sliders H & V
This commit is contained in:
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c930c0dfa7
commit
ac89c58ddb
4 changed files with 360 additions and 93 deletions
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@ -20,6 +20,10 @@
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;
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; =============================================================================
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;
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; https://github.com/buserror/libmui
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;
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; --- Configuration ---
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%define GUI_RAM_SEG 0x0A00 ; Segment de données UI
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%define GUI_MAX_WIDGETS 32 ; Nombre max de widgets simultanés
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@ -44,6 +48,9 @@
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; --- Widgets attributs ---
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%define BUTTON_OK 1
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%define SLIDER_HORIZONTAL 1
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%define SLIDER_VERTICAL 2
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; --- Structure d'un OBJET (Bouton, etc) ---
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struc widget
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.state resb 1 ; État (0=libre, >0=utilisé)
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@ -371,55 +378,157 @@ gui_logic_slider:
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mov byte [gs:si + widget.state], GUI_STATE_PRESSED
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; Calcul de l'ancrage
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; --- CALCUL TAILLE THUMB POUR HIT TEST ---
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; On doit savoir si le clic est SUR le curseur ou SUR la piste
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push ax
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push bx
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push dx
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xor ax, ax
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xor bx, bx
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cmp byte [gs:si + widget.attr_mode], 2
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je .calc_v
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; --- Horizontal ---
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mov ax, [gs:si + widget.w]
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mov bl, [gs:si + widget.thumb_pct]
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mul bx
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mov bx, 100
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div bx ; AX = Thumb Width
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; Check collision avec le thumb actuel
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mov bx, [gs:si + widget.attr_val]
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cmp cx, bx
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jb .click_outside_h ; Click avant le thumb
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add bx, ax
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cmp cx, bx
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ja .click_outside_h ; Click après le thumb
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; Click DANS le thumb : Anchor = MouseX - AttrVal
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mov ax, cx
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sub ax, [gs:si + widget.attr_val]
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mov [gs:si + widget.attr_anchor], ax
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cmp byte [gs:si + widget.attr_mode], 2
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jne .do_drag
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jmp .init_done
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.click_outside_h:
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; Click HORS du thumb : On centre le thumb sur la souris
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shr ax, 1
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mov [gs:si + widget.attr_anchor], ax
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jmp .init_done
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.calc_v:
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; --- Vertical ---
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mov ax, [gs:si + widget.h]
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mov bl, [gs:si + widget.thumb_pct]
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mul bx
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mov bx, 100
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div bx ; AX = Thumb Height
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; Check collision avec le thumb actuel
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mov bx, [gs:si + widget.attr_val]
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cmp dx, bx
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jb .click_outside_v
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add bx, ax
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cmp dx, bx
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ja .click_outside_v
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; Click DANS le thumb
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mov ax, dx
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sub ax, [gs:si + widget.attr_val]
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mov [gs:si + widget.attr_anchor], ax
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jmp .init_done
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.click_outside_v:
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; Click HORS du thumb
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shr ax, 1
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mov [gs:si + widget.attr_anchor], ax
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.init_done:
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pop dx
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pop bx
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pop ax
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.do_drag:
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; --- LOGIQUE DE DÉPLACEMENT ---
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; On calcule les limites dynamiquement pour éviter que le curseur ne sorte
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push ax
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push bx
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push dx
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xor ax, ax
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xor bx, bx
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cmp byte [gs:si + widget.attr_mode], 1
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je .drag_h
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cmp byte [gs:si + widget.attr_mode], 2
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je .drag_v
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pop dx
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pop bx
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pop ax
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xor ax, ax
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ret
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.drag_h:
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; 1. Thumb Width -> AX
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mov ax, [gs:si + widget.w]
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mov bl, [gs:si + widget.thumb_pct]
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mul bx
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mov bx, 100
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div bx ; AX = Thumb Width
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; 2. Max Pos = X + W - ThumbWidth
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mov bx, [gs:si + widget.x]
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add bx, [gs:si + widget.w]
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sub bx, ax ; BX = Max Pos
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; 3. Min Pos = X
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mov dx, [gs:si + widget.x] ; DX = Min Pos
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; 4. Target Pos = MouseX - Anchor
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mov ax, cx
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sub ax, [gs:si + widget.attr_anchor] ; Nouvelle pos = MouseX - Anchor
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; Clamp Min
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cmp ax, [gs:si + widget.attr_min]
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jge .chk_max_h
