Some other interesting bugs were fixed along the way: the Video component incorrectly assumed that masking a negative number with 0x80000000 would yield 0x80000000 (it actually yields -0x80000000, thank you JavaScript); the ChipSet component provides a new addCMOSMemory() interface that RAM objects can use to bump the CMOS total to match the actual total; the CPU properly implements INSW and OUTSW instructions now (kind of important for the AT hard disk controller)
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525 B
XML
12 lines
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525 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<?xml-stylesheet type="text/xsl" href="/versions/pcjs/1.15.4/manifest.xsl"?>
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<manifest type="software">
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<title>Planetfall</title>
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<version/>
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<type>Game</type>
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<category>Text Adventure</category>
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<author>Infocom</author>
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<releaseDate>1983</releaseDate>
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<machine href="/disks/pc/games/infocom/machine.xml"/>
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<disk id="disk01" href="/disks/pc/games/infocom/planet/planet-readonly.json" md5="2f3e4f21a734d84529653496c7116a29" md5json="f485862cd51642d6834dfa28696b670d"/>
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</manifest> |