From 82db149bb8d498055da0420ae66d52dd9f18a708 Mon Sep 17 00:00:00 2001 From: Mark Moxon Date: Fri, 2 Sep 2022 17:31:59 +0100 Subject: [PATCH] Fixed incorrect folder name --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e0fd0cf..447b593 100644 --- a/README.md +++ b/README.md @@ -146,7 +146,7 @@ All being well, doing the following: ./build.sh ``` -will produce two disk images in the [`compiled-game-disks`](compiled-game-disks) folder. These disk images contain the patched game, one for PAL and one for NTSC, which you can then load into an emulator or real machine. +will produce two disk images in the [`flicker-free-disks`](flicker-free-disks) folder. These disk images contain the patched game, one for PAL and one for NTSC, which you can then load into an emulator or real machine. The build process also verifies the results against binaries that are known to be correct, which helps with debugging. Any BeebAsm log files and interim binaries are saved in the `work` folder during compilation, which can be useful if you want to investigate the modified binary files from each of the build steps.