Banshee 2D blitter should wait for 3D to go idle before starting a

blit. Fixes text in Forsaken.
This commit is contained in:
SarahW 2020-08-17 21:38:25 +01:00
commit 1ebaa7c640

View file

@ -20,6 +20,7 @@
#include "vid_voodoo.h"
#include "vid_voodoo_common.h"
#include "vid_voodoo_banshee_blitter.h"
#include "vid_voodoo_render.h"
#define COMMAND_CMD_MASK (0xf)
#define COMMAND_CMD_NOP (0 << 0)
@ -1181,6 +1182,7 @@ void voodoo_2d_reg_writel(voodoo_t *voodoo, uint32_t addr, uint32_t val)
// pclog("dstXY=%08x\n", val);
break;
case 0x70:
voodoo_wait_for_render_thread_idle(voodoo);
voodoo->banshee_blt.command = val;
voodoo->banshee_blt.rops[0] = val >> 24;
// pclog("command=%x %08x\n", voodoo->banshee_blt.command & COMMAND_CMD_MASK, val);