ViRGE S3D triangle rendering now uses worker thread.

Fixed clipping bug on ViRGE.
Fixed status window crash.
This commit is contained in:
TomW 2014-07-22 21:10:39 +01:00
commit 1c3d1039ff
22 changed files with 462 additions and 305 deletions

View file

@ -125,11 +125,11 @@ void vga_force_redraw(void *p)
vga->svga.fullchange = changeframecount;
}
int vga_add_status_info(char *s, int max_len, void *p)
void vga_add_status_info(char *s, int max_len, void *p)
{
vga_t *vga = (vga_t *)p;
return svga_add_status_info(s, max_len, &vga->svga);
svga_add_status_info(s, max_len, &vga->svga);
}
device_t vga_device =