957 lines
36 KiB
JavaScript
957 lines
36 KiB
JavaScript
/**
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* @fileoverview Implements the PDP11 Memory component.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @copyright © Jeff Parsons 2012-2016
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* It has been adapted from the JavaScript PDP 11/70 Emulator v1.4 written by Paul Nankervis
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* (paulnank@hotmail.com) as of September 2016 at <http://skn.noip.me/pdp11/pdp11.html>. This code
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* may be used freely provided the original authors are acknowledged in any modified source code.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every modified copy of this work
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* and to display that copyright notice when the software starts running; see COPYRIGHT in
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* <http://pcjs.org/modules/shared/lib/defines.js>.
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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if (NODE) {
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var str = require("../../shared/lib/strlib");
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var Component = require("../../shared/lib/component");
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var PDP11 = require("./defines");
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var MessagesPDP11 = require("./messages");
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}
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/**
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* @class DataView
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* @property {function(number,boolean):number} getUint8
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* @property {function(number,number,boolean)} setUint8
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* @property {function(number,boolean):number} getUint16
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* @property {function(number,number,boolean)} setUint16
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* @property {function(number,boolean):number} getInt32
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* @property {function(number,number,boolean)} setInt32
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*/
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var littleEndian = (TYPEDARRAYS? (function() {
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var buffer = new ArrayBuffer(2);
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new DataView(buffer).setUint16(0, 256, true);
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return new Uint16Array(buffer)[0] === 256;
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})() : false);
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/**
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* MemoryPDP11(bus, addr, used, size, type, controller)
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*
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* The Bus component allocates Memory objects so that each has a memory buffer with a
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* block-granular starting address and an address range equal to bus.nBlockSize; however,
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* the size of any given Memory object's underlying buffer can be either zero or bus.nBlockSize;
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* memory read/write functions for empty (buffer-less) blocks are mapped to readNone/writeNone.
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*
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* The Bus allocates empty blocks for the entire address space during initialization, so that
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* any reads/writes to undefined addresses will have no effect. Later, the ROM and RAM
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* components will ask the Bus to allocate memory for specific ranges, and the Bus will allocate
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* as many new blockSize Memory objects as the ranges require. Partial Memory blocks could
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* also be supported in theory, but in practice, they're not.
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*
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* Because Memory blocks now allow us to have a "sparse" address space, we could choose to
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* take the memory hit of allocating 4K arrays per block, where each element stores only one byte,
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* instead of the more frugal but slightly slower approach of allocating arrays of 32-bit dwords
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* (LONGARRAYS) and shifting/masking bytes/words to/from dwords; in theory, byte accesses would
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* be faster and word accesses somewhat less faster.
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*
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* However, preliminary testing of that feature (BYTEARRAYS) did not yield significantly faster
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* performance, so it is OFF by default to minimize our memory consumption. Using TYPEDARRAYS
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* would seem best, but as discussed in defines.js, it's off by default, because it doesn't perform
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* as well as LONGARRAYS; the other advantage of TYPEDARRAYS is that it should theoretically use
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* about 1/2 the memory of LONGARRAYS (32-bit elements vs 64-bit numbers), but I value speed over
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* size at this point. Also, not all JavaScript implementations support TYPEDARRAYS (IE9 is probably
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* the only real outlier: it lacks typed arrays but otherwise has all the necessary HTML5 support).
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*
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* WARNING: Since Memory blocks are low-level objects that have no UI requirements, they
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* do not inherit from the Component class, so if you want to use any Component class methods,
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* such as Component.assert(), use the corresponding Debugger methods instead (assuming a debugger
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* is available).
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*
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* @constructor
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* @param {BusPDP11} bus
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* @param {number|null} [addr] of lowest used address in block
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* @param {number} [used] portion of block in bytes (0 for none); must be a multiple of 4
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* @param {number} [size] of block's buffer in bytes (0 for none); must be a multiple of 4
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* @param {number} [type] is one of the MemoryPDP11.TYPE constants (default is MemoryPDP11.TYPE.NONE)
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* @param {Object} [controller] is an optional memory controller component
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*/
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function MemoryPDP11(bus, addr, used, size, type, controller)
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{
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var a, i;
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this.bus = bus;
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this.id = (MemoryPDP11.idBlock += 2);
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this.adw = null;
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this.offset = 0;
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this.addr = addr;
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this.used = used;
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this.size = size || 0;
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this.type = type || MemoryPDP11.TYPE.NONE;
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this.fReadOnly = (type == MemoryPDP11.TYPE.ROM);
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this.controller = null;
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this.copyBreakpoints(); // initialize the block's Debugger info; the caller will reinitialize
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/*
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* TODO: Study the impact of dirty block tracking. The original purposes were to allow saveMemory()
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* to save only dirty blocks, and to enable the Video component to quickly detect changes to the video buffer.
