Commit graph pcem/src/codegen_ops_stack.c
Author SHA1 Message Date
SarahW
ab124776a0 Rework self modifying code handling.
Code blocks now have a varying level of granularity in the page and dirty masks.
Most blocks have 64-byte granularity, but blocks that are repeatedly modified
drop to 1-byte granularity. This reduces the maximum size of the affected block
significantly, but reduces recompilation due to data located too close to code.

If the block is still marked as dirty, then it is recompiled without any
immediate instruction parameters being baked into the recompiled code, instead
being fetched from the RAM array as needed. This severely reduces recompilation
rates on some SMC-heavy games, eg Duke Nukem 3D, System Shock, Screamer etc,
giving a major speedup.
2019-03-16 14:53:26 +00:00
SarahW
335cea3ee1 Added recompiled versions of PUSHF and PUSHFD. 2018-11-28 15:19:21 +00:00
SarahW
5df3f6caef Added recompiled versions of PUSHA and POPA. 2018-11-28 11:50:24 +00:00
SarahW
592b07be63 Added recompiled versions of JMP indirect, JMP far, RETF, LxS, XLAT and LEAVE. 2018-09-29 17:42:44 +01:00
SarahW
9bba93e0be Added recompiled versions of LEA, MOV seg, MOVZX, NEG, NOP, NOT, PUSH imm, TEST and XCHG. 2018-08-08 22:14:22 +01:00
SarahW
f1df9be8f6 Added recompiled versions of JMP, CALL, RET, PUSH and POP. 2018-08-05 16:24:15 +01:00