pcjs/versions/pcx86/1.36.1
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2017-08-11 20:05:48 -07:00
..
common.css Working on version 1.36.1 2017-08-07 19:33:26 -07:00
common.xsl Working on version 1.36.1 2017-08-07 19:33:26 -07:00
components.css Working on version 1.36.1 2017-08-07 19:33:26 -07:00
components.xsl Working on version 1.36.1 2017-08-07 19:33:26 -07:00
document.css Working on version 1.36.1 2017-08-07 19:33:26 -07:00
document.xsl Working on version 1.36.1 2017-08-07 19:33:26 -07:00
machine.xsl Working on version 1.36.1 2017-08-07 19:33:26 -07:00
manifest.xsl Working on version 1.36.1 2017-08-07 19:33:26 -07:00
outline.xsl Working on version 1.36.1 2017-08-07 19:33:26 -07:00
pcx86-dbg.js Using some things I learned from @stevekinney today, I've tweaked the PC speaker code to no longer stop() and destroy oscillators every time the speaker is toggled off; instead, the ChipSet component now uses one oscillator for the life of the machine (created the first time the PC makes a sound) and simply zeros/sets the gain as needed. We still have the "easing" issue to deal with (whenever the PC the makes sudden changes to the frequency) and I still can't use dot names for any of the AudioContext properties (until I either update the Closure Compiler or manually add an externs file for the AudioContext interfaces). 2017-08-11 20:05:48 -07:00
pcx86-dbg.map Using some things I learned from @stevekinney today, I've tweaked the PC speaker code to no longer stop() and destroy oscillators every time the speaker is toggled off; instead, the ChipSet component now uses one oscillator for the life of the machine (created the first time the PC makes a sound) and simply zeros/sets the gain as needed. We still have the "easing" issue to deal with (whenever the PC the makes sudden changes to the frequency) and I still can't use dot names for any of the AudioContext properties (until I either update the Closure Compiler or manually add an externs file for the AudioContext interfaces). 2017-08-11 20:05:48 -07:00
pcx86-uncompiled.js Using some things I learned from @stevekinney today, I've tweaked the PC speaker code to no longer stop() and destroy oscillators every time the speaker is toggled off; instead, the ChipSet component now uses one oscillator for the life of the machine (created the first time the PC makes a sound) and simply zeros/sets the gain as needed. We still have the "easing" issue to deal with (whenever the PC the makes sudden changes to the frequency) and I still can't use dot names for any of the AudioContext properties (until I either update the Closure Compiler or manually add an externs file for the AudioContext interfaces). 2017-08-11 20:05:48 -07:00
pcx86.js Using some things I learned from @stevekinney today, I've tweaked the PC speaker code to no longer stop() and destroy oscillators every time the speaker is toggled off; instead, the ChipSet component now uses one oscillator for the life of the machine (created the first time the PC makes a sound) and simply zeros/sets the gain as needed. We still have the "easing" issue to deal with (whenever the PC the makes sudden changes to the frequency) and I still can't use dot names for any of the AudioContext properties (until I either update the Closure Compiler or manually add an externs file for the AudioContext interfaces). 2017-08-11 20:05:48 -07:00
pcx86.map Using some things I learned from @stevekinney today, I've tweaked the PC speaker code to no longer stop() and destroy oscillators every time the speaker is toggled off; instead, the ChipSet component now uses one oscillator for the life of the machine (created the first time the PC makes a sound) and simply zeros/sets the gain as needed. We still have the "easing" issue to deal with (whenever the PC the makes sudden changes to the frequency) and I still can't use dot names for any of the AudioContext properties (until I either update the Closure Compiler or manually add an externs file for the AudioContext interfaces). 2017-08-11 20:05:48 -07:00