130 lines
5.3 KiB
JavaScript
130 lines
5.3 KiB
JavaScript
/**
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* @fileoverview PCjs-specific compile-time definitions.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* Created 2014-May-08
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*
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* Copyright © 2012-2015 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.sCopyright).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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*/
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"use strict";
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/**
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* APP_PCJS collects all PCjs application globals in one convenient place
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*/
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if (DEBUG) {
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var APP_PCJS = {Component: null};
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if (typeof Component === 'function') APP_PCJS.Component = Component;
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}
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/**
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* @define {string}
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*/
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var PCJSCLASS = "pcjs"; // this @define is the default application class (formerly APPCLASS) to use for PCjs
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/**
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* @define {boolean}
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*
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* WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded.
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* In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*,
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* nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a
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* "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove
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* debugger.js from the compilation process altogether.
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*
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* However, when we're in "development mode" and running uncompiled code in debugger-less configurations,
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* I would like to skip loading debugger.js altogether. When doing that, we must ALSO arrange for an additional file
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* (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*.
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*/
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var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support
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/**
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* @define {boolean}
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*
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* PREFETCH enables the use of a prefetch queue.
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*
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* See the Bus component for details.
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*/
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var PREFETCH = false;
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/**
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* @define {boolean}
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*
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* FATARRAYS is a Closure Compiler compile-time option that allocates an Array of numbers for every Memory block,
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* where each a number represents ONE byte; very wasteful, but potentially slightly faster.
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*
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* See the Memory component for details.
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*/
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var FATARRAYS = false;
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/**
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* TYPEDARRAYS enables use of typed arrays for Memory blocks. This used to be a compile-time-only option, but I've
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* added Memory access functions for typed arrays (see Memory.afnTypedArray), so support can be enabled dynamically.
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*
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* See the Memory component for details.
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*/
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var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined');
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/**
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* @define {boolean}
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*
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* Enables backtracking (disabled in compiled versions). Backtracking is a mechanism that allows us to tag
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* every byte of incoming data and follow the flow of that data.
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*/
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var BACKTRACK = DEBUG;
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/**
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* @define {boolean}
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*
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* Enables instruction sampling (a work-in-progress). This was used briefly as an internal debugging aid, to
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* periodically record LIP values in a fixed-length sampling buffer, halting execution once the sampling buffer
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* was full, and then compare those sampled LIP values to corresponding LIP values on subsequent runs, to look
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* for deviations. In theory, every run is supposed to be absolutely identical, even if you interrupt execution
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* with the Debugger or enable/disable different sets of messages, but in practice, that's hard to guarantee.
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*/
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var SAMPLER = false;
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/**
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* @define {boolean}
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*
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* Enables 80386 support. My preference continues to be one "binary" that supports all implemented CPUs, but
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* I'm providing this to enable a slimmed-down binary, at least until 80386 support is actually finished; at the
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* moment, there's just a lot of scaffolding that bloats the compiled version without adding real functionality.
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*/
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var I386 = true;
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if (typeof module !== 'undefined') {
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global.PCJSCLASS = PCJSCLASS;
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global.DEBUGGER = DEBUGGER;
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global.PREFETCH = PREFETCH;
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global.FATARRAYS = FATARRAYS;
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global.TYPEDARRAYS = TYPEDARRAYS;
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global.BACKTRACK = BACKTRACK;
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global.SAMPLER = SAMPLER;
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global.I386 = I386;
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/*
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* TODO: When we're "required" by Node, should we return anything via module.exports?
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*/
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}
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