pcjs/modules/pcx86/lib/serialport.js
2016-05-17 00:04:51 -07:00

913 lines
33 KiB
JavaScript

/**
* @fileoverview Implements the PCx86 SerialPort component.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @version 1.0
* Created 2012-Jul-01
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (NODE) {
var str = require("../../shared/lib/strlib");
var web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var Messages = require("./messages");
var ChipSet = require("./chipset");
var State = require("./state");
}
/**
* SerialPort(parmsSerial)
*
* The SerialPort component has the following component-specific (parmsSerial) properties:
*
* adapter: 1 (port 0x3F8) or 2 (port 0x2F8); 0 if not defined
*
* binding: name of a control (based on its "binding" attribute) to bind to this port's I/O
*
* tabSize: set to a non-zero number to convert tabs to spaces (applies only to output to
* the above binding); default is 0 (no conversion)
*
* In the future, we may support 'port' and 'irq' properties that allow the machine to define a
* non-standard serial port configuration, instead of only our pre-defined 'adapter' configurations.
*
* NOTE: Since the XSL file defines 'adapter' as a number, not a string, there's no need to use
* parseInt(), and as an added benefit, we don't need to worry about whether a hex or decimal format
* was used.
*
* This hard-coded approach mimics the original IBM PC Asynchronous Adapter configuration, which
* contained a pair of "shunt modules" that allowed the user to select a port address of either
* 0x3F8 ("Primary") or 0x2F8 ("Secondary").
*
* DOS typically names the Primary adapter "COM1" and the Secondary adapter "COM2", but I prefer
* to stick to adapter numbers, since not all operating systems follow those naming conventions.
*
* @constructor
* @extends Component
* @param {Object} parmsSerial
*/
function SerialPort(parmsSerial) {
this.iAdapter = parmsSerial['adapter'];
switch (this.iAdapter) {
case 1:
this.portBase = 0x3F8;
this.nIRQ = ChipSet.IRQ.COM1;
break;
case 2:
this.portBase = 0x2F8;
this.nIRQ = ChipSet.IRQ.COM2;
break;
default:
Component.warning("Unrecognized serial adapter #" + this.iAdapter);
return;
}
/**
* consoleOutput becomes a string that records serial port output if the 'binding' property is set to the
* reserved name "console". Nothing is written to the console, however, until a linefeed (0x0A) is output
* or the string length reaches a threshold (currently, 1024 characters).
*
* @type {string|null}
*/
this.consoleOutput = null;
/**
* controlIOBuffer is a DOM element, if any, bound to the port (currently used for output only; see echoByte()).
*
* @type {Object}
*/
this.controlIOBuffer = null;
/*
* If controlIOBuffer is being used AND 'tabSize' is set, then we make an attempt to monitor the characters
* being echoed via echoByte(), maintain a logical column position, and convert any tabs into the appropriate
* number of spaces.
*
* charBOL, if nonzero, is a character to automatically output at the beginning of every line. This probably
* isn't generally useful; I use it internally to preformat serial output.
*/
this.tabSize = parmsSerial['tabSize'];
this.charBOL = parmsSerial['charBOL'];
this.iLogicalCol = 0;
Component.call(this, "SerialPort", parmsSerial, SerialPort, Messages.SERIAL);
var sBinding = parmsSerial['binding'];
if (sBinding == "console") {
this.consoleOutput = "";
} else {
/*
* NOTE: If sBinding is not the name of a valid Control Panel DOM element, this call does nothing.
*/
Component.bindExternalControl(this, sBinding, SerialPort.sIOBuffer);
}
}
/*
* class SerialPort
* property {number} iAdapter
* property {number} portBase
* property {number} nIRQ
* property {Object} controlIOBuffer is a DOM element, if any, bound to the port (for rudimentary output; see echoByte())
*
* NOTE: This class declaration started as a way of informing the code inspector of the controlIOBuffer property,
* which remained undefined until a setBinding() call set it later, but I've since decided that explicitly
* initializing such properties in the constructor is a better way to go -- even though it's more code -- because
* JavaScript compilers are supposed to be happier when the underlying object structures aren't constantly changing.
