414 lines
16 KiB
JavaScript
414 lines
16 KiB
JavaScript
/**
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* @fileoverview Implements the PDP11 RAM component.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @copyright © Jeff Parsons 2012-2016
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* It has been adapted from the JavaScript PDP 11/70 Emulator v1.4 written by Paul Nankervis
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* (paulnank@hotmail.com) as of September 2016 at <http://skn.noip.me/pdp11/pdp11.html>. This code
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* may be used freely provided the original authors are acknowledged in any modified source code.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every modified copy of this work
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* and to display that copyright notice when the software starts running; see COPYRIGHT in
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* <http://pcjs.org/modules/shared/lib/defines.js>.
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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if (NODE) {
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var str = require("../../shared/lib/strlib");
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var web = require("../../shared/lib/weblib");
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var DumpAPI = require("../../shared/lib/dumpapi");
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var Component = require("../../shared/lib/component");
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var State = require("../../shared/lib/state");
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var PDP11 = require("./defines");
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var MemoryPDP11 = require("./memory");
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var MessagesPDP11 = require("./messages");
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}
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/**
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* RAMPDP11(parmsRAM)
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*
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* The RAMPDP11 component expects the following (parmsRAM) properties:
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*
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* addr: starting physical address of RAM (default is 0)
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* size: amount of RAM, in bytes (default is 0, which means defer to motherboard switch settings)
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* file: name of optional data file to load into RAM (default is "")
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* load: optional file load address (overrides any load address specified in the data file; default is null)
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* exec: optional file exec address (overrides any exec address specified in the data file; default is null)
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*
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* NOTE: We make a note of the specified size, but no memory is initially allocated for the RAM until the
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* Computer component calls powerUp().
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*
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* TODO: I seem to recall a PDP-11 diagnostic that failed if total RAM wasn't a multiple of 16Kb; our Bus
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* component defaults to a block size that matches BusPDP11.IOPAGE_LENGTH (ie, 8Kb), and we even allow partial
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* block allocations, so internally, we don't have that requirement, but for better compatibility, perhaps we
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* should display a non-fatal warning if addr or size don't fall on 16Kb boundaries.
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*
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* @constructor
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* @extends Component
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* @param {Object} parmsRAM
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*/
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function RAMPDP11(parmsRAM)
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{
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Component.call(this, "RAM", parmsRAM, RAMPDP11);
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this.abInit = null;
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this.aSymbols = null;
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this.addrRAM = parmsRAM['addr'];
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this.sizeRAM = parmsRAM['size'];
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this.addrLoad = parmsRAM['load'];
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this.addrExec = parmsRAM['exec'];
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this.fInstalled = (!!this.sizeRAM); // 0 is the default value for 'size' when none is specified
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this.fAllocated = false;
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this.sFilePath = parmsRAM['file'];
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this.sFileName = str.getBaseName(this.sFilePath);
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if (this.sFilePath) {
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var sFileURL = this.sFilePath;
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if (DEBUG) this.log('load("' + sFileURL + '")');
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/*
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* If the selected data file has a ".json" extension, then we assume it's pre-converted
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* JSON-encoded data, so we load it as-is; ditto for ROM files with a ".hex" extension.
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* Otherwise, we ask our server-side converter to return the file in a JSON-compatible format.
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*/
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var sFileExt = str.getExtension(this.sFileName);
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if (sFileExt != DumpAPI.FORMAT.JSON && sFileExt != DumpAPI.FORMAT.HEX) {
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sFileURL = web.getHost() + DumpAPI.ENDPOINT + '?' + DumpAPI.QUERY.FILE + '=' + this.sFilePath + '&' + DumpAPI.QUERY.FORMAT + '=' + DumpAPI.FORMAT.BYTES + '&' + DumpAPI.QUERY.DECIMAL + '=true';
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}
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var ram = this;
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web.getResource(sFileURL, null, true, function doneLoad(sURL, sResponse, nErrorCode) {
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ram.finishLoad(sURL, sResponse, nErrorCode);
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});
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}
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}
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Component.subclass(RAMPDP11);
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/**
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* initBus(cmp, bus, cpu, dbg)
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*
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* @this {RAMPDP11}
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* @param {ComputerPDP11} cmp
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* @param {BusPDP11} bus
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* @param {CPUStatePDP11} cpu
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* @param {DebuggerPDP11} dbg
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*/
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RAMPDP11.prototype.initBus = function(cmp, bus, cpu, dbg)
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{
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this.bus = bus;
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this.cpu = cpu;
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this.dbg = dbg;
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this.initRAM();
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};
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/**
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* powerUp(data, fRepower)
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*
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* @this {RAMPDP11}
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* @param {Object|null} data
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* @param {boolean} [fRepower]
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* @return {boolean} true if successful, false if failure
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*/
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RAMPDP11.prototype.powerUp = function(data, fRepower)
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{
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if (this.aSymbols) {
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if (this.dbg) {
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this.dbg.addSymbols(this.id, this.addrRAM, this.sizeRAM, this.aSymbols);
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}
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/*
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* Our only role in the handling of symbols is to hand them off to the Debugger at our
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* first opportunity. Now that we've done that, our copy of the symbols, if any, are toast.
