discovery session #3
This commit is contained in:
parent
d9bb85d0b6
commit
9fd696ba21
121 changed files with 223 additions and 1160 deletions
308
LSL1.wag
308
LSL1.wag
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@ -11,7 +11,7 @@
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Author = Sierra
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About = ""
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GameVersion = ""
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LastEdit = "12-04-21 23:43:30"
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LastEdit = "16-04-21 16:49:48"
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PlatformType = 2
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Platform = "C:\Program Files (x86)\ScummVM\scummvm.exe"
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DOSExec = ""
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@ -24,16 +24,16 @@
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[Logic0]
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ID = Logic_Start
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Size = 13777
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CRC32 = &HF68D88C7
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CompCRC32 = &HF68D88C7
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CRC32 = &H78A1E866
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CompCRC32 = &H78A1E866
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Description = ""
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IsRoom = False
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[Logic1]
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ID = Logic_Title
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Size = 553
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CRC32 = &H1AB8BEC5
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CompCRC32 = &H1AB8BEC5
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CRC32 = &HFD40D6B3
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CompCRC32 = &HFD40D6B3
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Description = ""
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IsRoom = True
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@ -64,96 +64,96 @@
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[Logic6]
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ID = Logic_Title_Exit
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Size = 3572
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CRC32 = &H8D3BFE6C
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CompCRC32 = &H8D3BFE6C
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CRC32 = &H9C209EA2
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CompCRC32 = &H9C209EA2
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Description = "This screen decide if the player can go to the game or should answer few questions..."
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IsRoom = True
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[Logic8]
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ID = Logic_Body_Recycling
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Size = 1272
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CRC32 = &H22CE251
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CompCRC32 = &H22CE251
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CRC32 = &H6BADE3B3
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CompCRC32 = &H6BADE3B3
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Description = "This Logic is used when Larry's die and his corps must be "recycled" by Sierra's adventure team"
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IsRoom = True
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[Logic9]
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ID = Logic_DarkAlley
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Size = 794
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CRC32 = &HC4F3B262
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CompCRC32 = &HC4F3B262
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CRC32 = &HDB20999D
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CompCRC32 = &HDB20999D
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Description = ""
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IsRoom = True
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[Logic10]
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ID = Logic_Taxy
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ID = Logic_Taxi
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Size = 3668
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CRC32 = &H954A1797
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CompCRC32 = &H954A1797
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CRC32 = &HA93927CA
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CompCRC32 = &HA93927CA
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Description = ""
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IsRoom = True
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[Logic11]
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ID = Logic_MainGame
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Size = 1958
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CRC32 = &H11007F32
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CompCRC32 = &H11007F32
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CRC32 = &H3FDFE520
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CompCRC32 = &H3FDFE520
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Description = ""
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IsRoom = True
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[Logic12]
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ID = Logic_Leftys_Alley
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Size = 6273
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CRC32 = &HE90375F7
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CompCRC32 = &HE90375F7
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CRC32 = &H6DAD7F0D
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CompCRC32 = &H6DAD7F0D
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Description = ""
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IsRoom = True
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[Logic13]
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ID = Logic_Leftys_Bathroom
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Size = 3685
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CRC32 = &HD547BD7B
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CompCRC32 = &HD547BD7B
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CRC32 = &H756E69CC
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CompCRC32 = &H756E69CC
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Description = ""
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IsRoom = True
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[Logic14]
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ID = Logic_Leftys_Doorhall
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Size = 2477
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CRC32 = &H2FA0DBB
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CompCRC32 = &H2FA0DBB
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CRC32 = &H58CA1F60
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CompCRC32 = &H58CA1F60
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Description = ""
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IsRoom = True
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[Logic15]
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ID = Logic_Leftys_Mainroom
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Size = 7606
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CRC32 = &H166F3CFE
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CompCRC32 = &H166F3CFE
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CRC32 = &H5F13266E
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CompCRC32 = &H5F13266E
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Description = ""
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IsRoom = True
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[Logic16]
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ID = Logic_Leftys_PimpsRoom
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Size = 5037
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CRC32 = &H9B35464C
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CompCRC32 = &H9B35464C
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CRC32 = &H799CC56C
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CompCRC32 = &H799CC56C
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Description = ""
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IsRoom = True
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[Logic17]
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ID = Logic_Hookers_Room
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Size = 5001
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CRC32 = &H924A3EE3
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CompCRC32 = &H924A3EE3
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CRC32 = &HAF769E5B
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CompCRC32 = &HAF769E5B
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Description = ""
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IsRoom = True
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[Logic19]
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ID = Logic_BadEnding
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Size = 456
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CRC32 = &H269CCFA
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CompCRC32 = &H269CCFA
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CRC32 = &H93EF7DC3
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CompCRC32 = &H93EF7DC3
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Description = ""
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IsRoom = True
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@ -168,40 +168,40 @@
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[Logic21]
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ID = Logic_Liquor_Inside
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Size = 5172
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CRC32 = &H730A53BD
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CompCRC32 = &H730A53BD
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CRC32 = &H63A403BB
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CompCRC32 = &H63A403BB
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Description = ""
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IsRoom = True
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[Logic22]
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ID = Logic_Liquor_Exterior
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Size = 6059
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CRC32 = &H258CD5E2
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CompCRC32 = &H258CD5E2
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CRC32 = &H40F037CA
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CompCRC32 = &H40F037CA
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Description = ""
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IsRoom = True
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[Logic23]
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ID = Logic_Disco_Exterior
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Size = 2336
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CRC32 = &H6826CC5F
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CompCRC32 = &H6826CC5F
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CRC32 = &H6D68F236
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CompCRC32 = &H6D68F236
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Description = ""
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IsRoom = True
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[Logic24]
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ID = Logic_Disco_Inside
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Size = 3836
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CRC32 = &H135930F3
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CompCRC32 = &H135930F3
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CRC32 = &H5D9C3467
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CompCRC32 = &H5D9C3467
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Description = ""
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IsRoom = False
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[Logic25]
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ID = Logic_Fawn
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Size = 5529
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CRC32 = &H83EAF71
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CompCRC32 = &H83EAF71
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CRC32 = &H2B6260D1
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CompCRC32 = &H2B6260D1
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Description = ""
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IsRoom = False
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@ -216,104 +216,104 @@
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[Logic32]
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ID = Logic_Casino_Outside
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Size = 2388
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CRC32 = &HBDB93997
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CompCRC32 = &HBDB93997
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CRC32 = &H9E74A846
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CompCRC32 = &H9E74A846
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Description = ""
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IsRoom = True
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[Logic33]
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ID = Logic_Chapel_Outside
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Size = 999
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CRC32 = &HDF1B2849
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CompCRC32 = &HDF1B2849
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CRC32 = &H400F66A6
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CompCRC32 = &H400F66A6
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Description = ""
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IsRoom = True
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[Logic34]
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ID = Logic_Chapel_Inside
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Size = 4026
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CRC32 = &H9E65B317
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CompCRC32 = &H9E65B317
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CRC32 = &H1149151F
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CompCRC32 = &H1149151F
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Description = ""
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IsRoom = False
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[Logic35]
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ID = Logic_Casino_Lift_0
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Size = 2450
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CRC32 = &HA3CE97BB
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CompCRC32 = &HA3CE97BB
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CRC32 = &H27DC9691
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CompCRC32 = &H27DC9691
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Description = ""
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IsRoom = False
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[Logic36]
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ID = Logic_Casino_Cabaret
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Size = 8789
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CRC32 = &H3B773BC2
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CompCRC32 = &H3B773BC2
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CRC32 = &HB278E27
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CompCRC32 = &HB278E27
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Description = ""
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IsRoom = False
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[Logic37]
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ID = Logic_Casino_Game_SlotMachine
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Size = 1683
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CRC32 = &HEBB03C7A
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CompCRC32 = &HEBB03C7A
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CRC32 = &H2EFBDD84
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CompCRC32 = &H2EFBDD84
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Description = ""
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IsRoom = False
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[Logic38]
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ID = Logic_Casino_Game_TableCard
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Size = 4942
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CRC32 = &H70064D4B
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CompCRC32 = &H70064D4B
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CRC32 = &H80CAC40D
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CompCRC32 = &H80CAC40D
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Description = ""
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IsRoom = False
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[Logic40]
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ID = Logic_Casino_Lift
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Size = 3881
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CRC32 = &HF4413088
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CompCRC32 = &HF4413088
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CRC32 = &HE7136856
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CompCRC32 = &HE7136856
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Description = ""
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IsRoom = False
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[Logic41]
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ID = Logic_Casino_HoneyMoon
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Size = 6021
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CRC32 = &H5031CF70
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CompCRC32 = &H5031CF70
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CRC32 = &HCB8667ED
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CompCRC32 = &HCB8667ED
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Description = ""
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IsRoom = False
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[Logic42]
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ID = Logic_Casino_Lift_Penthouse
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Size = 7679
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CRC32 = &HBFBE8A32
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CompCRC32 = &HBFBE8A32
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CRC32 = &HD552032F
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CompCRC32 = &HD552032F
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Description = ""
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IsRoom = False
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[Logic43]
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ID = Logic_Casino_Penthouse_Hottub
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Size = 6767
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CRC32 = &HEF996FFC
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CompCRC32 = &HEF996FFC
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CRC32 = &HF6623F80
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CompCRC32 = &HF6623F80
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Description = ""
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IsRoom = False
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[Logic44]
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ID = Logic_Casino_Penthouse
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Size = 3323
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CRC32 = &H9432DA1C
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CompCRC32 = &H9432DA1C
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CRC32 = &HA871A4EB
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CompCRC32 = &HA871A4EB
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Description = ""
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IsRoom = False
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[Logic45]
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ID = Logic_Casino_Penthouse_Bed
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Size = 10727
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CRC32 = &HEA051B16
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CompCRC32 = &HEA051B16
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CRC32 = &HB63B4680
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CompCRC32 = &HB63B4680
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Description = ""
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IsRoom = False
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@ -328,16 +328,16 @@
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[Logic51]
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ID = Logic_Setup
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Size = 390
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CRC32 = &HEFBD77A
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CompCRC32 = &HEFBD77A
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CRC32 = &HAA6F7D2E
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CompCRC32 = &HAA6F7D2E
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Description = ""
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IsRoom = False
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[Logic52]
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ID = Logic_Debug
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Size = 867
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CRC32 = &H9D764D34
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CompCRC32 = &H9D764D34
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CRC32 = &H602EC737
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CompCRC32 = &H602EC737
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Description = ""
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IsRoom = False
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@ -376,8 +376,8 @@
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[Logic57]
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ID = Logic_Street_Outside
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Size = 2441
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CRC32 = &H43ADCEE
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CompCRC32 = &H43ADCEE
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CRC32 = &HD0EE5C5C
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CompCRC32 = &HD0EE5C5C
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Description = ""
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IsRoom = False