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mov ax, [gs:si + widget.attr_min]
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.chk_max_h:
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; Clamp Max
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cmp ax, [gs:si + widget.attr_max]
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jle .apply_pos
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mov ax, [gs:si + widget.attr_max]
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jmp .apply_pos
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sub ax, [gs:si + widget.attr_anchor]
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jmp .apply_clamp
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.drag_v:
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mov ax, dx
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sub ax, [gs:si + widget.attr_anchor]
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; Clamp Min
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cmp ax, [gs:si + widget.attr_min]
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jge .chk_max_v
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mov ax, [gs:si + widget.attr_min]
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; 1. Thumb Height -> AX
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mov ax, [gs:si + widget.h]
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mov bl, [gs:si + widget.thumb_pct]
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mul bx
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mov bx, 100
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div bx ; AX = Thumb Height
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.chk_max_v:
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; Clamp Max
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cmp ax, [gs:si + widget.attr_max]
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jle .apply_pos
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mov ax, [gs:si + widget.attr_max]
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; 2. Max Pos = Y + H - ThumbHeight
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mov bx, [gs:si + widget.y]
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add bx, [gs:si + widget.h]
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sub bx, ax ; BX = Max Pos
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; 3. Min Pos = Y
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mov dx, [gs:si + widget.y] ; DX = Min Pos
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; 4. Target Pos = MouseY - Anchor
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; MouseY est sur la pile (push dx initial), on le recupere via SP
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mov bp, sp
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mov ax, [bp] ; [bp] = Saved DX (MouseY)
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sub ax, [gs:si + widget.attr_anchor]
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.apply_clamp:
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; AX = Target, DX = Min, BX = Max
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cmp ax, dx
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jge .chk_max
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mov ax, dx
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jmp .apply_pos
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.chk_max:
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cmp ax, bx
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jle .apply_pos
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mov ax, bx
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.apply_pos:
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pop dx
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pop bx
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add sp, 2 ; Clean AX from stack
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cmp ax, [gs:si + widget.attr_val]
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je .no_change
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mov [gs:si + widget.attr_val], ax
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@ -471,7 +580,6 @@ gui_logic_checkbox:
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ret
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; Dessine le widget pointé par SI
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gui_draw_single_widget:
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pusha
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@ -525,23 +633,36 @@ gui_draw_single_widget:
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.case_5:
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.done:
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GFX MOUSE_SHOW ; On réaffiche la souris APRES, capturant le widget fini
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popa
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ret
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; --- Locals Mapping ---
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%define .thumb_x1 word [bp-2]
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%define .thumb_y1 word [bp-4]
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%define .thumb_x2 word [bp-6]
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%define .thumb_y2 word [bp-8]
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%define .track_x1 word [bp-10]
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%define .track_y1 word [bp-12]
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%define .track_x2 word [bp-14]
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%define .track_y2 word [bp-16]
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draw_slider:
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push bp
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mov bp, sp
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sub sp, 16 ; Reserve space for locals
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; Save track coords (Arguments passed in AX, BX, CX, DX)
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mov .track_x1, ax
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mov .track_y1, bx
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mov .track_x2, cx
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mov .track_y2, dx
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; 1. Dessiner la piste (Track)
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GFX RECTANGLE_FILL, ax, bx, cx, dx, PATTERN_WHITE_LIGHT
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GFX RECTANGLE, ax, bx, cx, dx, 0
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GFX RECTANGLE_FILL, .track_x1, .track_y1, .track_x2, .track_y2, PATTERN_WHITE_LIGHT
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GFX RECTANGLE, .track_x1, .track_y1, .track_x2, .track_y2, 0
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; 2. Calculer la taille du curseur (Thumb)
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push ax ; Sauvegarde coords track (X1, Y1, X2, Y2)
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push bx
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push cx
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push dx
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cmp byte [gs:si + widget.attr_mode], 2
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je .calc_v
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@ -553,12 +674,34 @@ draw_slider:
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mov bx, 100
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div bx ; AX = Thumb Width
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mov bx, [gs:si + widget.y] ; BX = Y1
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mov dx, bx
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add dx, [gs:si + widget.h] ; DX = Y2
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mov cx, [gs:si + widget.attr_val] ; CX = X1
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add ax, cx ; AX = X1 + Width = X2
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xchg ax, cx ; AX = X1, CX = X2
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; Thumb X1 = attr_val
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mov cx, [gs:si + widget.attr_val]
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; --- CLAMP X1 (Fix Overflow) ---
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; Max X1 = TrackX2 - ThumbW
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mov dx, .track_x2
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sub dx, ax ; DX = Max X1
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cmp cx, dx
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jle .chk_min_x
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mov cx, dx
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.chk_min_x:
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cmp cx, .track_x1
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jge .ok_x1
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mov cx, .track_x1
