pcjs/modules/pcjs/lib/memory.js
Jeff Parsons c8aec14b0b Follow my own advice and write any 32-bit hex constant > 0x7fffffff as (constant|0)
The Closure Compiler does a fine job of replacing all such expressions with their decimal equivalent, relieving us from having to calculate them ourselves, and eliminating any runtime impact
2015-02-19 11:18:40 -08:00

1009 lines
31 KiB
JavaScript

/**
* @fileoverview Implements the PCjs "physical" Memory component.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @version 1.0
* Created 2012-Sep-04
*
* Copyright © 2012-2015 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.sCopyright).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
*/
/*
* Historical Notes
*
* To minimize possible future confusion with regard to the 80386's page tables
* and page-based virtual memory, the original Page component was converted into
* this new Memory component, which provides callers with "blocks" of physical
* memory rather than "pages". Callers have been updated to refer to their Memory
* allocations as "blocks" as well.
*
* Note that the Bus component continues to specify a default block size of 4Kb (for
* the default "buswidth" of 20), but only because that seems to strike a good balance
* between data structure overhead and the memory granularity requirements of most
* system components. For larger bus widths, larger physical block sizes may be used;
* see the Bus constructor for details.
*/
"use strict";
if (typeof module !== 'undefined') {
var str = require("../../shared/lib/strlib");
var Component = require("../../shared/lib/component");
var Messages = require("./messages");
}
/**
* @class DataView
* @property {function(number,boolean):number} getUint8
* @property {function(number,number,boolean)} setUint8
* @property {function(number,boolean):number} getUint16
* @property {function(number,number,boolean)} setUint16
* @property {function(number,boolean):number} getInt32
* @property {function(number,number,boolean)} setInt32
*/
var littleEndian = (TYPEDARRAYS? (function() {
var buffer = new ArrayBuffer(2);
new DataView(buffer).setUint16(0, 256, true);
return new Uint16Array(buffer)[0] === 256;
})() : false);
/**
* Memory(addr, size, type, controller)
*
* The Bus component allocates Memory objects so that each has a memory buffer with a
* block-granular starting address and an address range equal to bus.blockSize; however,
* the size of any given Memory object's underlying buffer can be either zero or bus.blockSize;
* memory read/write functions for empty (buffer-less) blocks are mapped to readNone/writeNone.
*
* The Bus allocates empty blocks for the entire address space during initialization, so that
* any reads/writes to undefined addresses will have no effect. Later, the ROM and RAM
* components will ask the Bus to allocate memory for specific ranges, and the Bus will allocate
* as many new blockSize Memory objects as the ranges require. Partial Memory blocks could
* also be supported in theory, but in practice, they're not.
*
* Because Memory blocks now allow us to have a "sparse" address space, we could choose to
* take the memory hit of allocating 4K arrays per block, where each element stores only one byte,
* instead of the more frugal but slightly slower approach of allocating arrays of 32-bit dwords
* (LONGARRAYS) and shifting/masking bytes/words to/from dwords; in theory, byte accesses would
* be faster and word accesses somewhat less faster.
*
* However, preliminary testing of that feature (FATARRAYS) did not yield significantly faster
* performance, so it is OFF by default to minimize our memory consumption. Using TYPEDARRAYS
* would seem best, but as discussed in defines.js, it's off by default, because it doesn't perform
* as well as LONGARRAYS; the other advantage of TYPEDARRAYS is that it should theoretically use
* about 1/2 the memory of LONGARRAYS (32-bit elements vs 64-bit numbers), but I value speed over
* size at this point. Also, not all JavaScript implementations support TYPEDARRAYS (IE9 is probably
* the only real outlier: it lacks typed arrays but otherwise has all the necessary HTML5 support).
*
* WARNING: Since Memory blocks are low-level objects that have no UI requirements, they
* do not inherit from the Component class, so if you want to use any Component class methods,
* such as Component.assert(), use the corresponding Debugger methods instead (assuming a debugger
* is available).
