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21 KiB
Text
904 lines
No EOL
21 KiB
Text
PCem v11
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PCem is licensed under the GPL, see COPYING for more details.
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Changes since v10.1:
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- New machines added - Tandy 1000HX, Tandy 1000SL/2, Award 286 clone, IBM PS/1 model 2121
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- New graphics card - Hercules InColor
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- 3DFX recompiler - 2-4x speedup over previous emulation
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- Added Cyrix 6x86 emulation
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- Some optimisations to dynamic recompiler - typically around 10-15% improvement over v10, more when MMX used
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- Fixed broken 8088/8086 timing
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- Fixes to Mach64 and ViRGE 2D blitters
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- XT machines can now have less than 640kb RAM
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- Added IBM PS/1 audio card emulation
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- Added Adlib Gold surround module emulation
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- Fixes to PCjr/Tandy PSG emulation
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- GUS now in stereo
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- Numerous FDC changes - more drive types, FIFO emulation, better support of XDF images, better FDI support
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- CD-ROM changes - CD-ROM IDE channel now configurable, improved disc change handling, better volume control support
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- Now directly supports .ISO format for CD-ROM emulation
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- Fixed crash when using Direct3D output on Intel HD graphics
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- Various other fixes
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PCem emulates the following machines:
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IBM 5150 PC (1981)
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The original PC. This shipped in 1981 with a 4.77mhz 8088, 64k of RAM, and a cassette port.
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Disc drives quickly became standard, along with more memory.
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ROM files needed:
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ibmpc\pc102782.bin
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ibmpc\basicc11.f6
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ibmpc\basicc11.f8
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ibmpc\basicc11.fa
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ibmpc\basicc11.fc
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IBM 5160 XT (1983)
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From a hardware perspective, this is a minor tweak of the original PC. It originally shipped
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with 128k of RAM and a 10mb hard disc, both of which could be easily fitted to the 1981 machine.
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However, this was targetted as businesses and was more successful than the original.
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ROM files needed:
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ibmxt\5000027.u19
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ibmxt\1501512.u18
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IBM PCjr (1984)
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A home machine, which had better graphics and sound than most XTs but was not hardware compatible
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with the PC.
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ROM files needed:
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ibmpcjr\bios.rom
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IBM AT (1984)
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This was the 'next generation' PC, fully 16-bit with an 80286. The original model came with a 6mhz
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286, which ran three times as fast as the XT. This model also introduced EGA.
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ROM files needed:
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ibmat\at111585.0
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ibmat\at111585.1
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Olivetti M24 (1984)
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An enhanced XT clone, also known as the AT&T PC 6300. Has an 8086 CPU, and an unusual 'double-res'
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CGA display.
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ROM files needed:
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olivetti_m24\olivetti_m24_version_1.43_low.bin
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olivetti_m24\olivetti_m24_version_1.43_high.bin
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Tandy 1000 (1984)
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This is a clone of the unsuccessful IBM PCjr, which added better graphics and sound to the XT,
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but removed much expandability plus some other hardware (such as the DMA controller). The Tandy
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puts back the DMA controller and ISA slots, making it a much more useful machine. Many games
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from the late 80s support the Tandy.
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ROM files needed:
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tandy\tandy1t1.020
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Tandy 1000HX (1987)
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A Tandy 1000 with a faster 7.16 MHz 8088, and DOS in ROM.
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ROM files needed:
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tandy1000hx\v020000.u12
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Tandy 1000SL/2 (1989)
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An enhanced Tandy 1000 with a 9.54 MHz 8086, and enhanced graphics and sound.
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ROM files needed:
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tandy1000sl2\8079047.hu1
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tandy1000sl2\8079048.hu2
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DTK Clone XT (1986)
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A generic clone XT board.
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ROM files needed:
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dtk\DTK_ERSO_2.42_2764.bin
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Amstrad PC1512 (1986)
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This was Amstrad's first entry into the PC clone market (after the CPC and PCW machines), and
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was the first cheap PC available in the UK, selling for only <20>500. It was a 'turbo' clone,
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having an 8mhz 8086, as opposed to an 8088, and had 512k RAM as standard. It also had a
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perculiar modification to its onboard CGA controller - the 640x200 mode had 16 colours instead
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of the usual 2. This was put to good use by GEM, which shipped with the machine.
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Amstrad's CGA implementation has a few oddities, these are emulated as best as possible. This
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mainly affects games defining unusual video modes, though 160x100x16 still works (as on the real
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machine).