*
* Besides, I'm not sure I want to get into documenting every property this way, for this or any/every other class,
* let alone getting into which ones should be considered private or protected, because PCjs isn't really a library
* for third-party apps.
*/
Component.subclass(SerialPort);
/*
* Internal name used for the I/O buffer control, if any, that we bind to the SerialPort.
*
* Alternatively, if SerialPort wants to use another component's control (eg, the Panel's
* "print" control), it can specify the name of that control with the 'binding' property.
*
* For that binding to succeed, we also need to know the target component; for now, that's
* been hard-coded to "Panel", in part because that's one of the few components we can rely
* upon initializing before we do, but it would be a simple matter to include a component type
* or ID as part of the 'binding' property as well, if we need more flexibility later.
*/
SerialPort.sIOBuffer = "buffer";
/*
* 8250 I/O register offsets (add these to a I/O base address to obtain an I/O port address)
*
* NOTE: DLL.REG and DLM.REG form a 16-bit divisor into a clock input frequency of 1.8432Mhz. The following
* values should be used for the corresponding baud rates. Rates above 9600 are discouraged by the IBM Tech Ref,
* but rates as high as 128000 are listed on the NS8250A data sheet.
*
* Divisor Rate Percent Error
* 0x0900 50
* 0x0600 75
* 0x0417 110 0.026%
* 0x0359 134.5 0.058%
* 0x0300 150
* 0x0180 300
* 0x00C0 600
* 0x0060 1200
* 0x0040 1800
* 0x003A 2000 0.69%
* 0x0030 2400
* 0x0020 3600
* 0x0018 4800
* 0x0010 7200
* 0x000C 9600
* 0x0006 19200
* 0x0003 38400
* 0x0002 56000 2.86%
* 0x0001 128000
*/
SerialPort.DLL = {REG: 0}; // Divisor Latch LSB (only when SerialPort.LCR.DLAB is set)
SerialPort.THR = {REG: 0}; // Transmitter Holding Register (write)
SerialPort.DL_DEFAULT = 0x180; // we select an arbitrary default Divisor Latch equivalent to 300 baud
/*
* The divisor is stored in wDL. If we take the frequency value 1843200 and divide it by wDL*128, we get the
* maximum number of bytes per second that the SerialPort interface should generate. For example, if a baud
* rate of 1200 is being used, the divisor will be 0x60 (96), so we calculate 1843200/(96*128) = 150, which means
* there should be a 1000ms/150 or 6.667ms delay between bytes delivered.
*
* TODO: Enforce that delay. However, the delay should be converted from real-world milliseconds to the
* appropriate number of CPU cycles we can pass to setBurstCycles(). This will also require the CPU to call
* us at the start of each burst, to see if advanceRBR() has more data to deliver. For now, I'm throttling
* SerialPort interrupts by passing a hard-coded delay to setIRR(). The setIRR() delay does not ensure any
* particular baud rate, it simply gives the underlying Interrupt Service Routine (ISR) some breathing room.
*
* The Microsoft Windows 1.01 serial mouse driver ISR issues an EOI before it has safely exited, presumably
* relying on the fact that a 1200 baud serial device would not normally interrupt frequently enough to blow
* the stack. However, in PCx86, all you have to do is enable Debugger messages on every serial interrupt
* and mouse event, eg:
*
* m serial on;m pic on;m mouse on
*
* to slow the machine down to the point where serial mouse interrupts overwhelm the ISR. The Debugger messages
* display the current stack pointer, which you can watch drop to zero and then wrap around, no doubt trampling
* lots of code and data along the way.