*
* @constructor
* @param {number} addr of block (must be some multiple of bus.blockSize)
* @param {number} [size] of block's buffer in bytes (0 for none); must be a multiple of 4
* @param {number} [type] is one of the Memory.TYPE constants (default is Memory.TYPE.NONE)
* @param {Object} [controller] is an optional memory controller component
*/
function Memory(addr, size, type, controller)
{
var i;
this.adw = null;
this.offset = 0;
this.size = size || 0;
this.type = type || Memory.TYPE.NONE;
this.fReadOnly = (type == Memory.TYPE.ROM);
this.controller = null;
this.fDirty = this.fDirtyEver = false;
if (BACKTRACK) {
if (!size || controller) {
this.fModBackTrack = false;
this.readBackTrack = Memory.readBackTrackNone;
this.writeBackTrack = Memory.writeBackTrackNone;
this.modBackTrack = Memory.modBackTrackNone;
} else {
this.fModBackTrack = true;
this.readBackTrack = Memory.readBackTrackIndex;
this.writeBackTrack = Memory.writeBackTrackIndex;
this.modBackTrack = Memory.modBackTrackIndex;
this.abtIndexes = new Array(size);
for (i = 0; i < size; i++) this.abtIndexes[i] = 0;
}
}
/*
* For empty memory blocks, all we need to do is ensure all access functions
* are mapped to "none" handlers.
*/
if (!size) {
this.setAccess();
return;
}
/*
* When a controller is specified, the controller must provide a buffer,
* via getMemoryBuffer(), and memory access functions, via getMemoryAccess().
*/
if (controller) {
this.controller = controller;
var a = controller.getMemoryBuffer(addr);
this.adw = a[0];
this.offset = a[1];
this.setAccess(controller.getMemoryAccess());
return;
}
/*
* This is the normal case: allocate a buffer that provides 8 bits of data per address;
* no controller is required because our default memory access functions (see afnMemory)
* know how to deal with this simple 1-1 mapping of addresses to bytes and words.
*
* TODO: Consider initializing the memory array to random (or pseudo-random) values in DEBUG
* mode; pseudo-random might be best, because if it uncovers a bug, the bug should be reproducible.
*/
if (TYPEDARRAYS) {
this.buffer = new ArrayBuffer(size);
this.dv = new DataView(this.buffer, 0, size);
/*
* If littleEndian is true, we can use ab[], aw[] and adw[] directly; well, we can use them
* whenever the offset is a multiple of 1, 2 or 4, respectively. Otherwise, we must fallback to
* dv.getUint8()/dv.setUint8(), dv.getUint16()/dv.setUint16() and db.getInt32()/dv.setInt32().
*/
this.ab = new Uint8Array(this.buffer, 0, size);
this.aw = new Uint16Array(this.buffer, 0, size >> 1);
this.adw = new Int32Array(this.buffer, 0, size >> 2);
this.setAccess(littleEndian? Memory.afnLittleEndian : Memory.afnBigEndian);
} else {
if (FATARRAYS) {
this.ab = new Array(size);
} else {
/*
* NOTE: This is the default mode of operation (!TYPEDARRAYS && !FATARRAYS), because it
* seems to provide the best performance; and although in theory, that performance might
* come at twice the overhead of TYPEDARRAYS, it's increasingly likely that the JavaScript
* runtime will notice that all we ever store are 32-bit values, and optimize accordingly.
*/
this.adw = new Array(size >> 2);
for (i = 0; i < this.adw.length; i++) this.adw[i] = 0;
}
this.setAccess(Memory.afnMemory);
}
}
/*
* Basic memory types
*
* The type that is most critical is ROM, because it determines the fReadOnly setting for allocated
* memory blocks. Both RAM and VIDEO memory are always considered writable, and even ROM can be written
* using the Bus setByteDirect() interface (which in turn uses the Memory writeByteDirect() interface),
* allowing the ROM component to initialize its own memory. Only the Memory interfaces used by the CPU
* are designed to ignore writes to ROM.
*
* The other purpose these types serve is to provide the Control Panel with the ability to highlight
* memory regions according to one of the following types.
*
* Unallocated regions of the address space also contain memory blocks, but the blocks themselves are
* empty (that is, their data arrays are uninitialized) and the memory type is NONE.
