ViRGE S3D triangle rendering now uses worker thread.

Fixed clipping bug on ViRGE.
Fixed status window crash.
This commit is contained in:
TomW 2014-07-22 21:10:39 +01:00
commit 1c3d1039ff
22 changed files with 462 additions and 305 deletions

View file

@ -28,7 +28,7 @@ typedef struct device_t
int (*available)();
void (*speed_changed)(void *p);
void (*force_redraw)(void *p);
int (*add_status_info)(char *s, int max_len, void *p);
void (*add_status_info)(char *s, int max_len, void *p);
device_config_t *config;
} device_t;