pcjs/modules/pdp11/bin/pdp11

540 lines
16 KiB
JavaScript

#!/usr/bin/env node
/**
* @fileoverview Implements the PDP11 command-line interface
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @copyright © Jeff Parsons 2012-2017
* @suppress {missingProperties}
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
var path = require("path");
var fs = require("fs");
var repl = require("repl");
var xml2js = require("xml2js");
var Defines = require("../../shared/es6/defines");
var Str = require("../../shared/es6/strlib");
var Proc = require("../../shared/es6/proclib");
var replServer = null;
var idAttrs = '@';
var fConsole = false;
var fDebug = false;
var args = Proc.getArgs();
var argv = args.argv;
var sCmdPrev = "";
if (argv['console'] !== undefined) fConsole = argv['console'];
if (argv['debug'] !== undefined) fDebug = argv['debug'];
var lib = path.join(path.dirname(fs.realpathSync(__filename)), "../lib/");
try {
var pkg = require(lib + "../../../package.json");
} catch(err) {
console.log(err.message);
}
/*
* We will build an array of components whose names will match the component names
* used in a JSON machine definition file; eg:
*
* [
* {name: "panel",
* Create: Panel,
* objects: []
* },
* {name: "chipset":
* Create: ChipSet,
* objects: []
* },
* ...
* ]
*
* Every component name comes from the component filename, minus the ".js" extension;
* Create is the constructor returned by require().
*
* TODO: Update the list of ignored (ie, ignorable) components.
*/
var Component;
var dbg, serial, fnSendData;
var aComponents = [];
var asComponentsIgnore = ["embed", "save"];
/*
* A few of the components are subclasses of other classes (eg, "cpustate" subclasses "cpu").
* In those situations, we "hoist" the subclass constructor into the corresponding superclass,
* because it is the name of the superclass that we rely on during machine initialization.
*/
var aSubClasses = {
"pdp11/lib/cpustate": "pdp11/lib/cpu",
"pdp11/lib/debugger": "shared/es6/debugger"
};
/**
* loadComponents(asFiles)
*
* @param {Array.<string>} asFiles
*/
function loadComponents(asFiles)
{
for (var i = 0; i < asFiles.length; i++) {
var sFile = asFiles[i];
if (Str.getExtension(sFile) != "js") continue;
var sName = Str.getBaseName(sFile, true);
if (asComponentsIgnore.indexOf(sName) >= 0) continue;
if (fDebug) console.log(sFile);
try {
/*
* We COULD load ("require") all the files on-demand, because it's only the
* browser initialization sequence we want to mimic in loadMachine(), but this
* is simpler, and it also gives us direct references to certain components
* we'll want to access later (eg, "component" in getComponentByType()).
*/
var fn = require(lib + "../../../" + sFile);
var sSuperClass = null;
for (var s in aSubClasses) {
if (sFile.indexOf(s) >= 0) {
sSuperClass = aSubClasses[s];
break;
}
}
if (sSuperClass) {
for (var j = 0; j < aComponents.length; j++) {
if (aComponents[j].path.indexOf(sSuperClass) >= 0) {
if (fDebug) console.log("updating superclass " + aComponents[j].path + " with subclass " + sFile);
aComponents[j].Create = fn;
sName = null;
break;
}
}
}
if (sName == "component") {
fn.log = fn.println = function(s, type) {
console.log((type !== undefined? (type + ": ") : "") + (s || ""));
}; // jshint ignore:line
}
if (sName) {
aComponents.push({name: sName, path: sFile, Create: fn, objects: []});
}
if (sName == "defines") {
/*
* Enabling component console messages requires setting CONSOLE to true.