*/
Memory.TYPE = {
NONE: 0,
RAM: 1,
ROM: 2,
VIDEO: 3,
NAMES: ["NONE", "RAM", "ROM", "VIDEO"],
COLORS: ["black", "blue", "green", "cyan"]
};
/**
* readNone(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readNone = function readNone(off)
{
if (DEBUGGER && this.dbg.messageEnabled(Messages.MEM) /* && !off */) {
this.dbg.message("attempt to read invalid block %" + str.toHex(this.addr) + " from " + str.toHexAddr(this.cpu.getIP(), this.cpu.getCS()));
}
return 0;
};
/**
* writeNone(off, v)
*
* @this {Memory}
* @param {number} off
* @param {number} v (could be either a byte or word value, since we use the same handler for both kinds of accesses)
*/
Memory.writeNone = function writeNone(off, v)
{
if (DEBUGGER && this.dbg.messageEnabled(Messages.MEM) /* && !off */) {
this.dbg.message("attempt to write 0x" + str.toHexWord(v) + " to invalid block %" + str.toHex(this.addr), true);
}
};
/**
* readByteMemory(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readByteMemory = function readByteMemory(off)
{
Component.assert(off >= 0 && off < this.size);
if (FATARRAYS) {
return this.ab[off];
}
return ((this.adw[off >> 2] >>> ((off & 0x3) << 3)) & 0xff);
};
/**
* readShortMemory(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readShortMemory = function readShortMemory(off)
{
Component.assert(off >= 0 && off < this.size - 1);
if (FATARRAYS) {
return this.ab[off] | (this.ab[off + 1] << 8);
}
var w;
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
var dw = (this.adw[idw] >> nShift);
if (nShift < 24) {
w = dw & 0xffff;
} else {
w = (dw & 0xff) | ((this.adw[idw + 1] & 0xff) << 8);
}
return w;
};
/**
* readLongMemory(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readLongMemory = function readLongMemory(off)
{
Component.assert(off >= 0 && off < this.size - 3);
if (FATARRAYS) {
return this.ab[off] | (this.ab[off + 1] << 8) | (this.ab[off + 2] << 16) | (this.ab[off + 3] << 24);
}
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
var l = this.adw[idw];
if (nShift) {
l >>>= nShift;
l |= this.adw[idw + 1] << (32 - nShift);
}
return l;
};
/**
* writeByteMemory(off, b)
*
* @this {Memory}
* @param {number} off
* @param {number} b
*/
Memory.writeByteMemory = function writeByteMemory(off, b)
{
Component.assert(off >= 0 && off < this.size && (b & 0xff) == b);
if (FATARRAYS) {
this.ab[off] = b;
} else {
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
this.adw[idw] = (this.adw[idw] & ~(0xff << nShift)) | (b << nShift);
}
this.fDirty = true;
};
/**
* writeShortMemory(off, w)
*
* @this {Memory}
* @param {number} off
* @param {number} w
*/
Memory.writeShortMemory = function writeShortMemory(off, w)
{
Component.assert(off >= 0 && off < this.size - 1 && (w & 0xffff) == w);
if (FATARRAYS) {
this.ab[off] = (w & 0xff);
this.ab[off + 1] = (w >> 8);
} else {
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
if (nShift < 24) {
/*
* 0: 0xffff0000
* 8: 0xff0000ff
* 16: 0x0000ffff
*/
this.adw[idw] = (this.adw[idw] & ~(0xffff << nShift)) | (w << nShift);
} else {
this.adw[idw] = (this.adw[idw] & 0x00ffffff) | (w << 24);
idw++;
this.adw[idw] = (this.adw[idw] & (0xffffff00|0)) | (w >> 8);
}
}
this.fDirty = true;
};
/**
* writeLongMemory(off, l)
*
* @this {Memory}
* @param {number} off
* @param {number} l
*/
Memory.writeLongMemory = function writeLongMemory(off, l)
{
Component.assert(off >= 0 && off < this.size - 3);
if (FATARRAYS) {
this.ab[off] = (l & 0xff);
this.ab[off + 1] = (l >> 8) & 0xff;
this.ab[off + 2] = (l >> 16) & 0xff;
this.ab[off + 3] = (l >> 24) & 0xff;
} else {
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
if (!nShift) {
this.adw[idw] = l;
} else {
/*
* 8: 0xffffff00
* 16: 0xffff0000
* 24: 0xff000000
*/
var mask = (0xffffffff|0) << nShift;
