Initial commit (a clone of the jsmachines project as of v1.15.3)
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my_modules/c1pjs-client/lib/ram.js
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my_modules/c1pjs-client/lib/ram.js
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/**
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* @fileoverview This file implements the C1Pjs RAM component.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* @suppress {missingProperties}
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* Created 2012-Jun-15
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*
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* Copyright © 2012-2014 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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*
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* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.sCopyright).
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*
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* Some C1Pjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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*/
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"use strict";
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/**
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* C1PRAM(parmsRAM)
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*
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* The RAM component expects the following (parmsRAM) properties:
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*
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* size: amount of RAM, in bytes
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*
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* NOTE: We may make a note of the specified size, but we will not actually allocate
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* any memory for the RAM; we wait for the Computer object to tell us where our RAM is,
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* using the setBuffer() method.
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*
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* @constructor
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* @extends Component
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*/
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function C1PRAM(parmsRAM)
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{
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Component.call(this, "C1PRAM", parmsRAM);
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}
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Component.subclass(Component, C1PRAM);
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/**
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* @this {C1PRAM}
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* @param {Array} abMemory
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* @param {number} start
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* @param {number} end
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* @param {C1PCPU} cpu
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*/
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C1PRAM.prototype.setBuffer = function(abMemory, start, end, cpu)
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{
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this.abMem = abMemory;
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// this.offRAM = start;
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// this.cbRAM = end - start + 1;
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this.setReady();
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};
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/**
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* C1PRAM.init()
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*
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* This function operates on every element (e) of class "ram", and initializes
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* all the necessary HTML to construct the RAM module(s) as spec'ed.
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*
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* Note that each element (e) of class "ram" is expected to have a "data-value"
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* attribute containing the same JSON-encoded parameters that the RAM constructor
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* expects.
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*/
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C1PRAM.init = function()
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{
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var aeRAM = Component.getElementsByClass(window.document, C1PJSCLASS, "ram");
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for (var iRAM=0; iRAM < aeRAM.length; iRAM++) {
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var eRAM = aeRAM[iRAM];
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var parmsRAM = Component.getComponentParms(eRAM);
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var ram = new C1PRAM(parmsRAM);
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Component.bindComponentControls(ram, eRAM, C1PJSCLASS);
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}
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};
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/*
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* Initialize all the RAM modules on the page.
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*/
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web.onInit(C1PRAM.init);
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