*
* This problem could also occur without being forced by the Debugger; eg, if your physical machine's mouse was
* configured for a high interrupt rate, and your browser generated mouse events at a comparable rate, then you
* could blow the simulation's stack.
*/
/*
* Receiver Buffer Register (RBR.REG, offset 0; eg, 0x3F8 or 0x2F8) on read, Transmitter Holding Register on write
*/
SerialPort.RBR = {REG: 0}; // (read)
/*
* Interrupt Enable Register (IER.REG, offset 1; eg, 0x3F9 or 0x2F9)
*/
SerialPort.IER = {};
SerialPort.IER.REG = 1; // Interrupt Enable Register
SerialPort.IER.RBR_AVAIL = 0x01;
SerialPort.IER.THR_EMPTY = 0x02;
SerialPort.IER.LSR_DELTA = 0x04;
SerialPort.IER.MSR_DELTA = 0x08;
SerialPort.IER.UNUSED = 0xF0; // always zero
SerialPort.DLM = {REG: 1}; // Divisor Latch MSB (only when SerialPort.LCR.DLAB is set)
/*
* Interrupt ID Register (IIR.REG, offset 2; eg, 0x3FA or 0x2FA)
*
* All interrupt conditions cleared by reading the corresponding register (or, in the case of IRR_INT_THR, writing a new value to THR.REG)
*/
SerialPort.IIR = {};
SerialPort.IIR.REG = 2; // Interrupt ID Register (read-only)
SerialPort.IIR.NO_INT = 0x01;
SerialPort.IIR.INT_LSR = 0x06; // Line Status (highest priority: Overrun error, Parity error, Framing error, or Break Interrupt)
SerialPort.IIR.INT_RBR = 0x04; // Receiver Data Available
SerialPort.IIR.INT_THR = 0x02; // Transmitter Holding Register Empty
SerialPort.IIR.INT_MSR = 0x00; // Modem Status Register (lowest priority: Clear To Send, Data Set Ready, Ring Indicator, or Data Carrier Detect)
SerialPort.IIR.INT_BITS = 0x06;
SerialPort.IIR.UNUSED = 0xF8; // always zero (the ROM BIOS relies on these bits "floating to 1" when no SerialPort is present)
/*
* Line Control Register (LCR.REG, offset 3; eg, 0x3FB or 0x2FB)
*/
SerialPort.LCR = {};
SerialPort.LCR.REG = 3; // Line Control Register
SerialPort.LCR.DATA_5BITS = 0x00;
SerialPort.LCR.DATA_6BITS = 0x01;
SerialPort.LCR.DATA_7BITS = 0x02;
SerialPort.LCR.DATA_8BITS = 0x03;
SerialPort.LCR.STOP_BITS = 0x04; // clear: 1 stop bit; set: 1.5 stop bits for LCR_DATA_5BITS, 2 stop bits for all other data lengths
SerialPort.LCR.PARITY_BIT = 0x08; // if set, a parity bit is inserted/expected between the last data bit and the first stop bit; no parity bit if clear
SerialPort.LCR.PARITY_EVEN = 0x10; // if set, even parity is selected (ie, the parity bit insures an even number of set bits); if clear, odd parity
SerialPort.LCR.PARITY_STICK = 0x20; // if set, parity bit is transmitted inverted; if clear, parity bit is transmitted normally
SerialPort.LCR.BREAK = 0x40; // if set, serial output (SOUT) signal is forced to logical 0 for the duration
SerialPort.LCR.DLAB = 0x80; // Divisor Latch Access Bit; if set, DLL.REG and DLM.REG can be read or written
/*
* Modem Control Register (MCR.REG, offset 4; eg, 0x3FC or 0x2FC)
*/
SerialPort.MCR = {};
SerialPort.MCR.REG = 4; // Modem Control Register
SerialPort.MCR.DTR = 0x01; // when set, DTR goes high, indicating ready to establish link (looped back to DSR in loop-back mode)
SerialPort.MCR.RTS = 0x02; // when set, RTS goes high, indicating ready to exchange data (looped back to CTS in loop-back mode)
SerialPort.MCR.OUT1 = 0x04; // when set, OUT1 goes high (looped back to RI in loop-back mode)
SerialPort.MCR.OUT2 = 0x08; // when set, OUT2 goes high (looped back to RLSD in loop-back mode)
SerialPort.MCR.LOOPBACK = 0x10; // when set, enables loop-back mode
SerialPort.MCR.UNUSED = 0xE0; // always zero
/*
* Line Status Register (LSR.REG, offset 5; eg, 0x3FD or 0x2FD)
*
* NOTE: I've seen different specs for the LSR_TSRE. I'm following the IBM Tech Ref's lead here, but the data sheet I have calls it TEMT
* instead of TSRE, and claims that it is set whenever BOTH the THR and TSR are empty, and clear whenever EITHER the THR or TSR contain data.
