Update version number to v11.
Update readme.txt for v11.
This commit is contained in:
parent
8521ef6435
commit
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4 changed files with 219 additions and 106 deletions
313
readme.txt
313
readme.txt
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@ -1,13 +1,26 @@
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PCem v10.1
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PCem v11
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PCem is licensed under the GPL, see COPYING for more details.
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Changes since v10:
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Changes since v10.1:
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- Fixed buffer overruns in PIIX and ET4000/W32p emulation
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- Add command line options to start in fullscreen and to specify config file
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- Emulator doesn't die when the CPU jumps to an unexecutable address
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- Removed Voodoo memory dump on exit
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- New machines added - Tandy 1000HX, Tandy 1000SL/2, Award 286 clone, IBM PS/1 model 2121
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- New graphics card - Hercules InColor
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- 3DFX recompiler - 2-4x speedup over previous emulation
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- Added Cyrix 6x86 emulation
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- Some optimisations to dynamic recompiler - typically around 10-15% improvement over v10, more when MMX used
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- Fixed broken 8088/8086 timing
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- Fixes to Mach64 and ViRGE 2D blitters
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- XT machines can now have less than 640kb RAM
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- Added IBM PS/1 audio card emulation
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- Added Adlib Gold surround module emulation
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- Fixes to PCjr/Tandy PSG emulation
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- GUS now in stereo
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- Numerous FDC changes - more drive types, FIFO emulation, better support of XDF images, better FDI support
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- CD-ROM changes - CD-ROM IDE channel now configurable, improved disc change handling, better volume control support
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- Now directly supports .ISO format for CD-ROM emulation
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- Fixed crash when using Direct3D output on Intel HD graphics
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- Various other fixes
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PCem emulates the following machines:
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@ -65,7 +78,7 @@ olivetti_m24\olivetti_m24_version_1.43_low.bin
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olivetti_m24\olivetti_m24_version_1.43_high.bin
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Tandy 1000 (1985)
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Tandy 1000 (1984)
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This is a clone of the unsuccessful IBM PCjr, which added better graphics and sound to the XT,
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but removed much expandability plus some other hardware (such as the DMA controller). The Tandy
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puts back the DMA controller and ISA slots, making it a much more useful machine. Many games
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@ -76,6 +89,23 @@ ROM files needed:
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tandy\tandy1t1.020
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Tandy 1000HX (1987)
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A Tandy 1000 with a faster 7.16 MHz 8088, and DOS in ROM.
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ROM files needed:
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tandy1000hx\v020000.u12
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Tandy 1000SL/2 (1989)
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An enhanced Tandy 1000 with a 9.54 MHz 8086, and enhanced graphics and sound.
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ROM files needed:
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tandy1000sl2\8079047.hu1
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tandy1000sl2\8079048.hu2
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DTK Clone XT (1986)
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A generic clone XT board.
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@ -219,8 +249,6 @@ pc3086\c000.bin
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Dell System 200 (1990?)
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This is a pretty generic 286 clone with a Phoenix BIOS.
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HIMEM.SYS doesn't appear to work on this one, for some reason.
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ROM files needed:
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dells200\dell0.bin
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@ -388,16 +416,25 @@ IBM EGA
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The original 1984 IBM EGA card, with 256k VRAM.
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ROM files needed:
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ibm_6277356_ega_card_u44_27128.bin
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Hercules InColor
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An enhanced Hercules with a custom 720x350 16 colour mode.
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IBM VGA
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The original VGA card.
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ROM files needed:
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ibm_vga.bin
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Trident 8900D SVGA
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A low cost SVGA board circa 1992/1993. Not the greatest board in it's day, but
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it has a reasonable VESA driver and (buggy) 15/16/24-bit colour modes.
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ROM files needed:
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trident.bin
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@ -406,7 +443,6 @@ A later Trident board with GUI acceleration. Windows 9x doesn't include drivers
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for this, so they have to be downloaded and installed separately.