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ROM files needed:
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pc1512\40043.v1
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pc1512\40044.v2
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pc1512\40078.ic127
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Amstrad PC1640 (1987)
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Amstrad's followup to the PC1512, the PC1640 had 640k of RAM and onboard EGA, but was otherwise
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mostly the same.
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ROM files needed:
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pc1640\40043.v3
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pc1640\40044.v3
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pc1640\40100
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Sinclair PC200/Amstrad PC20 (1988)
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This was Amstrad's entry to the 16-bit home computer market, intended to compete with the Atari
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ST and Commodore Amiga. It's similar to the PC1512, but is based on Amstrad's portable PPC512
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system. With stock CGA and PC speaker, it couldn't compare with the ST or Amiga.
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ROM files needed:
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pc200\pc20v2.0
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pc200\pc20v2.1
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pc200\40109.bin
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Schneider Euro PC (1988)
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A German XT clone. An 'all-in-one' system like the Sinclair PC200. I don't know much about this
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machine to be honest! This doesn't appear to work with the XTIDE BIOS, so therefore this is the
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only model that does not support hard discs.
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ROM files needed:
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europc\50145
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europc\50146
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(c)Anonymous Generic Turbo XT BIOS (1988?)
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This is a BIOS whose source code was made available on Usenet in 1988. It appears to be an
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anonymous BIOS from an XT clone board. It was then heavily modified to fix bugs. The history of
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this BIOS (and the source code) is at http://dizzie.narod.ru/bios.txt
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ROM files needed:
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genxt\pcxt.rom
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AMI XT clone (1989)
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ROM files needed:
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amixt\AMI_8088_BIOS_31JAN89.BIN
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DTK XT clone (1988)
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ROM files needed:
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dtk\DTK_ERSO_2.42_2764.bin
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VTech Laser Turbo XT (1987)
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ROM files needed:
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ltxt\27C64.bin
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VTech Laser XT3 (1989)
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ROM files needed:
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lxt3\27C64D.bin
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Phoenix XT clone (1986)
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ROM files needed:
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pxxt\000p001.bin
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Juko XT clone (1988)
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ROM files needed:
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jukopc\000o001.bin
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Commodore PC30-III (1988)
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A fairly generic 286 clone.
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ROM files needed:
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cmdpc30\commodore pc 30 iii even.bin
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cmdpc30\commodore pc 30 iii odd.bin
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Amstrad PC2086 (1989)
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The PC2086 is essentially a PC1640 with VGA and 3.5" floppy drives.
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ROM files needed:
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pc2086\40179.ic129
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pc2086\40180.ic132
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pc2086\40186.ic171
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Amstrad PC3086 (1990)
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The PC3086 is a version of the PC2086 with a more standard case.
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ROM files needed:
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pc3086\fc00.bin
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pc3086\c000.bin
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Dell System 200 (1990?)
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This is a pretty generic 286 clone with a Phoenix BIOS.
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ROM files needed:
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dells200\dell0.bin
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dells200\dell1.bin
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AMI 286 clone (1990)
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This is a generic 286 clone with an AMI BIOS.
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ROM files needed:
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ami286\amic206.bin
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Award 286 clone (1990)
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This is a generic 286 clone with an Award BIOS.
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ROM files needed:
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award286\award.bin
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IBM PS/1 Model 2011 (1990)
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This is a 286 with integrated VGA and a basic GUI and DOS 4.01 in ROM.
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ROM files needed:
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ibmps1\f80000.bin
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Compaq Deskpro 386 (1989)
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An early 386 system. I don't think this BIOS is from the original 1986 version
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(the very first 386 system), but from a 1989 refresh.
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ROM files needed:
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deskpro386\109592-005.U11.bin
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deskpro386\109591-005.U13.bin
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IBM PS/1 Model 2121 (1990)
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This is a 386SX with integrated VGA.
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ROM files needed:
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ibmps1_2121\fc0000.bin
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Acermate 386SX/25N (1992?)
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An integrated 386SX clone, with onboard Oak SVGA and IO.
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ROM files needed:
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acer386\acer386.bin
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acer386\oti067.bin
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DTK 386SX clone (1990)
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ROM files needed:
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dtk386\3cto001.bin
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Phoenix 386 clone (1989)
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ROM files needed:
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px386\3iip001l.bin
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px386\3iip001h.bin
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Amstrad MegaPC (1992)
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A 386SX clone (otherwise known as the PC7386SX) with a built-in Sega Megadrive. Only the PC section
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is emulated, obv.