*/
SerialPort.LSR = {};
SerialPort.LSR.REG = 5; // Line Status Register
SerialPort.LSR.DR = 0x01; // Data Ready (set when new data in RBR.REG; cleared when RBR.REG read)
SerialPort.LSR.OE = 0x02; // Overrun Error (set when new data arrives in RBR.REG before previous data read; cleared when LSR.REG read)
SerialPort.LSR.PE = 0x04; // Parity Error (set when new data has incorrect parity; cleared when LSR.REG read)
SerialPort.LSR.FE = 0x08; // Framing Error (set when new data has invalid stop bit; cleared when LSR.REG read)
SerialPort.LSR.BI = 0x10; // Break Interrupt (set when new data exceeded normal transmission time; cleared LSR.REG when read)
SerialPort.LSR.THRE = 0x20; // Transmitter Holding Register Empty (set when UART ready to accept new data; cleared when THR.REG written)
SerialPort.LSR.TSRE = 0x40; // Transmitter Shift Register Empty (set when the TSR is empty; cleared when the THR is transferred to the TSR)
SerialPort.LSR.UNUSED = 0x80; // always zero
/*
* Modem Status Register (MSR.REG, offset 6; eg, 0x3FE or 0x2FE)
*/
SerialPort.MSR = {};
SerialPort.MSR.REG = 6; // Modem Status Register
SerialPort.MSR.DCTS = 0x01; // when set, CTS (Clear To Send) has changed since last read
SerialPort.MSR.DDSR = 0x02; // when set, DSR (Data Set Ready) has changed since last read
SerialPort.MSR.TERI = 0x04; // when set, TERI (Trailing Edge Ring Indicator) indicates RI has changed from 1 to 0
SerialPort.MSR.DRLSD = 0x08; // when set, RLSD (Received Line Signal Detector) has changed
SerialPort.MSR.CTS = 0x10; // when set, the modem or data set is ready to exchange data (complement of the Clear To Send input signal)
SerialPort.MSR.DSR = 0x20; // when set, the modem or data set is ready to establish link (complement of the Data Set Ready input signal)
SerialPort.MSR.RI = 0x40; // complement of the RI (Ring Indicator) input
SerialPort.MSR.RLSD = 0x80; // complement of the RLSD (Received Line Signal Detect) input
/*
* Scratch Register (SCR.REG, offset 7; eg, 0x3FF or 0x2FF)
*/
SerialPort.SCR = {REG: 7};
/**
* attachMouse(id, mouse)
*
* @this {SerialPort}
* @param {string} id
* @param {Mouse} mouse component
* @return {Component} this or null, based on whether or not the specified ID matches
*/
SerialPort.prototype.attachMouse = function(id, mouse)
{
if (id == this.idComponent) {
this.mouse = mouse;
return this;
}
return null;
};
/**
* syncMouse()
*
* NOTE: This is probably obsolete, but the Mouse component still might discover a need for it. See Mouse.powerUp().
