Improvements to PC speaker - fixes sound on Beyond Castle Wolfenstein and probably other games as well.
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967feffbc0
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67cb9e3781
8 changed files with 35 additions and 22 deletions
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@ -4,6 +4,7 @@
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#include "pic.h"
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#include "pit.h"
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#include "sound.h"
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#include "sound_speaker.h"
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#include "timer.h"
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#include "keyboard.h"
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@ -75,9 +76,10 @@ void keyboard_amstrad_write(uint16_t port, uint8_t val, void *priv)
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keyboard_amstrad.pb = val;
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ppi.pb = val;
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gated = ((val & 3) == 3);
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if (gated)
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wasgated = 1;
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speaker_gated = val & 1;
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speaker_enable = val & 2;
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if (speaker_enable)
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was_speaker_enable = 1;
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pit_set_gate(2, val & 1);
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if (val & 0x80)
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@ -4,6 +4,7 @@
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#include "pic.h"
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#include "pit.h"
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#include "sound.h"
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#include "sound_speaker.h"
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#include "timer.h"
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#include "keyboard.h"
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@ -271,9 +272,10 @@ void keyboard_at_write(uint16_t port, uint8_t val, void *priv)
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case 0x61:
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ppi.pb = val;
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gated = ((val & 3) == 3);
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if (gated)
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wasgated = 1;
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speaker_gated = val & 1;
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speaker_enable = val & 2;
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if (speaker_enable)
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was_speaker_enable = 1;
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pit_set_gate(2, val & 1);
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break;
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@ -4,6 +4,7 @@
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#include "mouse.h"
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#include "pic.h"
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#include "sound.h"
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#include "sound_speaker.h"
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#include "timer.h"
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#include "keyboard.h"
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@ -143,9 +144,10 @@ void keyboard_olim24_write(uint16_t port, uint8_t val, void *priv)
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case 0x61:
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ppi.pb = val;
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gated = ((val & 3) == 3);
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if (gated)
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wasgated = 1;
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speaker_gated = val & 1;
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speaker_enable = val & 2;
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if (speaker_enable)
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was_speaker_enable = 1;
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pit_set_gate(2, val & 1);
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break;
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}
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@ -124,9 +124,10 @@ void keyboard_pcjr_write(uint16_t port, uint8_t val, void *priv)
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case 0x61:
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keyboard_pcjr.pb = val;
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gated = ((val & 3) == 3);
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if (gated)
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wasgated = 1;
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speaker_gated = val & 1;
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speaker_enable = val & 2;
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if (speaker_enable)
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was_speaker_enable = 1;
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pit_set_gate(2, val & 1);
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sn76489_mute = speaker_mute = 1;
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switch (val & 0x60)
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@ -3,6 +3,7 @@
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#include "mem.h"
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#include "pic.h"
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#include "sound.h"
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#include "sound_speaker.h"
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#include "timer.h"
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#include "keyboard.h"
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@ -75,9 +76,10 @@ void keyboard_xt_write(uint16_t port, uint8_t val, void *priv)
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keyboard_xt.pb = val;
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ppi.pb = val;
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gated = ((val & 3) == 3);
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if (gated)
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wasgated = 1;
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speaker_gated = val & 1;
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speaker_enable = val & 2;
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if (speaker_enable)
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was_speaker_enable = 1;
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pit_set_gate(2, val & 1);
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if (val & 0x80)
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@ -1,6 +1,5 @@
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void sound_add_handler(void (*poll)(void *p), void (*get_buffer)(int16_t *buffer, int len, void *p), void *p);
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extern int wasgated;
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extern int sbtype;
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extern int sound_card_current;
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@ -8,24 +8,26 @@ static int16_t speaker_buffer[SOUNDBUFLEN];
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static int speaker_pos = 0;
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int wasgated = 0;
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int speaker_gated = 0;
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int speaker_enable = 0, was_speaker_enable = 0;
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static void speaker_poll(void *p)
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{
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if (speaker_pos >= SOUNDBUFLEN) return;
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// printf("SPeaker - %i %i %i %02X\n",speakval,gated,speakon,pit.m[2]);
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if (gated)
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if (speaker_gated && was_speaker_enable)
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{
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if (!pit.m[2] || pit.m[2]==4)
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speaker_buffer[speaker_pos] = speakval;
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speaker_buffer[speaker_pos] = speakval;
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else
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speaker_buffer[speaker_pos] = speakon ? 0x1400 : 0;
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speaker_buffer[speaker_pos] = speakon ? 0x1400 : 0;
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}
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else
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speaker_buffer[speaker_pos] = wasgated ? 0x1400 : 0;
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speaker_buffer[speaker_pos] = was_speaker_enable ? 0x1400 : 0;
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speaker_pos++;
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wasgated = 0;
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if (!speaker_enable)
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was_speaker_enable = 0;
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}
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static void speaker_get_buffer(int16_t *buffer, int len, void *p)
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@ -1,3 +1,6 @@
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void speaker_init();
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extern int speaker_mute;
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extern int speaker_gated;
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extern int speaker_enable, was_speaker_enable;
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