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* But the benefit to saveMemory() is minimal, and the Video component has other options; for example, it now
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* uses a custom memory controller for all EGA/VGA video modes, which performs its own dirty block tracking,
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* and that could easily be extended to the older MDA/CGA video modes, which still use conventional memory blocks.
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* Alternatively, we could restrict the use of dirty block tracking to certain memory types (eg, VIDEO memory).
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*
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* However, a quick test with dirty block tracking disabled didn't yield a noticeable improvement in performance,
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* so I think the overhead of our block-based architecture is swamping the impact of these micro-updates.
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*/
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this.fDirty = this.fDirtyEver = false;
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/*
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* For empty memory blocks, all we need to do is ensure all access functions are mapped to "none" handlers.
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*/
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if (!this.size) {
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this.setAccess();
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return;
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}
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/*
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* When a controller is specified, the controller must provide a buffer, via getControllerBuffer(),
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* and memory access functions, via getControllerAccess().
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*/
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if (controller) {
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this.controller = controller;
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a = controller.getControllerBuffer(addr);
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this.adw = a[0];
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this.offset = a[1];
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this.setAccess(controller.getControllerAccess());
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return;
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}
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/*
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* This is the normal case: allocate a buffer that provides 8 bits of data per address;
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* no controller is required because our default memory access functions (see afnMemory)
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* know how to deal with this simple 1-1 mapping of addresses to bytes and words.
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*
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* TODO: Consider initializing the memory array to random (or pseudo-random) values in DEBUG
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* mode; pseudo-random might be best, to help make any bugs reproducible.
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*/
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if (TYPEDARRAYS) {
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this.buffer = new ArrayBuffer(this.size);
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this.dv = new DataView(this.buffer, 0, this.size);
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/*
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* If littleEndian is true, we can use ab[], aw[] and adw[] directly; well, we can use them
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* whenever the offset is a multiple of 1, 2 or 4, respectively. Otherwise, we must fallback to
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* dv.getUint8()/dv.setUint8(), dv.getUint16()/dv.setUint16() and dv.getInt32()/dv.setInt32().
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*/
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this.ab = new Uint8Array(this.buffer, 0, this.size);
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this.aw = new Uint16Array(this.buffer, 0, this.size >> 1);
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this.adw = new Int32Array(this.buffer, 0, this.size >> 2);
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this.setAccess(littleEndian? MemoryPDP11.afnArrayLE : MemoryPDP11.afnArrayBE);
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} else {
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/*
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* NOTE: An ArrayBuffer is defined as being zero-initialized, but the elements of a new
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* Array are not, so this code path takes care of zero-initialization ourselves.
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*/
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if (BYTEARRAYS) {
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a = this.ab = new Array(this.size);
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} else {
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/*
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* NOTE: This is the default mode of operation (!TYPEDARRAYS && !BYTEARRAYS), because it
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* seems to provide the best performance; and although in theory, that performance might
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* come at twice the overhead of TYPEDARRAYS, it's increasingly likely that the JavaScript
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* runtime will notice that all we ever store are 32-bit values, and optimize accordingly.
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*/
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a = this.adw = new Array(this.size >> 2);
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}
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for (i = 0; i < a.length; i++) a[i] = 0;
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this.setAccess(MemoryPDP11.afnMemory);
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}
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}
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/*
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* Basic memory types
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*
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* RAM is the most conventional memory type, providing full read/write capability to x86-compatible (ie,
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* 'little endian") storage. ROM is equally conventional, except that the fReadOnly property is set,
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* disabling writes. VIDEO is treated exactly like RAM, unless a controller is provided. Both RAM and
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* VIDEO memory are always considered writable, and even ROM can be written using the Bus setByteDirect()
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* interface (which in turn uses the Memory writeByteDirect() interface), allowing the ROM component to
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* initialize its own memory. The CONTROLLER type is used to identify memory-mapped devices that do not
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* need any default storage and always provide their own controller.
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*
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* Unallocated regions of the address space contain a special memory block of type NONE that contains
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* no storage. Mapping every addressible location to a memory block allows all accesses to be routed in
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* exactly the same manner, without resorting to any range or processor checks.
