Disable Banshee lazy overlay update when vertical scaling enabled. Fixes
artifacts in low resolution modes (where the lazy update has little benefit anyway).
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9bea8c138a
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5ae201b7e7
1 changed files with 5 additions and 6 deletions
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@ -1923,13 +1923,12 @@ static void banshee_overlay_draw(svga_t *svga, int displine)
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unsigned int y_coeff = (voodoo->overlay.src_y & 0xfffff) >> 4;
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unsigned int y_coeff = (voodoo->overlay.src_y & 0xfffff) >> 4;
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int skip_filtering;
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int skip_filtering;
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if (svga->render == svga_render_null && !svga->changedvram[src_addr >> 12] && !svga->changedvram[src_addr2 >> 12] &&
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if (svga->render == svga_render_null &&
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!svga->fullchange && !voodoo->dirty_line[voodoo->overlay.src_y >> 20])
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!svga->changedvram[src_addr >> 12] && !svga->changedvram[src_addr2 >> 12] &&
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!svga->fullchange && !voodoo->dirty_line[voodoo->overlay.src_y >> 20] &&
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!(banshee->vidProcCfg & VIDPROCCFG_V_SCALE_ENABLE))
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{
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{
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if (banshee->vidProcCfg & VIDPROCCFG_V_SCALE_ENABLE)
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voodoo->overlay.src_y += (1 << 20);
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voodoo->overlay.src_y += voodoo->overlay.vidOverlayDvdy;
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else
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voodoo->overlay.src_y += (1 << 20);
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return;
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return;
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}
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}
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