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@ -477,7 +477,7 @@
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BkgdImg = ""
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[Picture16]
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ID = Leftys_TVRoom
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ID = Leftys_PimpRoom
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Size = 3236
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Description = ""
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BkgdImg = ""
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@ -1014,7 +1014,7 @@
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Visible3 = True
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[Sound26]
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ID = Sound26
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ID = Music_DarkAlley
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Size = 766
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Description = ""
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Key = 0
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@ -1104,7 +1104,7 @@
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Visible3 = True
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[Sound31]
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ID = Sound31
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ID = Music_Cancan
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Size = 2506
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Description = ""
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Key = 0
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@ -1140,7 +1140,7 @@
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Visible3 = True
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[Sound33]
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ID = Sound33
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ID = Music_DeathMarch
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Size = 331
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Description = ""
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Key = 0
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@ -1196,7 +1196,7 @@
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Description = ""
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[View7]
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ID = View7
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ID = Larry_Leave_Hottub
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Size = 1688
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Description = ""
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@ -1291,7 +1291,7 @@
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Description = ""
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[View30]
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ID = View30
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ID = Larry_Sit_And_Fart
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Size = 1469
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Description = ""
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@ -1346,17 +1346,17 @@
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Description = ""
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[View45]
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ID = View45
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ID = Pnj_Ken_Williams
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Size = 749
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Description = ""
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[View47]
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ID = View47
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ID = Pnj_Leftys_drunkman
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Size = 749
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Description = ""
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[View49]
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ID = View49
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ID = Pnj_Leftys_Bartender
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Size = 792
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Description = ""
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@ -1376,12 +1376,12 @@
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Description = ""
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[View53]
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ID = Leftys_customer
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ID = Pnj_Leftys_customer
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Size = 834
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Description = ""
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[View54]
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ID = Leftys_Customer_Ken
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ID = Pnj_Leftys_Customer_Ken
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Size = 537
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Description = ""
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@ -1411,7 +1411,7 @@
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Description = ""
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[View60]
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ID = View60
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ID = Leftys_Bathroom_Flood
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Size = 287
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||||
Description = ""
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@ -1431,12 +1431,12 @@
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Description = ""
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[View64]
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ID = View64
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ID = Pimp_TV_screenON
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Size = 156
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||||
Description = ""
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||||
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[View65]
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ID = Details_Face_Hooker
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ID = Face_Hooker_Details
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Size = 1864
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||||
Description = ""
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@ -1461,7 +1461,7 @@
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Description = ""
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[View72]
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ID = View72
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ID = Leftys_Hotel_Sign
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Size = 4537
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Description = ""
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@ -1531,177 +1531,177 @@
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Description = ""
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[View89]
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ID = Face_Fawn2
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ID = Face_Fawn_details
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Size = 1967
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Description = ""
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[View90]
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ID = View90
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ID = Sign_Disco
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Size = 2337
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||||
Description = ""
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[View91]
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ID = View91
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ID = Pnj_Disco_Doorman
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Size = 1002
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Description = ""
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[View93]
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ID = View93
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ID = Pnj_HomeLess_Guy
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Size = 2702
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Description = ""
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[View94]
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ID = View94
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ID = Disco_Table
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Size = 1414
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||||
Description = ""
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[View98]
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ID = View98
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ID = Pnj_Fawn_Walk
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Size = 2308
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||||
Description = ""
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[View99]
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ID = View99
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ID = Pnj_Fawn_Dance
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Size = 2321
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||||
Description = ""
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[View100]
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ID = View100
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ID = Disco_Dance_Floor
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Size = 612
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||||
Description = ""
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[View101]
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ID = View101
|
||||
ID = Item_wallet
|
||||
Size = 416
|
||||
Description = ""
|
||||
|
||||
[View102]
|
||||
ID = View102
|
||||
ID = Item_BreathSpray
|
||||
Size = 308
|
||||
Description = ""
|
||||
|
||||
[View103]
|
||||
ID = View103
|
||||
ID = Item_Fuzz
|
||||
Size = 320
|
||||
Description = ""
|
||||
|
||||
[View104]
|
||||
ID = View104
|
||||
ID = Item_Watch
|
||||
Size = 461
|
||||
Description = ""
|
||||
|
||||
[View105]
|
||||
ID = View105
|
||||
ID = Item_Apple
|
||||
Size = 372
|
||||
Description = ""
|
||||
|
||||
[View106]
|
||||
ID = View106
|
||||
ID = Item_Ring
|
||||
Size = 428
|
||||
Description = ""
|
||||
|
||||
[View107]
|
||||
ID = View107
|
||||
ID = Item_Glass_Whiskey
|
||||
Size = 320
|
||||
Description = ""
|
||||
|
||||
[View108]
|
||||
ID = View108
|
||||
ID = Item_Telecommand
|
||||
Size = 517
|
||||
Description = ""
|
||||
|
||||
[View109]
|
||||
ID = View109
|
||||
ID = Item_Rose
|
||||
Size = 306
|
||||
Description = ""
|
||||
|
||||
[View110]
|
||||
ID = View110
|
||||
ID = Item_Condom
|
||||
Size = 444
|
||||
Description = ""
|
||||
|
||||
[View111]
|
||||
ID = View111
|
||||
ID = Item_Used_Condom
|
||||
Size = 74
|
||||
Description = ""
|
||||
|
||||
[View112]
|
||||
ID = View112
|
||||
ID = Item_Candybox
|
||||
Size = 293
|
||||
Description = ""
|
||||
|
||||
[View113]
|
||||
ID = View113
|
||||
ID = Item_Doll
|
||||
Size = 354
|
||||
Description = ""
|
||||
|
||||
[View114]
|
||||
ID = View114
|
||||
ID = Item_DiscoPass
|
||||
Size = 407
|
||||
Description = ""
|
||||
|
||||
[View115]
|
||||
ID = View115
|
||||
ID = Item_Knife
|
||||
Size = 382
|
||||
Description = ""
|
||||
|
||||
[View116]
|
||||
ID = View116
|
||||
ID = Item_Alcool
|
||||
Size = 372
|
||||
Description = ""
|
||||
|
||||
[View117]
|
||||
ID = View117
|
||||
ID = Item_Magasines
|
||||
Size = 666
|
||||
Description = ""
|
||||
|
||||
[View118]
|
||||
ID = View118
|
||||
ID = Item_Hammer
|
||||
Size = 451
|
||||
Description = ""
|
||||
|
||||
[View119]
|
||||
ID = View119
|
||||
ID = Item_Pils
|
||||
Size = 373
|
||||
Description = ""
|
||||
|
||||
[View120]
|
||||
ID = View120
|
||||
ID = Item_Ropes
|
||||
Size = 375
|
||||
Description = ""
|
||||
|
||||
[View130]
|
||||
ID = View130
|
||||
ID = Sign_QuikiMart
|
||||
Size = 301
|
||||
Description = ""
|
||||
|
||||
[View132]
|
||||
ID = View132
|
||||
ID = Pnj_QuikiMark_Clerk
|
||||
Size = 1316
|
||||
Description = ""
|
||||
|
||||
[View133]
|
||||
ID = View133
|
||||
ID = Pnj_Quikimart_Perverts
|
||||
Size = 391
|
||||
Description = ""
|
||||
|
||||
[View134]
|
||||
ID = View134
|
||||
ID = Quikimart_Shelfs
|
||||
Size = 1780
|
||||
Description = ""
|
||||
|
||||
[View135]
|
||||
ID = View135
|
||||
ID = Quikimart_revues
|
||||
Size = 211
|
||||
Description = ""
|
||||
|
||||
[View136]
|
||||
ID = View136
|
||||
ID = Sign_Casino
|
||||
Size = 2081
|
||||
Description = ""
|
||||
|
||||
[View138]
|
||||
ID = View138
|
||||
ID = Pnj_Casino_Loser
|
||||
Size = 3413
|
||||
Description = ""
|
||||
|
||||
|
|
@ -1716,97 +1716,97 @@
|
|||
Description = ""
|
||||
|
||||
[View146]
|
||||
ID = View146
|
||||
ID = Game_Cards_Draw
|
||||
Size = 1693
|
||||
Description = ""
|
||||
|
||||
[View147]
|
||||
ID = View147
|
||||
ID = Slot_cherry
|
||||
Size = 1733
|
||||
Description = ""
|
||||
|
||||
[View150]
|
||||
ID = View150
|
||||
ID = YouWin
|
||||
Size = 548
|
||||
Description = ""
|
||||
|
||||
[View151]
|
||||
ID = View151
|
||||
ID = Game_Card_Shuffle
|
||||
Size = 6158
|
||||
Description = ""
|
||||
|
||||
[View152]
|
||||
ID = View152
|
||||
ID = Game_Card_Trefle
|
||||
Size = 3406
|
||||
Description = ""
|
||||
|
||||
[View153]
|
||||
ID = View153
|
||||
ID = Game_Card_Piques
|
||||
Size = 3408
|
||||
Description = ""
|
||||
|
||||
[View154]
|
||||
ID = View154
|
||||
ID = Game_Card_Coeur
|
||||
Size = 3526
|
||||
Description = ""
|
||||
|
||||
[View155]
|
||||
ID = View155
|
||||
ID = Game_Card_Diamond
|
||||
Size = 3408
|
||||
Description = ""
|
||||
|
||||
[View156]
|
||||
ID = View156
|
||||
ID = Game_Card_NoCard
|
||||
Size = 136
|
||||
Description = ""
|
||||
|
||||
[View157]
|
||||
ID = View157
|
||||
ID = Game_Card_Back
|
||||
Size = 654
|
||||
Description = ""
|
||||
|
||||
[View158]
|
||||
ID = View158
|
||||
ID = Pnj_Cabaret_Comic
|
||||
Size = 2221
|
||||
Description = ""
|
||||
|
||||
[View159]
|
||||
ID = View159
|
||||
ID = Pnj_Cabaret_CancanDancers
|
||||
Size = 2559
|
||||
Description = ""
|
||||
|
||||
[View162]
|
||||
ID = View162
|
||||
ID = Casino_Cabaret_Lights
|
||||
Size = 59
|
||||
Description = ""
|
||||
|
||||
[View163]
|
||||
ID = View163
|
||||
ID = Pnj_Cabaret_Drummer
|
||||
Size = 2023
|
||||
Description = ""
|
||||
|
||||
[View164]
|
||||
ID = View164
|
||||
ID = Obj_Bin
|
||||
Size = 232
|
||||
Description = ""
|
||||
|
||||
[View165]
|
||||
ID = View165
|
||||
ID = Casino_Lifts
|
||||
Size = 1814
|
||||
Description = ""
|
||||
|
||||
[View166]
|
||||
ID = View166
|
||||
ID = Pnj_Casino_Faith
|
||||
Size = 983
|
||||
Description = ""
|
||||
|
||||
[View167]
|
||||
ID = View167
|
||||
ID = Face_Faith_details
|
||||
Size = 1595
|
||||
Description = ""
|
||||
|
||||
[View168]
|
||||
ID = View168
|
||||
ID = Casino_Lift_door
|
||||
Size = 868
|
||||
Description = ""
|
||||
|
||||
|
|
@ -1816,7 +1816,7 @@
|
|||
Description = ""
|
||||
|
||||
[View170]
|
||||
ID = View170
|
||||
ID = Chapel_signs_and_door
|
||||
Size = 2637
|
||||
Description = ""
|
||||
|
||||
|
|
@ -1826,62 +1826,62 @@
|
|||
Description = ""
|
||||
|
||||
[View172]
|
||||
ID = View172
|
||||
ID = Chapel_officer
|
||||
Size = 1594
|
||||
Description = ""
|
||||
|
||||
[View174]
|
||||
ID = View174
|
||||
ID = Game_Number
|
||||
Size = 222
|
||||
Description = ""
|
||||
|
||||
[View175]
|
||||
ID = View175
|
||||
ID = Casino_Honeymoon_door
|
||||
Size = 733
|
||||
Description = ""
|
||||
|
||||
[View176]
|
||||
ID = View176
|
||||
ID = Casino_Honeymoon_Items
|
||||
Size = 847
|
||||
Description = ""
|
||||
|
||||
[View177]
|
||||
ID = View177
|
||||
ID = Casino_Hottub_Bubbles
|
||||
Size = 867
|
||||
Description = ""
|
||||
|
||||
[View178]
|
||||
ID = View178
|
||||
ID = Casino_Fireworks
|
||||
Size = 3000
|
||||
Description = ""
|
||||
|
||||
[View179]
|
||||
ID = View179
|
||||
ID = Casino_Lift_Door2
|
||||
Size = 726
|
||||
Description = ""
|
||||
|
||||
[View180]
|
||||
ID = View180
|
||||
ID = Face_Eve_Details
|
||||
Size = 769
|
||||
Description = ""
|
||||
|
||||
[View181]
|
||||
ID = View181
|
||||
ID = Pnj_Eve_LeaveHotTub
|
||||
Size = 888
|
||||
Description = ""
|
||||
|
||||
[View182]
|
||||
ID = View182
|
||||
ID = Pnj_Eve
|
||||
Size = 1953
|
||||
Description = ""
|
||||
|
||||
[View183]
|
||||
ID = View183
|
||||
ID = Casino_Hottub_empty
|
||||
Size = 616
|
||||
Description = ""
|
||||
|
||||
[View184]
|
||||
ID = View184
|
||||
ID = Obj_unflated_doll
|
||||
Size = 347
|
||||
Description = ""
|
||||
|
||||
|
|
|
|||
1
LSL1.wal
Normal file
1
LSL1.wal
Normal file
|
|
@ -0,0 +1 @@
|
|||
21
18
3|62,5|2|5
0|-4|10|6
-485|-200|-200|-770|-257|-500
396|1582|197|790
R|1|True|0|True|0|0|001:1:5:0:0:0|002:1:5:0:0:0
R|6|True|1|True|2|0|001:11:5:0:0:0
R|8|True|14|True|10|2
R|9|True|13|True|10|0
R|10|True|3|True|4|2|001:8:5:0:0:0|006:33:3:0:0:0|005:32:3:0:0:0|004:23:3:0:0:0|003:22:3:0:0:0|002:11:1:0:0:0
R|11|True|2|True|4|0|001:19:5:0:0:0|003:10:3:0:0:0|002:12:2:0:0:0|004:15:1:0:0:0
R|12|True|9|True|8|0|002:17:1:0:0:0|001:11:4:0:0:0
R|13|True|12|True|6|-4|001:14:4:0:0:0
R|14|True|11|True|4|-4|001:15:3:0:0:0|002:13:2:0:0:0
R|15|True|10|True|4|-2|003:16:2:0:0:0|002:14:1:0:0:0|001:11:3:0:0:0
R|16|True|15|True|6|-2|002:17:1:0:0:0|001:15:4:0:0:0
R|17|True|16|True|8|-2|001:16:3:0:0:0|002:12:3:0:0:0
R|19|True|4|True|10|-2
R|21|True|17|True|1|6|001:22:1:0:0:0
R|22|True|5|True|1|4|001:19:5:0:0:0|003:21:3:0:0:0|002:10:1:0:0:0
R|23|True|6|True|4|4|001:19:5:0:0:0|002:10:1:0:0:0
R|32|True|7|True|5|4|001:19:5:0:0:0|002:10:1:0:0:0
R|33|True|8|True|6|4|001:19:5:0:0:0|002:10:1:0:0:0
U|16|True
|
||||
|
|
@ -67,7 +67,7 @@
|
|||
#define CtrlVersion c40 [ set when ALT+V (Version) is pressed
|
||||
#define CtrlDebug c15 [ set when ALT+D (Debug) is pressed
|
||||
#define boolDisablePlayer f85 [ when true, player cannot move Larrry
|
||||
#define boolDebugInGame f30 [ set to debug question / cheat in game
|
||||
#define boolDebugInGame f30 [ set to debug question / cheat in game
|
||||
#define varRandomPickQuestion v96 [ Random Pick question
|
||||
#define varPickedQuestion1 v201
|
||||
#define varPickedQuestion2 v202
|
||||
|
|
@ -83,3 +83,8 @@
|
|||
#define varQuestionnaireStateMachine v95 [ 1: ask question, 2: pick question, 3: questionnaire completed, 4: , 5: right answer
|
||||
#define varQuestionnaireTiming v66
|
||||
#define boolQuestionnaireFailedOnce f200 [ set when player fail once in the questionnaire
|
||||
#define varLarryAttitude v30
|
||||
#define boolHasLookedBoncer f60 [ Is Larry already looked at the bouncer once ?
|
||||
#define boolHasFreshBreath f66 [ Is Larry has a fresh breath ?
|
||||
#define varTimer_FreshBreath_Minutes v72
|
||||
#define varTimer_freshBreath_Seconds v71
|
||||
|
|
|
|||
BIN
src/Casino_Cabaret_Lights.agv
Normal file
BIN
src/Casino_Cabaret_Lights.agv
Normal file
Binary file not shown.
BIN
src/Casino_Fireworks.agv
Normal file
BIN
src/Casino_Fireworks.agv
Normal file
Binary file not shown.
BIN
src/Casino_Honeymoon_Items.agv
Normal file
BIN
src/Casino_Honeymoon_Items.agv
Normal file
Binary file not shown.
BIN
src/Casino_Honeymoon_door.agv
Normal file
BIN
src/Casino_Honeymoon_door.agv
Normal file
Binary file not shown.
BIN
src/Casino_Hottub_Bubbles.agv
Normal file
BIN
src/Casino_Hottub_Bubbles.agv
Normal file
Binary file not shown.
BIN
src/Casino_Hottub_empty.agv
Normal file
BIN
src/Casino_Hottub_empty.agv
Normal file
Binary file not shown.
BIN
src/Casino_Lift_Door2.agv
Normal file
BIN
src/Casino_Lift_Door2.agv
Normal file
Binary file not shown.
BIN
src/Casino_Lift_door.agv
Normal file
BIN
src/Casino_Lift_door.agv
Normal file
Binary file not shown.
BIN
src/Casino_Lifts.agv
Normal file
BIN
src/Casino_Lifts.agv
Normal file
Binary file not shown.
BIN
src/Chapel_officer.agv
Normal file
BIN
src/Chapel_officer.agv
Normal file
Binary file not shown.
BIN
src/Chapel_signs_and_door.agv
Normal file
BIN
src/Chapel_signs_and_door.agv
Normal file
Binary file not shown.
BIN
src/Disco_Dance_Floor.agv
Normal file
BIN
src/Disco_Dance_Floor.agv
Normal file
Binary file not shown.
BIN
src/Disco_Table.agv
Normal file
BIN
src/Disco_Table.agv
Normal file
Binary file not shown.
BIN
src/Face_Eve_Details.agv
Normal file
BIN
src/Face_Eve_Details.agv
Normal file
Binary file not shown.
BIN
src/Face_Faith_details.agv
Normal file
BIN
src/Face_Faith_details.agv
Normal file
Binary file not shown.
BIN
src/Game_Card_Back.agv
Normal file
BIN
src/Game_Card_Back.agv
Normal file
Binary file not shown.
BIN
src/Game_Card_Coeur.agv
Normal file
BIN
src/Game_Card_Coeur.agv
Normal file
Binary file not shown.
BIN
src/Game_Card_Diamond.agv
Normal file
BIN
src/Game_Card_Diamond.agv
Normal file
Binary file not shown.
BIN
src/Game_Card_NoCard.agv
Normal file
BIN
src/Game_Card_NoCard.agv
Normal file
Binary file not shown.
BIN
src/Game_Card_Piques.agv
Normal file
BIN
src/Game_Card_Piques.agv
Normal file
Binary file not shown.
BIN
src/Game_Card_Shuffle.agv
Normal file
BIN
src/Game_Card_Shuffle.agv
Normal file
Binary file not shown.
BIN
src/Game_Card_Trefle.agv
Normal file
BIN
src/Game_Card_Trefle.agv
Normal file
Binary file not shown.
BIN
src/Game_Cards_Draw.agv
Normal file
BIN
src/Game_Cards_Draw.agv
Normal file
Binary file not shown.
BIN
src/Game_Number.agv
Normal file
BIN
src/Game_Number.agv
Normal file
Binary file not shown.
BIN
src/Item_Alcool.agv
Normal file
BIN
src/Item_Alcool.agv
Normal file
Binary file not shown.
BIN
src/Item_Apple.agv
Normal file
BIN
src/Item_Apple.agv
Normal file
Binary file not shown.
BIN
src/Item_BreathSpray.agv
Normal file
BIN
src/Item_BreathSpray.agv
Normal file
Binary file not shown.
BIN
src/Item_Candybox.agv
Normal file
BIN
src/Item_Candybox.agv
Normal file
Binary file not shown.
BIN
src/Item_Condom.agv
Normal file
BIN
src/Item_Condom.agv
Normal file
Binary file not shown.
BIN
src/Item_DiscoPass.agv
Normal file
BIN
src/Item_DiscoPass.agv
Normal file
Binary file not shown.
BIN
src/Item_Doll.agv
Normal file
BIN
src/Item_Doll.agv
Normal file
Binary file not shown.
BIN
src/Item_Fuzz.agv
Normal file
BIN
src/Item_Fuzz.agv
Normal file
Binary file not shown.
BIN
src/Item_Glass_Whiskey.agv
Normal file
BIN
src/Item_Glass_Whiskey.agv
Normal file
Binary file not shown.
BIN
src/Item_Hammer.agv
Normal file
BIN
src/Item_Hammer.agv
Normal file
Binary file not shown.
BIN
src/Item_Knife.agv
Normal file
BIN
src/Item_Knife.agv
Normal file
Binary file not shown.
BIN
src/Item_Magasines.agv
Normal file
BIN
src/Item_Magasines.agv
Normal file
Binary file not shown.
BIN
src/Item_Pils.agv
Normal file
BIN
src/Item_Pils.agv
Normal file
Binary file not shown.
BIN
src/Item_Ring.agv
Normal file
BIN
src/Item_Ring.agv
Normal file
Binary file not shown.
BIN
src/Item_Ropes.agv
Normal file
BIN
src/Item_Ropes.agv
Normal file
Binary file not shown.
BIN
src/Item_Rose.agv
Normal file
BIN
src/Item_Rose.agv
Normal file
Binary file not shown.
BIN
src/Item_Telecommand.agv
Normal file
BIN
src/Item_Telecommand.agv
Normal file
Binary file not shown.
BIN
src/Item_Used_Condom.agv
Normal file
BIN
src/Item_Used_Condom.agv
Normal file
Binary file not shown.
BIN
src/Item_Watch.agv
Normal file
BIN
src/Item_Watch.agv
Normal file
Binary file not shown.
BIN
src/Item_wallet.agv
Normal file
BIN
src/Item_wallet.agv
Normal file
Binary file not shown.
BIN
src/Larry_Leave_Hottub.agv
Normal file
BIN
src/Larry_Leave_Hottub.agv
Normal file
Binary file not shown.
BIN
src/Larry_Sit_And_Fart.agv
Normal file
BIN
src/Larry_Sit_And_Fart.agv
Normal file
Binary file not shown.
BIN
src/Leftys_Bathroom_Flood.agv
Normal file
BIN
src/Leftys_Bathroom_Flood.agv
Normal file
Binary file not shown.
