ViRGE S3D triangle rendering now uses worker thread.

Fixed clipping bug on ViRGE.
Fixed status window crash.
This commit is contained in:
TomW 2014-07-22 21:10:39 +01:00
commit 1c3d1039ff
22 changed files with 462 additions and 305 deletions

View file

@ -372,11 +372,11 @@ void paradise_force_redraw(void *p)
paradise->svga.fullchange = changeframecount;
}
int paradise_add_status_info(char *s, int max_len, void *p)
void paradise_add_status_info(char *s, int max_len, void *p)
{
paradise_t *paradise = (paradise_t *)p;
return svga_add_status_info(s, max_len, &paradise->svga);
svga_add_status_info(s, max_len, &paradise->svga);
}
device_t paradise_pvga1a_pc2086_device =