Update version number to v11.

Update readme.txt for v11.
This commit is contained in:
SarahW 2016-06-05 20:59:51 +01:00
commit 8790a58f8f
4 changed files with 219 additions and 106 deletions

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@ -1,13 +1,26 @@
PCem v10.1
PCem v11
PCem is licensed under the GPL, see COPYING for more details.
Changes since v10:
Changes since v10.1:
- Fixed buffer overruns in PIIX and ET4000/W32p emulation
- Add command line options to start in fullscreen and to specify config file
- Emulator doesn't die when the CPU jumps to an unexecutable address
- Removed Voodoo memory dump on exit
- New machines added - Tandy 1000HX, Tandy 1000SL/2, Award 286 clone, IBM PS/1 model 2121
- New graphics card - Hercules InColor
- 3DFX recompiler - 2-4x speedup over previous emulation
- Added Cyrix 6x86 emulation
- Some optimisations to dynamic recompiler - typically around 10-15% improvement over v10, more when MMX used
- Fixed broken 8088/8086 timing
- Fixes to Mach64 and ViRGE 2D blitters
- XT machines can now have less than 640kb RAM
- Added IBM PS/1 audio card emulation
- Added Adlib Gold surround module emulation
- Fixes to PCjr/Tandy PSG emulation
- GUS now in stereo
- Numerous FDC changes - more drive types, FIFO emulation, better support of XDF images, better FDI support
- CD-ROM changes - CD-ROM IDE channel now configurable, improved disc change handling, better volume control support
- Now directly supports .ISO format for CD-ROM emulation
- Fixed crash when using Direct3D output on Intel HD graphics
- Various other fixes
PCem emulates the following machines:
@ -65,7 +78,7 @@ olivetti_m24\olivetti_m24_version_1.43_low.bin
olivetti_m24\olivetti_m24_version_1.43_high.bin
Tandy 1000 (1985)
Tandy 1000 (1984)
This is a clone of the unsuccessful IBM PCjr, which added better graphics and sound to the XT,
but removed much expandability plus some other hardware (such as the DMA controller). The Tandy
puts back the DMA controller and ISA slots, making it a much more useful machine. Many games
@ -76,6 +89,23 @@ ROM files needed:
tandy\tandy1t1.020
Tandy 1000HX (1987)
A Tandy 1000 with a faster 7.16 MHz 8088, and DOS in ROM.
ROM files needed:
tandy1000hx\v020000.u12
Tandy 1000SL/2 (1989)
An enhanced Tandy 1000 with a 9.54 MHz 8086, and enhanced graphics and sound.
ROM files needed:
tandy1000sl2\8079047.hu1
tandy1000sl2\8079048.hu2
DTK Clone XT (1986)
A generic clone XT board.
@ -219,8 +249,6 @@ pc3086\c000.bin
Dell System 200 (1990?)
This is a pretty generic 286 clone with a Phoenix BIOS.
HIMEM.SYS doesn't appear to work on this one, for some reason.
ROM files needed:
dells200\dell0.bin
@ -388,16 +416,25 @@ IBM EGA
The original 1984 IBM EGA card, with 256k VRAM.
ROM files needed:
ibm_6277356_ega_card_u44_27128.bin
Hercules InColor
An enhanced Hercules with a custom 720x350 16 colour mode.
IBM VGA
The original VGA card.
ROM files needed:
ibm_vga.bin
Trident 8900D SVGA
A low cost SVGA board circa 1992/1993. Not the greatest board in it's day, but
it has a reasonable VESA driver and (buggy) 15/16/24-bit colour modes.
ROM files needed:
trident.bin
@ -406,7 +443,6 @@ A later Trident board with GUI acceleration. Windows 9x doesn't include drivers
for this, so they have to be downloaded and installed separately.
ROM files needed:
9440.vbi
@ -416,7 +452,6 @@ and speed (on the real card, not the emulator) in exchange for being limited to
8-bit colour.
ROM files needed:
et4000.bin
