date
Jeff Parsons
22728fb7e9 v1.37.1: Fixed a CPU bug wherein resetting a running CPU could result in multiple runCPU() timeout handlers being created (there should never be more than one outstanding runCPU() setTimeout request); also modified the Keyboard component to use a CPU-driven timer instead of setTimeout() for keystroke injection, so that stopping/starting the CPU won't interfere with the injection process 2017-09-24 18:11:44 -07:00
Jeff Parsons
34bb5f2d28 Updated the Closure Compiler and bumped the project version number 2017-08-25 09:58:26 -07:00
Jeff Parsons
159588623a Fixed PCx86 "Save Machine" functionality (broken by the inclusion of source maps at the end of the compiled scripts) 2017-08-16 20:52:15 -07:00
Jeff Parsons
eb79d0e87e Working on version 1.36.1 2017-08-07 19:33:26 -07:00
Jeff Parsons
9e149dda6a Added support for a new "flicker" PCx86 Video property that simulates good old-fashioned CGA flicker -- don't leave home without it! 2017-07-12 16:22:26 -07:00
Jeff Parsons
0ec54f6da4 Started work on v1.35.2 2017-06-27 12:01:19 -07:00
Jeff Parsons
7457e4e44f Changed the default page "exit" event handler from "onunload" to "pagehide" for iOS; hopefully, auto-resume machines will work better on mobile devices with that change 2017-06-25 08:32:27 -07:00
Jeff Parsons
9626fed7c2 Got rid of more app-specific demo machines (eg, DONKEY and WIN101); demos like that are more properly located in either the /apps or /disks folders (not /devices) 2017-06-22 12:03:52 -07:00
Jeff Parsons
6fd2a3bcb6 Started work on v1.35.1 2017-06-21 11:18:02 -07:00
Jeff Parsons
37e0e660c9 Bumped next release version to 1.35.0 2017-06-01 15:35:25 -07:00
Jeff
40c588a069 Starting work on v1.34.3 2017-03-21 14:32:50 -07:00
Jeff
3508b1050e Started work on v1.34.2: More PDP-10 opcode handlers 2017-03-01 12:26:57 -08:00
Jeff Parsons
ce3479c422 Promoted version to 1.34.1 2017-02-28 16:35:16 -08:00
Jeff Parsons
65bd1348dc Starting work on v1.34.0 2017-02-04 17:27:25 -08:00
Jeff Parsons
8f0b808b1e Switching to machine XML files that use a machine 'type' attribute rather than 'class'; 'class' can still be used to specify the machine type if 'type' is omitted, but going forward, it should only be used to specify an alternate CSS class 2017-01-31 22:05:04 -08:00
Jeff Parsons
323a42be37 Converted the rest of the PCjs machines to ES6 2017-01-31 11:44:33 -08:00
Jeff Parsons
c59dd06914 Start work on v1.32.2 2017-01-08 23:15:14 -08:00
Jeff Parsons
23cfefa971 Bumped version to 1.32.1, since there is an interface change (addition) to support sticky machines 2017-01-03 17:34:31 -08:00
Jeff Parsons
f87161f5d6 v1.32.0: The New Year Release 2016-12-30 15:56:01 -08:00
Jeff Parsons
28f47a3424 Starting on v1.31.1 2016-12-27 16:33:00 -08:00
Jeff Parsons
f4f6181923 v1.31.0 marks our first transition to ES6 classes, but only for PDPjs initially (which is why there must be both /lib and /es6 files in the shared folder for now) 2016-12-18 11:31:55 -08:00
Jeff Parsons
aa2aebd89a Working on v1.30.6 now 2016-12-03 09:04:34 -08:00
Jeff Parsons
be02b5780b Starting next phase of PDP-11 support (whatever that turns out to be) 2016-11-27 11:15:29 -08:00
Jeff Parsons
a29ee56a5d Starting work on 1.30.4 and some additional PDP-11 hardware support 2016-11-21 13:16:38 -08:00
Jeff
56bdd84e1a Promoted the working version to 1.30.3 2016-11-03 16:24:56 -07:00
Jeff Parsons
2274c97215 Starting work on v1.30.2 2016-10-22 00:23:55 -07:00
Jeff Parsons
980c2ac5ab Updated PC8080 and PDPjs to support RAM images, eliminating the need for the old "writable ROM" kludge; RAM images can include their own load and exec addresses as part of the JSON file, but the RAM component can provide explicit overrides (if no load address is specified either way, the default load address is the starting RAM address) 2016-10-17 11:01:32 -07:00
Jeff
f7659f9f34 Commencing work on v1.30.1 2016-10-06 12:48:48 -07:00
Jeff Parsons
3bd02c7e19 Bumped version to 1.30 in honor of the PDP11 module that's being integrated, along with my first attempt to use a newer version of the Closure Compiler (ie, the JavaScript version), as well as giving Gulp a try -- although Gulp leaves just as bad a taste in my mouth as Grunt did 2016-09-13 15:33:17 -07:00
Jeff Parsons
ff6ce2ccfa Prepare to work on v1.24.2 2016-08-24 14:06:54 -07:00
Jeff Parsons
6a5e18d493 Working on next release (v1.24.1): first change is enabling smooth scrolling by default 2016-08-19 16:10:48 -07:00
Jeff Parsons
145ec9d125 Starting on v1.24.0; first change: support for encoding ESC characters in SerialPort test strings (support which perhaps should eventually be moved into getComponentParms() instead) 2016-08-17 19:09:23 -07:00
Jeff Parsons
498ffd62d2 Needed to run "grunt promote" since XSL files changed 2016-08-01 17:02:33 -07:00
Jeff Parsons
1365bdf05f Fixed the Debugger's "load" command (the disk controller interface had changed) 2016-07-23 00:11:35 -07:00
Jeff Parsons
93da09cafb Fixed link 2016-07-11 19:33:55 -07:00
Jeff Parsons
29f2fa9132 Starting on v1.23.1 2016-05-25 08:00:24 -07:00
Jeff Parsons
288f28055d Starting work on disambiguating PCjs the emulator from PCjs the project/website; the emulator will become PCx86 2016-05-16 20:55:32 -07:00
Jeff Parsons
9a0e5cddc6 Clean up CF handling (no more direct manipulation of result variables) 2016-05-12 11:11:19 -07:00
Jeff Parsons
252fc520a4 Set imageSmoothingEnabled to false for C1Pjs (although in this case the improvement seems negligible) 2016-05-08 11:06:26 -07:00
Jeff Parsons
cba3fca260 More 8080 tests, all of which pass (and therefore don't explain the current Space Invaders bug) 2016-05-02 11:55:57 -07:00
Jeff Parsons
e9099c6d38 Rounded out the PC8080 portion of the tree 2016-05-01 15:12:52 -07:00