Fixed incorrect folder name
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@ -146,7 +146,7 @@ All being well, doing the following:
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./build.sh
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```
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will produce two disk images in the [`compiled-game-disks`](compiled-game-disks) folder. These disk images contain the patched game, one for PAL and one for NTSC, which you can then load into an emulator or real machine.
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will produce two disk images in the [`flicker-free-disks`](flicker-free-disks) folder. These disk images contain the patched game, one for PAL and one for NTSC, which you can then load into an emulator or real machine.
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The build process also verifies the results against binaries that are known to be correct, which helps with debugging. Any BeebAsm log files and interim binaries are saved in the `work` folder during compilation, which can be useful if you want to investigate the modified binary files from each of the build steps.
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