65 lines
2.2 KiB
Text
65 lines
2.2 KiB
Text
ÛßßßßßßßßßßßßßßßßßßÛ + Big routine ('demo part') T Trug
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Û Unreal 2 - Ideas Û - Small routine W Wildfire
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ÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ ? Depends P Psi
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Note: This is not a list of what WILL be in the demo, but a list of what
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could be in the demo. Some parts won't be finished in time (surprise!?)
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and some will be rejected later after experimenting....
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================ Fully implemented (ready to use in demo):
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(none...)
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================ Partially implemented:
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+ Shadow / 3DS mountain scroller [T]
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+ Mirror / 3DS mirrorball scroller [T]
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+ 256 color lightsourced glenz [P]
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- transform
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- background piccy fadein
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+ Minivectorballdots [P]
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- transform
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- bounce
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- reverse-bounce (nice)
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+ rotating dot-tunnel [T]
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+ Desert Dreams' Stars [P]
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- Dotcuberise with colorfade [P]
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- Lens [P]
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- WaterLens [P]
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- Lightning routine [P]
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- Dotpicture metamorph (logos) [P]
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+ Plasma cube [W]
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- Techno part
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- interference with sinus
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- 8 times interleaved rotating delay bars (what a name) [P]
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- Sinuslines (good old ones) [P]
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- Shadebobs (really, I did optimize 'em :-) [P]
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+ Infiniteworm (noerase/8 planes) [P]
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+ Optimized '3D' sinusworm [T]
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================ Being experimented with:
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+ Faster Comanche; canyon/cave [P]
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- 4 bitplane interference smoke (sounds nice, eh?-) [T]
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- rectangular interference => Techno part [P]
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? Shaded tunnel with holes (3DS) [W]
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================ Just ideas:
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? glass cube [W]
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- rotating dotcannon with distancefade and collisions to walls [P]
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- 2D jelloblock with delay (blue screen bg)
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================ Track transition ideas:
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- Panic style end, then continues from the dot with explosion!
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- Screen sliced in half from top to bottom, both sides fall to
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left/right. /\
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- Screen divided to vertical \/-bars (3d/offset=0) which start to
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rotate faster and faster...
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================ Vector world:
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- biiiig zoom from space to a house (nice idea trug, easy to implement :-)
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- zoom from vector world to monitor containing demo effects and finally
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back
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- jellyforest (line/ega/precalced spring movement) [P]
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- fast flying between a huge grid of big cubes. Semitexture if possible [P]
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Going very close sometimes -almost- hitting the walls
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================ Rejected?:
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- Whirpool [P]
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