ViRGE S3D triangle rendering now uses worker thread.

Fixed clipping bug on ViRGE.
Fixed status window crash.
This commit is contained in:
TomW 2014-07-22 21:10:39 +01:00
commit 1c3d1039ff
22 changed files with 462 additions and 305 deletions

View file

@ -1111,11 +1111,11 @@ void tgui_accel_write_fb_l(uint32_t addr, uint32_t val, void *p)
tgui_accel_command(32, ((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24), tgui);
}
int tgui_add_status_info(char *s, int max_len, void *p)
void tgui_add_status_info(char *s, int max_len, void *p)
{
tgui_t *tgui = (tgui_t *)p;
return svga_add_status_info(s, max_len, &tgui->svga);
svga_add_status_info(s, max_len, &tgui->svga);
}
static device_config_t tgui9440_config[] =