rotation d'objet
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3 changed files with 108 additions and 6 deletions
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@ -81,7 +81,12 @@ typedef struct {
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} Camera;
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/* Mesh dynamique conservé pour save/load uniquement */
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typedef struct { Vector3 *verts; Vector3 *v_normals; Face *faces; int num_verts, num_faces; } Mesh;
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typedef struct {
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Vector3 *verts;
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Vector3 *v_normals;
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Face *faces;
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int num_verts, num_faces;
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} Mesh;
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/* Globales */
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extern fixed sintab[360], costab[360];
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@ -101,9 +106,10 @@ void mat3_rotate_x(Matrix3 *m, int angle);
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void mat3_rotate_y(Matrix3 *m, int angle);
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void mat3_mul(Matrix3 *res, Matrix3 *a, Matrix3 *b);
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void set_object_pos(Object3D *obj, fixed x, fixed y, fixed z);
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void move_object(Object3D *obj, fixed dx, fixed dy, fixed dz);
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void set_object_color(Object3D *obj, uint8_t col);
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void set_object_pos (Object3D *obj, fixed x, fixed y, fixed z);
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void move_object (Object3D *obj, fixed dx, fixed dy, fixed dz);
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void set_object_color (Object3D *obj, uint8_t col);
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void bake_object_rotation(Universe *uni, Object3D *obj, int ax, int ay, int az);
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/* Retournent un pointeur sur le nouvel Object3D, NULL si pool saturé */
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Object3D* add_box (Universe *uni, fixed x, fixed y, fixed z, fixed dx, fixed dy, fixed dz, uint8_t col, uint8_t wire);
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