Commit graph pcem/src/vid_pcjr.c
Author SHA1 Message Date
SarahW
a7d006b637 Rewrote timer code.
The new code is based on timestamps, rather than delays. This eliminates the
need to update every timer in timer_process(), which cost a non-trivial amount
of CPU time on low-end machines.

This involved changes to every user of the timer code, so this change almost
certainly introduces bugs.
2018-08-02 22:06:10 +01:00
SarahW
3c514a445f Removed palettised blitting code. 2017-05-28 17:45:42 +01:00
SarahW
2b892d2a7a Fixed compiler warnings for Windows builds.
Added -Werror to Windows makefiles.
2017-04-11 19:34:41 +01:00
SarahW
bdbbf687af Tandy 1000 and PCjr now use reengine's composite emulation 2016-12-14 21:10:17 +00:00
SarahW
4324223f54 Added per-model configuration.
Removed global cga_comp setting in the process.
2016-12-14 20:47:22 +00:00
SarahW
d27c7a0947 Replaced Windows critical section with mutex - fixes some issues with window movement/resizing when using Direct3D output. 2016-08-28 20:31:12 +01:00
SarahW
9f4b159121 Move video blit to seperate thread. 2016-07-18 21:15:32 +01:00
TomW
624ef9ba3c Fixed PCjr 640x200x2 mode. 2014-08-03 20:38:04 +01:00
TomW
2ca4ead570 Implemented preliminary S3 ViRGE 2D blitter emulation.
Misc ViRGE fixes.
Changes to memory mapping.
Changes to PCI handling.
Disabled 'AMI WinBIOS 486 PCI' due to incomplete chipset emulation.
Invalid GUS register reads no longer kill the emulator.
2014-03-20 14:03:55 +00:00
TomW
f18f10574a Preliminary PCjr emulation.
Improvements to PIT and serial emulation.
2014-01-12 11:37:09 +00:00