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README.md Change how optional opcode tables are built 2015-03-26 16:56:37 -07:00

JavaScript Idiosyncrasies

Time to mention a few JavaScript idiosyncrasies that newcomers may not be aware of, and how I deal with them.

Also, see my previous posts on PCjs Coding Conventions and JavaScript Negativity.

Strict Equality

Most sites will advise you to never use the "==" and "!=" JavaScript operators, because when they compare variables containing different data types, JavaScript will coerce one of the operands to a matching type, sometimes in unexpected ways. We can thank the early days of JavaScript for this feature, when it was trying to be extraordinarily forgiving of sloppy code. I'm not going to list all the odd results that can arise from JavaScript's operand coercion, because there are more than enough examples on the web already.

To avoid unexpected coercion, and thus unexpected matches and/or mismatches, the usual advice is to always use strict equality operators instead ("===" and "!==").

I disagree. In properly written code, you should always know what type of data your variables contain. In fact, the more you're able to use JSDoc types to declare the data types of all your parameters, return values, and other variables, the fewer errors you'll have. And coercion will never be a problem as long as you're always comparing variables with matching types, because no coercion will be performed.

Another problem with strict equality operators is that they require more work to check for both undefined and null values. For example, when I write a method with optional parameters, I generally allow those parameters to either be omitted or set to null. Using "==", you can check both cases with a single comparison:

if (parameter == null) { ... }

whereas strict equality requires more work:

if (parameter === undefined || parameter === null) { ... }

This is one of the few times I think coercion (of undefined to null) is beneficial, so I rely on it.

When I recommend that you not use strict comparisons, I'm not saying that coercion is good. I agree that it generally should be avoided (except in situations like the last example). The point is, know your variable data types, only compare variables of the same type, and you'll never have to worry about coercion.

Enumerating Array or Object Properties

When using for...in loops like this:

var a = [100, 200, 300];
for (var i in a) { ... }

the type of variable i will be string rather than number; that is, it will contain "0", "1" and "2" rather than 0, 1 and 2. If you then use i to set a matching element in another array, that element will not be stored in the same (numeric) position as the original array.

One solution is to convert i to a number:

parseInt(i, 10);

However, a more elegant solution is to use the unary "+" operator to coerce the string to a number:

+i;

Shift Counts For Bit-wise Shifts

It turns out that shifting an integer value by more than 31 bits in either direction may not shift as many bits as you'd expect. For example:

n = 0x10000000;
n >>>= 32;

will not change n at all. This is because, just like the shift instructions on Intel processors, JavaScript converts the shift count to a mod 32 value (in other words, it truncates the shift count to a 5-bit value).

So the above example is equivalent to:

n >>>= 0;

If you really need larger shift counts to work in a consistent manner, you can perform multiple shifts, where each shift count is in the range 0-31:

n = (n >>> 31) >>> 1;

Also, it's not quite correct to say that a shift count of zero has no effect on a value:

n = 0x88888888|0;		// n is displayed as -2004318072
n >>>= 0;				// n is displayed as 2290649224

It's true that the bottom 32 bits of the value were not changed, but a side-effect of the unsigned shift operator is that all the upper sign bits are stripped from the (64-bit) result.

However, as soon as you perform another bit-wise operation on the value, even one that has no effect on the lower 32 bits, the upper bits will once be updated to match the sign of the lower 32-bit value:

n |= 0;					// n is displayed as -2004318072 again

@jeffpar
March 26, 2015