BIN
src/Leftys_Hotel_Sign.agv
Normal file
BIN
src/Leftys_Hotel_Sign.agv
Normal file
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
if (isset(newRoom))
{
print("Oh, no!\n\nStepping outside, you see the sun rising in the east. "
"Glancing at your watch, you realize the terrible truth...");
print("...your night in Sierra World is over, and (technically speaking) "
"you're still...");
print("a");
print("\n\nVIRGIN!!!\n\n");
set.horizon(4);
prevent.input();
varPanicPicture = 7;
load.pic(varPanicPicture);
load.pic(currentRoom);
load.view(View_Solar);
load.view(Face_Larry_BadEnding);
load.view(View_Bang);
load.sound(Sound32);
load.sound(Sound33);
load.sound(Sound13);
draw.pic(currentRoom);
add.to.pic(Face_Larry_BadEnding, 0, 0, 56, 129, 5, 4);
animate.obj(Obj_animatedPNJ1);
set.priority(Obj_animatedPNJ1, 4);
set.view(Obj_animatedPNJ1, View_Solar);
set.loop(Obj_animatedPNJ1, 0);
set.cel(Obj_animatedPNJ1, 0);
position(Obj_animatedPNJ1, 23, 91);
draw(Obj_animatedPNJ1);
move.obj(Obj_animatedPNJ1, 81, 33, 1, boolTimingDelayOut);
show.pic();
sound(Sound32, f40);
return();
}
prevent.input();
if (isset(boolTimingDelayOut))
{
reset(boolTimingDelayOut);
++varTitlePageStep;
if (varTitlePageStep == 1)
{
unanimate.all();
add.to.pic(Face_Larry_BadEnding, 0, 1, 32, 161, 14, 4);
varTimingDelay = 4;
}
if (varTitlePageStep == 2)
{
add.to.pic(Face_Larry_BadEnding, 1, 0, 69, 119, 5, 4);
sound(Sound33, f40);
varTimingDelay = 4;
}
if (varTitlePageStep == 3)
{
add.to.pic(Face_Larry_BadEnding, 1, 1, 69, 119, 6, 4);
varTimingDelay = 4;
}
if (varTitlePageStep == 4)
{
draw.pic(varPanicPicture);
animate.obj(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, View_Bang);
set.loop(Obj_animatedPNJ2, 0);
position(Obj_animatedPNJ2, 50, 105);
start.cycling(Obj_animatedPNJ2);
draw(Obj_animatedPNJ2);
show.pic();
v200 = 14;
}
if (varTitlePageStep == 5)
{
erase(Obj_animatedPNJ2);
set(f50);
}
}
--v200;
if ((v200 == 10 ||
v200 == 8 ||
v200 == 6 ||
v200 == 4 ||
v200 == 2))
{
sound(Sound13, f40);
shake.screen(1);
}
if (v200 == 1)
{
set(boolTimingDelayOut);
}
return();
[ Messages
#message 1 "Oh, no!\n\nStepping outside, you see the sun rising in the east. Glancing at your watch, you realize the terrible truth..."
#message 2 "...your night in Sierra World is over, and (technically speaking) you're still..."
#message 3 "a"
#message 4 "\n\nVIRGIN!!!\n\n"
|
||||
if (isset(newRoom))
{
print("Oh, no!\n\nStepping outside, you see the sun rising in the east. "
"Glancing at your watch, you realize the terrible truth...");
print("...your night in Sierra World is over, and (technically speaking) "
"you're still...");
print("a");
print("\n\nVIRGIN!!!\n\n");
set.horizon(4);
prevent.input();
varPanicPicture = 7;
load.pic(varPanicPicture);
load.pic(currentRoom);
load.view(View_Solar);
load.view(Face_Larry_BadEnding);
load.view(View_Bang);
load.sound(Sound32);
load.sound(Music_DeathMarch);
load.sound(Sound13);
draw.pic(currentRoom);
add.to.pic(Face_Larry_BadEnding, 0, 0, 56, 129, 5, 4);
animate.obj(Obj_animatedPNJ1);
set.priority(Obj_animatedPNJ1, 4);
set.view(Obj_animatedPNJ1, View_Solar);
set.loop(Obj_animatedPNJ1, 0);
set.cel(Obj_animatedPNJ1, 0);
position(Obj_animatedPNJ1, 23, 91);
draw(Obj_animatedPNJ1);
move.obj(Obj_animatedPNJ1, 81, 33, 1, boolTimingDelayOut);
show.pic();
sound(Sound32, f40);
return();
}
prevent.input();
if (isset(boolTimingDelayOut))
{
reset(boolTimingDelayOut);
++varTitlePageStep;
if (varTitlePageStep == 1)
{
unanimate.all();
add.to.pic(Face_Larry_BadEnding, 0, 1, 32, 161, 14, 4);
varTimingDelay = 4;
}
if (varTitlePageStep == 2)
{
add.to.pic(Face_Larry_BadEnding, 1, 0, 69, 119, 5, 4);
sound(Music_DeathMarch, f40);
varTimingDelay = 4;
}
if (varTitlePageStep == 3)
{
add.to.pic(Face_Larry_BadEnding, 1, 1, 69, 119, 6, 4);
varTimingDelay = 4;
}
if (varTitlePageStep == 4)
{
draw.pic(varPanicPicture);
animate.obj(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, View_Bang);
set.loop(Obj_animatedPNJ2, 0);
position(Obj_animatedPNJ2, 50, 105);
start.cycling(Obj_animatedPNJ2);
draw(Obj_animatedPNJ2);
show.pic();
v200 = 14;
}
if (varTitlePageStep == 5)
{
erase(Obj_animatedPNJ2);
set(f50);
}
}
--v200;
if ((v200 == 10 ||
v200 == 8 ||
v200 == 6 ||
v200 == 4 ||
v200 == 2))
{
sound(Sound13, f40);
shake.screen(1);
}
if (v200 == 1)
{
set(boolTimingDelayOut);
}
return();
[ Messages
#message 1 "Oh, no!\n\nStepping outside, you see the sun rising in the east. Glancing at your watch, you realize the terrible truth..."
#message 2 "...your night in Sierra World is over, and (technically speaking) you're still..."
#message 3 "a"
#message 4 "\n\nVIRGIN!!!\n\n"
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
|
@ -1,5 +1,5 @@
|
|||
if (isset(newRoom))
|
||||
{
reset(f33);
load.view(View147);
load.view(View150);
load.logics(Logic_Casino_GameWon);
load.sound(Sound3);
load.sound(Sound4);
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
animate.obj(o13);
set.priority(o13, 15);
set.view(o13, View147);
set.loop(o13, 2);
position(o13, 56, 106);
animate.obj(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, View147);
set.loop(Obj_animatedPNJ2, 0);
set.cel(Obj_animatedPNJ2, 3);
position(Obj_animatedPNJ2, 46, 87);
draw(Obj_animatedPNJ2);
stop.cycling(Obj_animatedPNJ2);
animate.obj(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, View147);
set.loop(Obj_animatedPNJ3, 0);
set.cel(Obj_animatedPNJ3, 3);
position(Obj_animatedPNJ3, 69, 87);
draw(Obj_animatedPNJ3);
stop.cycling(Obj_animatedPNJ3);
animate.obj(Obj_animatedPNJ4);
set.view(Obj_animatedPNJ4, View147);
set.loop(Obj_animatedPNJ4, 0);
set.cel(Obj_animatedPNJ4, 3);
position(Obj_animatedPNJ4, 93, 87);
draw(Obj_animatedPNJ4);
stop.cycling(Obj_animatedPNJ4);
animate.obj(Obj_animatedPNJ1);
ignore.horizon(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, View147);
set.loop(Obj_animatedPNJ1, 1);
position(Obj_animatedPNJ1, 50, 10);
show.pic();
v200 = 1;
set(f201);
set(f48);
v207 = 2;
call(Logic_Casino_GameWon);
print.at("\n RESULTS "
"PAYS\n|--------------------------------|\n| Cherry | | "
" | 1 |\n| Cherry | Cherry | | 2 |\n| Cherry | Cherry | "
"Cherry | 4 |\n|--------|--------|--------|-----|\n| Orange | "
"Orange | | 2 |\n| Orange | Orange | Orange | 4 "
"|\n|--------|--------|--------|-----|\n| Seven | Seven | | "
" 3 |\n| Seven | Seven | Seven | 5 "
"|\n|--------|--------|--------|-----|\n| Bar | Bar | Bar | "
" 7 |\n|--------------------------------|\n", 2, 2, 36);
print("\nPress F4 to decrease bet.\n\nPress F6 to increase bet.\n\nPress F8 "
"to pull handle.\n");
set(noScript);
return();
}
set(f69);
if (isset(f201) &&
controller(c4))
|
||||
{
reset(f33);
load.view(Slot_cherry);
load.view(YouWin);
load.logics(Logic_Casino_GameWon);
load.sound(Sound3);
load.sound(Sound4);
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
animate.obj(o13);
set.priority(o13, 15);
set.view(o13, Slot_cherry);
set.loop(o13, 2);
position(o13, 56, 106);
animate.obj(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, Slot_cherry);
set.loop(Obj_animatedPNJ2, 0);
set.cel(Obj_animatedPNJ2, 3);
position(Obj_animatedPNJ2, 46, 87);
draw(Obj_animatedPNJ2);
stop.cycling(Obj_animatedPNJ2);
animate.obj(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, Slot_cherry);
set.loop(Obj_animatedPNJ3, 0);
set.cel(Obj_animatedPNJ3, 3);
position(Obj_animatedPNJ3, 69, 87);
draw(Obj_animatedPNJ3);
stop.cycling(Obj_animatedPNJ3);
animate.obj(Obj_animatedPNJ4);
set.view(Obj_animatedPNJ4, Slot_cherry);
set.loop(Obj_animatedPNJ4, 0);
set.cel(Obj_animatedPNJ4, 3);
position(Obj_animatedPNJ4, 93, 87);
draw(Obj_animatedPNJ4);
stop.cycling(Obj_animatedPNJ4);
animate.obj(Obj_animatedPNJ1);
ignore.horizon(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, Slot_cherry);
set.loop(Obj_animatedPNJ1, 1);
position(Obj_animatedPNJ1, 50, 10);
show.pic();
v200 = 1;
set(f201);
set(f48);
v207 = 2;
call(Logic_Casino_GameWon);
print.at("\n RESULTS "
"PAYS\n|--------------------------------|\n| Cherry | | "
" | 1 |\n| Cherry | Cherry | | 2 |\n| Cherry | Cherry | "
"Cherry | 4 |\n|--------|--------|--------|-----|\n| Orange | "
"Orange | | 2 |\n| Orange | Orange | Orange | 4 "
"|\n|--------|--------|--------|-----|\n| Seven | Seven | | "
" 3 |\n| Seven | Seven | Seven | 5 "
"|\n|--------|--------|--------|-----|\n| Bar | Bar | Bar | "
" 7 |\n|--------------------------------|\n", 2, 2, 36);
print("\nPress F4 to decrease bet.\n\nPress F6 to increase bet.\n\nPress F8 "
"to pull handle.\n");
set(noScript);
return();
}
set(f69);
if (isset(f201) &&
controller(c4))
|
||||
{
--v200;
v207 = 2;
call(Logic_Casino_GameWon);
}
if (isset(f201) &&
controller(c6))
|
||||
{
if (v200 < 20)
|
||||
{
++v200;
}
else
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
if (isset(newRoom))
|
||||
{
set.horizon(1);
reset(f33);
load.logics(Logic_Casino_inGame);
load.view(View150);
load.view(View152);
load.view(View153);
load.view(View154);
load.view(View155);
load.view(View156);
load.view(View157);
load.sound(Sound6);
load.sound(Sound7);
load.sound(Sound5);
if (monitorType != MONO)
|
||||
{
load.view(View151);
}
else
|
||||
{
load.view(View146);
}
load.pic(currentRoom);
draw.pic(currentRoom);
animate.obj(o15);
ignore.objs(o15);
position(o15, 61, 55);
if (monitorType != MONO)
|
||||
{
set.view(o15, View151);
}
else
|
||||
{
set.view(o15, View146);
}
animate.obj(o13);
ignore.objs(o13);
set.view(o13, View150);
position(o13, 54, 82);
v255 = 2;
v227 = 1;
v219 = 45;
show.pic();
v229 = 6;
call(Logic_Casino_inGame);
print("\nPress F4 when ready to play.\n\nPress F6 for another card.\n\nPress "
"F8 to stand.\n\nTo change the amount of your bet, type \"change "
"bet.\"\n");
set(f48);
set(noScript);
return();
}
set(f69);
if ((controller(CtrlHelp) ||
said("help")))
|
||||
{
set.horizon(1);
reset(f33);
load.logics(Logic_Casino_inGame);
load.view(YouWin);
load.view(Game_Card_Trefle);
load.view(Game_Card_Piques);
load.view(Game_Card_Coeur);
load.view(Game_Card_Diamond);
load.view(Game_Card_NoCard);
load.view(Game_Card_Back);
load.sound(Sound6);
load.sound(Sound7);
load.sound(Sound5);
if (monitorType != MONO)
|
||||
{
load.view(Game_Card_Shuffle);
}
else
|
||||
{
load.view(Game_Cards_Draw);
}
load.pic(currentRoom);
draw.pic(currentRoom);
animate.obj(o15);
ignore.objs(o15);
position(o15, 61, 55);
if (monitorType != MONO)
|
||||
{
set.view(o15, Game_Card_Shuffle);
}
else
|
||||
{
set.view(o15, Game_Cards_Draw);
}
animate.obj(o13);
ignore.objs(o13);
set.view(o13, YouWin);
position(o13, 54, 82);
v255 = 2;
v227 = 1;
v219 = 45;
show.pic();
v229 = 6;
call(Logic_Casino_inGame);
print("\nPress F4 when ready to play.\n\nPress F6 for another card.\n\nPress "
"F8 to stand.\n\nTo change the amount of your bet, type \"change "
"bet.\"\n");
set(f48);
set(noScript);
return();
}
set(f69);
if ((controller(CtrlHelp) ||
said("help")))
|
||||
{
set(f245);
}
if ((said("tip", "blond") ||
said("add", "blond", "bucks") ||
said("add", "bucks", "blond")))
|
||||
{
print("\"I'm sorry, Sir. We're not permitted to accept gratuities!\"");
}
if ((controller(c4) ||
said("bargain", "fingers") ||
said("bargain", "card") ||
said("bargain")))
|
||||
{
v219 = 45;
if (v236 > 0)
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
if (isset(newRoom))
|
||||
{
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.view(View178);
load.view(View176);
load.view(View98);
load.view(Larry_InAction_Censored2);
load.view(Larry_TiesOnBed);
animate.obj(Obj_animatedPNJ1);
ignore.blocks(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, View176);
set.loop(Obj_animatedPNJ1, 1);
set.cel(Obj_animatedPNJ1, 0);
set.priority(Obj_animatedPNJ1, 10);
position(Obj_animatedPNJ1, 113, 131);
varRandomValue = 3;
cycle.time(Obj_animatedPNJ1, varRandomValue);
draw(Obj_animatedPNJ1);
stop.update(Obj_animatedPNJ1);
set(f82);
if (isset(f82))
|
||||
{
animate.obj(Obj_animatedPNJ2);
ignore.blocks(Obj_animatedPNJ2);
position(Obj_animatedPNJ2, 91, 120);
set.view(Obj_animatedPNJ2, View176);
set.loop(Obj_animatedPNJ2, 2);
draw(Obj_animatedPNJ2);
stop.cycling(Obj_animatedPNJ2);
random(22, 44, varPickedQuestion2);
}
if (isset(f80))
|
||||
{
animate.obj(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, View176);
set.loop(Obj_animatedPNJ3, 0);
position(Obj_animatedPNJ3, 89, 95);
draw(Obj_animatedPNJ3);
stop.update(Obj_animatedPNJ3);
}
animate.obj(Obj_animatedPNJ4);
set.view(Obj_animatedPNJ4, View176);
set.loop(Obj_animatedPNJ4, 3);
position(Obj_animatedPNJ4, 74, 124);
if (isset(f81))
|
||||
{
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.view(Casino_Fireworks);
load.view(Casino_Honeymoon_Items);
load.view(Pnj_Fawn_Walk);
load.view(Larry_InAction_Censored2);
load.view(Larry_TiesOnBed);
animate.obj(Obj_animatedPNJ1);
ignore.blocks(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, Casino_Honeymoon_Items);
set.loop(Obj_animatedPNJ1, 1);
set.cel(Obj_animatedPNJ1, 0);
set.priority(Obj_animatedPNJ1, 10);
position(Obj_animatedPNJ1, 113, 131);
varRandomValue = 3;
cycle.time(Obj_animatedPNJ1, varRandomValue);
draw(Obj_animatedPNJ1);
stop.update(Obj_animatedPNJ1);
set(f82);
if (isset(f82))
|
||||
{
animate.obj(Obj_animatedPNJ2);
ignore.blocks(Obj_animatedPNJ2);
position(Obj_animatedPNJ2, 91, 120);
set.view(Obj_animatedPNJ2, Casino_Honeymoon_Items);
set.loop(Obj_animatedPNJ2, 2);
