| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .. | ||
| README.md | ||
Debugging the IBM VGA ROM
The IBM VGA ("Video Graphics Array") standard was introduced as part of the IBM PS/2 line of computers; it was not a feature you could purchase or install in older PC, XT or AT-compatible machines. In fact, full VGA support was not even available in all PS/2 models. Of the first four PS/2 models -- the 8086-based Model 30, the 80286-based Model 50 and Model 60, and the 80386-based Model 80 -- VGA support was available only in the three higher-end models. The Model 30 came with MCGA ("Multicolor Graphics Array") video hardware that supported a subset of VGA modes (eg, 640x480 2-color and 320x200 256-color graphics).
It wasn't until October 1987 that IBM finally introduced an 8-bit ISA card that brought VGA capability to older PCs. The card was called the IBM PS/2 Display Adapter. However, I think the name is a bit confusing, since the card could only be used in PC, XT, and AT-compatible systems. I'll refer to it here simply as the IBM VGA.
The VGA ROM used here is assumed to have come from an original IBM VGA. It's unknown if IBM ever made any revisions to the VGA ROM. With the introduction of the PS/2 family and the VGA, IBM decided to no longer publish the source code for its ROMs, so I've created some assemblable source code from the IBM VGA ROM here.
I've finally started debugging a machine configuration that uses the IBM VGA ROM. Since the VGA and the 80386 are contemporaries, I'm using an 80386 machine configuration. However, I don't expect the IBM VGA ROM to require any 80386 support or PS/2-specific features.
The first problem I ran into was here:
;
; Initialize the ROM BIOS Video Mode Options byte @40:0087 (default to color and 256Kb of RAM)
;
mov byte [0x487],0x60 ; 0000008D
;
; The x100 subroutine alternately enables port 0x3B? and 0x3D? decoding, verifying that there is
; no response on opposing ports 0x3D? and 0x3B?, respectively; otherwise, it assumes that another
; video card must exist and attempts to select co-existing settings for the VGA. For example, if
; there is an unexpected response on the color ports, the VGA ROM will default to mono operation.
;
call x100 ; 00000092
The Video component installs I/O port handlers for all possible I/O ranges; when a range isn't being used, the associated I/O operations are redirected to a dummy Card, so that the active Card isn't affected. Here, however, that was insufficient. If the VGA is the only installed video card, the VGA ROM expects NO RESPONSE on inactive CRTC ports. So I've changed the CRTC I/O handlers to check the Card's fActive flag. This seems like a safe and logical change, but I still have to check for backward-compatibility issues with older ROMs.
Other problems included:
- Some bugs in Read Mode 1 that caused a memory test failure
- Horizontal and vertical retrace timing issues (the ROM requires a specific number of intervals per second)
- Differences between the EGA and VGA in the SWSENSE bit (bit 4) of Input Status Register 0
The last problem was the most puzzling, because the ROM programs a series of values into the first DAC register, and expects the SWSENSE bit of Input Status Register 0 to change in very specific ways, depending on the kind of monitor attached.
I've not found any hardware documentation that explains exactly how this should work. IBM's own Technical Reference material is extremely vague:
"Bit 4: Switch Sense Bit - This bit allows the system microprocessor to read the switch sense line.
This bit allows the power-on self-test to determine if a monochrome or color display is connected to
the system."
I've hard-coded a solution that assumes a color monitor. Support for using a monochrome monitor with an EGA was never completed, and this is another related issue that will have to be resolved for the VGA as well.
Another problem: during IBM VGA ROM initialization, a "missing readByte handler" warning occurs.
