ViRGE S3D triangle rendering now uses worker thread.
Fixed clipping bug on ViRGE. Fixed status window crash.
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67cb9e3781
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1c3d1039ff
22 changed files with 462 additions and 305 deletions
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@ -13,10 +13,8 @@ HWND status_hwnd;
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int status_is_open = 0;
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extern int sreadlnum, swritelnum, segareads, segawrites, scycles_lost;
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static BOOL CALLBACK status_dlgproc(HWND hdlg, UINT message, WPARAM wParam, LPARAM lParam)
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{
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char s[256];
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char device_s[4096];
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switch (message)
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{
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@ -28,7 +26,7 @@ static BOOL CALLBACK status_dlgproc(HWND hdlg, UINT message, WPARAM wParam, LPAR
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"FPU speed : %f MFLOPS\n\n"
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"Cache misses (read) : %i/sec\n"
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"Cache misses (write) : %i/sec\n\n"
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"Video throughput (read) : %i bytes/sec\n\n"
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"Video throughput (read) : %i bytes/sec\n"
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"Video throughput (write) : %i bytes/sec\n\n"
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"Effective clockspeed : %iHz\n\n"
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"Timer 0 frequency : %fHz\n\n",
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@ -57,6 +55,7 @@ static BOOL CALLBACK status_dlgproc(HWND hdlg, UINT message, WPARAM wParam, LPAR
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}
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break;
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}
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return FALSE;
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}
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