Some other interesting bugs were fixed along the way: the Video component incorrectly assumed that masking a negative number with 0x80000000 would yield 0x80000000 (it actually yields -0x80000000, thank you JavaScript); the ChipSet component provides a new addCMOSMemory() interface that RAM objects can use to bump the CMOS total to match the actual total; the CPU properly implements INSW and OUTSW instructions now (kind of important for the AT hard disk controller)
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XML
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842 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<?xml-stylesheet type="text/xsl" href="/versions/pcjs/1.15.4/manifest.xsl"?>
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<manifest type="software">
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<title>The Dungeons of Moria</title>
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<version>4.872</version>
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<type>Game</type>
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<category>ASCII Adventure</category>
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<creator>
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<name>Robert Alan Koeneke</name>
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</creator>
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<creationDate>March 25, 1983</creationDate>
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<releaseDate>November 1, 1988</releaseDate>
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<author>
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<name>D. G. Kneller</name>
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<desc>MSDOS port</desc>
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</author>
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<disk id="disk01" dir="/apps/pc/1988/moria/private/">
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<name>Moria v4.872</name>
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<file>CONFIG.DOC</file>
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<file>GOD</file>
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<file>MADNESS1</file>
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<file>MORIA.CNF</file>
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<file>MORIA.DOC</file>
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<file>MORIA.EXE</file>
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<file>MORIA.SCR</file>
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<file>MORIACHR.DIE</file>
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<file>ORC2</file>
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<file>PKZIP.EXE</file>
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</disk>
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</manifest> |