this.adw[idw] = (this.adw[idw] & ~mask) | (l << nShift);
idw++;
this.adw[idw] = (this.adw[idw] & mask) | (l >>> (32 - nShift));
}
}
this.fDirty = true;
};
/**
* readByteChecked(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readByteChecked = function readByteChecked(off)
{
if (DEBUGGER) this.dbg.checkMemoryRead(this.addr + off);
return this.readByteDirect(off);
};
/**
* readShortChecked(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readShortChecked = function readShortChecked(off)
{
if (DEBUGGER) {
this.dbg.checkMemoryRead(this.addr + off) ||
this.dbg.checkMemoryRead(this.addr + off + 1);
}
return this.readShortDirect(off);
};
/**
* readLongChecked(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readLongChecked = function readLongChecked(off)
{
if (DEBUGGER) {
this.dbg.checkMemoryRead(this.addr + off) ||
this.dbg.checkMemoryRead(this.addr + off + 1) ||
this.dbg.checkMemoryRead(this.addr + off + 2) ||
this.dbg.checkMemoryRead(this.addr + off + 3);
}
return this.readLongDirect(off);
};
/**
* writeByteChecked(off, b)
*
* @this {Memory}
* @param {number} off
* @param {number} b
*/
Memory.writeByteChecked = function writeByteChecked(off, b)
{
if (DEBUGGER) this.dbg.checkMemoryWrite(this.addr + off);
this.writeByteDirect(off, b);
};
/**
* writeShortChecked(off, w)
*
* @this {Memory}
* @param {number} off
* @param {number} w
*/
Memory.writeShortChecked = function writeShortChecked(off, w)
{
if (DEBUGGER) {
this.dbg.checkMemoryWrite(this.addr + off) ||
this.dbg.checkMemoryWrite(this.addr + off + 1);
}
this.writeShortDirect(off, w);
};
/**
* writeLongChecked(off, l)
*
* @this {Memory}
* @param {number} off
* @param {number} l
*/
Memory.writeLongChecked = function writeLongChecked(off, l)
{
if (DEBUGGER) {
this.dbg.checkMemoryWrite(this.addr + off) ||
this.dbg.checkMemoryWrite(this.addr + off + 1) ||
this.dbg.checkMemoryWrite(this.addr + off + 2) ||
this.dbg.checkMemoryWrite(this.addr + off + 3)
}
this.writeLongDirect(off, l);
};
/**
* readByteBigEndian(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readByteBigEndian = function readByteBigEndian(off)
{
Component.assert(off >= 0 && off < this.size);
return this.ab[off];
};
/**
* readByteLittleEndian(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readByteLittleEndian = function readByteLittleEndian(off)
{
Component.assert(off >= 0 && off < this.size);
return this.ab[off];
};
/**
* readShortBigEndian(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readShortBigEndian = function readShortBigEndian(off)
{
Component.assert(off >= 0 && off < this.size - 1);
return this.dv.getUint16(off, true);
};
/**
* readShortLittleEndian(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readShortLittleEndian = function readShortLittleEndian(off)
{
Component.assert(off >= 0 && off < this.size - 1);
/*
* TODO: It remains to be seen if there's any advantage to checking the offset
* for an aligned read vs. always reading the bytes separately; it seems a safe bet
* for longs, but it's less clear for shorts.
*/
return (off & 0x1)? (this.ab[off] | (this.ab[off+1] << 8)) : this.aw[off >> 1];
};
/**
* readLongBigEndian(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readLongBigEndian = function readLongBigEndian(off)
{
Component.assert(off >= 0 && off < this.size - 3);
return this.dv.getInt32(off, true);
};
/**
* readLongLittleEndian(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readLongLittleEndian = function readLongLittleEndian(off)
{
Component.assert(off >= 0 && off < this.size - 3);
/*
* TODO: It remains to be seen if there's any advantage to checking the offset
* for an aligned read vs. always reading the bytes separately; it seems a safe bet
* for longs, but it's less clear for shorts.