Card.setMemoryAccess(0x1510): missing readByte handler
stopped (2351185 ops, 7740201 cycles, 1617 ms, 4786766 hz)
EAX=00000204 EBX=0000194A ECX=00000001 EDX=000003C4
ESP=000000C4 EBP=FFFF0000 ESI=00000000 EDI=000003D4
SS=0030 DS=0000 ES=C000 FS=0000 GS=0304 PS=00000002 V0 D0 I0 T0 S0 Z0 A0 P0 C0
C000:1205 FEC0 INC AL
Before debugging this though, I decided to first make a table of all the register values for most of the modes that the IBM VGA supports:
INT 0x10 Mode Requested: 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x0D 0x0E 0x10 0x12
BIOSMODE: 0x01 0x01 0x03 0x03 0x04 0x04 0x06 0x12 0x12 0x12 0x12
CRTC[0x00]: HORZ_TOTAL 0x2D 0x2D 0x5F 0x5F 0x2D 0x2D 0x5F 0x2D 0x5F 0x5F 0x5F
CRTC[0x01]: HORZ_DISP_END 0x27 0x27 0x4F 0x4F 0x27 0x27 0x4F 0x27 0x4F 0x4F 0x4F
CRTC[0x02]: HORZ_BLANK_START 0x28 0x28 0x50 0x50 0x28 0x28 0x50 0x28 0x50 0x50 0x50
CRTC[0x03]: HORZ_BLANK_END 0x90 0x90 0x82 0x82 0x90 0x90 0x82 0x90 0x82 0x82 0x82
CRTC[0x04]: HORZ_RETRACE_START 0x2B 0x2B 0x55 0x55 0x2B 0x2B 0x54 0x2B 0x54 0x54 0x54
CRTC[0x05]: HORZ_RETRACE_END 0xA0 0xA0 0x81 0x81 0x80 0x80 0x80 0x80 0x80 0x80 0x80
CRTC[0x06]: VERT_TOTAL 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0xBF 0x0B
CRTC[0x07]: OVERFLOW 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x3E
CRTC[0x08]: PRESET_ROW_SCAN 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
CRTC[0x09]: MAX_SCAN_LINE 0x4F 0x4F 0x4F 0x4F 0xC1 0xC1 0xC1 0xC0 0xC0 0x40 0x40
CRTC[0x0A]: CURSOR_START 0x0D 0x0D 0x0D 0x0D 0x00 0x00 0x00 0x00 0x00 0x00 0x00
CRTC[0x0B]: CURSOR_END 0x0E 0x0E 0x0E 0x0E 0x00 0x00 0x00 0x00 0x00 0x00 0x00
CRTC[0x0C]: START_ADDR_HI 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
CRTC[0x0D]: START_ADDR_LO 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
CRTC[0x0E]: CURSOR_ADDR_HI 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01
CRTC[0x0F]: CURSOR_ADDR_LO 0x19 0x19 0x41 0x41 0x19 0x19 0x41 0x19 0x41 0x41 0xE1
CRTC[0x10]: VERT_RETRACE_START 0x9C 0x9C 0x9C 0x9C 0x9C 0x9C 0x9C 0x9C 0x9C 0x83 0xEA
CRTC[0x11]: VERT_RETRACE_END 0x8E 0x8E 0x8E 0x8E 0x8E 0x8E 0x8E 0x8E 0x8E 0x85 0x8C
CRTC[0x12]: VERT_DISP_END 0x8F 0x8F 0x8F 0x8F 0x8F 0x8F 0x8F 0x8F 0x8F 0x5D 0xDF
CRTC[0x13]: OFFSET 0x14 0x14 0x28 0x28 0x14 0x14 0x28 0x14 0x28 0x28 0x28
CRTC[0x14]: UNDERLINE 0x1F 0x1F 0x1F 0x1F 0x00 0x00 0x00 0x00 0x00 0x0F 0x00
CRTC[0x15]: VERT_BLANK_START 0x96 0x96 0x96 0x96 0x96 0x96 0x96 0x96 0x96 0x63 0xE7
CRTC[0x16]: VERT_BLANK_END 0xB9 0xB9 0xB9 0xB9 0xB9 0xB9 0xB9 0xB9 0xB9 0xBA 0x04
CRTC[0x17]: MODE_CTRL 0xA3 0xA3 0xA3 0xA3 0xA2 0xA2 0xC2 0xE3 0xE3 0xE3 0xE3
CRTC[0x18]: LINE_COMPARE 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF
GRC[0x00]: SRESET 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
GRC[0x01]: ESRESET 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
