128 lines
5.1 KiB
JavaScript
128 lines
5.1 KiB
JavaScript
/**
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* @fileoverview This file implements the C1Pjs Panel component.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @copyright © Jeff Parsons 2012-2016
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every modified copy of this work
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* and to display that copyright notice when the software starts running; see COPYRIGHT in
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* <http://pcjs.org/modules/shared/lib/defines.js>.
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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if (NODE) {
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var web = require("../../shared/lib/weblib");
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var Component = require("../../shared/lib/component");
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}
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/**
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* C1PPanel(parmsPanel)
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*
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* The Panel component has no required (parmsPanel) properties.
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*
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* @constructor
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* @extends Component
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*/
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function C1PPanel(parmsPanel)
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{
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Component.call(this, "C1PPanel", parmsPanel);
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this.flags.powered = false;
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}
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Component.subclass(C1PPanel);
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/**
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* The Panel doesn't have any bindings of its own; it passes along all binding requests to
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* the Computer, CPU, Keyboard and Debugger components. The order shouldn't matter, since any
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* component that doesn't recognize the specified binding should simply ignore it.
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*
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* @this {C1PPanel}
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* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
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* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset")
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* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
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* @param {string} [sValue] optional data value
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* @return {boolean} true if binding was successful, false if unrecognized binding request
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*/
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C1PPanel.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
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{
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if (this.cmp && this.cmp.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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if (this.cpu && this.cpu.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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if (this.kbd && this.kbd.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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if (DEBUGGER && this.dbg && this.dbg.setBinding(sHTMLType, sBinding, control, sValue)) return true;
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return Component.prototype.setBinding.call(this, sHTMLType, sBinding, control, sValue);
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};
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/**
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* @this {C1PPanel}
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* @param {boolean} fOn
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* @param {C1PComputer} cmp
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*/
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C1PPanel.prototype.setPower = function(fOn, cmp)
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{
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if (fOn && !this.flags.powered) {
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this.flags.powered = true;
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this.cmp = cmp;
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this.cpu = cmp.getComponentByType("cpu");
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this.kbd = cmp.getComponentByType("keyboard");
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if (DEBUGGER) this.dbg = cmp.getComponentByType("debugger");
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C1PPanel.init();
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}
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};
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/**
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* C1PPanel.init()
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*
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* This function operates on every HTML element of class "panel", extracting the
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* JSON-encoded parameters for the C1PPanel constructor from the element's "data-value"
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* attribute, invoking the constructor to create a C1PPanel component, and then binding
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* any associated HTML controls to the new component.
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*
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* NOTE: Unlike most other component init() functions, this one is designed to be
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* called multiple times: once at load time, so that we can binding our print()
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* function to the panel's output control ASAP, and again when the C1PComputer component
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* is verifying that all components are ready and invoking their setPower() functions.
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*
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* Our setPower() method gives us a second opportunity to notify any components that
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* that might care (eg, C1PCPU, C1PKeyboard, and C1PDebugger) that we have some controls
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* they might want to use.
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*/
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C1PPanel.init = function()
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{
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var fReady = false;
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var aePanels = Component.getElementsByClass(document, C1PJS.APPCLASS, "panel");
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for (var iPanel=0; iPanel < aePanels.length; iPanel++) {
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var ePanel = aePanels[iPanel];
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var parmsPanel = Component.getComponentParms(ePanel);
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var panel = Component.getComponentByID(parmsPanel['id']);
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if (!panel) {
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fReady = true;
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panel = new C1PPanel(parmsPanel);
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}
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Component.bindComponentControls(panel, ePanel, C1PJS.APPCLASS);
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if (fReady) panel.setReady();
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}
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};
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/*
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* Initialize every Panel module on the page.
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*/
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web.onInit(C1PPanel.init);
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