*/
return (off & 0x3)? (this.ab[off] | (this.ab[off+1] << 8) | (this.ab[off+2] << 16) | (this.ab[off+3] << 24)) : this.adw[off >> 2];
};
/**
* writeByteBigEndian(off, b)
*
* @this {Memory}
* @param {number} off
* @param {number} b
*/
Memory.writeByteBigEndian = function writeByteBigEndian(off, b)
{
Component.assert(off >= 0 && off < this.size);
this.ab[off] = b;
this.fDirty = true;
};
/**
* writeByteLittleEndian(off, b)
*
* @this {Memory}
* @param {number} off
* @param {number} b
*/
Memory.writeByteLittleEndian = function writeByteLittleEndian(off, b)
{
Component.assert(off >= 0 && off < this.size);
this.ab[off] = b;
this.fDirty = true;
};
/**
* writeShortBigEndian(off, w)
*
* @this {Memory}
* @param {number} off
* @param {number} w
*/
Memory.writeShortBigEndian = function writeShortBigEndian(off, w)
{
Component.assert(off >= 0 && off < this.size - 1);
this.dv.setUint16(off, w, true);
this.fDirty = true;
};
/**
* writeShortLittleEndian(off, w)
*
* @this {Memory}
* @param {number} off
* @param {number} w
*/
Memory.writeShortLittleEndian = function writeShortLittleEndian(off, w)
{
Component.assert(off >= 0 && off < this.size - 1);
/*
* TODO: It remains to be seen if there's any advantage to checking the offset
* for an aligned write vs. always writing the bytes separately; it seems a safe bet
* for longs, but it's less clear for shorts.
*/
if (off & 0x1) {
this.ab[off] = w;
this.ab[off+1] = w >> 8;
} else {
this.aw[off >> 1] = w;
}
this.fDirty = true;
};
/**
* writeLongBigEndian(off, l)
*
* @this {Memory}
* @param {number} off
* @param {number} l
*/
Memory.writeLongBigEndian = function writeLongBigEndian(off, l)
{
Component.assert(off >= 0 && off < this.size - 3);
this.dv.setInt32(off, l, true);
this.fDirty = true;
};
/**
* writeLongLittleEndian(off, l)
*
* @this {Memory}
* @param {number} off
* @param {number} l
*/
Memory.writeLongLittleEndian = function writeLongLittleEndian(off, l)
{
Component.assert(off >= 0 && off < this.size - 3);
/*
* TODO: It remains to be seen if there's any advantage to checking the offset
* for an aligned write vs. always writing the bytes separately; it seems a safe bet
* for longs, but it's less clear for shorts.
*/
if (off & 0x3) {
this.ab[off] = l;
this.ab[off+1] = (l >> 8);
this.ab[off+2] = (l >> 16);
this.ab[off+3] = (l >> 24);
} else {
this.adw[off >> 2] = l;
}
this.fDirty = true;
};
/**
* readBackTrackNone(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readBackTrackNone = function readBackTrackNone(off)
{
return 0;
};
/**
* writeBackTrackNone(off, bti)
*
* @this {Memory}
* @param {number} off
* @param {number} bti
*/
Memory.writeBackTrackNone = function writeBackTrackNone(off, bti)
{
};
/**
* modBackTrackNone(fMod)
*
* @this {Memory}
* @param {boolean} fMod
*/
Memory.modBackTrackNone = function modBackTrackNone(fMod)
{
return false;
};
/**
* readBackTrackIndex(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
Memory.readBackTrackIndex = function readBackTrackIndex(off)
{
Component.assert(off >= 0 && off < this.size);
return this.abtIndexes[off];
};
/**
* writeBackTrackIndex(off, bti)
*
* @this {Memory}
* @param {number} off
* @param {number} bti
* @return {number} previous bti (0 if none)
*/
Memory.writeBackTrackIndex = function writeBackTrackIndex(off, bti)
{
var btiPrev;
Component.assert(off >= 0 && off < this.size);
btiPrev = this.abtIndexes[off];
this.abtIndexes[off] = bti;
return btiPrev;
};
/**
* modBackTrackIndex(fMod)
*
* @this {Memory}
* @param {boolean} fMod
* @return {boolean} previous value
*/
Memory.modBackTrackIndex = function modBackTrackIndex(fMod)
{
var fModPrev = this.fModBackTrack;
this.fModBackTrack = fMod;
return fModPrev;
};
Memory.afnMemory = [Memory.readByteMemory, Memory.readShortMemory, Memory.readLongMemory, Memory.writeByteMemory, Memory.writeShortMemory, Memory.writeLongMemory];
Memory.afnChecked = [Memory.readByteChecked, Memory.readShortChecked, Memory.readLongChecked, Memory.writeByteChecked, Memory.writeShortChecked, Memory.writeLongChecked];
if (TYPEDARRAYS) {
Memory.afnBigEndian = [Memory.readByteBigEndian, Memory.readShortBigEndian, Memory.readLongBigEndian, Memory.writeByteBigEndian, Memory.writeShortBigEndian, Memory.writeLongBigEndian];
Memory.afnLittleEndian = [Memory.readByteLittleEndian, Memory.readShortLittleEndian, Memory.readLongLittleEndian, Memory.writeByteLittleEndian, Memory.writeShortLittleEndian, Memory.writeLongLittleEndian];
}
Memory.prototype = {
constructor: Memory,
parent: null,
/**
* save()
*
* This gets the contents of a Memory block as an array of 32-bit values;
* used by Bus.saveMemory(), which in turn is called by X86CPU.save().