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ROM files needed:
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megapc\41651-bios lo.u18
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megapc\211253-bios hi.u19
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AMI 386 clone (1994)
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||
This is a generic 386 clone with an AMI BIOS. The BIOS came from my 386DX/40, the motherboard is
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dated June 1994.
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ROM files needed:
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||
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ami386\ami386.bin
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AMI 486 clone (1993)
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This is a generic 486 clone with an AMI BIOS. The BIOS came from my 486SX/25, bought in December
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1993.
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ROM files needed:
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ami486\ami486.bin
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AMI WinBIOS 486 clone (1994)
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A 486 clone with a newer AMI BIOS.
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||
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ROM files needed:
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||
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win486\ali1429g.amw
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Award SiS 496/497 (1995)
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A 486 clone using the SiS 496/497 chipset, with PCI bus and Award BIOS.
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||
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ROM files needed:
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sis496\SIS496-1.AWA
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Intel Premiere/PCI (Batman's Revenge) (1994)
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A Socket 4 based board with 430LX chipset.
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Has an odd bug where on soft-reset, the memory count never ends. Hard-reset works okay.
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ROM files needed:
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revenge\1009AF2_.BI0
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revenge\1009AF2_.BI1
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Intel Advanced/EV (Endeavor) (1995)
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A Socket 5/7 based board with 430FX chipset. The real board has a Sound Blaster Vibra 16 on board,
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which is not emulated - use a discrete card instead. Some Advanced/EVs also had a Trio64 on board,
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the emulated board does not have this either.
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Has essentially the same BIOS as the Premiere/PCI, and the same soft-reset bug.
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ROM files needed:
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endeavor\1006CB0_.BI0
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endeavor\1006CB0_.BI1
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Award 430VX PCI (1996)
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||
A generic Socket 5/7 board with 430VX chipset.
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ROM files needed:
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430vx\55XWUQ0E.BIN
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PCem emulates the following graphics adapters :
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MDA
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The original PC adapter. This displays 80x25 text in monochrome.
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Hercules
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A clone of MDA, with the addition of a high-resolution 720x348 graphics mode.
|
||
|
||
|
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CGA
|
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The most common of the original adapters, supporting 40x25 and 80x25 text, and
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||
320x200 in 4 colours, 640x200 in 2 colours, and a composite mode giving 160x200
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||
in 16 colours.
|
||
|
||
|
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IBM EGA
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||
The original 1984 IBM EGA card, with 256k VRAM.
|
||
|
||
ROM files needed:
|
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ibm_6277356_ega_card_u44_27128.bin
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||
|
||
|
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Hercules InColor
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||
An enhanced Hercules with a custom 720x350 16 colour mode.
|
||
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||
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IBM VGA
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||
The original VGA card.
|
||
|
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ROM files needed:
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ibm_vga.bin
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||
|
||
|
||
Trident 8900D SVGA
|
||
A low cost SVGA board circa 1992/1993. Not the greatest board in it's day, but
|
||
it has a reasonable VESA driver and (buggy) 15/16/24-bit colour modes.
|
||
|
||
ROM files needed:
|
||
trident.bin
|
||
|
||
|
||
Trident TGUI9440
|
||
A later Trident board with GUI acceleration. Windows 9x doesn't include drivers
|
||
for this, so they have to be downloaded and installed separately.
|
||
|
||
ROM files needed:
|
||
9440.vbi
|
||
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||
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Tseng ET4000AX SVGA
|
||
A somewhat better SVGA board than the Trident, here you get better compatibility
|
||
and speed (on the real card, not the emulator) in exchange for being limited to
|
||
8-bit colour.
|
||
|
||
ROM files needed:
|
||
et4000.bin
|
||
|
||
|
||
Diamond Stealth 32 SVGA
|
||
An ET4000/W32p based board, has 15/16/24-bit colour modes, plus acceleration.
|
||
|
||
ROM files needed:
|
||
et4000w32.bin
|
||
|
||
|
||
Paradise Bahamas 64
|
||
An S3 Vision864 based board.
|
||
|
||
ROM files needed:
|
||
bahamas64.bin
|
||
|
||
|
||
Number Nine 9FX
|
||
An S3 Trio64 based board.
