pcjs/disks/pc/games/microsoft/adventure/manifest.xml
Jeff Parsons 0f06c3f039 The 5170 AT hard disk controller is limping along now, so I'm getting ready for a 1.15.4 release
Some other interesting bugs were fixed along the way:
the Video component incorrectly assumed that masking a negative number with 0x80000000 would yield 0x80000000 (it actually yields -0x80000000, thank you JavaScript);
the ChipSet component provides a new addCMOSMemory() interface that RAM objects can use to bump the CMOS total to match the actual total;
the CPU properly implements INSW and OUTSW instructions now (kind of important for the AT hard disk controller)
2014-10-08 16:15:12 -07:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="/versions/pcjs/1.15.4/manifest.xsl"?>
<manifest type="software">
<title>Microsoft Adventure</title>
<version>1.00</version>
<type>Game</type>
<category>Text Adventure</category>
<author>Microsoft</author>
<releaseDate/>
<machine href="/disks/pc/games/microsoft/adventure/machine.xml"/>
<disk id="disk01" href="/disks/pc/games/microsoft/adventure/adventure-1981.json" md5="88eed6b1cb7bafa1ab957fa9c6fc7105" md5json="c0b400918a442cd3a11315092a144c15">
<name>Microsoft Adventure</name>
</disk>
</manifest>