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ROM files needed:
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9440.vbi
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@ -416,7 +452,6 @@ and speed (on the real card, not the emulator) in exchange for being limited to
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8-bit colour.
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ROM files needed:
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et4000.bin
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@ -424,7 +459,6 @@ Diamond Stealth 32 SVGA
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An ET4000/W32p based board, has 15/16/24-bit colour modes, plus acceleration.
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ROM files needed:
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et4000w32.bin
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@ -432,7 +466,6 @@ Paradise Bahamas 64
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An S3 Vision864 based board.
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ROM files needed:
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bahamas64.bin
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@ -440,7 +473,6 @@ Number Nine 9FX
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An S3 Trio64 based board.
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ROM files needed:
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s3_764.bin
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@ -448,7 +480,6 @@ ATI VGA Edge-16
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A basic SVGA clone.
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ROM files needed:
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vgaedge16.vbi
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@ -456,16 +487,13 @@ ATI VGA Charger
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A basic SVGA clone, similar to the Edge-16.
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ROM files needed:
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bios.bin
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ATI Graphics Pro Turbo
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A Mach64GX based board. Probably the best of the emulated boards for use in
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Windows.
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A Mach64GX based board.
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ROM files needed:
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mach64gx/bios.bin
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@ -473,7 +501,6 @@ OAK OTI-067
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A basic SVGA clone.
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ROM files needed:
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oti067/bios.bin
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@ -487,7 +514,6 @@ as missing triangles), so use of the /DX instead is recommended.
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The streams processor (video overlay) is also emulated, however many features are missing.
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ROM files needed:
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s3virge.bin
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@ -497,24 +523,22 @@ An S3 ViRGE/DX based board. The drivers that come with Windows are similar to th
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many early Direct3D games work okay (if slowly).
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ROM files needed:
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86c375_1.bin
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3DFX Voodoo Graphics
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3D accelerator. Widely supported in late 90s games.
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PCem emulates this in software. The emulation isn't quite as fast as the real thing, but in
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most games the emulated CPU is the bottleneck rather than the 3DFX, unless you insist on
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running in 800x600. PCem can split rendering over two threads - this doesn't double performance,
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but can give a noticeable improvement.
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PCem emulates this in software. The emulation is a lot faster than in v10 (thanks to a new
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dynamic recompiler) and should be capable of hitting Voodoo 1 performance on most machines
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when two render threads are used. As before, the emulated CPU is the bottleneck for most games.
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PCem can emulate 6 and 8 MB configurations, but defaults to 4 MB for compatibility. It can also
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emulate the screen filter present on the original card, though this does at present have a
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noticeable performance hit.
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Almost everything I've tried works okay, with a very few exceptions - Screamer 2 and Rally have
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serious issues, and Need For Speed II SE and III don't draw the map correctly.
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serious issues.
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@ -531,6 +555,9 @@ as it is 14-line instead of 16-line.
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Tandy 1000
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Clone of PCjr video. Widely supported in 80s games.
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Tandy 1000 SL/2
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Improvement of Tandy 1000, with support for 640x200x16.
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Amstrad PC1512
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CGA with a new mode (640x200x16). Only supported in GEM to my knowledge.
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@ -543,6 +570,9 @@ Paradise PVGA1. An early SVGA clone with 256kb VRAM.
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IBM PS/1 Model 2011
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Stock VGA with 256kb VRAM.
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IBM PS/1 Model 2121
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Basic (and unknown) SVGA with 256kb VRAM.
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Amstrad MegaPC
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Paradise 90C11. A development of the PVGA1, with 512kb VRAM.
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@ -559,6 +589,17 @@ The standard beeper on all PCs. Supports samples/RealSound.
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Tandy PSG
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The Texas Instruments chip in the PCjr and Tandy 1000. Supports 3 voices plus
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noise. I reused the emulator in B-em for this (slightly modified).