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.ok_x1:
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mov .thumb_x1, cx
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; Thumb X2 = X1 + Width
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add cx, ax
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mov .thumb_x2, cx
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; Thumb Y1 = Track Y1
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mov ax, .track_y1
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mov .thumb_y1, ax
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; Thumb Y2 = Track Y2
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mov ax, .track_y2
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mov .thumb_y2, ax
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jmp .draw_thumb
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.calc_v:
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@ -570,23 +713,119 @@ draw_slider:
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mov bx, 100
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div bx ; AX = Thumb Height
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mov bx, [gs:si + widget.attr_val] ; BX = Y1
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mov dx, bx
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add dx, ax ; DX = Y2
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mov ax, [gs:si + widget.x] ; AX = X1
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mov cx, ax
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add cx, [gs:si + widget.w] ; CX = X2
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; Thumb Y1 = attr_val
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mov cx, [gs:si + widget.attr_val]
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; --- CLAMP Y1 (Fix Overflow) ---
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; Max Y1 = TrackY2 - ThumbH
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mov dx, .track_y2
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sub dx, ax ; DX = Max Y1
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cmp cx, dx
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jle .chk_min_y
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mov cx, dx
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.chk_min_y:
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cmp cx, .track_y1
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jge .ok_y1
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mov cx, .track_y1
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.ok_y1:
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mov .thumb_y1, cx
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; Thumb Y2 = Y1 + Height
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add cx, ax
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mov .thumb_y2, cx
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; Thumb X1 = Track X1
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mov ax, .track_x1
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mov .thumb_x1, ax
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; Thumb X2 = Track X2
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mov ax, .track_x2
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mov .thumb_x2, ax
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.draw_thumb:
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; 3. Dessiner le curseur (Thumb)
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GFX RECTANGLE_FILL, ax, bx, cx, dx, PATTERN_WHITE
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GFX RECTANGLE, ax, bx, cx, dx, 0
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add sp, 8 ; Nettoyer la pile des push ax..dx
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GFX TXT_MODE, GFX_TXT_BLACK_TRANSPARENT
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call draw_text
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GFX RECTANGLE_FILL, .thumb_x1, .thumb_y1, .thumb_x2, .thumb_y2, PATTERN_WHITE
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GFX RECTANGLE, .thumb_x1, .thumb_y1, .thumb_x2, .thumb_y2, 0
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; --- Grip Lines (3 lignes pour un look moderne) ---
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cmp byte [gs:si + widget.attr_mode], 2
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je .grip_v
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; --- Grip Horizontal (Lignes verticales) ---
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; Center X
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mov ax, .thumb_x1
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add ax, .thumb_x2
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shr ax, 1 ; AX = Center X
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; Y bounds (padding 3px)
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mov bx, .thumb_y1
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add bx, 3
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mov dx, .thumb_y2
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sub dx, 3
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; Center Line
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GFX LINE, ax, bx, ax, dx, 0
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; Left Line
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mov cx, ax
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sub cx, 2
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cmp cx, .thumb_x1
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jle .skip_left
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GFX LINE, cx, bx, cx, dx, 0
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.skip_left:
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; Right Line
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mov cx, ax
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add cx, 2
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cmp cx, .thumb_x2
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jge .grip_done
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GFX LINE, cx, bx, cx, dx, 0
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jmp .grip_done
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.grip_v:
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; --- Grip Vertical (Lignes horizontales) ---
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; Center Y
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mov bx, .thumb_y1
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add bx, .thumb_y2
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shr bx, 1 ; BX = Center Y
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; X bounds (padding 3px)
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mov ax, .thumb_x1
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add ax, 3
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mov cx, .thumb_x2
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sub cx, 3
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; Center Line
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GFX LINE, ax, bx, cx, bx, 0
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; Top Line
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mov dx, bx
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sub dx, 2
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cmp dx, .thumb_y1
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jle .skip_top
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GFX LINE, ax, dx, cx, dx, 0
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.skip_top:
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; Bottom Line
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mov dx, bx
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add dx, 2
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cmp dx, .thumb_y2
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jge .grip_done
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GFX LINE, ax, dx, cx, dx, 0
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.grip_done:
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leave
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ret
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; Clean up defines
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%undef .thumb_x1
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%undef .thumb_y1
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%undef .thumb_x2
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%undef .thumb_y2
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%undef .track_x1
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%undef .track_y1
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%undef .track_x2
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%undef .track_y2
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draw_button:
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; Dispatch selon état
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