@ -424,7 +459,6 @@ Diamond Stealth 32 SVGA
An ET4000/W32p based board, has 15/16/24-bit colour modes, plus acceleration.
ROM files needed:
et4000w32.bin
@ -432,7 +466,6 @@ Paradise Bahamas 64
An S3 Vision864 based board.
ROM files needed:
bahamas64.bin
@ -440,7 +473,6 @@ Number Nine 9FX
An S3 Trio64 based board.
ROM files needed:
s3_764.bin
@ -448,7 +480,6 @@ ATI VGA Edge-16
A basic SVGA clone.
ROM files needed:
vgaedge16.vbi
@ -456,16 +487,13 @@ ATI VGA Charger
A basic SVGA clone, similar to the Edge-16.
ROM files needed:
bios.bin
ATI Graphics Pro Turbo
A Mach64GX based board. Probably the best of the emulated boards for use in
Windows.
A Mach64GX based board.
ROM files needed:
mach64gx/bios.bin
@ -473,7 +501,6 @@ OAK OTI-067
A basic SVGA clone.
ROM files needed:
oti067/bios.bin
@ -487,7 +514,6 @@ as missing triangles), so use of the /DX instead is recommended.
The streams processor (video overlay) is also emulated, however many features are missing.
ROM files needed:
s3virge.bin
@ -497,24 +523,22 @@ An S3 ViRGE/DX based board. The drivers that come with Windows are similar to th
many early Direct3D games work okay (if slowly).
ROM files needed:
86c375_1.bin
3DFX Voodoo Graphics
3D accelerator. Widely supported in late 90s games.
PCem emulates this in software. The emulation isn't quite as fast as the real thing, but in
most games the emulated CPU is the bottleneck rather than the 3DFX, unless you insist on
running in 800x600. PCem can split rendering over two threads - this doesn't double performance,
but can give a noticeable improvement.
PCem emulates this in software. The emulation is a lot faster than in v10 (thanks to a new
dynamic recompiler) and should be capable of hitting Voodoo 1 performance on most machines
when two render threads are used. As before, the emulated CPU is the bottleneck for most games.
PCem can emulate 6 and 8 MB configurations, but defaults to 4 MB for compatibility. It can also
emulate the screen filter present on the original card, though this does at present have a
noticeable performance hit.
Almost everything I've tried works okay, with a very few exceptions - Screamer 2 and Rally have
serious issues, and Need For Speed II SE and III don't draw the map correctly.
serious issues.
@ -531,6 +555,9 @@ as it is 14-line instead of 16-line.
Tandy 1000
Clone of PCjr video. Widely supported in 80s games.
Tandy 1000 SL/2
Improvement of Tandy 1000, with support for 640x200x16.
Amstrad PC1512
CGA with a new mode (640x200x16). Only supported in GEM to my knowledge.
@ -543,6 +570,9 @@ Paradise PVGA1. An early SVGA clone with 256kb VRAM.
IBM PS/1 Model 2011
Stock VGA with 256kb VRAM.
IBM PS/1 Model 2121
Basic (and unknown) SVGA with 256kb VRAM.
Amstrad MegaPC
Paradise 90C11. A development of the PVGA1, with 512kb VRAM.
@ -559,6 +589,17 @@ The standard beeper on all PCs. Supports samples/RealSound.
Tandy PSG
The Texas Instruments chip in the PCjr and Tandy 1000. Supports 3 voices plus
noise. I reused the emulator in B-em for this (slightly modified).
v11 now emulates the differences between the SN76496 (PCjr and Tandy 1000), and the NCR8496
(currently assigned to the Tandy 1000HX). Maniac Mansion and Zak McKraken will only sound
correct on the latter.
Tandy PSSJ
Used on the Tandy 1000SL/2, this clones the NCR8496, adding an addition frequency divider (did any
software actually use this?) and an 8-bit DAC.
PS/1 audio card
An SN76496 clone plus an 8-bit DAC. The SN76496 isn't at the same address as PCjr/Tandy, so most