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*/
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delete this.aSymbols;
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}
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/*
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* The Computer powers up the CPU last, at which point CPUState state is restored,
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* which includes the Bus state, and since we use the Bus to allocate all our memory,
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* memory contents are already restored for us, so we don't need the usual restore
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* logic.
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*/
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return true;
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};
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/**
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* powerDown(fSave, fShutdown)
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*
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* @this {RAMPDP11}
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* @param {boolean} [fSave]
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* @param {boolean} [fShutdown]
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* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
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*/
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RAMPDP11.prototype.powerDown = function(fSave, fShutdown)
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{
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/*
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* The Computer powers down the CPU first, at which point CPUState state is saved,
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* which includes the Bus state, and since we use the Bus component to allocate all
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* our memory, memory contents are already saved for us, so we don't need the usual
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* save logic.
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*/
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return true;
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};
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/**
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* finishLoad(sURL, sData, nErrorCode)
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*
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* @this {RAMPDP11}
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* @param {string} sURL
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* @param {string} sData
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* @param {number} nErrorCode (response from server if anything other than 200)
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*/
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RAMPDP11.prototype.finishLoad = function(sURL, sData, nErrorCode)
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{
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if (nErrorCode) {
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this.notice("Unable to load RAM resource (error " + nErrorCode + ": " + sURL + ")");
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this.sFilePath = null;
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}
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else {
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Component.addMachineResource(this.idMachine, sURL, sData);
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var resource = web.parseMemoryResource(sURL, sData);
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if (resource) {
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this.abInit = resource.aBytes;
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this.aSymbols = resource.aSymbols;
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if (this.addrLoad == null) this.addrLoad = resource.addrLoad;
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if (this.addrExec == null) this.addrExec = resource.addrExec;
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} else {
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this.sFilePath = null;
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}
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}
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this.initRAM();
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};
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/**
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* initRAM()
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*
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* This function is called by both initBus() and finishLoad(), but it cannot copy the initial data into place
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* until after initBus() has received the Bus component AND finishLoad() has received the data. When both those
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* criteria are satisfied, the component becomes "ready".
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*
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* @this {RAMPDP11}
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*/
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RAMPDP11.prototype.initRAM = function()
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{
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if (!this.bus) return;
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if (!this.fAllocated && this.sizeRAM) {
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if (this.bus.addMemory(this.addrRAM, this.sizeRAM, MemoryPDP11.TYPE.RAM)) {
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this.fAllocated = true;
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} else {
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this.sizeRAM = 0; // don't bother trying again (it just results in redundant error messages)
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}
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}
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if (!this.isReady()) {
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if (!this.fAllocated) {
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Component.error("No RAM allocated");
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}
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else if (this.sFilePath) {
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/*
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* Too early...
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*/
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if (!this.abInit || !this.bus) return;
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this.loadImage(this.abInit, this.addrLoad, this.addrExec, this.addrRAM);
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/*
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* NOTE: We now retain this data, so that reset() can return the RAM to its predefined state.
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*
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* delete this.abInit;
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*/
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}
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this.setReady();
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}
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};
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/**
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* reset()
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*
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* @this {RAMPDP11}
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*/
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RAMPDP11.prototype.reset = function()
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{
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if (this.fAllocated) {
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/*
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* TODO: Add a configuration parameter for selecting the byte pattern on reset?
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* Note that when memory blocks are originally created, they are currently always
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* zero-initialized, so this would only affect resets.
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*/
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this.bus.zeroMemory(this.addrRAM, this.sizeRAM, 0);
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if (this.abInit) {
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this.loadImage(this.abInit, this.addrLoad, this.addrExec, this.addrRAM, true);
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}
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}
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};
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/**
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* loadImage(aBytes, addrLoad, addrExec, addrInit, fStart)
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*
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* If the array contains a PAPER tape image in the "Absolute Format," load it as specified
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* by the format; otherwise, load it as-is using the address(es) supplied.
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*
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* @this {RAMPDP11}
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* @param {Array|Uint8Array} aBytes
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* @param {number|null} [addrLoad]
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* @param {number|null} [addrExec] (this CAN override any starting address INSIDE the image)
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* @param {number|null} [addrInit]
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* @param {boolean} [fStart]
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* @return {boolean} (true if loaded, false if not)
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*/
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RAMPDP11.prototype.loadImage = function(aBytes, addrLoad, addrExec, addrInit, fStart)
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{
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var fStop = false;
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var fLoaded = false;
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/*
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* Data on tapes in the "Absolute Format" is organized into blocks; each block begins with
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* a 6-byte header:
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*
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* 2-byte signature (0x0001)
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* 2-byte block length (N + 6, because it includes the 6-byte header)
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* 2-byte load address
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*
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* followed by N data bytes. If N is zero, then the 2-byte load address is the exec address,
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* unless the address is odd (usually 1). DEC's Absolute Loader jumps to the exec address
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* in former case, halts in the latter.