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v11 now emulates the differences between the SN76496 (PCjr and Tandy 1000), and the NCR8496
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(currently assigned to the Tandy 1000HX). Maniac Mansion and Zak McKraken will only sound
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correct on the latter.
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Tandy PSSJ
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Used on the Tandy 1000SL/2, this clones the NCR8496, adding an addition frequency divider (did any
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software actually use this?) and an 8-bit DAC.
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PS/1 audio card
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An SN76496 clone plus an 8-bit DAC. The SN76496 isn't at the same address as PCjr/Tandy, so most
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software doesn't support it.
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Gameblaster
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The Creative Labs Gameblaster/Creative Music System, Creative's first sound card
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@ -571,6 +612,7 @@ uses the DOSBox dbopl emulator.
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Adlib Gold
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OPL3 with YM318Z 12-bit digital section. Possibly some bugs (not a lot of software to test).
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The surround module is now emulated.
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Sound Blaster
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Several Sound Blasters are emulated :
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@ -620,8 +662,7 @@ A PS/2 mouse is emulated on the MegaPC, 386SX/25N and Premiere/PCI models. As wi
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compatible drivers are common.
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ATAPI CD-ROM
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Works with OAKCDROM.SYS. It can only work with actual CD-ROM drives at the minute, so to use ISO images
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you need a virtual CD drive.
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Works with OAKCDROM.SYS, VDD-IDE.SYS, and the internal drivers of every OS I've tried.
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XTIDE :
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@ -659,133 +700,205 @@ Notes :
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Software tested:
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MS-DOS 3.3
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PC-DOS 1.0
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MS-DOS 3.30
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Compaq DOS 3.31
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MS-DOS 6.22
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- Most of the supplied software seems to work, eg Drivespace, Defrag, Scandisk, QBASIC
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etc
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DR-DOS 6.0
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Windows 1.03
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Windows 2.03
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Windows/286 2.1
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Windows/386 2.1
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Windows 3.0
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Windows 3.1
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Windows 3.11 for Workgroups
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Windows NT 3.1
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Windows NT 3.51
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Windows NT 4
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Windows for Workgroups 3.11
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Windows 95
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Windows 95 OSR 2
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Windows 98
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Windows 98 SE
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Windows ME
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Windows NT 3.1
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Windows NT 3.51
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Windows NT 4
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Windows 2000
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Windows XP
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OS/2 1.0 - hard disk must be formatted beforehand
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OS/2 1.21 - hard disk must be formatted beforehand
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OS/2 1.1
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OS/2 1.2
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OS/2 1.3
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OS/2 2.0
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OS/2 Warp 3
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OS/2 Warp 4
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OS/2 2.1
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OS/2 Warp 3 - use unaccelerated graphics card (eg ET4000AX)
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OS/2 Warp 4 - use unaccelerated graphics card (eg ET4000AX)
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BeOS 5 Personal Edition (only seems to work correctly on Award SiS 496/497)
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Mandrake Linux 7.1
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RedHat Linux 7.1 (Seawolf)
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SUSE Linux 6.3
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Debian 5.0
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SuSE 6.3
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Ubuntu 4.10
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Ubuntu 10.04 (very slow, does not support serial mouse)
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NetBSD 6.1.5
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Office 97
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Word for Windows 2.0
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Works for Windows 3.0
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GEM/3
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Alien vs Predator
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All New World of Lemmings
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Alley Cat
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Breakneck
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Civilization (DOS and Windows versions)
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Colin Mcrae Rally
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Colonization
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Command and Conquer : Red Alert (DOS and Windows versions)
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Croc (demo, ViRGE and 3DFX)
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3DMark 2000
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Ami Pro 3.0
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After Dark 3.0
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CorelDRAW 5.0
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DJGPP v2.02 w/ GCC 2.81
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Fasttracker II
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Lotus SmartSuite 97
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Microsoft Cinemania 94
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Microsoft Dangerous Creatures
