51 lines
2.9 KiB
Markdown
51 lines
2.9 KiB
Markdown
---
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title: Michael Abrash's Graphics Programming Black Book, Special Edition
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author: Michael Abrash
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date: '1997-07-01'
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identifier:
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- scheme: ISBN
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text: 1576101746
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publisher: The Coriolis Group
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category: 'Web and Software Development: Game Development,Web and Software Development:
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Graphics and Multimedia Development'
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---
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# Acknowledgments
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There are many people to thank—because this book was written over many
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years, in many different settings, an unusually large number of people
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have played a part in making this book possible. Thanks to Dan Illowsky
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for not only contributing ideas and encouragement, but also getting me
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started writing articles long ago, when I lacked the confidence to do it
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on my own—and for teaching me how to handle the business end of things.
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Thanks to Will Fastie for giving me my first crack at writing for a
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large audience in the long-gone but still-missed *PC Tech Journal*, and
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for showing me how much fun it could be in his even longer-vanished but
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genuinely terrific column in *Creative Computing* (the most enjoyable
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single column I have ever read in a computer magazine; I used to haunt
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the mailbox around the beginning of the month just to see what Will had
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to say). Thanks to Robert Keller, Erin O'Connor, Liz Oakley, Steve
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Baker, and the rest of the cast of thousands that made *Programmer's
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Journal* a uniquely fun magazine—especially Erin, who did more than
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anyone to teach me the proper use of the English language. (To this day,
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Erin will still patiently explain to me when one should use "that" and
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when one should use "which," even though eight years of instruction on
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this and related topics have left no discernible imprint on my brain.)
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Thanks to Tami Zemel, Monica Berg, and the rest of the *Dr. Dobb's
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Journal* crew for excellent, professional editing, and for just being
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great people. Thanks to the Coriolis gang for their tireless hard work:
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Jeff Duntemann, Kim Eoff, Jody Kent, Robert Clarfield, and Anthony
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Stock. Thanks to Jack Tseng for teaching me a lot about graphics
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hardware, and even more about how much difference hard work can make.
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Thanks to John Cockerham, David Stafford, Terje Mathisen, the BitMan,
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Chris Hecker, Jim Mackraz, Melvin Lafitte, John Navas, Phil Coleman,
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Anton Truenfels, John Carmack, John Miles, John Bridges, Jim Kent, Hal
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Hardenbergh, Dave Miller, Steve Levy, Jack Davis, Duane Strong, Daev
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Rohr, Bill Weber, Dan Gochnauer, Patrick Milligan, Tom Wilson, Peter
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Klerings, Dave Methvin, Mick Brown, the people in the ibm.pc/fast.code
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topic on Bix, and all the rest of you who have been so generous with
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your ideas and suggestions. I've done my best to acknowledge
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contributors by name in this book, but if your name is omitted, my
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apologies, and consider yourself thanked; this book could not have
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happened without you. And, of course, thanks to Shay and Emily for their
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generous patience with my passion for writing and computers.
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