ÛßßßßßßßßßßßßßßßßßßÛ + Big routine ('demo part') T Trug Û Unreal 2 - Ideas Û - Small routine W Wildfire ÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ ? Depends P Psi Note: This is not a list of what WILL be in the demo, but a list of what could be in the demo. Some parts won't be finished in time (surprise!?) and some will be rejected later after experimenting.... ================ Fully implemented (ready to use in demo): (none...) ================ Partially implemented: + Shadow / 3DS mountain scroller [T] + Mirror / 3DS mirrorball scroller [T] + 256 color lightsourced glenz [P] - transform - background piccy fadein + Minivectorballdots [P] - transform - bounce - reverse-bounce (nice) + rotating dot-tunnel [T] + Desert Dreams' Stars [P] - Dotcuberise with colorfade [P] - Lens [P] - WaterLens [P] - Lightning routine [P] - Dotpicture metamorph (logos) [P] + Plasma cube [W] - Techno part - interference with sinus - 8 times interleaved rotating delay bars (what a name) [P] - Sinuslines (good old ones) [P] - Shadebobs (really, I did optimize 'em :-) [P] + Infiniteworm (noerase/8 planes) [P] + Optimized '3D' sinusworm [T] ================ Being experimented with: + Faster Comanche; canyon/cave [P] - 4 bitplane interference smoke (sounds nice, eh?-) [T] - rectangular interference => Techno part [P] ? Shaded tunnel with holes (3DS) [W] ================ Just ideas: ? glass cube [W] - rotating dotcannon with distancefade and collisions to walls [P] - 2D jelloblock with delay (blue screen bg) ================ Track transition ideas: - Panic style end, then continues from the dot with explosion! - Screen sliced in half from top to bottom, both sides fall to left/right. /\ - Screen divided to vertical \/-bars (3d/offset=0) which start to rotate faster and faster... ================ Vector world: - biiiig zoom from space to a house (nice idea trug, easy to implement :-) - zoom from vector world to monitor containing demo effects and finally back - jellyforest (line/ega/precalced spring movement) [P] - fast flying between a huge grid of big cubes. Semitexture if possible [P] Going very close sometimes -almost- hitting the walls ================ Rejected?: - Whirpool [P]