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Microsoft Office 95
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Microsoft Office 97
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Microsoft Word 6.1
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Microsoft Works 3.0
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Microsoft Visual Basic 3.0
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Microsoft Visual C++ 1.0
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Microsoft Visual C++ 6.0
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Norton Utilities 8.0
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Photoshop 3.0
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Battlezone
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Beyond Castle Wolfenstein
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Centipede
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Commando
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Defender
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Digger
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Frogger
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Galaxian
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Jumpman
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King's Quest (PC, PCjr, Tandy 1000)
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King's Quest 2 (PC, Tandy 1000)
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Microsoft Adventure
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Rollo and the Brush Brothers
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Space Strike
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Spiderbot
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Actua Soccer
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Age of Empires
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Alien vs Predator (3DFX)
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Alone in the Dark
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Alone in the Dark 2
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Arkanoid
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Blake Stone
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Breakneck (3DFX)
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Bust-a-Move 2
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Caesar III
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Carmageddon (3DFX)
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Civilization for Windows
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Civilization II
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Colin McRae Rally (3DFX)
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Commander Keen : Invasion of the Vorticons
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Commander Keen : Goodbye Galaxy
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Command & Conquer : Red Alert
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Command & Conquer : Red Alert 2 (slow)
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Curse of Monkey Island
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Dawn Patrol
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Deus Ex (3DFX) (slow)
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Discworld 2
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Day of the Tentacle
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Deus Ex (3DFX, slow!)
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Discworld II
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Doom
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Duke Nukem 3D
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Dune (floppy and CD versions)
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Doom II
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Double Dragon
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Dune
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Ecstatica
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Epic Pinball
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Expendable (3DFX) (slow)
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Expendable (3DFX)
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Final Fantasy VII (3DFX)
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Forsaken (3DFX)
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G-Police (ViRGE and 3DFX)
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G-Police (3DFX)
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Grand Theft Auto (3DFX)
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Grand Theft Auto 2 (3DFX)
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Grim Fandango (ViRGE and 3DFX)
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Half-Life (3DFX)
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Grim Fandango (3DFX)
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Half-Life (3DFX - software may be quicker, at least at 320x240)
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Icon
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Incoming (3DFX)
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Interstate '76
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Jazz Jackrabbit
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Jazz Jackrabbit 2
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Jedi Knight (3DFX)
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Kings Quest (PC booter, PCjr and Tandy 1000)
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Kings Quest II (booter)
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Jungle Strike
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Jurassic Park : Trespasser (3DFX)
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Lemmings
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Lemmings 2 : The Tribes
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Lode Runner : The Legend Returns
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Lotus III
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Mortal Kombat Trilogy (DOS and Windows versions)
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Klotz
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Maniac Mansion
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Megarace
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Microsoft Arcade
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Microsoft Return of Arcade
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Mortal Kombat
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Mortal Kombat Trilogy
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Mystic Towers
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Need for Speed II SE (3DFX)
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Need for Speed III
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Need For Speed II SE (3DFX)
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Need For Speed III (3DFX)
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Network Q RAC Rally
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Oddworld : Abe's Oddysee
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Overlord
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Pinball Fantasies
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Populous : The Beginning (3DFX)
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Power Drive
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Prince of Persia
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Pro Pinball : Big Race USA
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Pro Pinball : The Web
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Psycho Pinball
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Quake (3DFX)
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Pro Pinball : Timeshock!
