6.5 KiB
| title | author | date | isbn | publisher | category | chapter | pages |
|---|---|---|---|---|---|---|---|
| Michael Abrash's Graphics Programming Black Book, Special Edition | Michael Abrash | 1997-07-01 | 1576101746 | The Coriolis Group | Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development | 12 | 241-243 |
There is, of course, no guarantee that I'm entirely correct about the optimizations discussed in this chapter. Without knowing the internals of the 486, all I can do is time code and make inferences from the results; I invite you to deduce your own rules and cross-check them against mine. Also, most likely there are other optimizations that I'm unaware of. If you have further information on these or any other undocumented optimizations, please write and let me know. And, of course, if anyone from Intel is reading this and wants to give us the gospel truth, please do!
Stack Addressing and Address Pipelining
Rule #2A: Rule #2 sometimes, but not always, applies to the stack pointer when it is implicitly used to point to memory.
Intel states that the stack pointer is an implied destination register
for CALL, ENTER, LEAVE, RET, PUSH, and POP
(which alter (E)SP), and that it is the implied base addressing register
for PUSH, POP, and RET (which use (E)SP to address memory).
Intel then implies that the aforementioned addressing pipeline penalty
is incurred whenever the stack pointer is used as a destination by one
of the first set of instructions and is then immediately used to address
memory by one of the second set. This raises the specter of unpleasant
programming contortions such as intermixing PUSHes and POPs with
other instructions to avoid interrupting the addressing pipeline.
Fortunately, matters are actually not so grim as Intel's documentation
would indicate; my tests indicate that the addressing pipeline penalty
pops up only spottily when the stack pointer is involved.
For example, you'd certainly expect a sequence such as
:
pop ax
ret
pop ax
et
:
to exhibit the addressing pipeline interruption phenomenon (SP is both
destination and addressing register for both instructions, according to
Intel), but this code runs in six cycles per POP/RET pair, matching
the official execution times exactly. Likewise, a sequence like
pop dx
pop cx
pop bx
pop ax
runs in one cycle per instruction, just as it should.
On the other hand, performing arithmetic directly on SP as an explicit
destination—for example, to deallocate local variables—and then using
PUSH, POP, or RET, definitely can interrupt the addressing
pipeline. For example
add sp,10h
ret
loses two cycles because SP is the explicit destination of one instruction and then the implied addressing register for the next, and the sequence
add sp,10h
pop ax
loses two cycles for the same reason.
I certainly haven't tried all possible combinations, but the results so
far indicate that the stack pointer incurs the addressing pipeline
penalty only if (E)SP is the explicit destination of one instruction
and is then used by one of the two following instructions to address
memory. So, for instance, SP isn't the explicit operand of POP AX-AX
is—and no cycles are lost if POP AX is followed by POP or
RET. Happily, then, we need not worry about the sequence in which we
use PUSH and POP. However, adding to, moving to, or subtracting
from the stack pointer should ideally be done at least two cycles before
PUSH, POP, RET, or any other instruction that uses the stack
pointer to address memory.
Problems with Byte Registers
There are two ways to lose cycles by using byte registers, and neither of them is documented by Intel, so far as I know. Let's start with the lesser and simpler of the two.
Rule #3: Do not load a byte portion of a register during one instruction, then use that register in its entirety as a source register during the next instruction.
So, for example, it would be a bad idea to do this
mov ah,o
:
mov cx,[MemVar1]
mov al,[MemVar2]
add cx,ax
because AL is loaded by one instruction, then AX is used as the source register for the next instruction. A cycle can be saved simply by rearranging the instructions so that the byte register load isn't immediately followed by the word register usage, like so:
mov ah,o
:
mov al,[MemVar2]
mov cx,[MemVar1]
add cx,ax
Strange as it may seem, this rule is neither arbitrary nor nonsensical. Basically, when a byte destination register is part of a word source register for the next instruction, the 486 is unable to directly use the result from the first instruction as the source for the second instruction, because only part of the register required by the second instruction is contained in the first instruction's result. The full, updated register value must be read from the register file, and that value can't be read out until the result from the first instruction has been written into the register file, a process that takes an extra cycle. I'm not going to explain this in great detail because it's not important that you understand why this rule exists (only that it does in fact exist), but it is an interesting window on the way the 486 works.
In case you're curious, there's no such penalty for the typical XLAT
sequence like
mov bx,offset MemTable
:
mov al,[si]
xlat
even though AL must be converted to a word by XLAT before it can be
added to BX and used to address memory. In fact, none of the penalties
mentioned in this chapter apply to XLAT, apparently because XLAT
is so slow—4 cycles—that it gives the 486 time to perform addressing
calculations during the course of the instruction.
While it's nice that
XLATdoesn't suffer from the various 486 addressing penalties, the reason for that is basically thatXLATis slow, so there's still no compelling reason to useXLATon the 486.
In general, penalties for interrupting the 486's pipeline apply
primarily to the fast core instructions of the 486, most notably
register-only instructions and MOV, although arithmetic and logical
operations that access memory are also often affected. I don't know all
the performance dependencies, and I don't plan to; figuring all of them
out would be a big, boring job of little value. Basically, on the 486
you should concentrate on using those fast core instructions when
performance matters, and all the rules I'll discuss do indeed apply to
those instructions.