|
||
|
||
ROM files needed:
|
||
s3_764.bin
|
||
|
||
|
||
ATI VGA Edge-16
|
||
A basic SVGA clone.
|
||
|
||
ROM files needed:
|
||
vgaedge16.vbi
|
||
|
||
|
||
ATI VGA Charger
|
||
A basic SVGA clone, similar to the Edge-16.
|
||
|
||
ROM files needed:
|
||
bios.bin
|
||
|
||
|
||
ATI Graphics Pro Turbo
|
||
A Mach64GX based board.
|
||
|
||
ROM files needed:
|
||
mach64gx/bios.bin
|
||
|
||
|
||
OAK OTI-067
|
||
A basic SVGA clone.
|
||
|
||
ROM files needed:
|
||
oti067/bios.bin
|
||
|
||
|
||
Diamond Stealth 3D 2000
|
||
An S3 ViRGE/325 based board.
|
||
|
||
PCem emulates the ViRGE S3D engine in software. This works with most games I tried, but
|
||
there may be some issues. The Direct3D drivers for the /325 are fairly poor (often showing
|
||
as missing triangles), so use of the /DX instead is recommended.
|
||
|
||
The streams processor (video overlay) is also emulated, however many features are missing.
|
||
|
||
ROM files needed:
|
||
s3virge.bin
|
||
|
||
|
||
S3 ViRGE/DX
|
||
An S3 ViRGE/DX based board. The drivers that come with Windows are similar to those for the
|
||
/325, however better ones do exist (try the 8-21-1997 version). With the correct drivers,
|
||
many early Direct3D games work okay (if slowly).
|
||
|
||
ROM files needed:
|
||
86c375_1.bin
|
||
|
||
|
||
3DFX Voodoo Graphics
|
||
3D accelerator. Widely supported in late 90s games.
|
||
|
||
PCem emulates this in software. The emulation is a lot faster than in v10 (thanks to a new
|
||
dynamic recompiler) and should be capable of hitting Voodoo 1 performance on most machines
|
||
when two render threads are used. As before, the emulated CPU is the bottleneck for most games.
|
||
|
||
PCem can emulate 6 and 8 MB configurations, but defaults to 4 MB for compatibility. It can also
|
||
emulate the screen filter present on the original card, though this does at present have a
|
||
noticeable performance hit.
|
||
|
||
Almost everything I've tried works okay, with a very few exceptions - Screamer 2 and Rally have
|
||
serious issues.
|
||
|
||
|
||
|
||
Some models have fixed graphics adapters :
|
||
|
||
IBM PCjr
|
||
CGA with various new modes - 160x200x16, 320x200x16, 640x200x4.
|
||
|
||
Olivetti M24
|
||
CGA with double-res text modes and a 640x400 mode. I haven't seen a dump of the font
|
||
ROM for this yet, so if one is not provided the MDA font will be used - which looks slightly odd
|
||
as it is 14-line instead of 16-line.
|
||
|
||
Tandy 1000
|
||
Clone of PCjr video. Widely supported in 80s games.
|
||
|
||
Tandy 1000 SL/2
|
||
Improvement of Tandy 1000, with support for 640x200x16.
|
||
|
||
Amstrad PC1512
|
||
CGA with a new mode (640x200x16). Only supported in GEM to my knowledge.
|
||
|
||
Amstrad PC1640
|
||
Paradise EGA.
|
||
|
||
Amstrad PC2086/PC3086
|
||
Paradise PVGA1. An early SVGA clone with 256kb VRAM.
|
||
|
||
IBM PS/1 Model 2011
|
||
Stock VGA with 256kb VRAM.
|
||
|
||
IBM PS/1 Model 2121
|
||
Basic (and unknown) SVGA with 256kb VRAM.
|
||
|
||
Amstrad MegaPC
|
||
Paradise 90C11. A development of the PVGA1, with 512kb VRAM.
|
||
|
||
Acer 386SX/25N
|
||
Oak OTI-067. Another 512kb SVGA clone.
|
||
|
||
|
||
|
||
PCem emulates the following sound devices :
|
||
|
||
PC speaker
|
||
The standard beeper on all PCs. Supports samples/RealSound.
|
||
|
||
Tandy PSG
|
||
The Texas Instruments chip in the PCjr and Tandy 1000. Supports 3 voices plus
|
||
noise. I reused the emulator in B-em for this (slightly modified).