draw(Obj_animatedPNJ2);
stop.cycling(Obj_animatedPNJ2);
random(22, 44, varPickedQuestion2);
}
if (isset(f80))
|
||||
{
animate.obj(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, Casino_Honeymoon_Items);
set.loop(Obj_animatedPNJ3, 0);
position(Obj_animatedPNJ3, 89, 95);
draw(Obj_animatedPNJ3);
stop.update(Obj_animatedPNJ3);
}
animate.obj(Obj_animatedPNJ4);
set.view(Obj_animatedPNJ4, Casino_Honeymoon_Items);
set.loop(Obj_animatedPNJ4, 3);
position(Obj_animatedPNJ4, 74, 124);
if (isset(f81))
|
||||
{
draw(Obj_animatedPNJ4);
stop.update(Obj_animatedPNJ4);
}
v38 = 124;
v39 = 129;
position.v(ego, v38, v39);
draw(ego);
start.motion(ego);
show.pic();
if (isset(f80) &&
!isset(f111))
|
||||
{
set(f111);
print("\"Oh, Larry, it's you!\" Fawn says. \"I thought it was that cute, "
"young delivery boy again.\"");
}
return();
}
reset(f202);
if (posn(ego, 50, 117, 60, 125))
|
||||
{
set(f202);
}
reset(f203);
if (posn(ego, 116, 129, 125, 136))
|
||||
|
|
@ -25,7 +25,7 @@ if (isset(newRoom))
|
|||
{
print("Hmmm. Was \"Tuesday\" a good year?");
}
}
if ((said("add", "champagne") ||
said("catch", "champagne", "rol") ||
said("increase", "champagne", "rol") ||
said("fill", "glass") ||
said("drain", "champagne", "about", "glass") ||
said("increase", "bottle", "rol") ||
said("drain", "champagne", "glass") ||
said("add", "blond", "champagne") ||
said("add", "champagne", "blond") ||
said("bite", "champagne", "rol") ||
said("drain", "champagne")))
|
||||
{
if (!isset(f80))
|
||||
{
print("There's no wine here.");
}
else
|
||||
{
if (v30 == 19)
|
||||
{
if (varLarryAttitude == 19)
|
||||
{
print("Right. Sure. Pour another for her while you're at it!");
}
else
|
||||
{
if (!isset(f208))
|
||||
{
set(f54);
}
else
|
||||
|
|
@ -65,12 +65,12 @@ if (isset(newRoom))
|
|||
{
set(f54);
}
else
|
||||
{
if (!isset(f204))
|
||||
{
print("The radio IS off.");
}
else
|
||||
{
reset(f204);
print("Click.");
v200 = 0;
}
}
}
if (v30 == 19)
|
||||
{
reset(f204);
print("Click.");
v200 = 0;
}
}
}
if (varLarryAttitude == 19)
|
||||
{
if ((said("let go", "rope") ||
said("loosen", "rope")))
|
||||
{
print("You can't. She fastened them quite securely!");
}
if ((said("use", "knife") ||
said("use", "knife", "cut", "rope") ||
said("increase", "knife", "rol") ||
said("catch", "knife", "rol") ||
said("cut", "rope", "use", "knife") ||
said("cut", "rope", "knife")))
|
||||
{
if (!has("Pocket Knife"))
|
||||
{
print("Good idea. Unfortunately, you have nothing with which to cut a "
"rope, Larry.");
}
else
|
||||
{
print("Right!\n\nUsing the pocket knife you got from the old bum by the "
"convenience store, you saw through the ropes holding you to the "
"bed.");
release.priority(ego);
reset(f48);
reset(boolDisablePlayer);
start.motion(ego);
set.view(ego, Larry_StandAndWalk);
set.loop(ego, 0);
reposition.to(ego, 89, 130);
reset(f34);
v30 = 0;
currentScore += 10;
varPickedQuestion3 = 0;
draw(Obj_animatedPNJ4);
stop.update(Obj_animatedPNJ4);
set(f81);
print("You grab your wallet and look inside.\n\nOh, well. At least she "
"didn't find the %v90 bucks you hid in that secret compartment. "
"With your consummate gambling skills, you should be back on your "
"feet in no time!");
}
}
if (said("holler"))
|
||||
{
print("Right!\n\nUsing the pocket knife you got from the old bum by the "
"convenience store, you saw through the ropes holding you to the "
"bed.");
release.priority(ego);
reset(f48);
reset(boolDisablePlayer);
start.motion(ego);
set.view(ego, Larry_StandAndWalk);
set.loop(ego, 0);
reposition.to(ego, 89, 130);
reset(f34);
varLarryAttitude = 0;
currentScore += 10;
varPickedQuestion3 = 0;
draw(Obj_animatedPNJ4);
stop.update(Obj_animatedPNJ4);
set(f81);
print("You grab your wallet and look inside.\n\nOh, well. At least she "
"didn't find the %v90 bucks you hid in that secret compartment. "
"With your consummate gambling skills, you should be back on your "
"feet in no time!");
}
}
if (said("holler"))
|
||||
{
print("\"FAWN!! You scum-sucking gutter slug, get back in here!\"");
print("Unfortunately, your pleas go unheeded.");
}
if (!isset(haveMatch))
|
||||
{
print("You can't. You're tied to a bed!");
set(haveMatch);
}
}
if (isset(f81) &&
(said("catch", "rope") ||
said("catch", "rope", "from", "bed") ||
said("catch", "rope", "off", "bed") ||
said("catch", "rope", "bed")))
|
||||
{
if (!isset(boolQuestionnaireFailedOnce))
|
||||
|
|
@ -85,7 +85,7 @@ if (isset(newRoom))
|
|||
{
set(f104);
currentScore += 1;
}
}
--varPickedQuestion1;
if (varPickedQuestion1 == 1)
|
||||
{
print("Since you have no way of cutting the ropes, and they're far too "
"tightly tied for you to loosen, it looks like this is the end for "
"you, Larry.");
set(f50);
}
}
if (isset(boolTimingDelayOut))
|
||||
{
reset(boolTimingDelayOut);
++varTitlePageStep;
if (varTitlePageStep == 1)
|
||||
{
print("She says, \"Lie down, Larry. I have a special surprise for you!\"");
print("Then she says, \"Close your eyes,\" and you do because you're sure "
"that, finally, success is at hand.");
erase(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, View98);
set.loop(Obj_animatedPNJ2, 0);
position(Obj_animatedPNJ2, 89, 129);
ignore.objs(Obj_animatedPNJ2);
varPickedQuestion2 = 0;
stop.motion(ego);
set.priority(ego, 15);
set.view(ego, Larry_InAction_Censored2);
set.cel(ego, 0);
set(f48);
reposition.to(ego, 62, 125);
set(boolDisablePlayer);
reset(f34);
prevent.input();
v30 = 19;
varTimingDelay = 7;
}
if (varTitlePageStep == 2)
|
||||
{
print("She says, \"Lie down, Larry. I have a special surprise for you!\"");
print("Then she says, \"Close your eyes,\" and you do because you're sure "
"that, finally, success is at hand.");
erase(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, Pnj_Fawn_Walk);
set.loop(Obj_animatedPNJ2, 0);
position(Obj_animatedPNJ2, 89, 129);
ignore.objs(Obj_animatedPNJ2);
varPickedQuestion2 = 0;
stop.motion(ego);
set.priority(ego, 15);
set.view(ego, Larry_InAction_Censored2);
set.cel(ego, 0);
set(f48);
reposition.to(ego, 62, 125);
set(boolDisablePlayer);
reset(f34);
prevent.input();
varLarryAttitude = 19;
varTimingDelay = 7;
}
if (varTitlePageStep == 2)
|
||||
{
print("\"Oh, Fawn!\" you moan.");
varTimingDelay = 5;
}
if (varTitlePageStep == 3)
|
||||
{
print("\"Ooh, Baby!\n\nThat feels so good!\n\nOoooooooooh!!\"");
print("\"Say, Fawn, when are you going to get undressed?\"");
varTimingDelay = 5;
}
if (varTitlePageStep == 4)
|
||||
{
print("\"Hey, what's the deal with the rope?\"");
varTimingDelay = 4;
}
if (varTitlePageStep == 5)
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
if (isset(newRoom))
|
||||
{
set.horizon(1);
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.view(View165);
load.view(View174);
load.view(View175);
load.view(Larry_Close_Door);
load.view(Larry_StandAndWalk);
ignore.objs(ego);
animate.obj(Obj_animatedPNJ4);
ignore.blocks(Obj_animatedPNJ4);
ignore.objs(Obj_animatedPNJ4);
set.view(Obj_animatedPNJ4, View175);
set.cel(Obj_animatedPNJ4, 0);
set.priority(Obj_animatedPNJ4, 10);
position(Obj_animatedPNJ4, 6, 134);
varRandomValue = 3;
cycle.time(Obj_animatedPNJ4, varRandomValue);
animate.obj(Obj_animatedPNJ6);
ignore.blocks(Obj_animatedPNJ6);
ignore.objs(Obj_animatedPNJ6);
set.view(Obj_animatedPNJ6, View174);
set.priority(Obj_animatedPNJ6, 5);
position(Obj_animatedPNJ6, 73, 100);
stop.cycling(Obj_animatedPNJ6);
animate.obj(Obj_animatedPNJ2);
ignore.blocks(Obj_animatedPNJ2);
ignore.objs(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, View165);
set.loop(Obj_animatedPNJ2, 2);
fix.loop(Obj_animatedPNJ2);
set.priority(Obj_animatedPNJ2, 4);
position(Obj_animatedPNJ2, 73, 120);
varRandomValue = 3;
cycle.time(Obj_animatedPNJ2, varRandomValue);
animate.obj(Obj_animatedPNJ3);
ignore.blocks(Obj_animatedPNJ3);
ignore.objs(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, View165);
set.loop(Obj_animatedPNJ3, 1);
fix.loop(Obj_animatedPNJ3);
position(Obj_animatedPNJ3, 73, 128);
set.priority(Obj_animatedPNJ3, 5);
animate.obj(Obj_animatedPNJ1);
ignore.blocks(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, View165);
set.priority(Obj_animatedPNJ1, 12);
fix.loop(Obj_animatedPNJ1);
step.size(Obj_animatedPNJ1, v85);
if (v30 == 18)
|
||||
{
set.horizon(1);
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.view(Casino_Lifts);
load.view(Game_Number);
load.view(Casino_Honeymoon_door);
load.view(Larry_Close_Door);
load.view(Larry_StandAndWalk);
ignore.objs(ego);
animate.obj(Obj_animatedPNJ4);
ignore.blocks(Obj_animatedPNJ4);
ignore.objs(Obj_animatedPNJ4);
set.view(Obj_animatedPNJ4, Casino_Honeymoon_door);
set.cel(Obj_animatedPNJ4, 0);
set.priority(Obj_animatedPNJ4, 10);
position(Obj_animatedPNJ4, 6, 134);
varRandomValue = 3;
cycle.time(Obj_animatedPNJ4, varRandomValue);
animate.obj(Obj_animatedPNJ6);
ignore.blocks(Obj_animatedPNJ6);
ignore.objs(Obj_animatedPNJ6);
set.view(Obj_animatedPNJ6, Game_Number);
set.priority(Obj_animatedPNJ6, 5);
position(Obj_animatedPNJ6, 73, 100);
stop.cycling(Obj_animatedPNJ6);
animate.obj(Obj_animatedPNJ2);
ignore.blocks(Obj_animatedPNJ2);
ignore.objs(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, Casino_Lifts);
set.loop(Obj_animatedPNJ2, 2);
fix.loop(Obj_animatedPNJ2);
set.priority(Obj_animatedPNJ2, 4);
position(Obj_animatedPNJ2, 73, 120);
varRandomValue = 3;
cycle.time(Obj_animatedPNJ2, varRandomValue);
animate.obj(Obj_animatedPNJ3);
ignore.blocks(Obj_animatedPNJ3);
ignore.objs(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, Casino_Lifts);
set.loop(Obj_animatedPNJ3, 1);
fix.loop(Obj_animatedPNJ3);
position(Obj_animatedPNJ3, 73, 128);
set.priority(Obj_animatedPNJ3, 5);
animate.obj(Obj_animatedPNJ1);
ignore.blocks(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, Casino_Lifts);
set.priority(Obj_animatedPNJ1, 12);
fix.loop(Obj_animatedPNJ1);
step.size(Obj_animatedPNJ1, v85);
if (varLarryAttitude == 18)
|
||||
{
if (previousRoom == 42)
|
||||
{
set(f206);
v200 = 7;
position(Obj_animatedPNJ1, 73, 36);
}
else
|
||||
{
v200 = 2;
position(Obj_animatedPNJ1, 73, 167);
}
set(f204);
v30 = 18;
set.loop(Obj_animatedPNJ1, 3);
last.cel(Obj_animatedPNJ1, varRandomValue);
set.cel.v(Obj_animatedPNJ1, varRandomValue);
stop.cycling(Obj_animatedPNJ1);
if (v79 > v200)
|
||||
{
v200 = 2;
position(Obj_animatedPNJ1, 73, 167);
}
set(f204);
varLarryAttitude = 18;
set.loop(Obj_animatedPNJ1, 3);
last.cel(Obj_animatedPNJ1, varRandomValue);
set.cel.v(Obj_animatedPNJ1, varRandomValue);
stop.cycling(Obj_animatedPNJ1);
if (v79 > v200)
|
||||
{
move.obj(Obj_animatedPNJ1, 73, 36, 2, boolTimingDelayOut);
varTitlePageStep = 200;
}
else
|
||||
{
if (v79 < v200)
|
||||
{
move.obj(Obj_animatedPNJ1, 73, 167, 2, boolTimingDelayOut);
varTitlePageStep = 200;
}
else
|
||||
|
|
@ -58,7 +58,7 @@ if (isset(newRoom))
|
|||
{
print("Type a word, like \"one\" or \"two.\"");
}
}
Label1:
if (isset(f202))
|
||||
{
reset(boolDisablePlayer);
v76 = 41;
}
if (isset(boolTimingDelayOut))
|
||||
{
reset(boolTimingDelayOut);
++varTitlePageStep;
if (varTitlePageStep == 1)
|
||||
{
set(f204);
v30 = 18;
stop.motion(ego);
set(boolDisablePlayer);
set.view(ego, Larry_Close_Door);
set.cel(ego, 0);
reposition.to(ego, 76, 126);
cycle.time(ego, varEgoSize);
set(f34);
end.of.loop(ego, boolTimingDelayOut);
}
if (varTitlePageStep == 2)
|
||||
{
set(f204);
varLarryAttitude = 18;
stop.motion(ego);
set(boolDisablePlayer);
set.view(ego, Larry_Close_Door);
set.cel(ego, 0);
reposition.to(ego, 76, 126);
cycle.time(ego, varEgoSize);
set(f34);
end.of.loop(ego, boolTimingDelayOut);
}
if (varTitlePageStep == 2)
|
||||
{
erase(ego);
set.view(ego, Larry_StandAndWalk);
set.loop(Obj_animatedPNJ1, 3);
set.cel(Obj_animatedPNJ1, 0);
cycle.time(Obj_animatedPNJ1, varEgoSize);
end.of.loop(Obj_animatedPNJ1, boolTimingDelayOut);
}
if (varTitlePageStep == 3)
|
||||
{
erase(Obj_animatedPNJ3);
draw(Obj_animatedPNJ2);
set.cel.v(Obj_animatedPNJ6, v200);
draw(Obj_animatedPNJ6);
varTitlePageStep = 200;
stop.cycling(Obj_animatedPNJ1);
if (v79 > v200)
|
||||
{
reset(f206);
move.obj(Obj_animatedPNJ1, 73, 36, 2, boolTimingDelayOut);
varTitlePageStep = 200;
}
else
|
||||
|
|
@ -66,7 +66,7 @@ if (isset(newRoom))
|
|||
{
set(f206);
move.obj(Obj_animatedPNJ1, 73, 167, 2, boolTimingDelayOut);
varTitlePageStep = 200;
}
else
|
||||
{
print("Not one for those long elevator rides, eh, Larry?");
varTitlePageStep = 101;
}
}
}
if (varTitlePageStep == 101)
|
||||
{
erase(Obj_animatedPNJ2);
erase(Obj_animatedPNJ6);
cycle.time(Obj_animatedPNJ1, v85);
start.cycling(Obj_animatedPNJ1);
reverse.loop(Obj_animatedPNJ1, boolTimingDelayOut);
}
if (varTitlePageStep == 102)
|
||||
{
reset(f204);
v30 = 0;
v79 = 0;
varTitlePageStep = 0;
set.loop(Obj_animatedPNJ1, 0);
draw(Obj_animatedPNJ3);
set.view(ego, Larry_StandAndWalk);
set.loop(ego, 2);
set.cel(ego, 0);
position(ego, 76, 126);
draw(ego);
start.motion(ego);
cycle.time(ego, v84);
reset(f34);
reset(boolDisablePlayer);
}
if (varTitlePageStep == 201)
|
||||
{
reset(f204);
varLarryAttitude = 0;
v79 = 0;
varTitlePageStep = 0;
set.loop(Obj_animatedPNJ1, 0);
draw(Obj_animatedPNJ3);
set.view(ego, Larry_StandAndWalk);
set.loop(ego, 2);
set.cel(ego, 0);
position(ego, 76, 126);
draw(ego);
start.motion(ego);
cycle.time(ego, v84);
reset(f34);
reset(boolDisablePlayer);
}
if (varTitlePageStep == 201)
|
||||
{
if (isset(f206))
|
||||
{