*
* @this {SerialPort}
*
SerialPort.prototype.syncMouse = function()
{
if (this.mouse) this.mouse.notifyMCR(this.bMCR);
};
*/
/**
* setBinding(sHTMLType, sBinding, control, sValue)
*
* @this {SerialPort}
* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "buffer")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
SerialPort.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
{
var serial = this;
switch (sBinding) {
case SerialPort.sIOBuffer:
this.bindings[sBinding] = this.controlIOBuffer = control;
/*
* By establishing an onkeypress handler here, we make it possible for DOS commands like
* "CTTY COM1" to more or less work (use "CTTY CON" to restore control to the DOS console).
*/
control.onkeydown = function onKeyDown(event) {
/*
* This is required in addition to onkeypress, because it's the only way to prevent
* BACKSPACE (keyCode 8) from being interpreted by the browser as a "Back" operation;
* moreover, not all browsers generate an onkeypress notification for BACKSPACE.
*
* A related problem exists for Ctrl-key combinations in most Windows-based browsers
* (eg, IE, Edge, Chrome for Windows, etc), because keys like Ctrl-C and Ctrl-S have
* special meanings (eg, Copy, Save). To the extent the browser will allow it, we
* attempt to disable that default behavior when this control receives an onkeydown
* event for one of those keys (probably the only event the browser generates for them).
*/
event = event || window.event;
var keyCode = event.keyCode;
if (keyCode === 0x08 || event.ctrlKey && keyCode >= 0x41 && keyCode <= 0x5A) {
if (event.preventDefault) event.preventDefault();
if (keyCode > 0x40) keyCode -= 0x40;
serial.sendRBR([keyCode]);
}
return true;
};
control.onkeypress = function onKeyPress(event) {
/*
* Browser-independent keyCode extraction; refer to onKeyPress() and the other key event
* handlers in keyboard.js.
*/
event = event || window.event;
var keyCode = event.which || event.keyCode;
serial.sendRBR([keyCode]);
/*
* Since we're going to remove the "readonly" attribute from the <textarea> control
* (so that the soft keyboard activates on iOS), instead of calling preventDefault() for
* selected keys (eg, the SPACE key, whose default behavior is to scroll the page), we must
* now call it for *all* keys, so that the keyCode isn't added to the control immediately,
* on top of whatever the machine is echoing back, resulting in double characters.
*/
if (event.preventDefault) event.preventDefault();
return true;
};
/*
* Now that we've added an onkeypress handler that calls preventDefault() for ALL keys, the control
* itself no longer needs the "readonly" attribute; we primarily need to remove it for iOS browsers,
* so that the soft keyboard will activate, but it shouldn't hurt to remove the attribute for all browsers.
*/
control.removeAttribute("readonly");
return true;
default:
break;
}
return false;
};
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {SerialPort}
* @param {Computer} cmp
* @param {Bus} bus
* @param {X86CPU} cpu
* @param {Debugger} dbg
*/
SerialPort.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.chipset = cmp.getMachineComponent("ChipSet");
bus.addPortInputTable(this, SerialPort.aPortInput, this.portBase);
bus.addPortOutputTable(this, SerialPort.aPortOutput, this.portBase);
this.setReady();
};
/**
* powerUp(data, fRepower)
*
* @this {SerialPort}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
SerialPort.prototype.powerUp = function(data, fRepower)
{
if (!fRepower) {
if (!data || !this.restore) {
this.reset();
} else {
if (!this.restore(data)) return false;
}
}
return true;
};
/**
* powerDown(fSave, fShutdown)
*
* @this {SerialPort}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
SerialPort.prototype.powerDown = function(fSave, fShutdown)
{
return fSave? this.save() : true;
};
/**
* reset()
*
* @this {SerialPort}
*/
SerialPort.prototype.reset = function()
{
this.initState();
};
/**
* save()
*
* This implements save support for the SerialPort component.