|
||
v11 now emulates the differences between the SN76496 (PCjr and Tandy 1000), and the NCR8496
|
||
(currently assigned to the Tandy 1000HX). Maniac Mansion and Zak McKraken will only sound
|
||
correct on the latter.
|
||
|
||
Tandy PSSJ
|
||
Used on the Tandy 1000SL/2, this clones the NCR8496, adding an addition frequency divider (did any
|
||
software actually use this?) and an 8-bit DAC.
|
||
|
||
PS/1 audio card
|
||
An SN76496 clone plus an 8-bit DAC. The SN76496 isn't at the same address as PCjr/Tandy, so most
|
||
software doesn't support it.
|
||
|
||
Gameblaster
|
||
The Creative Labs Gameblaster/Creative Music System, Creative's first sound card
|
||
introduced in 1987. Has two Philips SAA1099, giving 12 voices of square waves plus 4 noise
|
||
voices. In stereo!
|
||
|
||
Adlib
|
||
Has a Yamaha YM3812, giving 9 voices of 2 op FM, or 6 voices plus a rhythm section. PCem
|
||
uses the DOSBox dbopl emulator.
|
||
|
||
Adlib Gold
|
||
OPL3 with YM318Z 12-bit digital section. Possibly some bugs (not a lot of software to test).
|
||
The surround module is now emulated.
|
||
|
||
Sound Blaster
|
||
Several Sound Blasters are emulated :
|
||
SB v1.0 - The original. Limited to 22khz, and no auto-init DMA (can cause crackles sometimes).
|
||
SB v1.5 - Adds auto-init DMA
|
||
SB v2.0 - Upped to 41khz
|
||
SB Pro v1.0 - Stereo, with twin OPL2 chips.
|
||
SB Pro v2.0 - Stereo, with OPL 3 chip
|
||
SB 16 - 16 bit stereo
|
||
SB AWE32 - SB 16 + wavetable MIDI. This requires a ROM dump from a real AWE32.
|
||
All are set to Address 220, IRQ 7 and DMA 1 (and High DMA 5). IRQ and DMA can be changed for the
|
||
SB16 & AWE32 in the drivers.
|
||
The relevant SET line for autoexec.bat is
|
||
SET BLASTER = A220 I7 D1 Tx - where Tx is T1 for SB v1.0, T3 for SB v2.0, T4 for SB Pro,
|
||
and T6 for SB16.
|
||
|
||
AWE32 requires a ROM dump called awe32.raw. AWE-DUMP is a utility which can get a dump from a real
|
||
card. Most EMU8000 functionality should work, however filters are not correct and reverb/chorus
|
||
effects are not currently emulated.
|
||
|
||
Gravis Ultrasound
|
||
32 voice sample playback. Port address is fixed to 240, IRQ and DMA can be changed from the drivers.
|
||
Emulation is improved significantly over previous versions.
|
||
|
||
Windows Sound System
|
||
16-bit digital + OPL3. Note that this only emulates WSS itself, and should not be used with drivers
|
||
from compatible boards with additional components (eg Turtle Beach Monte Carlo)
|
||
|
||
Innovation SSI-2001
|
||
SID6581. Emulated using resid-fp. Board is fixed to port 280.
|
||
|
||
|
||
Other stuff emulated :
|
||
|
||
Serial mouse
|
||
A Microsoft compatible serial mouse on COM1. Compatible drivers are all over the place for this.
|
||
|
||
M24 mouse
|
||
I haven't seen a DOS mouse driver for this yet, but the regular scancode mode works, as does the
|
||
Windows 1.x driver.
|
||
|
||
PC1512 mouse
|
||
The PC1512's perculiar quadrature mouse. You need Amstrad's actual driver for this one.
|
||
|
||
PS/2 mouse
|
||
A PS/2 mouse is emulated on the MegaPC, 386SX/25N and Premiere/PCI models. As with serial,
|
||
compatible drivers are common.
|
||
|
||
ATAPI CD-ROM
|
||
Works with OAKCDROM.SYS, VDD-IDE.SYS, and the internal drivers of every OS I've tried.
|
||
|
||
|
||
XTIDE :
|
||
|
||
The XTIDE board is emulated for machines that don't natively support IDE hard discs.
|
||
|
||
You will need to download the XTIDE BIOS seperately. Of the various versions, ide_at.bin and ide_xt.bin
|
||
should be placed in the ROMS directory. ide_xt is used on all XT models, and ide_at is used on the IBM AT
|
||
and Commodore PC30-III machines.