--v200;
if (v200 == 1)
|
||||
{
v76 = 35;
return();
}
}
else
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
if (isset(newRoom))
|
||||
{
set.horizon(1);
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.view(View165);
load.view(View174);
load.view(Larry_Close_Door);
load.view(Larry_StandAndWalk);
load.view(View164);
animate.obj(Obj_animatedPNJ5);
ignore.blocks(Obj_animatedPNJ5);
set.view(Obj_animatedPNJ5, View164);
if (obj.in.room("Disco Pass", currentRoom))
|
||||
{
set.horizon(1);
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.view(Casino_Lifts);
load.view(Game_Number);
load.view(Larry_Close_Door);
load.view(Larry_StandAndWalk);
load.view(Obj_Bin);
animate.obj(Obj_animatedPNJ5);
ignore.blocks(Obj_animatedPNJ5);
set.view(Obj_animatedPNJ5, Obj_Bin);
if (obj.in.room("Disco Pass", currentRoom))
|
||||
{
set.cel(Obj_animatedPNJ5, 0);
}
else
|
||||
{
set.cel(Obj_animatedPNJ5, 1);
}
position(Obj_animatedPNJ5, 77, 159);
stop.cycling(Obj_animatedPNJ5);
draw(Obj_animatedPNJ5);
stop.update(Obj_animatedPNJ5);
animate.obj(Obj_animatedPNJ4);
ignore.blocks(Obj_animatedPNJ4);
ignore.objs(Obj_animatedPNJ4);
set.view(Obj_animatedPNJ4, View174);
set.priority(Obj_animatedPNJ4, 5);
position(Obj_animatedPNJ4, 73, 91);
set.cel(Obj_animatedPNJ4, 1);
stop.cycling(Obj_animatedPNJ4);
animate.obj(Obj_animatedPNJ2);
ignore.blocks(Obj_animatedPNJ2);
ignore.objs(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, View165);
set.loop(Obj_animatedPNJ2, 2);
fix.loop(Obj_animatedPNJ2);
set.priority(Obj_animatedPNJ2, 4);
position(Obj_animatedPNJ2, 73, 108);
varRandomValue = 3;
cycle.time(Obj_animatedPNJ2, varRandomValue);
animate.obj(Obj_animatedPNJ3);
ignore.blocks(Obj_animatedPNJ3);
ignore.objs(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, View165);
set.loop(Obj_animatedPNJ3, 1);
fix.loop(Obj_animatedPNJ3);
position(Obj_animatedPNJ3, 73, 118);
set.priority(Obj_animatedPNJ3, 5);
animate.obj(Obj_animatedPNJ1);
ignore.blocks(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, View165);
set.priority(Obj_animatedPNJ1, 11);
fix.loop(Obj_animatedPNJ1);
step.size(Obj_animatedPNJ1, v85);
if (v30 == 18)
|
||||
{
set(f204);
v30 = 18;
set.loop(Obj_animatedPNJ1, 3);
last.cel(Obj_animatedPNJ1, varRandomValue);
set.cel.v(Obj_animatedPNJ1, varRandomValue);
stop.cycling(Obj_animatedPNJ1);
position(Obj_animatedPNJ1, 73, 36);
draw(Obj_animatedPNJ1);
move.obj(Obj_animatedPNJ1, 73, 118, 2, boolTimingDelayOut);
varTitlePageStep = 100;
draw(Obj_animatedPNJ2);
stop.update(Obj_animatedPNJ2);
draw(Obj_animatedPNJ4);
set.view(ego, Larry_StandAndWalk);
set.loop(ego, 2);
set.priority(ego, 12);
v38 = 75;
v39 = 119;
}
else
|
||||
{
set.cel(Obj_animatedPNJ5, 1);
}
position(Obj_animatedPNJ5, 77, 159);
stop.cycling(Obj_animatedPNJ5);
draw(Obj_animatedPNJ5);
stop.update(Obj_animatedPNJ5);
animate.obj(Obj_animatedPNJ4);
ignore.blocks(Obj_animatedPNJ4);
ignore.objs(Obj_animatedPNJ4);
set.view(Obj_animatedPNJ4, Game_Number);
set.priority(Obj_animatedPNJ4, 5);
position(Obj_animatedPNJ4, 73, 91);
set.cel(Obj_animatedPNJ4, 1);
stop.cycling(Obj_animatedPNJ4);
animate.obj(Obj_animatedPNJ2);
ignore.blocks(Obj_animatedPNJ2);
ignore.objs(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, Casino_Lifts);
set.loop(Obj_animatedPNJ2, 2);
fix.loop(Obj_animatedPNJ2);
set.priority(Obj_animatedPNJ2, 4);
position(Obj_animatedPNJ2, 73, 108);
varRandomValue = 3;
cycle.time(Obj_animatedPNJ2, varRandomValue);
animate.obj(Obj_animatedPNJ3);
ignore.blocks(Obj_animatedPNJ3);
ignore.objs(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, Casino_Lifts);
set.loop(Obj_animatedPNJ3, 1);
fix.loop(Obj_animatedPNJ3);
position(Obj_animatedPNJ3, 73, 118);
set.priority(Obj_animatedPNJ3, 5);
animate.obj(Obj_animatedPNJ1);
ignore.blocks(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, Casino_Lifts);
set.priority(Obj_animatedPNJ1, 11);
fix.loop(Obj_animatedPNJ1);
step.size(Obj_animatedPNJ1, v85);
if (varLarryAttitude == 18)
|
||||
{
set(f204);
varLarryAttitude = 18;
set.loop(Obj_animatedPNJ1, 3);
last.cel(Obj_animatedPNJ1, varRandomValue);
set.cel.v(Obj_animatedPNJ1, varRandomValue);
stop.cycling(Obj_animatedPNJ1);
position(Obj_animatedPNJ1, 73, 36);
draw(Obj_animatedPNJ1);
move.obj(Obj_animatedPNJ1, 73, 118, 2, boolTimingDelayOut);
varTitlePageStep = 100;
draw(Obj_animatedPNJ2);
stop.update(Obj_animatedPNJ2);
draw(Obj_animatedPNJ4);
set.view(ego, Larry_StandAndWalk);
set.loop(ego, 2);
set.priority(ego, 12);
v38 = 75;
v39 = 119;
}
else
|
||||
{
draw(Obj_animatedPNJ3);
stop.update(Obj_animatedPNJ3);
set.loop(Obj_animatedPNJ1, 0);
set.cel(Obj_animatedPNJ1, 0);
position(Obj_animatedPNJ1, 73, 118);
draw(Obj_animatedPNJ1);
stop.update(Obj_animatedPNJ1);
if (previousRoom == 36)
|
||||
{
v38 = 128;
v39 = 104;
set.loop(ego, 1);
position.v(ego, v38, v39);
draw(ego);
start.motion(ego);
}
else
|
||||
{
if (previousRoom <= 0)
|
||||
|
|
@ -67,13 +67,13 @@ if (isset(newRoom))
|
|||
{
v79 = 8;
set(boolTimingDelayOut);
}
if ((said("move", "rol") ||
said("move", "button", "rol")))
|
||||
{
print("Type a word, like \"one\" or \"two.\"");
}
}
Label1:
if (isset(boolTimingDelayOut))
|
||||
{
reset(boolTimingDelayOut);
++varTitlePageStep;
if (varTitlePageStep == 1)
|
||||
{
set(f204);
v30 = 18;
stop.motion(ego);
set(boolDisablePlayer);
set.view(ego, Larry_Close_Door);
set.cel(ego, 0);
reposition.to(ego, 76, 117);
cycle.time(ego, varEgoSize);
set(f34);
end.of.loop(ego, boolTimingDelayOut);
}
if (varTitlePageStep == 2)
|
||||
{
set(f204);
varLarryAttitude = 18;
stop.motion(ego);
set(boolDisablePlayer);
set.view(ego, Larry_Close_Door);
set.cel(ego, 0);
reposition.to(ego, 76, 117);
cycle.time(ego, varEgoSize);
set(f34);
end.of.loop(ego, boolTimingDelayOut);
}
if (varTitlePageStep == 2)
|
||||
{
erase(ego);
set.view(ego, Larry_StandAndWalk);
set.loop(Obj_animatedPNJ1, 3);
set.cel(Obj_animatedPNJ1, 0);
cycle.time(Obj_animatedPNJ1, varEgoSize);
end.of.loop(Obj_animatedPNJ1, boolTimingDelayOut);
}
if (varTitlePageStep == 3)
|
||||
{
erase(Obj_animatedPNJ3);
draw(Obj_animatedPNJ2);
draw(Obj_animatedPNJ4);
stop.cycling(Obj_animatedPNJ1);
if (v79 == 1)
|
||||
{
print("Wasn't that a fast ride!");
varTitlePageStep = 101;
}
else
|
||||
{
move.obj(Obj_animatedPNJ1, 73, 36, 2, boolTimingDelayOut);
}
}
if (varTitlePageStep == 4)
|
||||
{
v76 = 40;
}
if (varTitlePageStep == 101)
|
||||
{
erase(Obj_animatedPNJ2);
erase(Obj_animatedPNJ4);
cycle.time(Obj_animatedPNJ1, v85);
start.cycling(Obj_animatedPNJ1);
reverse.loop(Obj_animatedPNJ1, boolTimingDelayOut);
}
if (varTitlePageStep == 102)
|
||||
{
reset(f204);
v30 = 0;
v79 = 0;
varTitlePageStep = 0;
set.loop(Obj_animatedPNJ1, 0);
draw(Obj_animatedPNJ3);
set.view(ego, Larry_StandAndWalk);
set.loop(ego, 2);
set.cel(ego, 0);
position(ego, 76, 116);
draw(ego);
start.motion(ego);
reset(boolDisablePlayer);
cycle.time(ego, v84);
reset(f34);
}
}
if (edgeEgoHit == BOTTOM_EDGE)
|
||||
{
reset(f204);
varLarryAttitude = 0;
v79 = 0;
varTitlePageStep = 0;
set.loop(Obj_animatedPNJ1, 0);
draw(Obj_animatedPNJ3);
set.view(ego, Larry_StandAndWalk);
set.loop(ego, 2);
set.cel(ego, 0);
position(ego, 76, 116);
draw(ego);
start.motion(ego);
reset(boolDisablePlayer);
cycle.time(ego, v84);
reset(f34);
}
}
if (edgeEgoHit == BOTTOM_EDGE)
|
||||
{
v76 = 31;
}
if (posn(ego, 131, 101, 132, 106))
|
||||
{
v76 = 36;
}
return();
[ Messages
#message 1 "The entrance to the Cabaret Lounge is to the right, by the telephone. A glass elevator awaits you. An ashtray is in front of the planter."
#message 2 "You are inside the glass elevator. Your favorite kind of music is playing. You hum along, insipidly."
#message 3 "There are buttons labeled \"one\" through \"eight.\""
#message 4 "Type a word, like \"one\" or \"two.\""
#message 5 "Whee!"
#message 6 "You know, the people on those plants look like ants from up here."
#message 7 "\"strangers in the night, da da da dee da...\""
#message 8 "Those ARE ants, you fool; we haven't left the ground yet!"
#message 9 "Wasn't that a fast ride!"
#message 10 "They're of your favorite species: polyvinyl chloride. There is an ashtray in front of the planter."
#message 11 "You carefully remove the card from the cancerous remains in the ashtray. It's a valid pass to the disco!"
#message 12 "There's some kind of card in the ashtray."
#message 13 "Yuck!"
#message 14 "Where?"
#message 15 "The doors close whenever you choose a floor."
#message 16 "Go inside and push a button."
#message 17 "It's of no interest."
#message 18 "The ashtray is of no further interest since you have the card."
#message 19 "It's not ringing."
#message 20 "All the pages are torn out."
#message 21 "Somebody filled the coin slot with chewing gum."
#message 22 "You can't. It's so firmly embedded, nothing will get it out. You'll just have to find another telephone."
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
|
@ -1,11 +1,11 @@
|
|||
if (isset(newRoom))
|
||||
{
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.view(View179);
animate.obj(Obj_animatedPNJ1);
ignore.blocks(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, View179);
set.cel(Obj_animatedPNJ1, 0);
set.priority(Obj_animatedPNJ1, 10);
position(Obj_animatedPNJ1, 130, 129);
varRandomValue = 3;
cycle.time(Obj_animatedPNJ1, varRandomValue);
draw(Obj_animatedPNJ1);
stop.update(Obj_animatedPNJ1);
if (v30 == 22)
|
||||
{
prevent.input();
set(f48);
set(boolDisablePlayer);
load.view(View184);
load.sound(Sound15);
animate.obj(Obj_animatedPNJ3);
ignore.horizon(Obj_animatedPNJ3);
ignore.blocks(Obj_animatedPNJ3);
ignore.objs(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, View184);
position(Obj_animatedPNJ3, 55, 95);
draw(Obj_animatedPNJ3);
move.obj(Obj_animatedPNJ3, 27, 123, 2, f204);
set(f209);
set(f206);
}
if (v30 == 23)
|
||||
{
set(boolDisablePlayer);
varTitlePageStep = 250;
set(boolTimingDelayOut);
load.view(View182);
load.view(Larry_Walk_Towel);
animate.obj(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, Larry_Walk_Towel);
position(Obj_animatedPNJ2, 0, 125);
draw(Obj_animatedPNJ2);
}
if (previousRoom == 43)
|
||||
{
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.view(Casino_Lift_Door2);
animate.obj(Obj_animatedPNJ1);
ignore.blocks(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, Casino_Lift_Door2);
set.cel(Obj_animatedPNJ1, 0);
set.priority(Obj_animatedPNJ1, 10);
position(Obj_animatedPNJ1, 130, 129);
varRandomValue = 3;
cycle.time(Obj_animatedPNJ1, varRandomValue);
draw(Obj_animatedPNJ1);
stop.update(Obj_animatedPNJ1);
if (varLarryAttitude == 22)
|
||||
{
prevent.input();
set(f48);
set(boolDisablePlayer);
load.view(Obj_unflated_doll);
load.sound(Sound15);
animate.obj(Obj_animatedPNJ3);
ignore.horizon(Obj_animatedPNJ3);
ignore.blocks(Obj_animatedPNJ3);
ignore.objs(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, Obj_unflated_doll);
position(Obj_animatedPNJ3, 55, 95);
draw(Obj_animatedPNJ3);
move.obj(Obj_animatedPNJ3, 27, 123, 2, f204);
set(f209);
set(f206);
}
if (varLarryAttitude == 23)
|
||||
{
set(boolDisablePlayer);
varTitlePageStep = 250;
set(boolTimingDelayOut);
load.view(Pnj_Eve);
load.view(Larry_Walk_Towel);
animate.obj(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, Larry_Walk_Towel);
position(Obj_animatedPNJ2, 0, 125);
draw(Obj_animatedPNJ2);
}
if (previousRoom == 43)
|
||||
{
v38 = 8;
v39 = 125;
}
else
|
||||
{
if (previousRoom == 45)
|
||||
{
v38 = 98;
v39 = 100;
}
else
|
||||
{
v38 = 138;
v39 = 127;
set.loop(ego, 1);
stop.update(ego);
start.motion(ego);
varTitlePageStep = 0;
set(boolTimingDelayOut);
}
}
position.v(ego, v38, v39);
draw(ego);
show.pic();
if (v30 == 22)
|
||||
{
v38 = 138;
v39 = 127;
set.loop(ego, 1);
stop.update(ego);
start.motion(ego);
varTitlePageStep = 0;
set(boolTimingDelayOut);
}
}
position.v(ego, v38, v39);
draw(ego);
show.pic();
if (varLarryAttitude == 22)
|
||||
{
varTitlePageStep = 150;
move.obj(ego, 60, 100, 1, boolTimingDelayOut);
}
return();
}
if (isset(f203))
|
||||
{
ignore.blocks(ego);
}
else
|
||||
{
observe.blocks(ego);
}
reset(boolQuestionnaireFailedOnce);
if (posn(ego, 120, 113, 135, 143))
|
||||
|
|
|
|||
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|
|
@ -1,6 +1,6 @@
|
|||
if (isset(newRoom))
|
||||
{
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.view(View171);
add.to.pic(View171, 0, 0, 62, 120, 0, 0);
add.to.pic(View171, 0, 0, 93, 120, 0, 0);
animate.obj(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, View171);
set.loop(Obj_animatedPNJ1, 1);
set.cel(Obj_animatedPNJ1, 0);
set.priority(Obj_animatedPNJ1, 11);
position(Obj_animatedPNJ1, 62, 93);
draw(Obj_animatedPNJ1);
animate.obj(Obj_animatedPNJ2);
ignore.objs(Obj_animatedPNJ2);
position(Obj_animatedPNJ2, 93, 93);
set.view(Obj_animatedPNJ2, View171);
set.loop(Obj_animatedPNJ2, 1);
set.cel(Obj_animatedPNJ2, 1);
set.priority(Obj_animatedPNJ2, 11);
draw(Obj_animatedPNJ2);
if (!isset(f82) &&
!isset(f110) &&
isset(f79))
|
||||
{
set(f202);
set(f203);
set(boolMusicEnded);
load.view(View98);
load.view(View172);
load.sound(Sound23);
animate.obj(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, View98);
position(Obj_animatedPNJ3, 70, 120);
set.loop(Obj_animatedPNJ3, 2);
draw(Obj_animatedPNJ3);
stop.cycling(Obj_animatedPNJ3);
animate.obj(Obj_animatedPNJ4);
set.view(Obj_animatedPNJ4, View172);