software doesn't support it.
Gameblaster
The Creative Labs Gameblaster/Creative Music System, Creative's first sound card
@ -571,6 +612,7 @@ uses the DOSBox dbopl emulator.
Adlib Gold
OPL3 with YM318Z 12-bit digital section. Possibly some bugs (not a lot of software to test).
The surround module is now emulated.
Sound Blaster
Several Sound Blasters are emulated :
@ -620,8 +662,7 @@ A PS/2 mouse is emulated on the MegaPC, 386SX/25N and Premiere/PCI models. As wi
compatible drivers are common.
ATAPI CD-ROM
Works with OAKCDROM.SYS. It can only work with actual CD-ROM drives at the minute, so to use ISO images
you need a virtual CD drive.
Works with OAKCDROM.SYS, VDD-IDE.SYS, and the internal drivers of every OS I've tried.
XTIDE :
@ -659,133 +700,205 @@ Notes :
Software tested:
MS-DOS 3.3
PC-DOS 1.0
MS-DOS 3.30
Compaq DOS 3.31
MS-DOS 6.22
- Most of the supplied software seems to work, eg Drivespace, Defrag, Scandisk, QBASIC
etc
DR-DOS 6.0
Windows 1.03
Windows 2.03
Windows/286 2.1
Windows/386 2.1
Windows 3.0
Windows 3.1
Windows 3.11 for Workgroups
Windows NT 3.1
Windows NT 3.51
Windows NT 4
Windows for Workgroups 3.11
Windows 95
Windows 95 OSR 2
Windows 98
Windows 98 SE
Windows ME
Windows NT 3.1
Windows NT 3.51
Windows NT 4
Windows 2000
Windows XP
OS/2 1.0 - hard disk must be formatted beforehand
OS/2 1.21 - hard disk must be formatted beforehand
OS/2 1.1
OS/2 1.2
OS/2 1.3
OS/2 2.0
OS/2 Warp 3
OS/2 Warp 4
OS/2 2.1
OS/2 Warp 3 - use unaccelerated graphics card (eg ET4000AX)
OS/2 Warp 4 - use unaccelerated graphics card (eg ET4000AX)
BeOS 5 Personal Edition (only seems to work correctly on Award SiS 496/497)
Mandrake Linux 7.1
RedHat Linux 7.1 (Seawolf)
SUSE Linux 6.3
Debian 5.0
SuSE 6.3
Ubuntu 4.10
Ubuntu 10.04 (very slow, does not support serial mouse)
NetBSD 6.1.5
Office 97
Word for Windows 2.0
Works for Windows 3.0
GEM/3
Alien vs Predator
All New World of Lemmings
Alley Cat
Breakneck
Civilization (DOS and Windows versions)
Colin Mcrae Rally
Colonization
Command and Conquer : Red Alert (DOS and Windows versions)
Croc (demo, ViRGE and 3DFX)
3DMark 2000
Ami Pro 3.0
After Dark 3.0
CorelDRAW 5.0
DJGPP v2.02 w/ GCC 2.81
Fasttracker II
Lotus SmartSuite 97
Microsoft Cinemania 94
Microsoft Dangerous Creatures
Microsoft Office 95
Microsoft Office 97
Microsoft Word 6.1
Microsoft Works 3.0
Microsoft Visual Basic 3.0
Microsoft Visual C++ 1.0
Microsoft Visual C++ 6.0
Norton Utilities 8.0
Photoshop 3.0
Battlezone
Beyond Castle Wolfenstein
Centipede
Commando
Defender
Digger
Frogger
Galaxian
Jumpman
King's Quest (PC, PCjr, Tandy 1000)
King's Quest 2 (PC, Tandy 1000)
Microsoft Adventure
Rollo and the Brush Brothers
Space Strike
Spiderbot
Actua Soccer
Age of Empires
Alien vs Predator (3DFX)
Alone in the Dark
Alone in the Dark 2
Arkanoid
Blake Stone
Breakneck (3DFX)
Bust-a-Move 2
Caesar III
Carmageddon (3DFX)
Civilization for Windows
Civilization II
Colin McRae Rally (3DFX)
Commander Keen : Invasion of the Vorticons
Commander Keen : Goodbye Galaxy
Command & Conquer : Red Alert
Command & Conquer : Red Alert 2 (slow)
Curse of Monkey Island
Dawn Patrol
Deus Ex (3DFX) (slow)
Discworld 2
Day of the Tentacle
Deus Ex (3DFX, slow!)
Discworld II
Doom
Duke Nukem 3D
Dune (floppy and CD versions)
Doom II
Double Dragon
Dune
Ecstatica
Epic Pinball
Expendable (3DFX) (slow)
Expendable (3DFX)
Final Fantasy VII (3DFX)
Forsaken (3DFX)
G-Police (ViRGE and 3DFX)
G-Police (3DFX)