|
||
|
||
The BIOS is available at :
|
||
|
||
http://code.google.com/p/xtideuniversalbios/
|
||
|
||
v2.0.0 beta 1 is the version I've mostly tested. v2.0.0 beta 3 is known to have some issues.
|
||
|
||
For the PS/1, you will need v1.1.5. The PS/1 is a bit fussy with XTIDE, and I've found that it works best
|
||
when the XTIDE configuration has 'Full Operating Mode' disabled. This version must be called
|
||
ide_at_1_1_5.bin and should also be placed in the ROMS directory.
|
||
|
||
|
||
Notes :
|
||
|
||
- The time on the PC1512 clock is wrong. The date is correct, though since the PC1512's bios isn't
|
||
Y2k compliant, it thinks it's 1988.
|
||
|
||
- The envelope system on the Gameblaster isn't emulated. The noise may not be right either.
|
||
|
||
- Some of the more unusual VGA features are not emulated. I haven't found anything that uses them yet.
|
||
|
||
- On some versions of Windows the AWE32 is not set up correctly, claiming a resource conflict. To correct
|
||
this open the relevant item in Device Manager, choose 'Set Configuration Manually' and accept the
|
||
options presented.
|
||
|
||
|
||
Software tested:
|
||
|
||
PC-DOS 1.0
|
||
MS-DOS 3.30
|
||
Compaq DOS 3.31
|
||
MS-DOS 6.22
|
||
|
||
DR-DOS 6.0
|
||
|
||
Windows 1.03
|
||
Windows 2.03
|
||
Windows 3.0
|
||
Windows 3.1
|
||
Windows for Workgroups 3.11
|
||
Windows 95
|
||
Windows 95 OSR 2
|
||
Windows 98
|
||
Windows ME
|
||
|
||
Windows NT 3.1
|
||
Windows NT 3.51
|
||
Windows NT 4
|
||
Windows 2000
|
||
Windows XP
|
||
|
||
OS/2 1.0 - hard disk must be formatted beforehand
|
||
OS/2 1.1
|
||
OS/2 1.2
|
||
OS/2 1.3
|
||
OS/2 2.1
|
||
OS/2 Warp 3 - use unaccelerated graphics card (eg ET4000AX)
|
||
OS/2 Warp 4 - use unaccelerated graphics card (eg ET4000AX)
|
||
|
||
BeOS 5 Personal Edition (only seems to work correctly on Award SiS 496/497)
|
||
|
||
Debian 5.0
|
||
SuSE 6.3
|
||
Ubuntu 4.10
|
||
Ubuntu 10.04 (very slow, does not support serial mouse)
|
||
|
||
NetBSD 6.1.5
|
||
|
||
GEM/3
|
||
|
||
3DMark 2000
|
||
Ami Pro 3.0
|
||
After Dark 3.0
|
||
CorelDRAW 5.0
|
||
DJGPP v2.02 w/ GCC 2.81
|
||
Fasttracker II
|
||
Lotus SmartSuite 97
|
||
Microsoft Cinemania 94
|
||
Microsoft Dangerous Creatures
|
||
Microsoft Office 95
|
||
Microsoft Office 97
|
||
Microsoft Word 6.1
|
||
Microsoft Works 3.0
|
||
Microsoft Visual Basic 3.0
|
||
Microsoft Visual C++ 1.0
|
||
Microsoft Visual C++ 6.0
|
||
Norton Utilities 8.0
|
||
Photoshop 3.0
|
||
|
||
Battlezone
|
||
Beyond Castle Wolfenstein
|
||
Centipede
|
||
Commando
|
||
Defender
|
||
Digger
|
||
Frogger
|
||
Galaxian
|
||
Jumpman
|
||
King's Quest (PC, PCjr, Tandy 1000)
|
||
King's Quest 2 (PC, Tandy 1000)
|
||
Microsoft Adventure
|
||
Rollo and the Brush Brothers
|
||
Space Strike
|
||
Spiderbot
|
||
|
||
Actua Soccer
|
||
Age of Empires
|
||
Alien vs Predator (3DFX)
|
||
Alone in the Dark
|
||
Alone in the Dark 2
|
||
Arkanoid
|
||
Blake Stone
|
||
Breakneck (3DFX)
|
||
Bust-a-Move 2
|
||
Caesar III
|
||
Carmageddon (3DFX)
|
||
Civilization for Windows
|
||
Civilization II
|
||
Colin McRae Rally (3DFX)
|
||
Commander Keen : Invasion of the Vorticons
|
||
Commander Keen : Goodbye Galaxy
|
||
Command & Conquer : Red Alert
|
||
Command & Conquer : Red Alert 2 (slow)
|
||
Curse of Monkey Island
|
||
Day of the Tentacle
|
||
Deus Ex (3DFX, slow!)