set.loop(Obj_animatedPNJ4, 0);
position(Obj_animatedPNJ4, 76, 113);
draw(Obj_animatedPNJ4);
stop.cycling(Obj_animatedPNJ4);
}
position(ego, 76, 167);
draw(ego);
show.pic();
if (isset(f83))
|
||||
{
set(f202);
set(f203);
set(boolMusicEnded);
load.view(Pnj_Fawn_Walk);
load.view(Chapel_officer);
load.sound(Sound23);
animate.obj(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, Pnj_Fawn_Walk);
position(Obj_animatedPNJ3, 70, 120);
set.loop(Obj_animatedPNJ3, 2);
draw(Obj_animatedPNJ3);
stop.cycling(Obj_animatedPNJ3);
animate.obj(Obj_animatedPNJ4);
set.view(Obj_animatedPNJ4, Chapel_officer);
set.loop(Obj_animatedPNJ4, 0);
position(Obj_animatedPNJ4, 76, 113);
draw(Obj_animatedPNJ4);
stop.cycling(Obj_animatedPNJ4);
}
position(ego, 76, 167);
draw(ego);
show.pic();
if (isset(f83))
|
||||
{
reset(f83);
print("\"So... shall we try again?\"");
}
return();
}
reset(boolQuestionnaireFailedOnce);
if (isset(f202) &&
posn(ego, 61, 114, 94, 130))
|
||||
{
set(boolQuestionnaireFailedOnce);
set(f69);
}
if (!isset(haveInput))
|
||||
{
goto(Label1);
}
if ((said("examine") ||
said("examine", "area") ||
said("examine", "chapel")))
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
if (isset(newRoom))
{
if (varGameTimeHour > 4 &&
varGameTimeHour < 10)
{
new.room(Logic_BadEnding); [ ##LE001##
}
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.logics(Logic_Street_Outside);
load.view(View170);
load.view(Pnj_Exhib);
animate.obj(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, Pnj_Exhib);
set.cel(Obj_animatedPNJ3, 0);
position(Obj_animatedPNJ3, 129, 145);
draw(Obj_animatedPNJ3);
stop.cycling(Obj_animatedPNJ3);
animate.obj(Obj_animatedPNJ1);
ignore.horizon(Obj_animatedPNJ1);
ignore.blocks(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, View170);
set.loop(Obj_animatedPNJ1, 2);
set.cel(Obj_animatedPNJ1, 0);
position(Obj_animatedPNJ1, 83, 114);
draw(Obj_animatedPNJ1);
varRandomValue = 3;
cycle.time(Obj_animatedPNJ1, varRandomValue);
stop.update(Obj_animatedPNJ1);
add.to.pic(View170, 1, 0, 63, 60, 4, 4);
animate.obj(Obj_animatedPNJ2);
ignore.horizon(Obj_animatedPNJ2);
ignore.blocks(Obj_animatedPNJ2);
ignore.objs(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, View170);
set.loop(Obj_animatedPNJ2, 0);
position(Obj_animatedPNJ2, 86, 42);
cycle.time(Obj_animatedPNJ2, v85);
draw(Obj_animatedPNJ2);
if (previousRoom == 34)
{
v38 = 93;
v39 = 116;
set.loop(ego, 2);
reset(boolDisablePlayer);
}
else
{
if (previousRoom == 9)
{
v38 = 153;
v39 = 138;
}
}
position.v(ego, v38, v39);
draw(ego);
call(Logic_Street_Outside);
show.pic();
return();
}
reset(boolQuestionnaireFailedOnce);
if (posn(ego, 80, 115, 105, 120))
{
set(boolQuestionnaireFailedOnce);
}
reset(f202);
if (posn(ego, 120, 129, 142, 144))
{
set(f202);
set(f69);
}
if (!isset(haveInput))
{
goto(Label1);
}
if ((said("examine") ||
said("examine", "area") ||
said("examine", "building") ||
said("examine", "chapel")))
{
print("You are outside a romantic, quickie marriage parlor.");
}
if (said("examine", "bouncer"))
{
if (!isset(f203))
{
print("It's a guy wearing a trench coat.");
}
else
{
print("It's obvious he doesn't have much to hide!");
}
}
if (said("ask", "bouncer", "anyword", "rol"))
{
print("He doesn't reply.");
}
if (said("ask", "bouncer"))
{
if (!isset(f203))
{
print("You greet the stranger in the trench coat.");
print("\"Hey, sonny! Come over here!!\" he replies.");
}
else
{
print("\"Say,\" you ask him. \"By any chance, is your name Shorty?\"");
if (!isset(f103))
{
set(f103);
currentScore += 1;
}
}
}
if ((said("catch", "bra", "rol") ||
said("anyword", "bouncer", "rol")))
{
print("You have better things to do than mess around with this pervert.");
}
if (said("examine", "door"))
{
if (isset(f61))
{
reset(haveMatch);
}
else
{
print("It's a door. Try opening it.");
}
}
if (said("increase", "door"))
{
if (isset(f61))
{
reset(haveMatch);
}
else
{
if (!isset(boolQuestionnaireFailedOnce))
{
set(f54);
}
else
{
set(f67);
stop.motion(ego);
set(boolDisablePlayer);
start.update(Obj_animatedPNJ1);
end.of.loop(Obj_animatedPNJ1, f201);
}
}
}
if ((said("examine", "fence") ||
said("climb", "fence") ||
said("climb", "above", "fence") ||
said("examine", "above", "fence")))
{
print("It's there to keep you from going that way!");
}
Label1:
if (isset(f202))
{
if (!isset(f203))
{
set(f203);
end.of.loop(Obj_animatedPNJ3, f40);
}
}
else
{
if (isset(f203))
{
reset(f203);
reverse.loop(Obj_animatedPNJ3, f40);
}
}
call(Logic_Street_Outside);
if (isset(f201))
{
reset(boolDisablePlayer);
v76 = 34;
}
if (edgeEgoHit == LEFT_EDGE)
{
v76 = 32;
}
if (edgeEgoHit == RIGHT_EDGE)
{
v76 = 9;
}
if (edgeEgoHit == TOP_EDGE)
{
new.room(Logic_Taxy); [ ##LE002##
}
return();
[ Messages
#message 1 "You are outside a romantic, quickie marriage parlor."
#message 2 "It's a door. Try opening it."
#message 3 "Funny. No one knocks back."
#message 4 "It's a guy wearing a trench coat."
#message 5 "It's obvious he doesn't have much to hide!"
#message 6 "You greet the stranger in the trench coat."
#message 7 "\"Hey, sonny! Come over here!!\" he replies."
#message 8 "\"Say,\" you ask him. \"By any chance, is your name Shorty?\""
#message 9 "You have better things to do than mess around with this pervert."
#message 10 "It's there to keep you from going that way!"
#message 11 "Strange, you think."
#message 12 "He doesn't reply."
|
||||
if (isset(newRoom))
{
if (varGameTimeHour > 4 &&
varGameTimeHour < 10)
{
new.room(Logic_BadEnding); [ ##LE001##
}
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.logics(Logic_Street_Outside);
load.view(Chapel_signs_and_door);
load.view(Pnj_Exhib);
animate.obj(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, Pnj_Exhib);
set.cel(Obj_animatedPNJ3, 0);
position(Obj_animatedPNJ3, 129, 145);
draw(Obj_animatedPNJ3);
stop.cycling(Obj_animatedPNJ3);
animate.obj(Obj_animatedPNJ1);
ignore.horizon(Obj_animatedPNJ1);
ignore.blocks(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, Chapel_signs_and_door);
set.loop(Obj_animatedPNJ1, 2);
set.cel(Obj_animatedPNJ1, 0);
position(Obj_animatedPNJ1, 83, 114);
draw(Obj_animatedPNJ1);
varRandomValue = 3;
cycle.time(Obj_animatedPNJ1, varRandomValue);
stop.update(Obj_animatedPNJ1);
add.to.pic(Chapel_signs_and_door, 1, 0, 63, 60, 4, 4);
animate.obj(Obj_animatedPNJ2);
ignore.horizon(Obj_animatedPNJ2);
ignore.blocks(Obj_animatedPNJ2);
ignore.objs(Obj_animatedPNJ2);
set.view(Obj_animatedPNJ2, Chapel_signs_and_door);
set.loop(Obj_animatedPNJ2, 0);
position(Obj_animatedPNJ2, 86, 42);
cycle.time(Obj_animatedPNJ2, v85);
draw(Obj_animatedPNJ2);
if (previousRoom == 34)
{
v38 = 93;
v39 = 116;
set.loop(ego, 2);
reset(boolDisablePlayer);
}
else
{
if (previousRoom == 9)
{
v38 = 153;
v39 = 138;
}
}
position.v(ego, v38, v39);
draw(ego);
call(Logic_Street_Outside);
show.pic();
return();
}
reset(boolQuestionnaireFailedOnce);
if (posn(ego, 80, 115, 105, 120))
{
set(boolQuestionnaireFailedOnce);
}
reset(f202);
if (posn(ego, 120, 129, 142, 144))
{
set(f202);
set(f69);
}
if (!isset(haveInput))
{
goto(Label1);
}
if ((said("examine") ||
said("examine", "area") ||
said("examine", "building") ||
said("examine", "chapel")))
{
print("You are outside a romantic, quickie marriage parlor.");
}
if (said("examine", "bouncer"))
{
if (!isset(f203))
{
print("It's a guy wearing a trench coat.");
}
else
{
print("It's obvious he doesn't have much to hide!");
}
}
if (said("ask", "bouncer", "anyword", "rol"))
{
print("He doesn't reply.");
}
if (said("ask", "bouncer"))
{
if (!isset(f203))
{
print("You greet the stranger in the trench coat.");
print("\"Hey, sonny! Come over here!!\" he replies.");
}
else
{
print("\"Say,\" you ask him. \"By any chance, is your name Shorty?\"");
if (!isset(f103))
{
set(f103);
currentScore += 1;
}
}
}
if ((said("catch", "bra", "rol") ||
said("anyword", "bouncer", "rol")))
{
print("You have better things to do than mess around with this pervert.");
}
if (said("examine", "door"))
{
if (isset(f61))
{
reset(haveMatch);
}
else
{
print("It's a door. Try opening it.");
}
}
if (said("increase", "door"))
{
if (isset(f61))
{
reset(haveMatch);
}
else
{
if (!isset(boolQuestionnaireFailedOnce))
{
set(f54);
}
else
{
set(f67);
stop.motion(ego);
set(boolDisablePlayer);
start.update(Obj_animatedPNJ1);
end.of.loop(Obj_animatedPNJ1, f201);
}
}
}
if ((said("examine", "fence") ||
said("climb", "fence") ||
said("climb", "above", "fence") ||
said("examine", "above", "fence")))
{
print("It's there to keep you from going that way!");
}
Label1:
if (isset(f202))
{
if (!isset(f203))
{
set(f203);
end.of.loop(Obj_animatedPNJ3, f40);
}
}
else
{
if (isset(f203))
{
reset(f203);
reverse.loop(Obj_animatedPNJ3, f40);
}
}
call(Logic_Street_Outside);
if (isset(f201))
{
reset(boolDisablePlayer);
v76 = 34;
}
if (edgeEgoHit == LEFT_EDGE)
{
v76 = 32;
}
if (edgeEgoHit == RIGHT_EDGE)
{
v76 = 9;
}
if (edgeEgoHit == TOP_EDGE)
{
new.room(Logic_Taxi); [ ##LE002##
}
return();
[ Messages
#message 1 "You are outside a romantic, quickie marriage parlor."
#message 2 "It's a door. Try opening it."
#message 3 "Funny. No one knocks back."
#message 4 "It's a guy wearing a trench coat."
#message 5 "It's obvious he doesn't have much to hide!"
#message 6 "You greet the stranger in the trench coat."
#message 7 "\"Hey, sonny! Come over here!!\" he replies."
#message 8 "\"Say,\" you ask him. \"By any chance, is your name Shorty?\""
#message 9 "You have better things to do than mess around with this pervert."
#message 10 "It's there to keep you from going that way!"
#message 11 "Strange, you think."
#message 12 "He doesn't reply."
|
||||
|
|
@ -1 +1 @@
|
|||
[ onLoad()
if (isset(newRoom))
{
load.view(Larry_Dead);
load.view(Larry_Dying);
load.view(Larry_Fight);
load.view(Pnj_BadBoy);
load.view(Pnj_BadBoyStrike);
load.sound(Sound26);
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
animate.obj(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, Pnj_BadBoy);
set.loop(Obj_animatedPNJ1, 1);
set.cel(Obj_animatedPNJ1, 1);
position(Obj_animatedPNJ1, 124, 131);
draw(Obj_animatedPNJ1);
step.size(Obj_animatedPNJ1, v85);
set(boolTimingDelayOut);
set(boolQuestionnaireFailedOnce);
if ((v78 == 4 ||
v78 == 2))
{
if (v39 < 158)
{
v39 = 158;
}
}
if ((v78 == 1 ||
v78 == 3))
{
v38 = 77;
v39 = 167;
}
position.v(ego, v38, v39);
draw(ego);
show.pic();
sound(Sound26, boolMusicEnded);
return();
}
[ end onLoad()
if (isset(haveInput))
{
set(haveMatch);
if (varTitlePageStep > 5)
{
print("Since you're dead, why are you talking?? Just hang on for the ride.");
}
else
{
print("It appears he wants something -- YOU! Get out of here!");
}
}
if (isset(boolTimingDelayOut))
{
reset(boolTimingDelayOut);
++varTitlePageStep;
if (varTitlePageStep == 1)
{
move.obj(Obj_animatedPNJ1, 112, 131, 2, boolTimingDelayOut);
}
if (varTitlePageStep == 2)
{
follow.ego(Obj_animatedPNJ1, 8, boolTimingDelayOut);
}
if (varTitlePageStep == 3)
{
set(f48);
stop.motion(ego);
set(boolDisablePlayer);
set.view(Obj_animatedPNJ1, Pnj_BadBoyStrike);
get.posn(Obj_animatedPNJ1, varColumn, varLine);
if (varColumn < v38)
{
set.loop(Obj_animatedPNJ1, 1);
if (v38 > 12)
{
varColumn = v38;
varColumn -= 13;
}
else
{
varColumn = 0;
}
}
else
{
set.loop(Obj_animatedPNJ1, 0);
if (v38 < 140)
{
varColumn = v38;
varColumn += 5;
}
else
{
varColumn = 145;
}
}
varLine = v39;
set.cel(Obj_animatedPNJ1, 0);
reposition.to.v(Obj_animatedPNJ1, varColumn, varLine);
varQuestionnaireTiming = 7;
}
if (varTitlePageStep == 4)
{
erase(Obj_animatedPNJ1);
reset(boolQuestionnaireFailedOnce);
set(f34);
set.view(ego, Larry_Fight);
if (v38 > 5)
{
v38 -= 5;
}
else
{
v38 = 0;
}
if (v39 < 162)
{
v39 += 5;
}
else
{
v39 = 167;
}
reposition.to.v(ego, v38, v39);
varTimingDelay = 5;
}
if (varTitlePageStep == 5)
{
set.view(Obj_animatedPNJ1, Pnj_BadBoy);
draw(Obj_animatedPNJ1);
wander(Obj_animatedPNJ1);
set(f201);
varTimingDelay = 3;
}
if (varTitlePageStep == 6)
{
set.view(ego, Larry_Dying);
v30 = 3;
cycle.time(ego, v85);
end.of.loop(ego, boolTimingDelayOut);
}
if (varTitlePageStep == 6)
{
print("Larry, when are you gonna learn to stay out of those dark alleys!!");
varTimingDelay = 3;
}
if (varTitlePageStep == 7)
{
reset(f34);
set.view(ego, Larry_Dead);
v30 = 27;
set.cel(ego, 0);
if (v38 > 2)
{
v38 -= 3;
}
if (v39 < 160)
{
v39 += 7;
}
reposition.to.v(ego, v38, v39);
varTimingDelay = 5;
}
if (varTitlePageStep == 8)
{
print("\"Hey guys!! He's screwed up again! Dump this one down the tubes, "
"and get him another body!\"");
set(f34);
cycle.time(ego, varEgoSize);
end.of.loop(ego, boolTimingDelayOut);
}
if (varTitlePageStep == 9)
{
reset(f48);
v76 = 8;
}
}
if (isset(boolMusicEnded) &&
isset(boolQuestionnaireFailedOnce))
{
sound(Sound26, boolMusicEnded);
}
if (isset(f201) &&
edgeObjHit > NOT_HIT &&
objHitEdge == 1)
{
reset(f201);
erase(Obj_animatedPNJ1);
stop.sound();
}
if (v78 == 2 &&
edgeEgoHit == LEFT_EDGE)
{
v76 = previousRoom;
}
if (v78 == 4 &&
edgeEgoHit == RIGHT_EDGE)
{
v76 = previousRoom;
}
if (edgeEgoHit == BOTTOM_EDGE &&
(v78 == 1 ||
v78 == 3))
{
v76 = previousRoom;
}
return();
[ Messages
#message 1 "Larry, when are you gonna learn to stay out of those dark alleys!!"
#message 2 ""
#message 3 "\"Hey guys!! He's screwed up again! Dump this one down the tubes, and get him another body!\""
#message 4 "Since you're dead, why are you talking?? Just hang on for the ride."
