130 lines
5 KiB
JavaScript
130 lines
5 KiB
JavaScript
/**
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* @fileoverview This file implements the C1Pjs Panel component.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* @suppress {missingProperties}
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* Created 2012-Jun-19
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*
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* Copyright © 2012-2014 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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*
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* C1Pjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with C1Pjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.sCopyright).
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*
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* Some C1Pjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* C1Pjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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*/
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"use strict";
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/**
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* C1PPanel(parmsPanel)
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*
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* The Panel component has no required (parmsPanel) properties.
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*
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* @constructor
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* @extends Component
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*/
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function C1PPanel(parmsPanel)
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{
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Component.call(this, "C1PPanel", parmsPanel);
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this.fPower = false;
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}
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Component.subclass(Component, C1PPanel);
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/**
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* The Panel doesn't have any bindings of its own; it passes along all binding requests to
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* the Computer, CPU, Keyboard and Debugger components. The order shouldn't matter, since any
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* component that doesn't recognize the specified binding should simply ignore it.
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*
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* @this {C1PPanel}
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* @param {string|null} c is the class of the HTML control (eg, "input", "output")
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* @param {string|null} t is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea")
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* @param {string} s is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset")
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* @param {Object} e is the HTML control DOM object (eg, HTMLButtonElement)
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* @return {boolean} true if binding was successful, false if unrecognized binding request
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*/
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C1PPanel.prototype.setBinding = function(c, t, s, e)
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{
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if (this.cmp && this.cmp.setBinding(c, t, s, e)) return true;
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if (this.cpu && this.cpu.setBinding(c, t, s, e)) return true;
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if (this.kbd && this.kbd.setBinding(c, t, s, e)) return true;
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if (DEBUGGER && this.dbg && this.dbg.setBinding(c, t, s, e)) return true;
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return Component.prototype.setBinding.call(this, c, t, s, e);
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};
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/**
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* @this {C1PPanel}
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* @param {boolean} fOn
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* @param {C1PComputer} cmp
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*/
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C1PPanel.prototype.setPower = function(fOn, cmp)
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{
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if (fOn && !this.fPower) {
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this.fPower = true;
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this.cmp = cmp;
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this.cpu = cmp.getComponentByType("cpu");
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this.kbd = cmp.getComponentByType("keyboard");
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if (DEBUGGER) this.dbg = cmp.getComponentByType("debugger");
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C1PPanel.init();
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}
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};
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/**
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* C1PPanel.init()
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*
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* This function operates on every element (e) of class "panel", and initializes
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* all the necessary HTML to construct the Panel module(s) as spec'ed.
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*
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* Note that each element (e) of class "panel" is expected to have a "data-value"
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* attribute containing the same JSON-encoded parameters that the Panel constructor
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* expects.
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*
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* NOTE: Unlike most other component init() functions, this one is designed to be
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* called multiple times: once at load time, so that we can binding our print()
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* function to the panel's output control ASAP, and again when the Computer component
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* is verifying that all components are ready and invoking their setPower() functions.
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*
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* Our setPower() method gives us a second opportunity to notify any components that
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* that might care (eg, CPU, Keyboard, and Debugger) that we have some controls they
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* might want to use.
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*/
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C1PPanel.init = function()
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{
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var fReady = false;
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var aePanels = Component.getElementsByClass(window.document, C1PJSCLASS, "panel");
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for (var iPanel=0; iPanel < aePanels.length; iPanel++) {
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var ePanel = aePanels[iPanel];
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var parmsPanel = Component.getComponentParms(ePanel);
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var panel = Component.getComponentByID(parmsPanel['id']);
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if (!panel) {
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fReady = true;
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panel = new C1PPanel(parmsPanel);
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}
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Component.bindComponentControls(panel, ePanel, C1PJSCLASS);
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if (fReady) panel.setReady();
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}
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};
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/*
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* Initialize every Panel module on the page.
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*/
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web.onInit(C1PPanel.init);
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