Initial commit (a clone of the jsmachines project as of v1.15.3)
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my_modules/pcjs-client/lib/ram.js
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my_modules/pcjs-client/lib/ram.js
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/**
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* @fileoverview Implements the PCjs RAM component.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* @suppress {missingProperties}
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* Created 2012-Jun-15
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*
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* Copyright © 2012-2014 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.sCopyright).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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*/
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"use strict";
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if (typeof module !== 'undefined') {
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var web = require("../../shared/lib/weblib");
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var Component = require("../../shared/lib/component");
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var ROM = require("./rom");
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}
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/**
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* RAM(parmsRAM)
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*
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* The RAM component expects the following (parmsRAM) properties:
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*
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* addr: starting physical address of RAM
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* size: amount of RAM, in bytes (optional)
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*
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* NOTE: We make a note of the specified size, but no memory is initially allocated
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* for the RAM until the Computer component calls setPower().
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*
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* @constructor
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* @extends Component
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* @param {Object} parmsRAM
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*/
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function RAM(parmsRAM) {
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Component.call(this, "RAM", parmsRAM, RAM);
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this.addrRAM = parmsRAM['addr'];
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this.sizeRAM = parmsRAM['size'];
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this.fTestRAM = parmsRAM['test'];
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this.fInstalled = (!!this.sizeRAM); // 0 is the default value for 'size' when none is specified
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this.fAllocated = false;
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}
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Component.subclass(Component, RAM);
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/**
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* initBus(cmp, bus, cpu, dbg)
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*
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* @this {RAM}
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* @param {Computer} cmp
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* @param {Bus} bus
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* @param {X86CPU} cpu
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* @param {Debugger} dbg
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*/
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RAM.prototype.initBus = function(cmp, bus, cpu, dbg) {
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this.bus = bus;
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this.cpu = cpu;
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this.cmp = cmp;
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this.chipset = cmp.getComponentByType("ChipSet");
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this.setReady();
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};
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/**
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* powerUp(data, fRepower)
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*
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* @this {RAM}
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* @param {Object|null} data
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* @param {boolean} [fRepower]
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* @return {boolean} true if successful, false if failure
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*/
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RAM.prototype.powerUp = function(data, fRepower) {
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if (!fRepower) {
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/*
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* The Computer powers up the CPU last, at which point the X86 state is restored,
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* which includes the Bus state, and since we use the Bus to allocate all our memory,
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* memory contents are already restored for us, so we don't need the usual restore
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* logic. We just need to call reset(), to allocate memory for the RAM.
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*
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if (!data || !this.restore) {
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this.reset();
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} else {
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if (!this.restore(data)) return false;
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}
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*/
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this.reset();
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}
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return true;
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};
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/**
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* powerDown(fSave)
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*
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* @this {RAM}
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* @param {boolean} fSave
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* @return {Object|boolean}
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*/
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RAM.prototype.powerDown = function(fSave) {
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/*
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* The Computer powers down the CPU first, at which point the X86 state is saved,
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* which includes the Bus state, and since we use the Bus component to allocate all
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* our memory, memory contents are already saved for us, so we don't need the usual
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* save logic.
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*
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return fSave && this.save ? this.save() : true;
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*/
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return true;
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};
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/**
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* reset()
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*
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* NOTE: When we were initialized, we were given an amount of INSTALLED memory (see sizeRAM above).
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* The ChipSet component, on the other hand, tells us how much SPECIFIED memory there is -- which,
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* like a real PC, may not match the amount of installed memory (due to either user error or perhaps
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* an attempt to prevent some portion of the installed memory from being used).
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*
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* However, since we're a virtual machine, we can defer allocation of RAM until we're able to query the
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* ChipSet component, and then allocate an amount of memory that matches the SPECIFIED memory, making
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* it easy to reconfigure the machine on the fly and prevent mismatches.
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*
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* But, we do that ONLY for the RAM instance configured with an addrRAM of 0x0000, and ONLY if that RAM
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* object was not given a specific size (see fInstalled). If there are other RAM objects in the system,
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* they must necessarily specify a non-conflicting, non-zero start address, in which case their sizeRAM
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* value will never be affected by the ChipSet settings.
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*
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* @this {RAM}
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*/
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RAM.prototype.reset = function() {
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if (!this.addrRAM && !this.fInstalled && this.chipset) {
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var baseRAM = this.chipset.getSWMemorySize() * 1024;
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if (this.sizeRAM && baseRAM != this.sizeRAM) {
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this.bus.removeMemory(this.addrRAM, this.sizeRAM);
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this.fAllocated = false;
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}
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this.sizeRAM = baseRAM;
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}
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if (!this.fAllocated && this.sizeRAM) {
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if (this.bus.addMemory(this.addrRAM, this.sizeRAM)) {
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this.fAllocated = true;
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this.status(Math.floor(this.sizeRAM / 1024) + "Kb");
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/*
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* NOTE: I'm specifying MAXDEBUG for status() messages because I'm not yet sure I want these
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* messages buried in the app, since they're seen only when a Control Panel is active. Another
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* and perhaps better alternative is to add "comment" attributes to the XML configuration file
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* for these components, which the Computer component will display as it "powers up" components.
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*/
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if (MAXDEBUG && this.fInstalled) this.status("specified size overrides SW1");
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}
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}
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if (this.fAllocated) {
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if (!this.fTestRAM) {
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/*
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* HACK: Set the word at 40:72 in the ROM BIOS Data Area (RBDA) to 0x1234 to bypass the ROM BIOS
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* memory storage tests. See rom.js for all RBDA definitions.
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*/
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if (MAXDEBUG) this.status("ROM BIOS memory test has been disabled");
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this.bus.setWordDirect(ROM.BIOS.RESET_FLAG, ROM.BIOS.RESET_FLAG_WARMBOOT);
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}
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} else {
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this.error("No RAM allocated");
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}
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};
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/**
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* RAM.init()
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*
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* This function operates on every element (e) of class "ram", and initializes
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* all the necessary HTML to construct the RAM module(s) as spec'ed.
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*
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* Note that each element (e) of class "ram" is expected to have a "data-value"
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* attribute containing the same JSON-encoded parameters that the RAM constructor
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* expects.
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*/
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RAM.init = function() {
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var aeRAM = Component.getElementsByClass(window.document, PCJSCLASS, "ram");
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for (var iRAM = 0; iRAM < aeRAM.length; iRAM++) {
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var eRAM = aeRAM[iRAM];
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var parmsRAM = Component.getComponentParms(eRAM);
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var ram = new RAM(parmsRAM);
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Component.bindComponentControls(ram, eRAM, PCJSCLASS);
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}
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};
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/*
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* Initialize all the RAM modules on the page.
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*/
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web.onInit(RAM.init);
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if (typeof APP_PCJS !== 'undefined') APP_PCJS.RAM = RAM;
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if (typeof module !== 'undefined') module.exports = RAM;
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