LSL1FR/globals.txt
2021-04-16 18:04:49 +02:00

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Text

[
[ global defines file for LSL1
[
#define varTimeLastElapsedSeconds v43
#define varGameControlDebug v51 [ This control if the game is in debugmode or not
#define varTitlePageStep v65 [ Memorize the Title "steps"
#define varTimingDelay v67
#define varObjBreathSprayUsage v70
#define varEgoSize v86
#define varInGameMoney v90
#define varPlayerAge v209 [ Age donne par le joueur
#define varGameTimeHour v119 [ in Game Time (Hour)
#define varGameTimeMinute v116 [ in Game Time (Minute)
#define varGameTimeSecond v115 [ in Game Time (second)
#define varQuestionnaireID v220
#define CtrlHelp c1
#define CtrlSound c2 [ Turn Sound ON/OFF
#define CtrlSave c5
#define CtrlRestart c9
#define CtrlLoad c7
#define CtrlMenuSpeedChange c10
#define CtrlInventory c11
#define CtrlJoystick c12
#define CtrlMenuGraphicsMode c13
#define CtrlMenuViewObject c17
#define CtrlQuit c22
#define CtrlMenuUnusedItem c24
#define CtrlMenuAbout c25
#define CtrlMenuCalc c26
#define CtrlMenuPuzzle c27
#define CtrlMenuBodyFunction c28
#define CtrlViewClock c29
#define CtrlPause c30
#define CtrlMenuSpeedSlow c31
#define CtrlMenuSpeedNormal c32
#define CtrlMenuSpeedFast c33
#define CtrlMenuSpeedUltra c34
#define CtrlBossKey c41
#define Obj_animatedPNJ1 o1
#define Obj_animatedPNJ2 o2
#define ObjPoliceMan o12
#define boolCallDebugger f32
#define boolMusicEnded f52
#define boolTimingDelayOut f75
#define CtrlVolumeDown c38 [ TANDY Volume Down Command
#define CtrlVolumeUp c39 [ TANDY Volume Up Command
#define boolShowClock f42 [ is Clock should be displayed
#define varRandomValue v52 [ random variable to handle/choose panic page
#define varPanicPicture v81 [ picture ID of the random panic page
#define boolClockRedraw f43 [ Clock title must be re-printed
#define Obj_animatedPNJ3 o3
#define Obj_animatedPNJ4 o4
#define Obj_animatedPNJ5 o5
#define Obj_animatedPNJ6 o6
#define Obj_animatedPNJ7 o7
#define Obj_animatedPNJ8 o8
#define Obj_animatedPNJ9 o9
#define Obj_animatedPNJ10 o10
#define Obj_animatedPNJ11 o11
#define boolSexWithHooker f63
#define boolLarryWearCondom f62 [ Set when Larry has put (and wear) a Condom
#define boolLarryDontHaveIt f68 [ Set when Larry is trying to use item he didn't have (yet ?)
#define CtrlBreak c14 [ set when CTRL-C is pressed
#define CtrlEdit c3 [ set when CTRL+E is pressed
#define CtrlSkipQuestion c21 [ set when ALT+X is pressed (skip questionnaire)
#define boolGameIsRunning f109 [ Set when Game is started (not in title or questionnaire)
#define CtrlVersion c40 [ set when ALT+V (Version) is pressed
#define CtrlDebug c15 [ set when ALT+D (Debug) is pressed
#define boolDisablePlayer f85 [ when true, player cannot move Larrry
#define boolDebugInGame f30 [ set to debug question / cheat in game
#define varRandomPickQuestion v96 [ Random Pick question
#define varPickedQuestion1 v201
#define varPickedQuestion2 v202
#define varPickedQuestion3 v203
#define varPickedQuestion4 v204
#define varPickedQuestion5 v205
#define varQuestionAnswered v94 [ Number of Questions answers so far
#define varQuestionRightAnswer v93 [ right answer for question #
#define varInputCharacter v92
#define varOutputCharacter v58
#define varLine v33
#define varColumn v32
#define varQuestionnaireStateMachine v95 [ 1: ask question, 2: pick question, 3: questionnaire completed, 4: , 5: right answer
#define varQuestionnaireTiming v66
#define boolQuestionnaireFailedOnce f200 [ set when player fail once in the questionnaire
#define varLarryAttitude v30
#define boolHasLookedBoncer f60 [ Is Larry already looked at the bouncer once ?
#define boolHasFreshBreath f66 [ Is Larry has a fresh breath ?
#define varTimer_FreshBreath_Minutes v72
#define varTimer_freshBreath_Seconds v71