ViRGE S3D triangle rendering now uses worker thread.

Fixed clipping bug on ViRGE.
Fixed status window crash.
This commit is contained in:
TomW 2014-07-22 21:10:39 +01:00
commit 1c3d1039ff
22 changed files with 462 additions and 305 deletions

View file

@ -95,18 +95,12 @@ char *device_add_status_info(char *s, int max_len)
{
int c;
s += strlen(s);
for (c = 0; c < 256; c++)
{
if (devices[c] != NULL)
{
if (devices[c]->add_status_info != NULL)
{
int len = devices[c]->add_status_info(s, max_len, device_priv[c]);
s += len;
max_len -= len;
}
devices[c]->add_status_info(s, max_len, device_priv[c]);
}
}
}