*/
if (global.DEBUG !== undefined) {
global.DEBUG = fDebug;
global.CONSOLE = fConsole;
}
}
} catch(err) {
console.log(err.message);
}
}
}
/**
* getComponentByName(sName)
*
* @param sName
* @return {*}
*/
function getComponentByName(sName)
{
for (var i = 0; i < aComponents.length; i++) {
if (aComponents[i].name == sName) {
return aComponents[i].Create;
}
}
return null;
}
/**
* getComponentByType(sType)
*
* @param sType
* @return {*}
*/
function getComponentByType(sType)
{
var component = null;
if (!Component) {
Component = getComponentByName("component");
}
if (Component) {
component = Component.getComponentByType(sType);
}
return component;
}
/**
* initMachine(xml)
*
* @param {Object} xml
*/
function initMachine(xml)
{
/*
* Clear any/all saved objects from any previous machine
*/
Component = dbg = null;
for (var i = 0; i < aComponents.length; i++) {
aComponents[i].objects = [];
}
var machine = xml['machine'];
if (fDebug) {
console.log(JSON.stringify(machine, null, 2));
}
var idMachine = machine[idAttrs] && machine[idAttrs]['id'] || "";
for (var iComponent = 0; iComponent < aComponents.length; iComponent++) {
var component = aComponents[iComponent], sDeviceName = component.name;
var aDevices = machine[sDeviceName], iDevice;
if (aDevices) {
/*
* When processing the 'device' component, if there is a 'default' device,
* that's the only device we want to create at this point.
*/
if (sDeviceName == 'device') {
for (iDevice = 0; iDevice < aDevices.length; iDevice++) {
if (aDevices[iDevice][idAttrs] && aDevices[iDevice][idAttrs]['type'] == 'default') {
aDevices = aDevices.slice(iDevice, iDevice + 1);
break;
}
}
}
}
else {
/*
* When encountering an unrecognized component, it could be another type of device.
*/
var aMachineDevices = machine['device'];
if (aMachineDevices) {
for (iDevice = 0; iDevice < aMachineDevices.length; iDevice++) {
if (aMachineDevices[iDevice][idAttrs] && aMachineDevices[iDevice][idAttrs]['type'] == sDeviceName) {
aDevices = aMachineDevices.slice(iDevice, iDevice + 1);
break;
}
}
}
}
if (!aDevices) continue;
for (iDevice = 0; iDevice < aDevices.length; iDevice++) {
var obj;
var device = aDevices[iDevice];
var parmsObj = device[idAttrs];
if (idMachine) parmsObj['id'] = idMachine + '.' + parmsObj['id'];
if (fDebug) {
console.log("creating " + sDeviceName + "...");
console.log(parmsObj);
}
if (sDeviceName == "cpu") {
parmsObj['autoStart'] = true;
}
try {
obj = new component.Create(parmsObj);
} catch (err) {
console.log("error creating " + sDeviceName + ": " + err.message);
continue;
}
console.log(obj['type'] + " object created: " + obj['id']);
component.objects.push(obj);
if (obj.type == "Debugger") {
dbg = obj;
}
else if (obj.type == "SerialPort") {
serial = obj;
var exports = serial['exports'];
if (exports) {
var fnSetConnection = exports['setConnection'];
if (fnSetConnection) {
if (fnSetConnection.call(serial, null, receiveData)) {
fnSendData = exports['receiveData'];
}
}
}
}
}
}
}
/**
* loadMachine(sFile)
*
* @param {string} sFile
* @return {boolean}
*/
function loadMachine(sFile)
{
if (fDebug) console.log('loadMachine("' + sFile + '")');
var xml = {_resolving: 0};
return readXML(xml, 'machine', sFile, null, 0, initMachine);
}
/**
* readXML(xml, sNode, sFile, aTags, iTag, done)
*
* @param {Object} xml
* @param {string} sNode
* @param {string} sFile
* @param {Array|null} aTags
* @param {number} iTag
* @param {function(Object)} done
* @return {boolean}
*/
function readXML(xml, sNode, sFile, aTags, iTag, done)
{
var fLoading = false;
try {
xml._resolving++;
var sXML = fs.readFileSync(sFile, {encoding: "utf8"});
var parser = new xml2js.Parser({attrkey: idAttrs});
parser.parseString(sXML, function(err, xmlNode) {
if (!aTags) {
xml[sNode] = xmlNode[sNode];
} else {
aTags[iTag] = xmlNode[sNode];
}
if (err) {
console.log(err.message);
}
else if (xmlNode && xmlNode[sNode]) {
for (var sTag in xmlNode[sNode]) {
var aTagsXML = xmlNode[sNode][sTag];