*
* @this {SerialPort}
* @return {Object}
*/
SerialPort.prototype.save = function()
{
var state = new State(this);
state.set(0, this.saveRegisters());
return state.data();
};
/**
* restore(data)
*
* This implements restore support for the SerialPort component.
*
* @this {SerialPort}
* @param {Object} data
* @return {boolean} true if successful, false if failure
*/
SerialPort.prototype.restore = function(data)
{
return this.initState(data[0]);
};
/**
* initState(data)
*
* @this {SerialPort}
* @param {Array} [data]
* @return {boolean} true if successful, false if failure
*/
SerialPort.prototype.initState = function(data)
{
/*
* The NS8250A spec doesn't explicitly say what the RBR and THR are initialized to on a reset,
* but I think we can safely assume zeros. Similarly, we reset the baud rate Divisor Latch (wDL)
* to an arbitrary but consistent default (DL_DEFAULT).
*/
var i = 0;
if (data === undefined) {
data = [
0, // RBR
0, // THR
SerialPort.DL_DEFAULT, // DL
0, // IER
SerialPort.IIR.NO_INT, // IIR
0, // LCR
0, // MCR
SerialPort.LSR.THRE | SerialPort.LSR.TSRE, // LSR
SerialPort.MSR.CTS | SerialPort.MSR.DSR, // MSR (instead of the normal 0 default, we indicate a state of readiness -- to be revisited)
[]
];
}
this.bRBR = data[i++];
this.bTHR = data[i++];
this.wDL = data[i++];
this.bIER = data[i++];
this.bIIR = data[i++];
this.bLCR = data[i++];
this.bMCR = data[i++];
this.bLSR = data[i++];
this.bMSR = data[i++];
this.abReceive = data[i];
return true;
};
/**
* saveRegisters()
*
* @this {SerialPort}
* @return {Array}
*/
SerialPort.prototype.saveRegisters = function()
{
var i = 0;
var data = [];
data[i++] = this.bRBR;
data[i++] = this.bTHR;
data[i++] = this.wDL;
data[i++] = this.bIER;
data[i++] = this.bIIR;
data[i++] = this.bLCR;
data[i++] = this.bMCR;
data[i++] = this.bLSR;
data[i++] = this.bMSR;
data[i] = this.abReceive;
return data;
};
/**
* sendRBR(ab)
*
* @this {SerialPort}
* @param {Array} ab is an array of bytes to propagate to the bRBR (Receiver Buffer Register)
*/
SerialPort.prototype.sendRBR = function(ab)
{
this.abReceive = this.abReceive.concat(ab);
this.advanceRBR();
};
/**
* advanceRBR()
*
* @this {SerialPort}
*/
SerialPort.prototype.advanceRBR = function()
{
if (this.abReceive.length > 0 && !(this.bLSR & SerialPort.LSR.DR)) {
this.bRBR = this.abReceive.shift();
this.bLSR |= SerialPort.LSR.DR;
}
this.updateIRR();
};
/**
* inRBR(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x3F8 or 0x2F8)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @return {number} simulated port value
*/
SerialPort.prototype.inRBR = function(port, addrFrom)
{
var b = ((this.bLCR & SerialPort.LCR.DLAB) ? (this.wDL & 0xff) : this.bRBR);
this.printMessageIO(port, null, addrFrom, (this.bLCR & SerialPort.LCR.DLAB) ? "DLL" : "RBR", b);
this.bLSR &= ~SerialPort.LSR.DR;
this.advanceRBR();
return b;
};
/**
* inIER(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x3F9 or 0x2F9)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @return {number} simulated port value
*/
SerialPort.prototype.inIER = function(port, addrFrom)
{
var b = ((this.bLCR & SerialPort.LCR.DLAB) ? (this.wDL >> 8) : this.bIER);
this.printMessageIO(port, null, addrFrom, (this.bLCR & SerialPort.LCR.DLAB) ? "DLM" : "IER", b);
return b;
};
/**
* inIIR(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x3FA or 0x2FA)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @return {number} simulated port value
*/
SerialPort.prototype.inIIR = function(port, addrFrom)
{
var b = this.bIIR;
this.printMessageIO(port, null, addrFrom, "IIR", b);
return b;
};
