Code blocks now have a varying level of granularity in the page and dirty masks.
Most blocks have 64-byte granularity, but blocks that are repeatedly modified
drop to 1-byte granularity. This reduces the maximum size of the affected block
significantly, but reduces recompilation due to data located too close to code.
If the block is still marked as dirty, then it is recompiled without any
immediate instruction parameters being baked into the recompiled code, instead
being fetched from the RAM array as needed. This severely reduces recompilation
rates on some SMC-heavy games, eg Duke Nukem 3D, System Shock, Screamer etc,
giving a major speedup.
Also maintain a list of memory pages with dirty code blocks that can be evicted. This allows the recompiler to evict dirty blocks in preference to freeing usable blocks when the free list is empty.
Increase the number of available code blocks on x86.
Increase the non-ARM code allocator memory to 128 MB.
This reduces the amount of code block churning when running software with a lot of code, eg Windows XP.
As part of this :
- FDC Specify command now completes immediately
- Implemented keyboard system flag status
- Added ability to remap 384kb reserved memory to above extended memory
Added emulation of i430LX and i430FX chipsets.
Added support for PCI configuration type 2, used by i430LX.
Added AT disable keyboard command, and fixed enable keyboard command.
Added emulation of Intel 28F001BXT flash ROM, used by Advanced/EV.
Fixed a bug in REP when using multiple 66/67 prefixes.
Misc ViRGE fixes.
Changes to memory mapping.
Changes to PCI handling.
Disabled 'AMI WinBIOS 486 PCI' due to incomplete chipset emulation.
Invalid GUS register reads no longer kill the emulator.
Changes since v0.7 :
- Major CPU reorganisation. This has possibly broken some stuff, though I fixed all the regressions I could find
- Lazy flags. This brought 10% speed improvement at one point, but that's probably been lost now
- 430 VX chipset emulation
- IDT Winchip emulation (currently sans MMX). Timing is probably wrong
- Fixed a few FPU bugs
- Timer reorganisation
- Sound reorganisation
- Other general reorganisation
- AdLib Gold emulation
- Windows Sound System emulation
- Pro Audio Spectrum 16 emulation. This currently works with most DOS stuff, but not in Windows
- Major improvements to GUS emulation. Has the downside that it now conflicts with SB emulation, so probably best to not enable both simultaneously
- New graphics cards :
- ATI-18800 (VGA Edge-16)
- ATI-28800 (VGA Charger)
- ATI Mach64GX (Graphics Pro Turbo). Quite a few features missing, but Windows doesn't seem to use half the features of this card
- Cirrus Logic CL-GD5429. Blitter is a bit broken
- Oak OTI-067
- S3 Trio64 (Number Nine 9FX)
- S3 Virge. Only framebuffer stuff at the minute, Windows won't recognise the card
- Trident TGUI-9440
- VGA. Doesn't work yet
- Beginnings of 3DFX emulation, however this is in extremely early stages and doesn't do anything useful
- Fixed DMA bug stopping floppy drives working in Windows 3.x
- Fixed some other stuff probably
- Broke some other stuff probably as well