Grand Theft Auto (3DFX)
Grand Theft Auto 2 (3DFX)
Grim Fandango (ViRGE and 3DFX)
Half-Life (3DFX)
Grim Fandango (3DFX)
Half-Life (3DFX - software may be quicker, at least at 320x240)
Icon
Incoming (3DFX)
Interstate '76
Jazz Jackrabbit
Jazz Jackrabbit 2
Jedi Knight (3DFX)
Kings Quest (PC booter, PCjr and Tandy 1000)
Kings Quest II (booter)
Jungle Strike
Jurassic Park : Trespasser (3DFX)
Lemmings
Lemmings 2 : The Tribes
Lode Runner : The Legend Returns
Lotus III
Mortal Kombat Trilogy (DOS and Windows versions)
Klotz
Maniac Mansion
Megarace
Microsoft Arcade
Microsoft Return of Arcade
Mortal Kombat
Mortal Kombat Trilogy
Mystic Towers
Need for Speed II SE (3DFX)
Need for Speed III
Need For Speed II SE (3DFX)
Need For Speed III (3DFX)
Network Q RAC Rally
Oddworld : Abe's Oddysee
Overlord
Pinball Fantasies
Populous : The Beginning (3DFX)
Power Drive
Prince of Persia
Pro Pinball : Big Race USA
Pro Pinball : The Web
Psycho Pinball
Quake (3DFX)
Pro Pinball : Timeshock!
Quake
Quake II (3DFX)
Rebel Assault
Return of Arcade
Rise of the Triad
Quake III Arena (3DFX)
Railroad Tycoon II
Resident Evil 2 (3DFX)
Rollercoaster Tycoon
Screamer
Screamer Rally (not 3DFX)
Screamer Rally (NOT 3DFX)
Secret of Monkey Island
Sensible World of Soccer
Simcity 2000 (DOS, Windows 3.1, Windows 95 and OS/2 versions)
Simcity 2000 (DOS, OS/2)
Simcity 3000
SiN (3DFX)
Stargunner
SiN
Sonic & Knuckles
Space Hulk
System Shock
Terminal Velocity
The 7th Guest
The Humans
Theme Hospital (DOS and Windows versions)
System Shock 2 (3DFX, slow)
Theme Hospital
Theme Park
Tomb Raider (ViRGE and 3DFX)
TOCA 2 (3DFX)
Tomb Raider (3DFX and ViRGE)
Tomb Raider II (3DFX)
Tony Hawk's Pro Skater 2 (3DFX)
Total Annihilation
Transport Tycoon
Turok (3DFX)
Tyrian
UFO : Enemy Unknown
Ultima Underworld II
Unreal
Turok 2 (3DFX)
Unreal (3DFX)
Unreal Tournament (3DFX)
Wacky Wheels
Wing Commander III
Wolfenstein 3D
World Cup 98 (3DFX)
Worms
X-Com : Apocalypse
Worms 2
X-Com : Terror From The Deep
X-Wing
Xenon
Zak McKraken
Complex - Cyboman 2
EMF - Verses
Exceed - Heaven 7
Future Crew - Second Reality
Gazebo - Cyboman
KFMF - Dance, Move, Shake
KFMF - Trip (3DFX)
Logic Design - Fashion
Renaissance - Amnesia
Skull - Putre Faction
Tran - Ambience
Tran - Timeless
Triton - Crystal Dream
Ultraforce - Coldcut
Ultraforce - Vectdemo
BeebinC 0.99f
Fellow 0.33
Kgen98 v0.4b
PacifiST v0.48
Snes9x 0.96
UltraHLE v1.0.0 (3DFX)
vMac 0.1.9.1
ZSNES v0.800c

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@ -497,7 +497,7 @@ void runpc()
if (win_title_update)
{
win_title_update=0;
sprintf(s, "PCem v10.1 - %i%% - %s - %s - %s", fps, model_getname(), models[model].cpu[cpu_manufacturer].cpus[cpu].name, (!mousecapture) ? "Click to capture mouse" : "Press CTRL-END or middle button to release mouse");
sprintf(s, "PCem v11 - %i%% - %s - %s - %s", fps, model_getname(), models[model].cpu[cpu_manufacturer].cpus[cpu].name, (!mousecapture) ? "Click to capture mouse" : "Press CTRL-END or middle button to release mouse");
set_window_title(s);
}
done++;

View file

@ -86,7 +86,7 @@ void d3d_fs_init(HWND h)
d3d_device_window = CreateWindowEx (
0,
szSubClassName,
"PCem v10.1",
"PCem v11",
WS_POPUP,
CW_USEDEFAULT,
CW_USEDEFAULT,

View file

@ -513,7 +513,7 @@ int WINAPI WinMain (HINSTANCE hThisInstance,
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"PCem v10.1", /* Title Text */
"PCem v11", /* Title Text */
WS_OVERLAPPEDWINDOW&~WS_SIZEBOX, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */