87 lines
No EOL
3.7 KiB
PHP
87 lines
No EOL
3.7 KiB
PHP
<?php
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/**
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* This file is part of XNova:Legacies
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*
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* @license http://www.gnu.org/licenses/gpl-3.0.txt
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* @see http://www.xnova-ng.org/
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*
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* Copyright (c) 2009-Present, XNova Support Team <http://www.xnova-ng.org>
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* All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* --> NOTICE <--
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* This file is part of the core development branch, changing its contents will
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* make you unable to use the automatic updates manager. Please refer to the
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* documentation for further information about customizing XNova.
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*
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*/
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/**
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*
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* @deprecated
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* @param unknown_type $user
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* @param unknown_type $planet
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* @param unknown_type $Element
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* @param unknown_type $level
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*/
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function GetBuildingTimeLevel ($user, $planet, $Element, $level) {
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global $pricelist, $resource, $reslist, $gameConfig;
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$level -= 1;
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if (in_array($Element, $reslist['build'])) {
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// Pour un batiment ...
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$cost_metal = floor($pricelist[$Element]['metal'] * pow($pricelist[$Element]['factor'], $level));
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$cost_crystal = floor($pricelist[$Element]['crystal'] * pow($pricelist[$Element]['factor'], $level));
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$time = ((($cost_crystal) + ($cost_metal)) / $gameConfig['game_speed']) * (1 / ($planet[$resource['14']] + 1)) * pow(0.5, $planet[$resource['15']]);
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$time = floor(($time * 60 * 60) * (1 - (($user['rpg_constructeur']) * 0.1)));
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} elseif (in_array($Element, $reslist['tech'])) {
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// Pour une recherche
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$cost_metal = floor($pricelist[$Element]['metal'] * pow($pricelist[$Element]['factor'], $level));
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$cost_crystal = floor($pricelist[$Element]['crystal'] * pow($pricelist[$Element]['factor'], $level));
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$intergal_lab = $user[$resource[123]];
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if ( $intergal_lab < "1" ) {
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$lablevel = $planet[$resource['31']];
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} elseif ( $intergal_lab >= "1" ) {
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$empire = doquery("SELECT * FROM {{table}} WHERE id_owner='". $user[id] ."';", 'planets');
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$NbLabs = 0;
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while ($colonie = mysql_fetch_array($empire)) {
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$techlevel[$NbLabs] = $colonie[$resource['31']];
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$NbLabs++;
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}
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if ($intergal_lab >= "1") {
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$lablevel = 0;
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for ($lab = 1; $lab <= $intergal_lab; $lab++) {
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asort($techlevel);
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$lablevel += $techlevel[$lab - 1];
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}
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}
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}
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$time = (($cost_metal + $cost_crystal) / $gameConfig['game_speed']) / (($lablevel + 1) * 2);
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$time = floor(($time * 60 * 60) * (1 - (($user['rpg_scientifique']) * 0.1)));
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} elseif (in_array($Element, $reslist['defense'])) {
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// Pour les defenses ou la flotte 'tarif fixe' dur<75>e adapt<70>e a u niveau nanite et usine robot
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$time = (($pricelist[$Element]['metal'] + $pricelist[$Element]['crystal']) / $gameConfig['game_speed']) * (1 / ($planet[$resource['21']] + 1)) * pow(1 / 2, $planet[$resource['15']]);
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$time = floor(($time * 60 * 60) * (1 - (($user['rpg_defenseur']) * 0.375)));
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} elseif (in_array($Element, $reslist['fleet'])) {
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$time = (($pricelist[$Element]['metal'] + $pricelist[$Element]['crystal']) / $gameConfig['game_speed']) * (1 / ($planet[$resource['21']] + 1)) * pow(1 / 2, $planet[$resource['15']]);
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$time = floor(($time * 60 * 60) * (1 - (($user['rpg_technocrate']) * 0.05)));
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}
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return $time;
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}
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?>
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