#message 5 "It appears he wants something -- YOU! Get out of here!"
|
||||
[ onLoad()
if (isset(newRoom))
{
load.view(Larry_Dead);
load.view(Larry_Dying);
load.view(Larry_Fight);
load.view(Pnj_BadBoy);
load.view(Pnj_BadBoyStrike);
load.sound(Music_DarkAlley);
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
animate.obj(Obj_animatedPNJ1);
ignore.objs(Obj_animatedPNJ1);
set.view(Obj_animatedPNJ1, Pnj_BadBoy);
set.loop(Obj_animatedPNJ1, 1);
set.cel(Obj_animatedPNJ1, 1);
position(Obj_animatedPNJ1, 124, 131);
draw(Obj_animatedPNJ1);
step.size(Obj_animatedPNJ1, v85);
set(boolTimingDelayOut);
set(boolQuestionnaireFailedOnce);
if ((v78 == 4 ||
v78 == 2))
{
if (v39 < 158)
{
v39 = 158;
}
}
if ((v78 == 1 ||
v78 == 3))
{
v38 = 77;
v39 = 167;
}
position.v(ego, v38, v39);
draw(ego);
show.pic();
sound(Music_DarkAlley, boolMusicEnded);
return();
}
[ end onLoad()
if (isset(haveInput))
{
set(haveMatch);
if (varTitlePageStep > 5)
{
print("Since you're dead, why are you talking?? Just hang on for the ride.");
}
else
{
print("It appears he wants something -- YOU! Get out of here!");
}
}
if (isset(boolTimingDelayOut))
{
reset(boolTimingDelayOut);
++varTitlePageStep;
if (varTitlePageStep == 1)
{
move.obj(Obj_animatedPNJ1, 112, 131, 2, boolTimingDelayOut);
}
if (varTitlePageStep == 2)
{
follow.ego(Obj_animatedPNJ1, 8, boolTimingDelayOut);
}
if (varTitlePageStep == 3)
{
set(f48);
stop.motion(ego);
set(boolDisablePlayer);
set.view(Obj_animatedPNJ1, Pnj_BadBoyStrike);
get.posn(Obj_animatedPNJ1, varColumn, varLine);
if (varColumn < v38)
{
set.loop(Obj_animatedPNJ1, 1);
if (v38 > 12)
{
varColumn = v38;
varColumn -= 13;
}
else
{
varColumn = 0;
}
}
else
{
set.loop(Obj_animatedPNJ1, 0);
if (v38 < 140)
{
varColumn = v38;
varColumn += 5;
}
else
{
varColumn = 145;
}
}
varLine = v39;
set.cel(Obj_animatedPNJ1, 0);
reposition.to.v(Obj_animatedPNJ1, varColumn, varLine);
varQuestionnaireTiming = 7;
}
if (varTitlePageStep == 4)
{
erase(Obj_animatedPNJ1);
reset(boolQuestionnaireFailedOnce);
set(f34);
set.view(ego, Larry_Fight);
if (v38 > 5)
{
v38 -= 5;
}
else
{
v38 = 0;
}
if (v39 < 162)
{
v39 += 5;
}
else
{
v39 = 167;
}
reposition.to.v(ego, v38, v39);
varTimingDelay = 5;
}
if (varTitlePageStep == 5)
{
set.view(Obj_animatedPNJ1, Pnj_BadBoy);
draw(Obj_animatedPNJ1);
wander(Obj_animatedPNJ1);
set(f201);
varTimingDelay = 3;
}
if (varTitlePageStep == 6)
{
set.view(ego, Larry_Dying);
varLarryAttitude = 3;
cycle.time(ego, v85);
end.of.loop(ego, boolTimingDelayOut);
}
if (varTitlePageStep == 6)
{
print("Larry, when are you gonna learn to stay out of those dark alleys!!");
varTimingDelay = 3;
}
if (varTitlePageStep == 7)
{
reset(f34);
set.view(ego, Larry_Dead);
varLarryAttitude = 27;
set.cel(ego, 0);
if (v38 > 2)
{
v38 -= 3;
}
if (v39 < 160)
{
v39 += 7;
}
reposition.to.v(ego, v38, v39);
varTimingDelay = 5;
}
if (varTitlePageStep == 8)
{
print("\"Hey guys!! He's screwed up again! Dump this one down the tubes, "
"and get him another body!\"");
set(f34);
cycle.time(ego, varEgoSize);
end.of.loop(ego, boolTimingDelayOut);
}
if (varTitlePageStep == 9)
{
reset(f48);
v76 = 8;
}
}
if (isset(boolMusicEnded) &&
isset(boolQuestionnaireFailedOnce))
{
sound(Music_DarkAlley, boolMusicEnded);
}
if (isset(f201) &&
edgeObjHit > NOT_HIT &&
objHitEdge == 1)
{
reset(f201);
erase(Obj_animatedPNJ1);
stop.sound();
}
if (v78 == 2 &&
edgeEgoHit == LEFT_EDGE)
{
v76 = previousRoom;
}
if (v78 == 4 &&
edgeEgoHit == RIGHT_EDGE)
{
v76 = previousRoom;
}
if (edgeEgoHit == BOTTOM_EDGE &&
(v78 == 1 ||
v78 == 3))
{
v76 = previousRoom;
}
return();
[ Messages
#message 1 "Larry, when are you gonna learn to stay out of those dark alleys!!"
#message 2 ""
#message 3 "\"Hey guys!! He's screwed up again! Dump this one down the tubes, and get him another body!\""
#message 4 "Since you're dead, why are you talking?? Just hang on for the ride."
#message 5 "It appears he wants something -- YOU! Get out of here!"
|
||||
|
|
@ -1,30 +1 @@
|
|||
if (isset(newRoom) &&
isset(f33) &&
monitorType != MONO)
|
||||
{
set.text.attribute(BROWN, BLACK);
clear.text.rect(24, 26, 24, 34, BLACK);
display(24, 26, "Room %v0|3");
set.text.attribute(WHITE, BLACK);
}
if (controller(c19))
|
||||
{
get.num("Object number:", v45);
if (v45 > 15)
|
||||
{
v45 = 15;
}
obj.status.v(v45);
}
if ((controller(c16) ||
said("find")))
|
||||
{
v45 = 0;
obj.status.v(v45);
}
if (controller(c18))
|
||||
{
show.mem();
}
if ((controller(c20) ||
said("examine", "priority")))
|
||||
{
show.pri.screen();
}
if (monitorType != MONO)
|
||||
{
if (isset(f48))
|
||||
{
set.text.attribute(BROWN, BLACK);
display(24, 35, "H");
set.text.attribute(WHITE, BLACK);
}
else
|
||||
{
display(24, 35, " ");
}
}
if ((controller(c35) ||
said("all", "number")))
|
||||
{
lastChar = 0;
set.text.attribute(BROWN, LT_GRAY);
text.screen();
display(2, 6, "Number Name of Object");
v45 = 1;
varColumn = 10;
varLine = 4;
varOutputCharacter = 16;
Label1:
display.v(varLine, varColumn, varOutputCharacter);
++v45;
++varLine;
if (v45 <= 20)
|
||||
{
goto(Label1);
}
Label2:
if (!have.key())
|
||||
{
goto(Label2);
}
set.text.attribute(WHITE, BLACK);
graphics();
}
if (said("all", "area"))
|
||||
{
get.num("Object number:", v46);
get.room.v(v46, v45);
print("Object %v46 is in room %v45.");
}
if (said("add", "priority"))
|
||||
{
get.num("New priority:", v46);
set.priority.v(ego, v46);
}
if (said("let go", "priority"))
|
||||
{
release.priority(ego);
}
if (said("tp"))
|
||||
{
get.num("New room:", v45);
new.room.v(v45);
}
if (said("position"))
|
||||
{
get.num("X coordinate:", v45);
get.num("Y coordinate:", v46);
reposition.to.v(ego, v45, v46);
}
if (monitorType != MONO &&
(said("examine", "position") ||
said("area", "number") ||
said("area") ||
controller(c36) ||
said("sp")))
|
||||
{
toggle(f33);
set.text.attribute(BROWN, BLACK);
display(24, 26, "Room %v0|3");
set.text.attribute(WHITE, BLACK);
}
if (monitorType != MONO &&
isset(f33))
|
||||
{
v45 = v38;
v46 = v39;
set.text.attribute(BROWN, BLACK);
display(24, 16, "%v45|3/%v46|3");
set.text.attribute(WHITE, BLACK);
}
if ((said("gimme", "gimme") ||
controller(c37)))
|
||||
{
display(0, 0, "You gottum, Larry.");
v45 = 0;
v46 = 255;
Label3:
++v45;
if (v45 <= 20)
|
||||
{
put.v(v45, v46);
goto(Label3);
}
}
if (said("catch", "all"))
|
||||
{
get.num("Object number:", v45);
get.v(v45);
}
if (said("examine", "flag"))
|
||||
{
get.num("Flag number:", v45);
if (issetv(v45))
|
||||
{
print("Flag %v45 set");
}
else
|
||||
{
print("Flag %v45 not set");
}
}
if (said("add", "flag"))
|
||||
{
get.num("Flag number:", v45);
set.v(v45);
}
if (said("reset", "flag"))
|
||||
{
get.num("Flag number:", v45);
reset.v(v45);
}
if (said("examine", "var"))
|
||||
{
get.num("Variable number:", v45);
v46 = *v45;
print("Variable %v45 = %v46");
}
if (said("add", "var"))
|
||||
{
get.num("Variable number:", v45);
get.num("New value:", v46);
*v45 = v46;
}
return();
[ Messages
#message 1 "New room:"
#message 2 "X coordinate:"
#message 3 "Y coordinate:"
#message 4 "Object number:"
#message 5 "Flag number:"
#message 6 "New value:"
#message 7 "You gottum, Larry."
#message 8 "Variable number:"
#message 9 "Variable %v45 = %v46"
#message 10 "Flag %v45 set"
#message 11 "Flag %v45 not set"
#message 12 "New priority:"
#message 13 "Object %v46 is in room %v45."
#message 14 "%v45|3/%v46|3"
#message 15 "Room %v0|3"
#message 16 "%v45|2 %o45"
#message 17 "Number Name of Object"
#message 18 "%v8 memory pages left."
#message 19 ""
#message 20 "Unknown word: \""
#message 29 "H"
#message 30 " "
#message 31 ""
|
||||
if (isset(newRoom) &&
isset(f33) &&
monitorType != MONO)
{
set.text.attribute(BROWN, BLACK);
clear.text.rect(24, 26, 24, 34, BLACK);
display(24, 26, "Room %v0|3");
set.text.attribute(WHITE, BLACK);
}
if (controller(c19))
{
get.num("Object number:", v45);
if (v45 > 15)
{
v45 = 15;
}
obj.status.v(v45);
}
if ((controller(c16) ||
said("find")))
{
v45 = 0;
obj.status.v(v45);
}
if (controller(c18))
{
show.mem();
}
if ((controller(c20) ||
said("examine", "priority")))
{
show.pri.screen();
}
if (monitorType != MONO)
{
if (isset(f48))
{
set.text.attribute(BROWN, BLACK);
display(24, 35, "H");
set.text.attribute(WHITE, BLACK);
}
else
{
display(24, 35, " ");
}
}
if ((controller(c35) ||
said("all", "number")))
{
lastChar = 0;
set.text.attribute(BROWN, LT_GRAY);
text.screen();
display(2, 6, "Number Name of Object");
v45 = 1;
varColumn = 10;
varLine = 4;
varOutputCharacter = 16;
Label1:
display.v(varLine, varColumn, varOutputCharacter);
++v45;
++varLine;
if (v45 <= 20)
{
goto(Label1);
}
Label2:
if (!have.key())
{
goto(Label2);
}
set.text.attribute(WHITE, BLACK);
graphics();
}
if (said("help"))
{
print( "area:\nGet room ID for ObjID\n"
"add priority:\nChange ego priorty\n"
"let go priority:\nRelease priority\n"
"tp:\nTeleport to room ID\n");
print( "give:\nGive ObjID to Larry\n"
"position:\nChange Ego pos\n");
}
if (said("all", "area"))
{
get.num("Object number:", v46);
get.room.v(v46, v45);
print("Object %v46 is in room %v45.");
}
if (said("add", "priority"))
{
get.num("New priority:", v46);
set.priority.v(ego, v46);
}
if (said("let go", "priority"))
{
release.priority(ego);
}
[ Teleport
if (said("tp"))
{
get.num("New room:", v45);
new.room.v(v45);
}
[ get position
if (said("position"))
{
get.num("X coordinate:", v45);
get.num("Y coordinate:", v46);
reposition.to.v(ego, v45, v46);
}
if (monitorType != MONO &&
(said("examine", "position") ||
said("area", "number") ||
said("area") ||
controller(c36) ||
said("sp")))
{
toggle(f33);
set.text.attribute(BROWN, BLACK);
display(24, 26, "Room %v0|3");
set.text.attribute(WHITE, BLACK);
}
if (monitorType != MONO &&
isset(f33))
{
v45 = v38;
v46 = v39;
set.text.attribute(BROWN, BLACK);
display(24, 16, "%v45|3/%v46|3");
set.text.attribute(WHITE, BLACK);
}
if ((said("gimme", "gimme") ||
controller(c37)))
{
display(0, 0, "You gottum, Larry.");
v45 = 0;
v46 = 255;
Label3:
++v45;
if (v45 <= 20)
{
put.v(v45, v46);
goto(Label3);
}
}
if (said("catch", "all"))
{
get.num("Object number:", v45);
get.v(v45);
}
if (said("examine", "flag"))
{
get.num("Flag number:", v45);
if (issetv(v45))
{
print("Flag %v45 set");
}
else
{
print("Flag %v45 not set");
}
}
[ Set flag
if (said("add", "flag"))
{
get.num("Flag number:", v45);
set.v(v45);
}
[ reset flag
if (said("reset", "flag"))
{
get.num("Flag number:", v45);
reset.v(v45);
}
[ view variable
if (said("examine", "var"))
{
get.num("Variable number:", v45);
v46 = *v45;
print("Variable %v45 = %v46");
}
[ change variable
if (said("add", "var"))
{
get.num("Variable number:", v45);
get.num("New value:", v46);
*v45 = v46;
}
return();
[ Messages
#message 1 "New room:"
#message 2 "X coordinate:"
#message 3 "Y coordinate:"
#message 4 "Object number:"
#message 5 "Flag number:"
#message 6 "New value:"
#message 7 "You gottum, Larry."
#message 8 "Variable number:"
#message 9 "Variable %v45 = %v46"
#message 10 "Flag %v45 set"
#message 11 "Flag %v45 not set"
#message 12 "New priority:"
#message 13 "Object %v46 is in room %v45."
#message 14 "%v45|3/%v46|3"
#message 15 "Room %v0|3"
#message 16 "%v45|2 %o45"
#message 17 "Number Name of Object"
#message 18 "%v8 memory pages left."
#message 19 ""
#message 20 "Unknown word: \""
#message 29 "H"
#message 30 " "
#message 31 ""
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
|
@ -1,5 +1,5 @@
|
|||
if (isset(newRoom))
|
||||
{
set.horizon(1);
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.view(Face_Fawn2);
set(f48);
animate.obj(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, Face_Fawn2);
set.loop(Obj_animatedPNJ3, 0);
set.cel(Obj_animatedPNJ3, 0);
set.priority(Obj_animatedPNJ3, 4);
position(Obj_animatedPNJ3, 56, 93);
stop.cycling(Obj_animatedPNJ3);
animate.obj(Obj_animatedPNJ4);
set.view(Obj_animatedPNJ4, Face_Fawn2);
set.loop(Obj_animatedPNJ4, 1);
set.cel(Obj_animatedPNJ4, 0);
set.priority(Obj_animatedPNJ4, 5);
position(Obj_animatedPNJ4, 62, 49);
stop.cycling(Obj_animatedPNJ4);
cycle.time(Obj_animatedPNJ4, varEgoSize);
if (!isset(f66))
|
||||
{
set.horizon(1);
load.pic(currentRoom);
draw.pic(currentRoom);
discard.pic(currentRoom);
load.view(Face_Fawn_details);
set(f48);
animate.obj(Obj_animatedPNJ3);
set.view(Obj_animatedPNJ3, Face_Fawn_details);
set.loop(Obj_animatedPNJ3, 0);
set.cel(Obj_animatedPNJ3, 0);
set.priority(Obj_animatedPNJ3, 4);
position(Obj_animatedPNJ3, 56, 93);
stop.cycling(Obj_animatedPNJ3);
animate.obj(Obj_animatedPNJ4);
set.view(Obj_animatedPNJ4, Face_Fawn_details);
set.loop(Obj_animatedPNJ4, 1);
set.cel(Obj_animatedPNJ4, 0);
set.priority(Obj_animatedPNJ4, 5);
position(Obj_animatedPNJ4, 62, 49);
stop.cycling(Obj_animatedPNJ4);
cycle.time(Obj_animatedPNJ4, varEgoSize);
if (!isset(boolHasFreshBreath))
|
||||
{
set.cel(Obj_animatedPNJ3, 2);
varPickedQuestion3 = 4;
}
else
|
||||
{
set.cel(Obj_animatedPNJ3, 0);
draw(Obj_animatedPNJ4);
random(6, 19, varPickedQuestion2);
reset(f206);
}
draw(Obj_animatedPNJ3);
v207 = 255;
stop.update(Obj_animatedPNJ3);
show.pic();
return();
}
set(f202);
set(f69);
if (!isset(haveInput))
|
||||
{
goto(Label1);
}
if ((said("buy", "bite") ||
said("buy", "shot") ||
said("buy", "champagne") ||
said("buy", "booze") ||
said("buy", "blond", "bite")))
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
|
@ -1 +1 @@
|
|||
set.cursor.char("_");
set.string(inputPrompt, "]");
set.game.id("LLLLL");
trace.info(Logic_DebugCode, 2, 9);
set.text.attribute(WHITE, BLACK);
maxScore = 222;
if (monitorType != MONO)
{
clear.lines(22, 24, BLACK);
}
configure.screen(1, 23, 0);
set(enableMenu);
disable.item(CtrlMenuUnusedItem);
set(soundOn);
v61 = 1;
v60 = 1;
v59 = 1;
v38 = 77;
v39 = 166;
v69 = 157;
if ((machineType == PC ||
machineType == PCJR ||
machineType == TANDY ||
machineType == APPLEII))
{
set(f102);
}
else
{
set(f101);
}
varInGameMoney = 94;
v97 = 5;
v99 = 15;
set(f66);
v72 = 10;
varGameTimeHour = 10; [ Start At 10:00:00 pm
v84 = 1;
v85 = 2;
varEgoSize = 3;
v87 = 4;
v88 = 5;
if (varGameControlDebug > 0)
{
set(boolCallDebugger);
reset(f38);
reset(boolDisablePlayer);
accept.input();
animationInterval = 0;
set(boolShowClock);
set(enableMenu);
set(boolGameIsRunning);
status.line.on();
}
else
{
if (!isset(gameRestarted))
{
set(f38);
set(boolDisablePlayer);
prevent.input();
animationInterval = 2;
reset(boolShowClock);
reset(enableMenu);
status.line.off();
}
else
{
reset(f38);
status.line.on();
set(boolGameIsRunning);
return();
}
}
[ Function Keys
set.key(0, 59, CtrlHelp); [ F1 : Help
set.key(0, 60, CtrlSound); [ F2 : Sound On/Off
set.key(0, 61, CtrlEdit);
set.key(0, 62, c4);
set.key(0, 63, CtrlSave); [ F5 : Save
set.key(0, 64, c6);
set.key(0, 65, CtrlLoad); [ F7 : Load
set.key(0, 66, c8);
set.key(0, 67, CtrlRestart); [ F9 : Restart
set.key(0, 68, CtrlMenuSpeedChange);
[ Add key for Tandy
if (machineType == TANDY)
{
set.key(61, 0, CtrlVolumeDown);
set.key(45, 0, CtrlVolumeUp);
set.key(43, 0, CtrlVolumeDown);
}
set.key(9, 0, CtrlInventory); [ TAB : Inventory
if (machineType == AMIGA)
{
set.key(27, 0, CtrlPause); [ ESC : Pause
}
else
{
set.key(27, 0, c23); [ Esc
}
set.key(2, 0, CtrlBossKey); [ CTRL + B : BossKey
set.key(3, 0, CtrlBreak); [ CTRL + C
set.key(5, 0, CtrlEdit); [ CTRL + E
set.key(10, 0, CtrlJoystick); [ CTRL + J
set.key(18, 0, CtrlMenuGraphicsMode); [ CTRL + R
set.key(19, 0, CtrlSound); [ CTRL + S
set.key(0, 32, CtrlDebug); [ ALT + D
set.key(0, 18, c16); [ ALT + E
set.key(0, 23, c19); [ ALT + I
set.key(0, 50, c18); [ ALT + M (azerty : ?)