/**
* inLCR(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x3FB or 0x2FB)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @return {number} simulated port value
*/
SerialPort.prototype.inLCR = function(port, addrFrom)
{
var b = this.bLCR;
this.printMessageIO(port, null, addrFrom, "LCR", b);
return b;
};
/**
* inMCR(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x3FC or 0x2FC)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @return {number} simulated port value
*/
SerialPort.prototype.inMCR = function(port, addrFrom)
{
var b = this.bMCR;
this.printMessageIO(port, null, addrFrom, "MCR", b);
return b;
};
/**
* inLSR(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x3FD or 0x2FD)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @return {number} simulated port value
*/
SerialPort.prototype.inLSR = function(port, addrFrom)
{
var b = this.bLSR;
this.printMessageIO(port, null, addrFrom, "LSR", b);
return b;
};
/**
* inMSR(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x3FE or 0x2FE)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @return {number} simulated port value
*/
SerialPort.prototype.inMSR = function(port, addrFrom)
{
var b = this.bMSR;
this.printMessageIO(port, null, addrFrom, "MSR", b);
return b;
};
/**
* outTHR(port, bOut, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x3F8 or 0x2F8)
* @param {number} bOut
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
*/
SerialPort.prototype.outTHR = function(port, bOut, addrFrom)
{
this.printMessageIO(port, bOut, addrFrom, (this.bLCR & SerialPort.LCR.DLAB) ? "DLL" : "THR");
if (this.bLCR & SerialPort.LCR.DLAB) {
this.wDL = (this.wDL & ~0xff) | bOut;
} else {
this.bTHR = bOut;
this.bLSR &= ~(SerialPort.LSR.THRE | SerialPort.LSR.TSRE);
if (this.echoByte(bOut)) {
this.bLSR |= (SerialPort.LSR.THRE | SerialPort.LSR.TSRE);
/*
* QUESTION: Does this mean we should also flush/zero bTHR?
*/
}
}
};
/**
* outIER(port, bOut, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x3F9 or 0x2F9)
* @param {number} bOut
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
*/
SerialPort.prototype.outIER = function(port, bOut, addrFrom)
{
this.printMessageIO(port, bOut, addrFrom, (this.bLCR & SerialPort.LCR.DLAB) ? "DLM" : "IER");
if (this.bLCR & SerialPort.LCR.DLAB) {
this.wDL = (this.wDL & 0xff) | (bOut << 8);
} else {
this.bIER = bOut;
}
};
/**
* outLCR(port, bOut, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x3FB or 0x2FB)
* @param {number} bOut
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
*/
SerialPort.prototype.outLCR = function(port, bOut, addrFrom)
{
this.printMessageIO(port, bOut, addrFrom, "LCR");
this.bLCR = bOut;
};
/**
* outMCR(port, bOut, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x3FC or 0x2FC)
* @param {number} bOut
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
*/
SerialPort.prototype.outMCR = function(port, bOut, addrFrom)
{
var bPrev = this.bMCR;
this.printMessageIO(port, bOut, addrFrom, "MCR");
this.bMCR = bOut;
if (this.mouse && (bPrev ^ bOut) & (SerialPort.MCR.DTR | SerialPort.MCR.RTS)) {
this.mouse.notifyMCR(this.bMCR);
}
};
/**
* updateIRR()
*
* @this {SerialPort}
*/
SerialPort.prototype.updateIRR = function()
{
var bIIR = -1;
if ((this.bLSR & SerialPort.LSR.DR) && (this.bIER & SerialPort.IER.RBR_AVAIL)) {
bIIR = SerialPort.IIR.INT_RBR;
}
if (bIIR >= 0) {
this.bIIR &= ~(SerialPort.IIR.NO_INT | SerialPort.IIR.INT_BITS);
this.bIIR |= bIIR;
/*
* TODO: Remove this arbitrary 100-instruction delay once we've added support for baud rate throttling
* (see TODO above regarding baud rate).
