Banshee status now returns busy when either of the render threads is
busy. Fixed HUD in Jedi Knight.
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1 changed files with 1 additions and 1 deletions
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@ -667,7 +667,7 @@ static uint32_t banshee_status(banshee_t *banshee)
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int fifo_size = 0xffff - fifo_entries;
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int swap_count = voodoo->swap_count;
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int written = voodoo->cmd_written + voodoo->cmd_written_fifo;
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int busy = (written - voodoo->cmd_read) || (voodoo->cmdfifo_depth_rd != voodoo->cmdfifo_depth_wr);
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int busy = (written - voodoo->cmd_read) || (voodoo->cmdfifo_depth_rd != voodoo->cmdfifo_depth_wr) || voodoo->render_voodoo_busy[0] || voodoo->render_voodoo_busy[1];
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uint32_t ret;
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ret = 0;
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