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Quake
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Quake II (3DFX)
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Rebel Assault
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Return of Arcade
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Rise of the Triad
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Quake III Arena (3DFX)
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Railroad Tycoon II
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Resident Evil 2 (3DFX)
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Rollercoaster Tycoon
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Screamer
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Screamer Rally (not 3DFX)
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Screamer Rally (NOT 3DFX)
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Secret of Monkey Island
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Sensible World of Soccer
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Simcity 2000 (DOS, Windows 3.1, Windows 95 and OS/2 versions)
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Simcity 2000 (DOS, OS/2)
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Simcity 3000
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SiN (3DFX)
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Stargunner
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SiN
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Sonic & Knuckles
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Space Hulk
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System Shock
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Terminal Velocity
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The 7th Guest
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The Humans
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Theme Hospital (DOS and Windows versions)
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System Shock 2 (3DFX, slow)
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Theme Hospital
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Theme Park
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Tomb Raider (ViRGE and 3DFX)
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TOCA 2 (3DFX)
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Tomb Raider (3DFX and ViRGE)
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Tomb Raider II (3DFX)
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Tony Hawk's Pro Skater 2 (3DFX)
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Total Annihilation
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Transport Tycoon
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Turok (3DFX)
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Tyrian
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UFO : Enemy Unknown
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Ultima Underworld II
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Unreal
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Turok 2 (3DFX)
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Unreal (3DFX)
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Unreal Tournament (3DFX)
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Wacky Wheels
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Wing Commander III
|
||||
Wolfenstein 3D
|
||||
World Cup 98 (3DFX)
|
||||
Worms
|
||||
X-Com : Apocalypse
|
||||
Worms 2
|
||||
X-Com : Terror From The Deep
|
||||
X-Wing
|
||||
Xenon
|
||||
Zak McKraken
|
||||
|
||||
Complex - Cyboman 2
|
||||
EMF - Verses
|
||||
Exceed - Heaven 7
|
||||
Future Crew - Second Reality
|
||||
Gazebo - Cyboman
|
||||
KFMF - Dance, Move, Shake
|
||||
KFMF - Trip (3DFX)
|
||||
Logic Design - Fashion
|
||||
Renaissance - Amnesia
|
||||
Skull - Putre Faction
|
||||
Tran - Ambience
|
||||
Tran - Timeless
|
||||
Triton - Crystal Dream
|
||||
Ultraforce - Coldcut
|
||||
Ultraforce - Vectdemo
|
||||
|
||||
BeebinC 0.99f
|
||||
Fellow 0.33
|
||||
Kgen98 v0.4b
|
||||
PacifiST v0.48
|
||||
Snes9x 0.96
|
||||
UltraHLE v1.0.0 (3DFX)
|
||||
vMac 0.1.9.1
|
||||
ZSNES v0.800c
|
||||
2
src/pc.c
2
src/pc.c
|
|
@ -497,7 +497,7 @@ void runpc()
|
|||
if (win_title_update)
|
||||
{
|
||||
win_title_update=0;
|
||||
sprintf(s, "PCem v10.1 - %i%% - %s - %s - %s", fps, model_getname(), models[model].cpu[cpu_manufacturer].cpus[cpu].name, (!mousecapture) ? "Click to capture mouse" : "Press CTRL-END or middle button to release mouse");
|
||||
sprintf(s, "PCem v11 - %i%% - %s - %s - %s", fps, model_getname(), models[model].cpu[cpu_manufacturer].cpus[cpu].name, (!mousecapture) ? "Click to capture mouse" : "Press CTRL-END or middle button to release mouse");
|
||||
set_window_title(s);
|
||||
}
|
||||
done++;
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@ void d3d_fs_init(HWND h)
|
|||
d3d_device_window = CreateWindowEx (
|
||||
0,
|
||||
szSubClassName,
|
||||
"PCem v10.1",
|
||||
"PCem v11",
|
||||
WS_POPUP,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
|
|
|
|||
|
|
@ -513,7 +513,7 @@ int WINAPI WinMain (HINSTANCE hThisInstance,
|
|||
hwnd = CreateWindowEx (
|
||||
0, /* Extended possibilites for variation */
|
||||
szClassName, /* Classname */
|
||||
"PCem v10.1", /* Title Text */
|
||||
"PCem v11", /* Title Text */
|
||||
WS_OVERLAPPEDWINDOW&~WS_SIZEBOX, /* default window */
|
||||
CW_USEDEFAULT, /* Windows decides the position */
|
||||
CW_USEDEFAULT, /* where the window ends up on the screen */
|
||||
|
|
|
|||
Loading…
Reference in a new issue