Add better rounded value for FLDLN2. Fixes rendering in Zone Raiders.
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63e3913c31
commit
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3 changed files with 24 additions and 2 deletions
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@ -634,5 +634,12 @@ opFLDimm(L2T, 3.3219280948873623)
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opFLDimm(L2E, 1.4426950408889634);
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opFLDimm(PI, 3.141592653589793);
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opFLDimm(EG2, 0.3010299956639812);
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opFLDimm(LN2, 0.693147180559945);
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opFLDimm(Z, 0.0)
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static uint32_t ropFLDLN2(uint8_t opcode, uint32_t fetchdat, uint32_t op_32, uint32_t op_pc, codeblock_t *block)
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{
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FP_ENTER();
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FP_LOAD_IMM_Q(0x3fe62e42fefa39f0ull);
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return op_pc;
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}
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@ -43,6 +43,21 @@ static inline void x87_push(double i)
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cpu_state.tag[cpu_state.TOP&7] = (i == 0.0) ? 1 : 0;
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}
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static inline void x87_push_u64(uint64_t i)
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{
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union
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{
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double d;
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uint64_t ll;
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} td;
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td.ll = i;
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cpu_state.TOP=(cpu_state.TOP-1)&7;
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cpu_state.ST[cpu_state.TOP] = td.d;
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cpu_state.tag[cpu_state.TOP&7] = (td.d == 0.0) ? 1 : 0;
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}
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static inline double x87_pop()
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{
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double t = cpu_state.ST[cpu_state.TOP];
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@ -460,7 +460,7 @@ static int opFLDLN2(uint32_t fetchdat)
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FP_ENTER();
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cpu_state.pc++;
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if (fplog) pclog("FLDLN2\n");
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x87_push(0.693147180559945);
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x87_push_u64(0x3fe62e42fefa39f0ull);
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CLOCK_CYCLES(8);
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return 0;
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}
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