|
||
Discworld II
|
||
Doom
|
||
Doom II
|
||
Double Dragon
|
||
Dune
|
||
Ecstatica
|
||
Epic Pinball
|
||
Expendable (3DFX)
|
||
Final Fantasy VII (3DFX)
|
||
Forsaken (3DFX)
|
||
G-Police (3DFX)
|
||
Grand Theft Auto (3DFX)
|
||
Grand Theft Auto 2 (3DFX)
|
||
Grim Fandango (3DFX)
|
||
Half-Life (3DFX - software may be quicker, at least at 320x240)
|
||
Icon
|
||
Incoming (3DFX)
|
||
Jazz Jackrabbit
|
||
Jedi Knight (3DFX)
|
||
Jungle Strike
|
||
Jurassic Park : Trespasser (3DFX)
|
||
Lemmings
|
||
Lemmings 2 : The Tribes
|
||
Lode Runner : The Legend Returns
|
||
Lotus III
|
||
Klotz
|
||
Maniac Mansion
|
||
Megarace
|
||
Microsoft Arcade
|
||
Microsoft Return of Arcade
|
||
Mortal Kombat
|
||
Mortal Kombat Trilogy
|
||
Mystic Towers
|
||
Need For Speed II SE (3DFX)
|
||
Need For Speed III (3DFX)
|
||
Network Q RAC Rally
|
||
Oddworld : Abe's Oddysee
|
||
Populous : The Beginning (3DFX)
|
||
Power Drive
|
||
Prince of Persia
|
||
Pro Pinball : Big Race USA
|
||
Pro Pinball : Timeshock!
|
||
Quake
|
||
Quake II (3DFX)
|
||
Quake III Arena (3DFX)
|
||
Railroad Tycoon II
|
||
Resident Evil 2 (3DFX)
|
||
Rollercoaster Tycoon
|
||
Screamer Rally (NOT 3DFX)
|
||
Secret of Monkey Island
|
||
Sensible World of Soccer
|
||
Simcity 2000 (DOS, OS/2)
|
||
Simcity 3000
|
||
SiN
|
||
Sonic & Knuckles
|
||
Space Hulk
|
||
System Shock
|
||
System Shock 2 (3DFX, slow)
|
||
Theme Hospital
|
||
Theme Park
|
||
TOCA 2 (3DFX)
|
||
Tomb Raider (3DFX and ViRGE)
|
||
Tomb Raider II (3DFX)
|
||
Tony Hawk's Pro Skater 2 (3DFX)
|
||
Total Annihilation
|
||
Transport Tycoon
|
||
Turok (3DFX)
|
||
Turok 2 (3DFX)
|
||
Unreal (3DFX)
|
||
Unreal Tournament (3DFX)
|
||
Wacky Wheels
|
||
Wolfenstein 3D
|
||
World Cup 98 (3DFX)
|
||
Worms
|
||
Worms 2
|
||
X-Com : Terror From The Deep
|
||
X-Wing
|
||
Xenon
|
||
Zak McKraken
|
||
|
||
Complex - Cyboman 2
|
||
EMF - Verses
|
||
Exceed - Heaven 7
|
||
Future Crew - Second Reality
|
||
Gazebo - Cyboman
|
||
KFMF - Dance, Move, Shake
|
||
KFMF - Trip (3DFX)
|
||
Logic Design - Fashion
|
||
Renaissance - Amnesia
|
||
Skull - Putre Faction
|
||
Tran - Ambience
|
||
Tran - Timeless
|
||
Triton - Crystal Dream
|
||
Ultraforce - Coldcut
|
||
Ultraforce - Vectdemo
|
||
|
||
BeebinC 0.99f
|
||
Fellow 0.33
|
||
Kgen98 v0.4b
|
||
PacifiST v0.48
|
||
Snes9x 0.96
|
||
UltraHLE v1.0.0 (3DFX)
|
||
vMac 0.1.9.1
|
||
ZSNES v0.800c |