*
* Memory blocks with custom memory controllers do NOT save their contents;
* that's the responsibility of the controller component.
*
* @this {Memory}
* @return {Array|Int32Array|null}
*/
save: function() {
var adw, i;
if (this.controller) {
adw = null;
}
else if (FATARRAYS) {
adw = new Array(this.size >> 2);
var off = 0;
for (i = 0; i < adw.length; i++) {
adw[i] = this.ab[off] | (this.ab[off + 1] << 8) | (this.ab[off + 2] << 16) | (this.ab[off + 3] << 24);
off += 4;
}
}
else if (TYPEDARRAYS) {
/*
* It might be tempting to just return a copy of Int32Array(this.buffer, 0, this.size >> 2),
* but we can't be sure of the "endianness" of an Int32Array -- which would be OK if the array
* was always saved/restored on the same machine, but there's no guarantee of that, either.
* So we use getInt32() and require little-endian values.
*
* Moreover, an Int32Array isn't treated by JSON.stringify() and JSON.parse() exactly like
* a normal array; it's serialized as an Object rather than an Array, so it lacks a "length"
* property and causes problems for State.store() and State.parse().
*/
adw = new Array(this.size >> 2);
for (i = 0; i < adw.length; i++) {
adw[i] = this.dv.getInt32(i << 2, true);
}
}
else {
adw = this.adw;
}
return adw;
},
/**
* restore(adw)
*
* This restores the contents of a Memory block from an array of 32-bit values;
* used by Bus.restoreMemory(), which is called by X86CPU.restore(), after all other
* components have been restored and thus all Memory blocks have been allocated
* by their respective components.
*
* @this {Memory}
* @param {Array|null} adw
* @return {boolean} true if successful, false if block size mismatch
*/
restore: function(adw) {
if (this.controller) {
return (adw == null);
}
/*
* At this point, it's a consistency error for adw to be null; it's happened once already,
* when there was a restore bug in the Video component that added the frame buffer at the video
* card's "spec'ed" address instead of the programmed address, so there were no controller-owned
* memory blocks installed at the programmed address, and so we arrived here at a block with
* no controller AND no data.