GRC[0x02]: COLORCMP 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
GRC[0x03]: DATAROT 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
GRC[0x04]: READMAP 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
GRC[0x05]: MODE 0x10 0x10 0x10 0x10 0x30 0x30 0x00 0x00 0x00 0x00 0x00
GRC[0x06]: MISC 0x0E 0x0E 0x0E 0x0E 0x0F 0x0F 0x0D 0x05 0x05 0x05 0x05
GRC[0x07]: COLORDC 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x0F 0x0F 0x0F 0x0F
GRC[0x08]: BITMASK 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF
SEQ[0x00]: RESET 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03 0x03
SEQ[0x01]: CLOCKING 0x08 0x08 0x00 0x00 0x09 0x09 0x01 0x09 0x01 0x01 0x01
SEQ[0x02]: MAPMASK 0x03 0x03 0x03 0x03 0x03 0x03 0x01 0x0F 0x0F 0x0F 0x0F
SEQ[0x03]: CHARMAP 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
SEQ[0x04]: MEMMODE 0x03 0x03 0x03 0x03 0x02 0x02 0x06 0x06 0x06 0x06 0x06
ATC[0x00]: PAL00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
ATC[0x01]: PAL01 0x01 0x01 0x01 0x01 0x13 0x13 0x17 0x01 0x01 0x01 0x01
ATC[0x02]: PAL02 0x02 0x02 0x02 0x02 0x15 0x15 0x17 0x02 0x02 0x02 0x02
ATC[0x03]: PAL03 0x03 0x03 0x03 0x03 0x17 0x17 0x17 0x03 0x03 0x03 0x03
ATC[0x04]: PAL04 0x04 0x04 0x04 0x04 0x02 0x02 0x17 0x04 0x04 0x04 0x04
ATC[0x05]: PAL05 0x05 0x05 0x05 0x05 0x04 0x04 0x17 0x05 0x05 0x05 0x05
ATC[0x06]: PAL06 0x14 0x14 0x14 0x14 0x06 0x06 0x17 0x06 0x06 0x14 0x14
ATC[0x07]: PAL07 0x07 0x07 0x07 0x07 0x07 0x07 0x17 0x07 0x07 0x07 0x07
ATC[0x08]: PAL08 0x38 0x38 0x38 0x38 0x10 0x10 0x17 0x10 0x10 0x38 0x38
ATC[0x09]: PAL09 0x39 0x39 0x39 0x39 0x11 0x11 0x17 0x11 0x11 0x39 0x39
ATC[0x0A]: PAL0A 0x3A 0x3A 0x3A 0x3A 0x12 0x12 0x17 0x12 0x12 0x3A 0x3A
ATC[0x0B]: PAL0B 0x3B 0x3B 0x3B 0x3B 0x13 0x13 0x17 0x13 0x13 0x3B 0x3B
ATC[0x0C]: PAL0C 0x3C 0x3C 0x3C 0x3C 0x14 0x14 0x17 0x14 0x14 0x3C 0x3C
ATC[0x0D]: PAL0D 0x3D 0x3D 0x3D 0x3D 0x15 0x15 0x17 0x15 0x15 0x3D 0x3D
ATC[0x0E]: PAL0E 0x3E 0x3E 0x3E 0x3E 0x16 0x16 0x17 0x16 0x16 0x3E 0x3E
ATC[0x0F]: PAL0F 0x3F 0x3F 0x3F 0x3F 0x17 0x17 0x17 0x17 0x17 0x3F 0x3F
ATC[0x10]: MODE 0x0C 0x0C 0x0C 0x0C 0x01 0x01 0x01 0x01 0x01 0x01 0x01
ATC[0x11]: OVERSCAN 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
ATC[0x12]: PLANES 0x0F 0x0F 0x0F 0x0F 0x03 0x03 0x01 0x0F 0x0F 0x0F 0x0F
ATC[0x13]: HORZPAN 0x08 0x08 0x08 0x08 0x00 0x00 0x00 0x00 0x00 0x00 0x00
In the process of building this table, I also discovered that INT 0x10 mode 0x0D display is garbled, and that all graphics modes >= 0x0D are misdetected as BIOSMODE 0x12.
All these issues are under investigation.
In addition, I've created a VGA Tests directory to hold VGA test and sample code that I want PCjs to run successfully. See that directory for more details.
@jeffpar
June 1, 2015 (Updated June 10, 2015)