* All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --> NOTICE <-- * This file is part of the core development branch, changing its contents will * make you unable to use the automatic updates manager. Please refer to the * documentation for further information about customizing XNova. * */ /** * * @deprecated * @param unknown_type $user * @param unknown_type $planet * @param unknown_type $Element * @param unknown_type $level */ function GetBuildingTimeLevel ($user, $planet, $Element, $level) { global $pricelist, $resource, $reslist, $gameConfig; $level -= 1; if (in_array($Element, $reslist['build'])) { // Pour un batiment ... $cost_metal = floor($pricelist[$Element]['metal'] * pow($pricelist[$Element]['factor'], $level)); $cost_crystal = floor($pricelist[$Element]['crystal'] * pow($pricelist[$Element]['factor'], $level)); $time = ((($cost_crystal) + ($cost_metal)) / $gameConfig['game_speed']) * (1 / ($planet[$resource['14']] + 1)) * pow(0.5, $planet[$resource['15']]); $time = floor(($time * 60 * 60) * (1 - (($user['rpg_constructeur']) * 0.1))); } elseif (in_array($Element, $reslist['tech'])) { // Pour une recherche $cost_metal = floor($pricelist[$Element]['metal'] * pow($pricelist[$Element]['factor'], $level)); $cost_crystal = floor($pricelist[$Element]['crystal'] * pow($pricelist[$Element]['factor'], $level)); $intergal_lab = $user[$resource[123]]; if ( $intergal_lab < "1" ) { $lablevel = $planet[$resource['31']]; } elseif ( $intergal_lab >= "1" ) { $empire = doquery("SELECT * FROM {{table}} WHERE id_owner='". $user[id] ."';", 'planets'); $NbLabs = 0; while ($colonie = mysql_fetch_array($empire)) { $techlevel[$NbLabs] = $colonie[$resource['31']]; $NbLabs++; } if ($intergal_lab >= "1") { $lablevel = 0; for ($lab = 1; $lab <= $intergal_lab; $lab++) { asort($techlevel); $lablevel += $techlevel[$lab - 1]; } } } $time = (($cost_metal + $cost_crystal) / $gameConfig['game_speed']) / (($lablevel + 1) * 2); $time = floor(($time * 60 * 60) * (1 - (($user['rpg_scientifique']) * 0.1))); } elseif (in_array($Element, $reslist['defense'])) { // Pour les defenses ou la flotte 'tarif fixe' dur�e adapt�e a u niveau nanite et usine robot $time = (($pricelist[$Element]['metal'] + $pricelist[$Element]['crystal']) / $gameConfig['game_speed']) * (1 / ($planet[$resource['21']] + 1)) * pow(1 / 2, $planet[$resource['15']]); $time = floor(($time * 60 * 60) * (1 - (($user['rpg_defenseur']) * 0.375))); } elseif (in_array($Element, $reslist['fleet'])) { $time = (($pricelist[$Element]['metal'] + $pricelist[$Element]['crystal']) / $gameConfig['game_speed']) * (1 / ($planet[$resource['21']] + 1)) * pow(1 / 2, $planet[$resource['15']]); $time = floor(($time * 60 * 60) * (1 - (($user['rpg_technocrate']) * 0.05))); } return $time; } ?>