for (var iTagXML = 0; iTagXML < aTagsXML.length; iTagXML++) {
var tag = aTagsXML[iTagXML];
var attrs = tag[idAttrs];
if (attrs) {
for (var attr in attrs) {
if (attr == "ref") {
var sFileXML = "../../.." + attrs[attr];
readXML(xml, sTag, sFileXML, aTagsXML, iTagXML, done);
}
}
}
}
}
if (!--xml._resolving) done(xml);
}
});
fLoading = true;
} catch(err) {
console.log(err.message);
}
return fLoading;
}
/**
* doCommand(sCmd)
*
* @param {string} sCmd
* @return {*}
*/
function doCommand(sCmd)
{
if (!sCmd) {
sCmd = sCmdPrev;
} else {
sCmdPrev = sCmd;
}
var result = false;
var aTokens = sCmd.split(' ');
switch(aTokens[0]) {
case "cwd":
result = process.cwd();
break;
case "load":
result = loadMachine(aTokens[1]);
break;
case "quit":
process.exit();
result = true;
break;
default:
if (sCmd) {
try {
if (dbg && !dbg.doCommands(sCmd, true)) {
sCmd = '(' + sCmd + ')';
result = eval(sCmd); // jshint ignore:line
}
} catch(err) {
console.log(err.message);
}
if (sCmd == '?') {
console.log(".exit exit REPL and connect console to machine");
}
}
break;
}
return result;
}
/**
* onCommand(cmd, context, filename, callback)
*
* The Node docs (http://nodejs.org/api/repl.html) say that repl.start's "eval" option is:
*
* a function that will be used to eval each given line; defaults to an async wrapper for eval()
*
* and it gives this example of such a function:
*
* function eval(cmd, context, filename, callback) {
* callback(null, result);
* }
*
* but it defines NEITHER the parameters for the function NOR the parameters for the callback().
*
* It's pretty clear that "result" is expected to return whatever "eval()" would return for the expression
* in "cmd" (which is always parenthesized in preparation for a call to "eval()"), but it's not clear what
* the first callback() parameter (represented by null) is supposed to be. Should we assume it's an Error
* object, in case we want to report an error?
*
* WARNING: After updating from Node v0.10.x to v0.11.x, the incoming expression in "cmd" is no longer
* parenthesized, so I had to tweak the RegExp below. WTF.
*
* @param {string} cmd
* @param {Object} context
* @param {string} filename
* @param {function(Object|null, Object)} callback
*/
function onCommand(cmd, context, filename, callback)
{
var result = false;
var match = cmd.match(/^\(?\s*(.*?)\s*\)?$/);
if (match) result = doCommand(match[1]);
callback(null, result);
}
/**
* receiveData(b)
*
* @param {number} b
*/
function receiveData(b)
{
var s;
if (b != Str.ASCII.CR && b != Str.ASCII.LF) {
s = Str.aASCIICodes[b];
}
if (s) {
s = '<' + s + '>';
} else {
s = String.fromCharCode(b);
}
process.stdout.write(s);
}
/**
* sendData(b)
*
* @param {number} b
*/
function sendData(b)
{
if (serial && fnSendData) {
fnSendData.call(serial, b);
}
}
/**
* startInput()
*
* @return {boolean}
*/
function startInput()
{
var stdin = process.stdin;
if (!stdin.setRawMode) return false;
console.log("console connected to machine (alt-r for REPL prompt, alt-x to exit)");
stdin.setRawMode(true);
stdin.resume();
stdin.on('data', function(buf){
if (buf[0] == 0x1b && (buf[1] == 0x72 || buf[1] == 0x78)) {
stdin.removeAllListeners('data');
stdin.setRawMode(false);
stdin.pause();
if (buf[1] == 0x72) {
console.log("alt-r detected, starting REPL...");
startREPL();
} else {
console.log("alt-x detected, exiting...");
process.exit();
}
return;
}
sendData(buf[0]);
});
return true;
}
/**
* startREPL()
*/
function startREPL()
{
replServer = repl.start({
prompt: "PDP11> ",
input: process.stdin,
output: process.stdout,
eval: onCommand
});
replServer.on('exit', () => {
startInput();
});
}
if (pkg) {
loadComponents(pkg.pdp11Files);
}
/*
* Before falling into the REPL, process any command-line (--cmd) commands -- which should eventually include batch files.
*/
if (argv['cmd'] !== undefined) {
var cmds = argv['cmd'];
var aCmds = (typeof cmds == "string"? [cmds] : cmds);
for (var i = 0; i < aCmds.length; i++) {
doCommand(aCmds[i]);
}
sCmdPrev = "";
}
startInput();