*/
Component.assert(adw != null);
if (adw && this.size == adw.length << 2) {
var i;
if (FATARRAYS) {
var off = 0;
for (i = 0; i < adw.length; i++) {
this.ab[off] = adw[i] & 0xff;
this.ab[off + 1] = (adw[i] >> 8) & 0xff;
this.ab[off + 2] = (adw[i] >> 16) & 0xff;
this.ab[off + 3] = (adw[i] >> 24) & 0xff;
off += 4;
}
} else if (TYPEDARRAYS) {
for (i = 0; i < adw.length; i++) {
this.dv.setInt32(i << 2, adw[i], true);
}
} else {
this.adw = adw;
}
this.fDirty = true;
return true;
}
return false;
},
/**
* setAccess(afn)
*
* @this {Memory}
* @param {Array.<function()>} [afn]
* @param {boolean} [fDirect]
*/
setAccess: function(afn, fDirect) {
if (!afn) afn = [];
if (fDirect === undefined) fDirect = true; // TODO: Verify that this is desired default behavior
this.setReadAccess(afn, fDirect);
this.setWriteAccess(afn, fDirect);
},
/**
* setReadAccess(afn, fDirect)
*
* @this {Memory}
* @param {Array.<function()>} afn
* @param {boolean} [fDirect]
*/
setReadAccess: function(afn, fDirect) {
this.readByte = afn[0] || Memory.readNone;
this.readShort = afn[1] || Memory.readNone;
this.readLong = afn[2] || Memory.readNone;
if (fDirect) {
this.readByteDirect = afn[0] || Memory.readNone;
this.readShortDirect = afn[1] || Memory.readNone;
this.readLongDirect = afn[2] || Memory.readNone;
}
},
/**
* setWriteAccess(afn, fDirect)
*
* @this {Memory}
* @param {Array.<function()>} afn
* @param {boolean} [fDirect]
*/
setWriteAccess: function(afn, fDirect) {
this.writeByte = !this.fReadOnly && afn[3] || Memory.writeNone;
this.writeShort = !this.fReadOnly && afn[4] || Memory.writeNone;
this.writeLong = !this.fReadOnly && afn[5] || Memory.writeNone;
if (fDirect) {
this.writeByteDirect = afn[3] || Memory.writeNone;
this.writeShortDirect = afn[4] || Memory.writeNone;
this.writeLongDirect = afn[5] || Memory.writeNone;
}
},
/**
* resetReadAccess()
*
* @this {Memory}
*/
resetReadAccess: function() {
this.readByte = this.readByteDirect;
this.readShort = this.readShortDirect;
this.readLong = this.readLongDirect;
},
/**
* resetWriteAccess()
*
* @this {Memory}
*/
resetWriteAccess: function() {
this.writeByte = this.fReadOnly? Memory.writeNone : this.writeByteDirect;
this.writeShort = this.fReadOnly? Memory.writeNone : this.writeShortDirect;
this.writeLong = this.fReadOnly? Memory.writeNone : this.writeLongDirect;
},
/**
* setDebugInfo(cpu, dbg, addr, size)
*
* @this {Memory}
* @param {X86CPU|Component} cpu
* @param {Debugger|Component} dbg
* @param {number} addr of block
* @param {number} size of block
*/
setDebugInfo: function(cpu, dbg, addr, size) {
if (DEBUGGER) {
this.cpu = cpu;
this.dbg = dbg;
this.addr = addr;
this.cReadBreakpoints = this.cWriteBreakpoints = 0;
if (this.dbg) this.dbg.redoBreakpoints(addr, size);
}
},
/**
* addBreakpoint(off, fWrite)
*
* @this {Memory}
* @param {number} off
* @param {boolean} fWrite
*/
addBreakpoint: function(off, fWrite) {
if (DEBUGGER) {
if (!fWrite) {
if (this.cReadBreakpoints++ === 0) {
this.setReadAccess(Memory.afnChecked);
}
if (DEBUG) this.dbg.println("read breakpoint added to memory block " + str.toHex(this.addr));
}
else {
if (this.cWriteBreakpoints++ === 0) {
this.setWriteAccess(Memory.afnChecked);
}
if (DEBUG) this.dbg.println("write breakpoint added to memory block " + str.toHex(this.addr));
}
}
},
/**
* removeBreakpoint(off, fWrite)
*
* @this {Memory}
* @param {number} off
* @param {boolean} fWrite
*/
removeBreakpoint: function(off, fWrite) {
if (DEBUGGER) {
if (!fWrite) {
if (--this.cReadBreakpoints === 0) {
this.resetReadAccess();
if (DEBUG) this.dbg.println("all read breakpoints removed from memory block " + str.toHex(this.addr));
}
this.dbg.assert(this.cReadBreakpoints >= 0);
}
else {
if (--this.cWriteBreakpoints === 0) {
this.resetWriteAccess();
if (DEBUG) this.dbg.println("all write breakpoints removed from memory block " + str.toHex(this.addr));
}
this.dbg.assert(this.cWriteBreakpoints >= 0);
}
}
}
};
if (typeof APP_PCJS !== 'undefined') APP_PCJS.Memory = Memory;
if (typeof module !== 'undefined') module.exports = Memory;