*/
if (this.chipset && this.nIRQ) this.chipset.setIRR(this.nIRQ, 100);
} else {
this.bIIR |= SerialPort.IIR.NO_INT;
if (this.chipset && this.nIRQ) this.chipset.clearIRR(this.nIRQ);
}
};
/**
* echoByte(b)
*
* @this {SerialPort}
* @param {number} b
* @return {boolean} true if echoed, false if not
*/
SerialPort.prototype.echoByte = function(b)
{
if (this.controlIOBuffer) {
if (b == 0x0D) {
this.iLogicalCol = 0;
}
else if (b == 0x08) {
this.controlIOBuffer.value = this.controlIOBuffer.value.slice(0, -1);
/*
* TODO: Back up the correct number of columns if the character erased was a tab.
*/
if (this.iLogicalCol > 0) this.iLogicalCol--;
}
else {
var s = String.fromCharCode(b);
var nChars = (b >= 0x20? 1 : 0);
if (b == 0x09) {
var tabSize = this.tabSize || 8;
nChars = tabSize - (this.iLogicalCol % tabSize);
if (this.tabSize) s = str.pad("", nChars);
}
if (this.charBOL && !this.iLogicalCol && nChars) s = String.fromCharCode(this.charBOL) + s;
this.controlIOBuffer.value += s;
this.controlIOBuffer.scrollTop = this.controlIOBuffer.scrollHeight;
this.iLogicalCol += nChars;
}
return true;
}
if (this.consoleOutput != null) {
if (b == 0x0A || this.consoleOutput.length >= 1024) {
this.println(this.consoleOutput);
this.consoleOutput = "";
}
if (b != 0x0A) {
this.consoleOutput += String.fromCharCode(b);
}
return true;
}
return false;
};
/*
* Port input notification table
*/
SerialPort.aPortInput = {
0x0: SerialPort.prototype.inRBR, // or DLL if DLAB set
0x1: SerialPort.prototype.inIER, // or DLM if DLAB set
0x2: SerialPort.prototype.inIIR,
0x3: SerialPort.prototype.inLCR,
0x4: SerialPort.prototype.inMCR,
0x5: SerialPort.prototype.inLSR,
0x6: SerialPort.prototype.inMSR
};
/*
* Port output notification table
*/
SerialPort.aPortOutput = {
0x0: SerialPort.prototype.outTHR, // or DLL if DLAB set
0x1: SerialPort.prototype.outIER, // or DLM if DLAB set
0x3: SerialPort.prototype.outLCR,
0x4: SerialPort.prototype.outMCR
};
/**
* SerialPort.init()
*
* This function operates on every HTML element of class "serial", extracting the
* JSON-encoded parameters for the SerialPort constructor from the element's "data-value"
* attribute, invoking the constructor to create a SerialPort component, and then binding
* any associated HTML controls to the new component.
*/
SerialPort.init = function()
{
var aeSerial = Component.getElementsByClass(document, PCX86.APPCLASS, "serial");
for (var iSerial = 0; iSerial < aeSerial.length; iSerial++) {
var eSerial = aeSerial[iSerial];
var parmsSerial = Component.getComponentParms(eSerial);
var serial = new SerialPort(parmsSerial);
Component.bindComponentControls(serial, eSerial, PCX86.APPCLASS);
}
};
/*
* Initialize every SerialPort module on the page.
*/
web.onInit(SerialPort.init);
if (NODE) module.exports = SerialPort;