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*
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* All values are stored "little endian" (low byte followed by high byte), just like the
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* PDP-11's memory architecture.
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*
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* After the data bytes, there is a single checksum byte. The 8-bit sum of all the bytes in
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* the block (including the header bytes and checksum byte) should be zero.
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*
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* ANOMALIES: Tape files don't always begin with a signature word, so I allow any number of
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* leading zeros before the first signature. Tape files don't always end cleanly either, so as
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* soon as I see an invalid signature, I break out of the loop without signalling an error, as
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* long as at least ONE block was successfully processed. In fact, it's possible that as
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* soon as a block with ZERO data bytes is encountered, processing is supposed to stop, but
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* I haven't examined enough tapes (or the Absolute Loader code) to know for sure.
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*/
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if (addrLoad == null) {
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var off = 0, fError = false;
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while (off < aBytes.length - 1) {
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var w = (aBytes[off] & 0xff) | ((aBytes[off+1] & 0xff) << 8);
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if (!w) { // ignore pairs of leading zeros
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off += 2;
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continue;
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}
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if (!(w & 0xff)) { // as well as single bytes of zero
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off++;
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continue;
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}
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var offBlock = off;
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if (w != 0x0001) {
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this.printMessage("invalid signature (" + str.toHexWord(w) + ") at offset " + str.toHexWord(offBlock), MessagesPDP11.PAPER);
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break;
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}
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if (off + 6 >= aBytes.length) {
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this.printMessage("invalid block at offset " + str.toHexWord(offBlock), MessagesPDP11.PAPER);
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break;
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}
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off += 2;
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var checksum = w;
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var len = (aBytes[off++] & 0xff) | ((aBytes[off++] & 0xff) << 8);
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var addr = (aBytes[off++] & 0xff) | ((aBytes[off++] & 0xff) << 8);
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checksum += (len & 0xff) + (len >> 8) + (addr & 0xff) + (addr >> 8);
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var offData = off, cbData = len -= 6;
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while (len > 0 && off < aBytes.length) {
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checksum += aBytes[off++] & 0xff;
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len--;
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}
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if (len != 0 || off >= aBytes.length) {
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this.printMessage("insufficient data for block at offset " + str.toHexWord(offBlock), MessagesPDP11.PAPER);
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break;
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}
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checksum += aBytes[off++] & 0xff;
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if (checksum & 0xff) {
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this.printMessage("invalid checksum (" + str.toHexByte(checksum) + ") for block at offset " + str.toHexWord(offBlock), MessagesPDP11.PAPER);
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break;
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}
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if (!cbData) {
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if (addr & 0x1) {
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fStop = true;
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} else {
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if (addrExec == null) addrExec = addr;
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}
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if (addrExec != null) this.printMessage("starting address: " + str.toHexWord(addrExec), MessagesPDP11.PAPER);
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} else {
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this.printMessage("loading " + str.toHexWord(cbData) + " bytes at " + str.toHexWord(addr) + "-" + str.toHexWord(addr + cbData - 1), MessagesPDP11.PAPER);
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while (cbData--) {
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this.bus.setByteDirect(addr++, aBytes[offData++] & 0xff);
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}
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}
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fLoaded = true;
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}
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}
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if (!fLoaded) {
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if (addrLoad == null) addrLoad = addrInit;
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if (addrLoad != null) {
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for (var i = 0; i < aBytes.length; i++) {
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this.bus.setByteDirect(addrLoad + i, aBytes[i]);
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}
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fLoaded = true;
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}
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}
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if (fLoaded) {
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/*
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* Set the start address to whatever the caller provided, or failing that, whatever start
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* address was specified inside the image.
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*
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* For example, the diagnostic "MAINDEC-11-D0AA-PB" doesn't include a start address inside the
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* image, but we know that the directions for that diagnostic say to "Start and Restart at 200",
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* so we have manually inserted an "exec":128 in the JSON containing the image.
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*/
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if (addrExec == null || fStop) {
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this.cpu.stopCPU();
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fStart = false;
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}
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if (addrExec != null) {
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this.cpu.setReset(addrExec, fStart);
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}
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}
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return fLoaded;
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};
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/**
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* RAMPDP11.init()
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*
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* This function operates on every HTML element of class "ram", extracting the
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* JSON-encoded parameters for the RAMPDP11 constructor from the element's "data-value"
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* attribute, invoking the constructor to create a RAMPDP11 component, and then binding
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* any associated HTML controls to the new component.
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*/
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RAMPDP11.init = function()
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{
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var aeRAM = Component.getElementsByClass(document, PDP11.APPCLASS, "ram");
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for (var iRAM = 0; iRAM < aeRAM.length; iRAM++) {
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var eRAM = aeRAM[iRAM];
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var parmsRAM = Component.getComponentParms(eRAM);
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var ram = new RAMPDP11(parmsRAM);
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Component.bindComponentControls(ram, eRAM, PDP11.APPCLASS);
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}
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};
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/*
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* Initialize all the RAMPDP11 modules on the page.
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*/
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web.onInit(RAMPDP11.init);
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if (NODE) module.exports = RAMPDP11;
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