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*
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* These types are not mutually exclusive. For example, VIDEO memory could be allocated as RAM, with or
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* without a custom controller (the original Monochrome and CGA video cards used read/write storage that
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* was indistinguishable from RAM), and CONTROLLER memory could be allocated as an empty block of any type,
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* with a custom controller. A few types are required for certain features (eg, ROM is required if you want
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* read-only memory), but the larger purpose of these types is to help document the caller's intent and to
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* provide the Control Panel with the ability to highlight memory regions accordingly.
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*/
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MemoryPDP11.TYPE = {
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NONE: 0,
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RAM: 1,
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ROM: 2,
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VIDEO: 3,
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CONTROLLER: 4
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};
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MemoryPDP11.TYPE_COLORS = ["black", "blue", "green", "cyan"];
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MemoryPDP11.TYPE_NAMES = ["NONE", "RAM", "ROM", "VID", "H/W"];
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/*
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* Last used block ID (used for debugging only)
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*/
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MemoryPDP11.idBlock = 0;
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/**
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* adjustEndian(dw)
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*
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* @param {number} dw
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* @return {number}
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*/
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MemoryPDP11.adjustEndian = function(dw) {
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if (TYPEDARRAYS && !littleEndian) {
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dw = (dw << 24) | ((dw << 8) & 0x00ff0000) | ((dw >> 8) & 0x0000ff00) | (dw >>> 24);
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}
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return dw;
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};
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MemoryPDP11.prototype = {
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constructor: MemoryPDP11,
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parent: null,
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/**
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* init(addr)
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*
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* Quick reinitializer when reusing a Memory block.
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*
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* @this {MemoryPDP11}
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* @param {number} addr
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*/
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init: function(addr) {
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this.addr = addr;
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},
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/**
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* clone(mem, type, dbg)
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*
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* Converts the current Memory block (this) into a clone of the given Memory block (mem),
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* and optionally overrides the current block's type with the specified type.
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*
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* @this {MemoryPDP11}
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* @param {MemoryPDP11} mem
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* @param {number} [type]
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* @param {DebuggerPDP11} [dbg]
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*/
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clone: function(mem, type, dbg) {
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/*
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* Original memory block IDs are even; cloned memory block IDs are odd;
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* the original ID of the current block is lost, but that's OK, since it was presumably
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* produced merely to become a clone.
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*/
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this.id = mem.id | 0x1;
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this.used = mem.used;
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this.size = mem.size;
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if (type) {
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this.type = type;
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this.fReadOnly = (type == MemoryPDP11.TYPE.ROM);
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}
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if (TYPEDARRAYS) {
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this.buffer = mem.buffer;
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this.dv = mem.dv;
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this.ab = mem.ab;
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this.aw = mem.aw;
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this.adw = mem.adw;
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this.setAccess(littleEndian? MemoryPDP11.afnArrayLE : MemoryPDP11.afnArrayBE);
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} else {
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if (BYTEARRAYS) {
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this.ab = mem.ab;
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} else {
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this.adw = mem.adw;
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}
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this.setAccess(MemoryPDP11.afnMemory);
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}
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this.copyBreakpoints(dbg, mem);
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},
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/**
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* save()
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*
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* This gets the contents of a Memory block as an array of 32-bit values; used by Bus.saveMemory(),
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* which in turn is called by CPUState.save().
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*
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* Memory blocks with custom memory controllers do NOT save their contents; that's the responsibility
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* of the controller component.
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*
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* @this {MemoryPDP11}
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* @return {Array|Int32Array|null}
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*/
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save: function() {
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var adw, i;
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if (this.controller) {
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adw = null;
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}
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else if (BYTEARRAYS) {
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adw = new Array(this.size >> 2);
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var off = 0;
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for (i = 0; i < adw.length; i++) {
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adw[i] = this.ab[off] | (this.ab[off + 1] << 8) | (this.ab[off + 2] << 16) | (this.ab[off + 3] << 24);
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off += 4;
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}
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}
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else if (TYPEDARRAYS) {
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/*
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* It might be tempting to just return a copy of Int32Array(this.buffer, 0, this.size >> 2),
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* but we can't be sure of the "endianness" of an Int32Array -- which would be OK if the array
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* was always saved/restored on the same machine, but there's no guarantee of that, either.
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* So we use getInt32() and require little-endian values.
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*
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* Moreover, an Int32Array isn't treated by JSON.stringify() and JSON.parse() exactly like
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* a normal array; it's serialized as an Object rather than an Array, so it lacks a "length"
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* property and causes problems for State.store() and State.parse().
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*/
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adw = new Array(this.size >> 2);
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for (i = 0; i < adw.length; i++) {
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adw[i] = this.dv.getInt32(i << 2, true);
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}
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}
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else {
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adw = this.adw;
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}
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return adw;
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},
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/**
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* restore(adw)
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*
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* This restores the contents of a Memory block from an array of 32-bit values;
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* used by Bus.restoreMemory(), which is called by CPUState.restore(), after all other
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* components have been restored and thus all Memory blocks have been allocated
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* by their respective components.
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*
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* @this {MemoryPDP11}
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* @param {Array|null} adw
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* @return {boolean} true if successful, false if block size mismatch
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*/
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restore: function(adw) {
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if (this.controller) {
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return (adw == null);
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}
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/*
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* At this point, it's a consistency error for adw to be null; it's happened once already,
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* when there was a restore bug in the Video component that added the frame buffer at the video
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* card's "spec'ed" address instead of the programmed address, so there were no controller-owned
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* memory blocks installed at the programmed address, and so we arrived here at a block with
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* no controller AND no data.
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*/
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Component.assert(adw != null);
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if (adw && this.size == adw.length << 2) {
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var i;
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if (BYTEARRAYS) {
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var off = 0;
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for (i = 0; i < adw.length; i++) {
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this.ab[off] = adw[i] & 0xff;
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this.ab[off + 1] = (adw[i] >> 8) & 0xff;
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this.ab[off + 2] = (adw[i] >> 16) & 0xff;
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this.ab[off + 3] = (adw[i] >> 24) & 0xff;
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off += 4;
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}
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} else if (TYPEDARRAYS) {
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for (i = 0; i < adw.length; i++) {
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this.dv.setInt32(i << 2, adw[i], true);
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}
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} else {
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this.adw = adw;
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}
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this.fDirty = true;
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return true;
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}
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return false;
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},
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/**
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* zero(off, len)
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*
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* Zeros the block. Supporting off and len parameters is probably overkill, and makes more
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* work in the non-TYPEDARRAY, non-BYTEARRAY case, because there all we have is an array of DWORDs,
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* but that's not the typical case.
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*
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* @this {MemoryPDP11}
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* @param {number} [off] (optional starting byte offset within block)
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* @param {number} [len] (optional maximum number of bytes; default is the entire block)
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*/
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zero: function(off, len) {
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var i;
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off = off || 0;
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/*
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* NOTE: If len happens to be larger than the block, that's OK, because we also bounds-check the index.
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*/
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if (len === undefined) len = this.size;
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Component.assert(off >= 0 && off < this.size);
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if (TYPEDARRAYS || BYTEARRAYS) {
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for (i = off; len-- && i < this.ab.length; i++) this.ab[i] = 0;
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} else {
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for (i = off; len-- && i < this.size; i++) this.writeByteDirect(off, 0, this.addr + off);
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}
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},
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/**
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* setAccess(afn, fDirect)
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*
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* The afn parameter should be a 4-entry function table containing two byte handlers and
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* two word handlers. See the static afnMemory table for an example.
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*
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* If no function table is specified, a default is selected based on the Memory type;
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* similarly, any undefined entries in the table are filled with default handlers that fall
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* back to the byte handlers, and if one or both byte handlers are undefined, they default
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* to handlers that simply ignore the access.
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*
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* fDirect indicates that both the default AND the direct handlers should be updated. Direct
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* handlers normally match the default handlers, except when "checked" handlers are installed;
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* this allows "checked" handlers to know where to dispatch the call after performing checks.
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* Examples of checks are read/write breakpoints, but it's really up to the Debugger to decide
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* what the check consists of.
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*
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* @this {MemoryPDP11}
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* @param {Array.<function()>} [afn] function table
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* @param {boolean} [fDirect] (true to update direct access functions as well; default is true)
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*/
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setAccess: function(afn, fDirect) {
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if (!afn) {
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Component.assert(this.type == MemoryPDP11.TYPE.NONE);
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afn = MemoryPDP11.afnNone;
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}
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this.setReadAccess(afn, fDirect);
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|
this.setWriteAccess(afn, fDirect);
|
|
},
|
|
/**
|
|
* setReadAccess(afn, fDirect)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {Array.<function()>} afn
|
|
* @param {boolean} [fDirect]
|
|
*/
|
|
setReadAccess: function(afn, fDirect) {
|
|
if (!fDirect || !this.cReadBreakpoints) {
|
|
this.readByte = afn[0] || this.readNone;
|
|
this.readWord = afn[2] || this.readWordDefault;
|
|
}
|
|
if (fDirect || fDirect === undefined) {
|
|
this.readByteDirect = afn[0] || this.readNone;
|
|
this.readWordDirect = afn[2] || this.readWordDefault;
|
|
}
|
|
},
|
|
/**
|
|
* setWriteAccess(afn, fDirect)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {Array.<function()>} afn
|
|
* @param {boolean} [fDirect]
|
|
*/
|
|
setWriteAccess: function(afn, fDirect) {
|
|
if (!fDirect || !this.cWriteBreakpoints) {
|
|
this.writeByte = !this.fReadOnly && afn[1] || this.writeNone;
|
|
this.writeWord = !this.fReadOnly && afn[3] || this.writeWordDefault;
|
|
}
|
|
if (fDirect || fDirect === undefined) {
|
|
this.writeByteDirect = afn[1] || this.writeNone;
|
|
this.writeWordDirect = afn[3] || this.writeWordDefault;
|
|
}
|
|
},
|
|
/**
|
|
* resetReadAccess()
|
|
*
|
|
* @this {MemoryPDP11}
|
|
*/
|
|
resetReadAccess: function() {
|
|
this.readByte = this.readByteDirect;
|
|
this.readWord = this.readWordDirect;
|
|
},
|
|
/**
|
|
* resetWriteAccess()
|
|
*
|
|
* @this {MemoryPDP11}
|
|
*/
|
|
resetWriteAccess: function() {
|
|
this.writeByte = this.fReadOnly? this.writeNone : this.writeByteDirect;
|
|
this.writeWord = this.fReadOnly? this.writeWordDefault : this.writeWordDirect;
|
|
},
|
|
/**
|
|
* printAddr(sMessage)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {string} sMessage
|
|
*/
|
|
printAddr: function(sMessage) {
|
|
if (DEBUG && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY)) {
|
|
this.dbg.printMessage(sMessage + ' ' + (this.addr != null? ('@' + this.dbg.toStrBase(this.addr)) : '#' + this.id), true);
|
|
}
|
|
},
|
|
/**
|
|
* addBreakpoint(off, fWrite)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {boolean} fWrite
|
|
*/
|
|
addBreakpoint: function(off, fWrite) {
|
|
if (!fWrite) {
|
|
if (this.cReadBreakpoints++ === 0) {
|
|
this.setReadAccess(MemoryPDP11.afnChecked, false);
|
|
}
|
|
if (DEBUG) this.printAddr("read breakpoint added to memory block");
|
|
}
|
|
else {
|
|
if (this.cWriteBreakpoints++ === 0) {
|
|
this.setWriteAccess(MemoryPDP11.afnChecked, false);
|
|
}
|
|
if (DEBUG) this.printAddr("write breakpoint added to memory block");
|
|
}
|
|
},
|
|
/**
|
|
* removeBreakpoint(off, fWrite)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {boolean} fWrite
|
|
*/
|
|
removeBreakpoint: function(off, fWrite) {
|
|
if (!fWrite) {
|
|
if (--this.cReadBreakpoints === 0) {
|
|
this.resetReadAccess();
|
|
if (DEBUG) this.printAddr("all read breakpoints removed from memory block");
|
|
}
|
|
Component.assert(this.cReadBreakpoints >= 0);
|
|
}
|
|
else {
|
|
if (--this.cWriteBreakpoints === 0) {
|
|
this.resetWriteAccess();
|
|
if (DEBUG) this.printAddr("all write breakpoints removed from memory block");
|
|
}
|
|
Component.assert(this.cWriteBreakpoints >= 0);
|
|
}
|
|
},
|
|
/**
|
|
* copyBreakpoints(dbg, mem)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {DebuggerPDP11} [dbg]
|
|
* @param {MemoryPDP11} [mem] (outgoing MemoryPDP11 block to copy breakpoints from, if any)
|
|
*/
|
|
copyBreakpoints: function(dbg, mem) {
|
|
this.dbg = dbg;
|
|
this.cReadBreakpoints = this.cWriteBreakpoints = 0;
|
|
if (mem) {
|
|
if ((this.cReadBreakpoints = mem.cReadBreakpoints)) {
|
|
this.setReadAccess(MemoryPDP11.afnChecked, false);
|
|
}
|
|
if ((this.cWriteBreakpoints = mem.cWriteBreakpoints)) {
|
|
this.setWriteAccess(MemoryPDP11.afnChecked, false);
|
|
}
|
|
}
|
|
},
|
|
/**
|
|
* readNone(off)
|
|
*
|
|
* Previously, this always returned 0x00, but the initial memory probe by the COMPAQ DeskPro 386 ROM BIOS
|
|
* writes 0x0000 to the first word of every 64Kb block in the nearly 16Mb address space it supports, and
|
|
* if it reads back 0x0000, it will initially think that LOTS of RAM exists, only to be disappointed later
|
|
* when it performs a more exhaustive memory test, generating unwanted error messages in the process.
|
|
*
|
|
* TODO: Determine if we should have separate readByteNone(), readWordNone() and readLongNone() functions
|
|
* to return 0xff, 0xffff and 0xffffffff|0, respectively. This seems sufficient for now, as it seems unlikely
|
|
* that a system would require nonexistent memory locations to return ALL bits set. However, another factor
|
|
* is whether or not ODDADDR faults take precedence over NOMEMORY faults; if they do, then we need separate
|
|
* interfaces.
|
|
*
|
|
* Also, I'm reluctant to address that potential issue by simply returning -1, because to date, the above
|
|
* Memory interfaces have always returned values that are properly masked to 8, 16 or 32 bits, respectively.
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readNone: function readNone(off, addr) {
|
|
if (DEBUGGER && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY) /* && !off */) {
|
|
this.dbg.printMessage("attempt to read invalid address " + this.dbg.toStrBase(addr), true);
|
|
}
|
|
this.bus.fault(addr, PDP11.CPUERR.NOMEMORY, PDP11.ACCESS.READ);
|
|
return 0xff;
|
|
},
|
|
/**
|
|
* writeNone(off, v, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} v (could be either a byte or word value, since we use the same handler for both kinds of accesses)
|
|
* @param {number} addr
|
|
*/
|
|
writeNone: function writeNone(off, v, addr) {
|
|
if (DEBUGGER && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY) /* && !off */) {
|
|
this.dbg.printMessage("attempt to write " + this.dbg.toStrBase(v) + " to invalid addresses " + this.dbg.toStrBase(addr), true);
|
|
}
|
|
this.bus.fault(addr, PDP11.CPUERR.NOMEMORY, PDP11.ACCESS.WRITE);
|
|
},
|
|
/**
|
|
* readWordDefault(off, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readWordDefault: function readWordDefault(off, addr) {
|
|
return this.readByte(off++, addr++) | (this.readByte(off, addr) << 8);
|
|
},
|
|
/**
|
|
* writeWordDefault(off, w, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} w
|
|
* @param {number} addr
|
|
*/
|
|
writeWordDefault: function writeWordDefault(off, w, addr) {
|
|
this.writeByte(off++, w & 0xff, addr++);
|
|
this.writeByte(off, w >> 8, addr);
|
|
},
|
|
/**
|
|
* readByteMemory(off, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readByteMemory: function readByteMemory(off, addr) {
|
|
if (BYTEARRAYS) {
|
|
return this.ab[off];
|
|
}
|
|
return ((this.adw[off >> 2] >>> ((off & 0x3) << 3)) & 0xff);
|
|
},
|
|
/**
|
|
* readWordMemory(off, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readWordMemory: function readWordMemory(off, addr) {
|
|
if (PDP11.MEMFAULT && (off & 0x1)) {
|
|
this.bus.fault(addr, PDP11.CPUERR.ODDADDR, PDP11.ACCESS.READ_WORD);
|
|
}
|
|
if (BYTEARRAYS) {
|
|
return this.ab[off] | (this.ab[off + 1] << 8);
|
|
}
|
|
var w;
|
|
var idw = off >> 2;
|
|
var nShift = (off & 0x3) << 3;
|
|
var dw = (this.adw[idw] >> nShift);
|
|
if (nShift < 24) {
|
|
w = dw & 0xffff;
|
|
} else {
|
|
w = (dw & 0xff) | ((this.adw[idw + 1] & 0xff) << 8);
|
|
}
|
|
return w;
|
|
},
|
|
/**
|
|
* writeByteMemory(off, b, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} b
|
|
* @param {number} addr
|
|
*/
|
|
writeByteMemory: function writeByteMemory(off, b, addr) {
|
|
if (BYTEARRAYS) {
|
|
this.ab[off] = b;
|
|
} else {
|
|
var idw = off >> 2;
|
|
var nShift = (off & 0x3) << 3;
|
|
this.adw[idw] = (this.adw[idw] & ~(0xff << nShift)) | (b << nShift);
|
|
}
|
|
this.fDirty = true;
|
|
},
|
|
/**
|
|
* writeWordMemory(off, w, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} w
|
|
* @param {number} addr
|
|
*/
|
|
writeWordMemory: function writeWordMemory(off, w, addr) {
|
|
if (PDP11.MEMFAULT && (off & 0x1)) {
|
|
this.bus.fault(addr, PDP11.CPUERR.ODDADDR, PDP11.ACCESS.WRITE_WORD);
|
|
}
|
|
if (BYTEARRAYS) {
|
|
this.ab[off] = (w & 0xff);
|
|
this.ab[off + 1] = (w >> 8);
|
|
} else {
|
|
var idw = off >> 2;
|
|
var nShift = (off & 0x3) << 3;
|
|
if (nShift < 24) {
|
|
this.adw[idw] = (this.adw[idw] & ~(0xffff << nShift)) | (w << nShift);
|
|
} else {
|
|
this.adw[idw] = (this.adw[idw] & 0x00ffffff) | (w << 24);
|
|
idw++;
|
|
this.adw[idw] = (this.adw[idw] & (0xffffff00|0)) | (w >> 8);
|
|
}
|
|
}
|
|
this.fDirty = true;
|
|
},
|
|
/**
|
|
* readByteChecked(off, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readByteChecked: function readByteChecked(off, addr) {
|
|
if (DEBUGGER && this.dbg && this.addr != null) {
|
|
this.dbg.checkMemoryRead(this.addr + off);
|
|
}
|
|
return this.readByteDirect(off, addr);
|
|
},
|
|
/**
|
|
* readWordChecked(off, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readWordChecked: function readWordChecked(off, addr) {
|
|
if (DEBUGGER && this.dbg && this.addr != null) {
|
|
this.dbg.checkMemoryRead(this.addr + off, 2);
|
|
}
|
|
return this.readWordDirect(off, addr);
|
|
},
|
|
/**
|
|
* writeByteChecked(off, b, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @param {number} b
|
|
*/
|
|
writeByteChecked: function writeByteChecked(off, b, addr) {
|
|
if (DEBUGGER && this.dbg && this.addr != null) {
|
|
this.dbg.checkMemoryWrite(this.addr + off);
|
|
}
|
|
if (this.fReadOnly) this.writeNone(off, b, addr); else this.writeByteDirect(off, b, addr);
|
|
},
|
|
/**
|
|
* writeWordChecked(off, w, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @param {number} w
|
|
*/
|
|
writeWordChecked: function writeWordChecked(off, w, addr) {
|
|
if (DEBUGGER && this.dbg && this.addr != null) {
|
|
this.dbg.checkMemoryWrite(this.addr + off, 2)
|
|
}
|
|
if (this.fReadOnly) this.writeNone(off, w, addr); else this.writeWordDirect(off, w, addr);
|
|
},
|
|
/**
|
|
* readByteBE(off, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readByteBE: function readByteBE(off, addr) {
|
|
return this.ab[off];
|
|
},
|
|
/**
|
|
* readByteLE(off, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readByteLE: function readByteLE(off, addr) {
|
|
var b = this.ab[off];
|
|
if (DEBUGGER && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY)) {
|
|
this.dbg.printMessage("Memory.readByte(" + this.dbg.toStrBase(addr) + "): " + this.dbg.toStrBase(b), true);
|
|
}
|
|
return b;
|
|
},
|
|
/**
|
|
* readWordBE(off, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readWordBE: function readWordBE(off, addr) {
|
|
if (PDP11.MEMFAULT && (off & 0x1)) {
|
|
this.bus.fault(addr, PDP11.CPUERR.ODDADDR, PDP11.ACCESS.READ_WORD);
|
|
}
|
|
return this.dv.getUint16(off, true);
|
|
},
|
|
/**
|
|
* readWordLE(off, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readWordLE: function readWordLE(off, addr) {
|
|
var w;
|
|
if (PDP11.MEMFAULT && (off & 0x1)) {
|
|
this.bus.fault(addr, PDP11.CPUERR.ODDADDR, PDP11.ACCESS.READ_WORD);
|
|
}
|
|
/*
|
|
* TODO: For non-WORDBUS machines, it remains to be seen if there's any advantage to checking the offset
|
|
* for an aligned read vs. always reading the bytes separately.
|
|
*/
|
|
if (PDP11.WORDBUS || !(off & 0x1)) {
|
|
w = this.aw[off >> 1];
|
|
} else {
|
|
w = this.ab[off] | (this.ab[off+1] << 8);
|
|
}
|
|
if (DEBUGGER && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY)) {
|
|
this.dbg.printMessage("Memory.readWord(" + this.dbg.toStrBase(addr) + "): " + this.dbg.toStrBase(w), true);
|
|
}
|
|
return w;
|
|
},
|
|
/**
|
|
* writeByteBE(off, b, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} b
|
|
* @param {number} addr
|
|
*/
|
|
writeByteBE: function writeByteBE(off, b, addr) {
|
|
this.ab[off] = b;
|
|
this.fDirty = true;
|
|
},
|
|
/**
|
|
* writeByteLE(off, b, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @param {number} b
|
|
*/
|
|
writeByteLE: function writeByteLE(off, b, addr) {
|
|
this.ab[off] = b;
|
|
this.fDirty = true;
|
|
if (DEBUGGER && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY)) {
|
|
this.dbg.printMessage("Memory.writeByte(" + this.dbg.toStrBase(addr) + "," + this.dbg.toStrBase(b) + ")", true);
|
|
}
|
|
},
|
|
/**
|
|
* writeWordBE(off, w, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @param {number} w
|
|
*/
|
|
writeWordBE: function writeWordBE(off, w, addr) {
|
|
if (PDP11.MEMFAULT && (off & 0x1)) {
|
|
this.bus.fault(addr, PDP11.CPUERR.ODDADDR, PDP11.ACCESS.WRITE_WORD);
|
|
}
|
|
this.dv.setUint16(off, w, true);
|
|
this.fDirty = true;
|
|
},
|
|
/**
|
|
* writeWordLE(off, w, addr)
|
|
*
|
|
* @this {MemoryPDP11}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @param {number} w
|
|
*/
|
|
writeWordLE: function writeWordLE(off, w, addr) {
|
|
if (PDP11.MEMFAULT && (off & 0x1)) {
|
|
this.bus.fault(addr, PDP11.CPUERR.ODDADDR, PDP11.ACCESS.WRITE_WORD);
|
|
}
|
|
/*
|
|
* TODO: For non-WORDBUS machines, it remains to be seen if there's any advantage to checking the offset
|
|
* for an aligned write vs. always writing the bytes separately.
|
|
*/
|
|
if (PDP11.WORDBUS || !(off & 0x1)) {
|
|
this.aw[off >> 1] = w;
|
|
} else {
|
|
this.ab[off] = w;
|
|
this.ab[off+1] = w >> 8;
|
|
}
|
|
this.fDirty = true;
|
|
if (DEBUGGER && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY)) {
|
|
this.dbg.printMessage("Memory.writeWord(" + this.dbg.toStrBase(addr) + "," + this.dbg.toStrBase(w) + ")", true);
|
|
}
|
|
}
|
|
};
|
|
|
|
/*
|
|
* This is the effective definition of afnNone, but we need not fully define it, because setAccess()
|
|
* uses these defaults when any of the 4 handlers (ie, 2 byte handlers and 2 word handlers) are undefined.
|
|
*
|
|
MemoryPDP11.afnNone = [
|
|
MemoryPDP11.prototype.readNone,
|
|
MemoryPDP11.prototype.writeNone,
|
|
MemoryPDP11.prototype.readWordDefault,
|
|
MemoryPDP11.prototype.writeWordDefault
|
|
];
|
|
*/
|
|
MemoryPDP11.afnNone = [];
|
|
|
|
MemoryPDP11.afnMemory = [
|
|
MemoryPDP11.prototype.readByteMemory,
|
|
MemoryPDP11.prototype.writeByteMemory,
|
|
MemoryPDP11.prototype.readWordMemory,
|
|
MemoryPDP11.prototype.writeWordMemory
|
|
];
|
|
|
|
MemoryPDP11.afnChecked = [
|
|
MemoryPDP11.prototype.readByteChecked,
|
|
MemoryPDP11.prototype.writeByteChecked,
|
|
MemoryPDP11.prototype.readWordChecked,
|
|
MemoryPDP11.prototype.writeWordChecked
|
|
];
|
|
|
|
if (TYPEDARRAYS) {
|
|
MemoryPDP11.afnArrayBE = [
|
|
MemoryPDP11.prototype.readByteBE,
|
|
MemoryPDP11.prototype.writeByteBE,
|
|
MemoryPDP11.prototype.readWordBE,
|
|
MemoryPDP11.prototype.writeWordBE
|
|
];
|
|
|
|
MemoryPDP11.afnArrayLE = [
|
|
MemoryPDP11.prototype.readByteLE,
|
|
MemoryPDP11.prototype.writeByteLE,
|
|
MemoryPDP11.prototype.readWordLE,
|
|
MemoryPDP11.prototype.writeWordLE
|
|
];
|
|
}
|
|
|
|
if (NODE) module.exports = MemoryPDP11;
|