set.key(0, 25, c20); [ ALT + P
set.key(0, 45, CtrlSkipQuestion); [ ALT + X
set.key(0, 47, CtrlVersion); [ ALT + V
set.key(0, 44, CtrlQuit); [ ALT + Z
[ specific mapping for IBM PC-Junior
if (machineType == PCJR)
{
set.key(49, 0, CtrlHelp);
set.key(50, 0, CtrlSound);
set.key(51, 0, CtrlEdit);
set.key(52, 0, c4);
set.key(53, 0, CtrlSave);
set.key(54, 0, c6);
set.key(55, 0, CtrlLoad);
set.key(56, 0, c8);
set.key(57, 0, CtrlRestart);
set.key(48, 0, CtrlMenuSpeedChange);
}
set.key(1, 1, c23);
if (isset(f102))
{
set.key(1, 2, CtrlInventory);
}
return();
[ Messages
#message 1 "_"
#message 2 "]"
#message 3 "LLLLL"
|
||||
set.cursor.char("_");
set.string(inputPrompt, "]");
set.game.id("LLLLL");
trace.info(Logic_DebugCode, 2, 9);
set.text.attribute(WHITE, BLACK);
maxScore = 222;
if (monitorType != MONO)
{
clear.lines(22, 24, BLACK);
}
configure.screen(1, 23, 0);
set(enableMenu);
disable.item(CtrlMenuUnusedItem);
set(soundOn);
v61 = 1;
v60 = 1;
v59 = 1;
v38 = 77;
v39 = 166;
v69 = 157;
if ((machineType == PC ||
machineType == PCJR ||
machineType == TANDY ||
machineType == APPLEII))
{
set(f102); [ Never used ...
}
else
{
set(f101); [ Amiga / Atari ST / ...
}
varInGameMoney = 250;
v97 = 5;
v99 = 15;
set(boolHasFreshBreath);
varTimer_FreshBreath_Minutes = 10;
varGameTimeHour = 10; [ Start At 10:00:00 pm
v84 = 1;
v85 = 2;
varEgoSize = 3;
v87 = 4;
v88 = 5;
if (varGameControlDebug > 0)
{
set(boolCallDebugger);
reset(f38);
reset(boolDisablePlayer);
accept.input();
animationInterval = 0;
set(boolShowClock);
set(enableMenu);
set(boolGameIsRunning);
status.line.on();
}
else
{
if (!isset(gameRestarted))
{
set(f38);
set(boolDisablePlayer);
prevent.input();
animationInterval = 2;
reset(boolShowClock);
reset(enableMenu);
status.line.off();
}
else
{
reset(f38);
status.line.on();
set(boolGameIsRunning);
return();
}
}
[ Function Keys
set.key(0, 59, CtrlHelp); [ F1 : Help
set.key(0, 60, CtrlSound); [ F2 : Sound On/Off
set.key(0, 61, CtrlEdit);
set.key(0, 62, c4);
set.key(0, 63, CtrlSave); [ F5 : Save
set.key(0, 64, c6);
set.key(0, 65, CtrlLoad); [ F7 : Load
set.key(0, 66, c8);
set.key(0, 67, CtrlRestart); [ F9 : Restart
set.key(0, 68, CtrlMenuSpeedChange);
[ Add key for Tandy
if (machineType == TANDY)
{
set.key(61, 0, CtrlVolumeDown);
set.key(45, 0, CtrlVolumeUp);
set.key(43, 0, CtrlVolumeDown);
}
set.key(9, 0, CtrlInventory); [ TAB : Inventory
if (machineType == AMIGA)
{
set.key(27, 0, CtrlPause); [ ESC : Pause
}
else
{
set.key(27, 0, c23); [ Esc
}
set.key(2, 0, CtrlBossKey); [ CTRL + B : BossKey
set.key(3, 0, CtrlBreak); [ CTRL + C
set.key(5, 0, CtrlEdit); [ CTRL + E
set.key(10, 0, CtrlJoystick); [ CTRL + J
set.key(18, 0, CtrlMenuGraphicsMode); [ CTRL + R
set.key(19, 0, CtrlSound); [ CTRL + S
set.key(0, 32, CtrlDebug); [ ALT + D
set.key(0, 18, c16); [ ALT + E
set.key(0, 23, c19); [ ALT + I
set.key(0, 50, c18); [ ALT + M (azerty : ?)
set.key(0, 25, c20); [ ALT + P
set.key(0, 45, CtrlSkipQuestion); [ ALT + X
set.key(0, 47, CtrlVersion); [ ALT + V
set.key(0, 44, CtrlQuit); [ ALT + Z
[ specific mapping for IBM PC-Junior
if (machineType == PCJR)
{
set.key(49, 0, CtrlHelp);
set.key(50, 0, CtrlSound);
set.key(51, 0, CtrlEdit);
set.key(52, 0, c4);
set.key(53, 0, CtrlSave);
set.key(54, 0, c6);
set.key(55, 0, CtrlLoad);
set.key(56, 0, c8);
set.key(57, 0, CtrlRestart);
set.key(48, 0, CtrlMenuSpeedChange);
}
set.key(1, 1, c23);
if (isset(f102))
{
set.key(1, 2, CtrlInventory);
}
return();
[ Messages
#message 1 "_"
#message 2 "]"
#message 3 "LLLLL"
|
||||
File diff suppressed because one or more lines are too long
|
|
@ -3,7 +3,7 @@ if (isset(newRoom))
|
|||
{
v235 = 166;
}
else
|
||||
{
v235 = 160;
}
if (previousRoom != 10)
|
||||
{
v64 = 0;
}
else
|
||||
{
v234 = 60;
position.v(o13, v234, v235);
draw(o13);
v38 = v234;
v38 += 4;
v39 = v235;
v39 -= 4;
reposition.to.v(ego, v38, v39);
force.update(ego);
v233 = 2;
if (v30 == 20)
|
||||
{
v234 = 60;
position.v(o13, v234, v235);
draw(o13);
v38 = v234;
v38 += 4;
v39 = v235;
v39 -= 4;
reposition.to.v(ego, v38, v39);
force.update(ego);
v233 = 2;
if (varLarryAttitude == 20)
|
||||
{
load.view(Larry_Fight);
prevent.input();
stop.motion(ego);
set(boolDisablePlayer);
v64 = 200;
}
else
|
||||
{
start.motion(ego);
v64 = 101;
}
}
return();
}
reset(f61);
if (v64 == 4)
|
||||
{
if (currentRoom == 11)
|
||||
|
|
@ -43,7 +43,7 @@ if (isset(newRoom))
|
|||
{
print("Vowing to hold your breath forever, you enter this miserable "
"excuse for public transportation.");
}
else
|
||||
{
set(f67);
}
erase(ego);
set(f231);
set(boolDisablePlayer);
prevent.input();
set(f232);
v64 = 101;
v233 = 0;
}
}
}
if (said("examine", "alley"))
|
||||
{
print("It's dark. Real dark.");
}
if (said("examine", "cab"))
|
||||
{
print("Trust me, they're there!");
}
Label1:
if (v38 == v40 &&
v39 == v41 &&
v64 <= 0 &&
varTitlePageStep <= 0 &&
v30 == 0)
|
||||
{
print("Trust me, they're there!");
}
Label1:
if (v38 == v40 &&
v39 == v41 &&
v64 <= 0 &&
varTitlePageStep <= 0 &&
varLarryAttitude == 0)
|
||||
{
++v230;
if (v230 == 200)
|
||||
{
draw(o14);
sound(Sound22, f40);
set(f236);
follow.ego(o14, 5, f230);
v231 = 1;
}
}
else
|
||||
{
v230 = 0;
if (v231 == 1)
|
||||
|
|
@ -54,9 +54,9 @@ if (isset(newRoom))
|
|||
{
set.view(o14, Street_Dog2);
}
else
|
||||
{
set.view(o14, Street_Dog3);
}
}
--v232;
if (v232 == 1)
|
||||
{
v231 = 3;
start.motion(ego);
reset(boolDisablePlayer);
start.motion(o14);
set.view(o14, Street_Dog1);
wander(o14);
}
if (edgeObjHit > NOT_HIT &&
objHitEdge == 14 &&
v231 == 3)
|
||||
{
erase(o14);
reset(f236);
v231 = 4;
}
distance(ego, o13, varRandomValue);
if (edgeEgoHit == BOTTOM_EDGE &&
varRandomValue == 255 &&
v30 != 15)
|
||||
{
stop.motion(ego);
set(boolDisablePlayer);
prevent.input();
v30 = 15;
position(o15, 119, 167);
draw(o15);
sound(Sound11, f40);
v56 = 10;
if (v38 > 116)
|
||||
{
v38 = 116;
}
move.obj.v(o15, v38, v39, v56, f234);
}
if (v30 == 15)
|
||||
{
erase(o14);
reset(f236);
v231 = 4;
}
distance(ego, o13, varRandomValue);
if (edgeEgoHit == BOTTOM_EDGE &&
varRandomValue == 255 &&
varLarryAttitude != 15)
|
||||
{
stop.motion(ego);
set(boolDisablePlayer);
prevent.input();
varLarryAttitude = 15;
position(o15, 119, 167);
draw(o15);
sound(Sound11, f40);
v56 = 10;
if (v38 > 116)
|
||||
{
v38 = 116;
}
move.obj.v(o15, v38, v39, v56, f234);
}
if (varLarryAttitude == 15)
|
||||
{
if (edgeEgoHit > NOT_HIT)
|
||||
{
edgeEgoHit = NOT_HIT;
}
if (isset(f234))
|
||||
{
reset(f234);
set(f231);
erase(ego);
set.view(ego, Larry_DeathByCar);
if (v38 > 33)
|
||||
|
|
@ -79,11 +79,11 @@ if (isset(newRoom))
|
|||
{
print("\"BEEP\nBEEP!\"");
v233 = 5;
--v64;
}
else
|
||||
{
v64 = 102;
}
}
if (v64 == 102)
|
||||
{
step.size(o13, v85);
v234 = 0;
v56 = 0;
move.obj.v(o13, v234, v235, v56, f232);
}
if (v64 == 103)
|
||||
{
step.size(o13, v87);
if (v30 == 20)
|
||||
{
step.size(o13, v87);
if (varLarryAttitude == 20)
|
||||
{
ignore.objs(ego);
set.view(ego, Larry_DeathByCar);
get.posn(o13, v38, v39);
--v39;
position.v(ego, v38, v39);
draw(ego);
}
}
if (v64 == 104)
|
||||
{
v64 = 0;
erase(o13);
if (v30 == 20)
|
||||
{
v64 = 0;
erase(o13);
if (varLarryAttitude == 20)
|
||||
{
reset(f231);
set(f50);
}
if (isset(f231))
|
||||
{
v76 = 10;
}
}
if (v64 == 201)
|
||||
{
set.view(ego, Larry_Fight);
set(f34);
v233 = 5;
}
if (v64 == 202)
|
||||
{
erase(ego);
print("\"You'll not ride with me again!\"");
v64 = 101;
v233 = 3;
}
}
if ((isset(f231) ||
v30 == 15))
|
||||
{
erase(ego);
print("\"You'll not ride with me again!\"");
v64 = 101;
v233 = 3;
}
}
if ((isset(f231) ||
varLarryAttitude == 15))
|
||||
{
stop.motion(ego);
set(boolDisablePlayer);
}
return();
[ Messages
#message 1 "You know, the traffic here is really a killer! You should forget about crossing these streets!"
#message 2 "\"YO!!\n\nTAXI!!!\""
#message 3 "Vowing to hold your breath forever, you enter this miserable excuse for public transportation."
#message 4 "It's not very clean."
#message 5 "It's not very new."
#message 6 "(And those are its good points!)"
#message 7 "Look out! Here he comes again!"
#message 8 "Obviously, he thinks you're a fire plug."
#message 9 "Dogs like that make you want to keep moving."
#message 10 "\"I can't wait all day, bub!\""
#message 11 "\"You'll not ride with me again!\""
#message 12 ""
#message 13 ""
#message 14 "Sick-o!"
#message 15 "After all he's done for you?"
#message 16 "He presently smells quite bad, although still better than you."
#message 17 "\"TAXI\nSTAND\""
#message 18 "It's dark. Real dark."
#message 19 "You'd better get out of the street first."
#message 20 "\"BEEP\nBEEP!\""
#message 21 "Thousands of cars stream past, just below the edge of your screen."
#message 22 "Trust me, they're there!"
#message 23 "It smells like an old cab."
#message 24 "Isn't it funny how there's so little traffic?"
#message 25 "The glow of the city lights obliterate the stars."
#message 26 "As you bend over to do so, his bare teeth convince you otherwise."
#message 27 "You shinny up the pole, read the sign, and come right back down."
#message 28 "Who'd want him?"
#message 29 ""
#message 30 "Where?"
#message 31 "There is a sign on the pole."
#message 32 ""
|
||||
1
src/Logic_Taxi.lgc
Normal file
1
src/Logic_Taxi.lgc
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
BIN
src/Music_Cancan.ags
Normal file
BIN
src/Music_Cancan.ags
Normal file
Binary file not shown.
BIN
src/Music_DarkAlley.ags
Normal file
BIN
src/Music_DarkAlley.ags
Normal file
Binary file not shown.
BIN
src/Music_DeathMarch.ags
Normal file
BIN
src/Music_DeathMarch.ags
Normal file
Binary file not shown.
BIN
src/Obj_Bin.agv
Normal file
BIN
src/Obj_Bin.agv
Normal file
Binary file not shown.
BIN
src/Obj_unflated_doll.agv
Normal file
BIN
src/Obj_unflated_doll.agv
Normal file
Binary file not shown.
BIN
src/Pimp_TV_screenON.agv
Normal file
BIN
src/Pimp_TV_screenON.agv
Normal file
Binary file not shown.
BIN
src/Pnj_Cabaret_CancanDancers.agv
Normal file
BIN
src/Pnj_Cabaret_CancanDancers.agv
Normal file
Binary file not shown.
BIN
src/Pnj_Cabaret_Comic.agv
Normal file
BIN
src/Pnj_Cabaret_Comic.agv
Normal file
Binary file not shown.
BIN
src/Pnj_Cabaret_Drummer.agv
Normal file
BIN
src/Pnj_Cabaret_Drummer.agv
Normal file
Binary file not shown.
BIN
src/Pnj_Casino_Faith.agv
Normal file
BIN
src/Pnj_Casino_Faith.agv
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue